Reviews from

in the past


Willy afton back at it again. Not the best of the games but lore wise is quite intriguing

This is like, the only one that's conceptually interesting, and yet, Scott manages to fuck everything up the most right in this one. Kind of frustrating given that it does manage to build a pretty decent atmosphere while also having the single best character that came from this franchise (the minigame sequences are also pretty soulful, even though you can certainly tell that its gimmicks are so unintentionally straightfoward that you just can't help but imagine scott writing them up and thinking to himself "goddamn ain't I clever?". Subtlety is certainly something this franchise is uncapable of providing anyway, but I digress).

Well, if I had to give some props, this one emphasizes the fundamentals of the first game to an extent that makes them actually more worth of paying attention; in Fnaf 2, checking the cameras was a mechanic that was pretty much reduced to just staring at a single room to prevent the puppet from attacking (and very occasionally checking the vents because otherwise, most animatronics you could deal without having to look for the cameras). On this one however you can actually feel the structure of the stablishment that you're in, so springtrap movement's are a lot more logical, and the audioplay mechanic demands you to understand this, you can't just press this anywhere on the map (and given how gloomy and grungy the setting on fnaf3 is, you actually have to put effort on spotting springtrap's location, so despite this game being technically the easiest of the franchise, at the very least it's never obvious).
The presentation is also perhaps the best of all games exactly because it reaches the maximum of it's design theory without just going straight up hokey like everything else that came after (I give fnaf4 a pass considering the fact the nightmare animatronics are just fragments of a dream, so their exageration makes sense, but the rest of the franchise...yeah, you just can't convince me that those things were once meant for a kids restaurant - some of them just look like torture machines no matter in which way you look at it). Plot wise, despite being a tad heavy handed on this department (although sister location would be a lot more in the future), I can't say it doesn't depict the most peculiar aspects of this franchise's lore because it's quite the opposite, this and fnaf 4 have the least convoluted narrative and that on itself gives a lot more credibility.

This is where my compliments end though. Aside from everything, it's still a fnaf game, which means...yeah, it's terrible and boring...but at least a lot more immersive than the rest.