On the baddest streets of the city they know your name. You are lean and mean... the karate master they call the Vigilante! Your turf was left alone. Your friends and neighbors lived in peace. Until the Rogue gang got too big for their britches. You chilled, hoping things wouldn't get too rough. No such luck. They've taken your girlfriend Maria, and there's only one thing you can do... get her back... anyway you can! You have fists of steel! Legs like pistons! And courage that just won't quit! You will need all three because the Rogues are waiting with knives, guns and a whole bunch of nasty punks. And you'll have to fight fast. If the Rogues make it back to their headquarters before you rescue Maria, all hope will be lost. But catch them first and you'll fight the leader of the Rogues. Win Maria... and your turf... will remain safe. Feel any pressure? No way. You're the Vigilante!
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There is nothing redeeming about a game like this, with bland visuals and undercooked gameplay. Vigilante is a perfect example of a game designed to bleed you dry in the arcade, with little effort added to make it a viable home port.
I hate everything about this game, with every fiber of my being.
Imagine Kung Fu on the NES except it's way more sluggish and your moves have absolutely no range whatsoever. You also have to push I and II together to jump for some strange reason. The hit detection is also super off- I punched straight through enemies and bosses with no feedback whatsoever on multiple occasions.
I will give it some credit it though- it's a great looking game for an early-ish title. The music for the last stage also reminds me a lot of Kung Fu, which is actually a great (if also painfully simple) belt scroller that you should probably play instead. It's also mercifully short and took under an hour to finish my first time through. (Fuck 1CCing it though...it's too repetitive and annoying to bother)