PATTERNSCREAMER
Bio
i am stel. i make content online for you :)
i talk about games that i play or i have played. all my opinions are always 100% correct and i've never been wrong once in my god forsaken life
i am stel. i make content online for you :)
i talk about games that i play or i have played. all my opinions are always 100% correct and i've never been wrong once in my god forsaken life
Badges
Well Written
Gained 10+ likes on a single review
Popular
Gained 15+ followers
N00b
Played 100+ games
Loved
Gained 100+ total review likes
Best Friends
Become mutual friends with at least 3 others
Gone Gold
Received 5+ likes on a review while featured on the front page
Liked
Gained 10+ total review likes
Noticed
Gained 3+ followers
Favorite Games
128
Total Games Played
023
Played in 2024
000
Games Backloggd
Recently Played See More
Recently Reviewed See More
short, sweet, and rad as hell. takes its absurdly simple gimmick and stretches it as far as it'll go, forcing you to try all kinds of creative bullshit to get through each level. the later levels were absolutely perfect - this one almost feels like a puzzle shooter in a way, with just how many different ways there are to tackle the impossible scenario they lay out with each level. not to mention the hotswitching mechanic they introduce is absolutely insane, though i wish i got to see a bit more of it since they introduce it pretty late.
i thought the story was alright too, probably about as good as a game of this length could possibly have. definitely doesn't overstay its welcome - it does what it wants to do, dumps endless mode in your lap and tells you to fuck off. bellissimo baby. i feel like reading into this one too deeply (or from a lens of "video game bad") is doing it a bit of a disservice, like what they gave us was fine. nothing revolutionary, but added a good bit to the game.
great aesthetic, perfect difficulty, listen to the funny phrase and play the god damn game already.
i thought the story was alright too, probably about as good as a game of this length could possibly have. definitely doesn't overstay its welcome - it does what it wants to do, dumps endless mode in your lap and tells you to fuck off. bellissimo baby. i feel like reading into this one too deeply (or from a lens of "video game bad") is doing it a bit of a disservice, like what they gave us was fine. nothing revolutionary, but added a good bit to the game.
great aesthetic, perfect difficulty, listen to the funny phrase and play the god damn game already.
i'm a decent fan of 3D platformers, but i really don't know about this one. other than its decent sense of humor, there isn't anything it does particularly well. movement feels fine but precise jumps feel like shit, switching hats/badges feel like a half baked and weirdly implemented idea, and only half of the worlds feel like they were made with 3d platforming in mind.
there are definitely parts i liked, though - going through the different levels in alpine skyline were fun, until i had to backtrack a billion times and to them all again. and in the sea of boring ass levels in dead bird studios, the train bomb mission was fine.
i think this one would have benefited more with more free-roaming levels, or at least something more in line with the platformers it's inspired by (ie less stupid ass linear stealth levels). i dunno! this one's weird! it's got silly jokes and good voice acting but i don't feel real strongly about it. maybe they learned their lession in the dlc but it didn't grab me enough for me to want more.
there are definitely parts i liked, though - going through the different levels in alpine skyline were fun, until i had to backtrack a billion times and to them all again. and in the sea of boring ass levels in dead bird studios, the train bomb mission was fine.
i think this one would have benefited more with more free-roaming levels, or at least something more in line with the platformers it's inspired by (ie less stupid ass linear stealth levels). i dunno! this one's weird! it's got silly jokes and good voice acting but i don't feel real strongly about it. maybe they learned their lession in the dlc but it didn't grab me enough for me to want more.
i think this is one of the only touhou games with a gimmick that i hated. divine spirits really don't do anything but make the game worse - like its a massive gamble (and takes forever) to get more lives and bombs. plus trance mode is really shitty, and the game feels really easy overall. none of the bosses hit either, shit just doesn't feel great.
it's still funny shoot game, there really just isn't anything that this one does that other games don't do better.
it's still funny shoot game, there really just isn't anything that this one does that other games don't do better.