Touhou Shinreibyou: Ten Desires

Touhou Shinreibyou: Ten Desires

released on Aug 13, 2011

Touhou Shinreibyou: Ten Desires

released on Aug 13, 2011

Touhou Shinreibyou ~ Ten Desires is the thirteenth official game of the Touhou Project. A trial version of the game was released on the web in April, and at Reitaisai 8 in May of 2011. The full game was released at Comiket 80 on August 13, 2011.


Also in series

Touhou 14 - Double Dealing Character
Touhou 14 - Double Dealing Character
Touhou Kishinjou: Double Dealing Character
Touhou Kishinjou: Double Dealing Character
Touhou Shinkirou: Hopeless Masquerade
Touhou Shinkirou: Hopeless Masquerade
Yousei Daisensou: Touhou Sangetsusei
Yousei Daisensou: Touhou Sangetsusei
Double Spoiler: Touhou Bunkachou
Double Spoiler: Touhou Bunkachou

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Reviews View More

Was expecting this to be harder considering the two previous main line games, but at least Kogasa and Youmu are back

i think this is one of the only touhou games with a gimmick that i hated. divine spirits really don't do anything but make the game worse - like its a massive gamble (and takes forever) to get more lives and bombs. plus trance mode is really shitty, and the game feels really easy overall. none of the bosses hit either, shit just doesn't feel great.

it's still funny shoot game, there really just isn't anything that this one does that other games don't do better.

Kinda one of the weaker games in the series, but they DID give us the goat, Futo.

This one is definitely a special game in the series, frankly speaking the atmosphere of this game felt like a breath of fresh air after the two epic and very intense last 2 games, I'm grateful for that.

The game felt more slow-paced, with less bullet density, as for patterns I think it was so-so overall but there were still some very interesting one, 4th stage boss' Seiga is amazing and Futo's lastcard felt like it came out of Shoot the bullet/Double Spoiler, loved it.

I'm not fond of this game's mechanics, it felt too similar to UFO while not being as dynamic. The fact that the ovnis bounce around make it possible to pick each of them well with good timing and preparation, it became a little game inside its own game to pick as much ufos as possible while still dodging bullets. On the other hand the divine spirits never move and just stay there for some time then disappear, I think it's a bit boring and they make the screen less clear to see.

As for the music it's definitely more calm and a bit less memorable than the previous games but I still liked it, notably
4th stage and miko's theme.

Overall Touhou Ten Desires felt like a transitional, more laid-back game between 2 era of Touhou and I can't wait to see what the next ones will be like.

Why does this website have two entries for Ten Desires?
Anyway,

I quite like this game actually. I know some people are not a fan, and I can completely understand where they're coming from. But I adore the trance mechanic and just the overall pacing/feeling of the game. Frankly if given the choice I'd take the trance mechanic over the UFO mechanic every single time it's not even close.

The shot types are fun, and music is good, and the spell cards are neat. In particular, Seigas little gimmick with Yoshika stands out to me. But I also quite like Kyouko's bullet gimmick as well.

This game is very tight with resources though, and many find it unforgiving. You're just not really allowed any unneeded deaths like you are in other games. Though, you can still manage with one or two, just don't be reckless.

Overall, I consider it a good experience. Not worth skipping, but not a game I'd specifically recommend either.

somehow it feels the emptiest out of every single touhou game??? idk why. stages are barren, the way you get resources sucks, it's just.. a bleep in quality for the series.