Reviews from

in the past


I feel maybe people are too harsh on the game due to its short length, which made me bump my rating up. It is short but it is really rather good at what it aims to do.

In AER: Memories of Old, you play as Auk, a pilgrim from the People of the Sky, who can shift into the form of a bird through her Spirit Animal (please note this is the term the game uses). Auk explores the world as it is now, learning about the past and the Great Divide.

This game is more of a guided exploration with the occasional puzzle/platforming experience rather than a game in either of these genres. I've seen many people call this a walking sim, and I'd agree - if that doesn't appeal to you, this isn't the game for you!

I played this on the Nintendo Switch, and the controls worked well. However, I did have some trouble with the graphics and cut scenes which ended up freezing and jumping around a little - so not ideal.

Played via the UK PSN release on a PlayStation 4 Pro.

This game is a perfectly fine way to spend an afternoon or evening - it's relaxing and soothing but with the occasional frustrating platforming section and an opaque plot making it difficult to recommend to most folks.

The flying mechanic is probably the best feature here with an easy-to-grasp-yet-rewarding-to-master controp design - it feels extremely satisfying to fly between islands and swoop between structures and plant life, trying to avoid crashing into surfaces so you can maintain your bird form for as long as possible. Moving on ground can feel painfully slow in comparison, especially in the temples where you're unable to fly - having a sprint option would have been appreciated here. Jumping can lead to outright frustration however and is probably the weakest feature of the control scheme, being a tall jump that leaves you unable to adjust your trajectory as tightly as you'd like. This combined with some platforming that doesn't make itself clear due to low-lit environments can result in slightly frustrating falling down a gap leaving you to have to make your way slowly back up to where you were.

The artstyle and presentation of the game is fine I think - each of the menus are very simple offering very little outside of appreciated control tweaks while the overall aesthetic of the game adopts the oh-so-popular low poly style that indie games love to utilise. It looks fine here and is elevated with a good lighting system, but when comparing to other "lonely wanderer" games like Journey or The Pathless it feels like it's missing something to make it wholy unique. The sound design is similarly ok, with appreciative feedback on actions and ambient environment noised but the soundtrack often devolves into sounding like someone fell asleep on a synthesizer. It can be relaxing, and the kick of ukelele and percussion when you're flying helps keep your attention a bit more but it often has the unfortunate effect of feeling like an endless droning and the intro area feels one of the worst examples of this.

The narrative could be the make or break for a lot of people depending on your tastes however - you're given vague objectives from a handful of other villagers but it's up to you to explore the world, finding the spirits of long dead people and the scriptures and stone tablets left behind. I usually like this style of story telling, giving me an excuse to properly explore the world of the game and look in every nook and cranny but it often goes in contrast of the flying mechanic, making you fly past every single floating island in the hopes you'll find something and then struggling to land when you're going at a million miles an hour. As such you rarely want to land and you find yourself skimming over the smaller islands to more thoroughly look through the larger ones.

It all culminates in a disappointing ending too, with the world building and relationships you forge with people and creatures resulting in a 10 second cutscene of not much happening before the credits roll. I tried piecing the lore of the world together as best I could and I could probably take a guess as to what happened, but the lack of clarity to it all and with no real resolution provided was just disappointing.

I believe there were a couple of glitches too, with my system crashing once (thankfully the autosave feature helped me out) and a scene in a cave with stone tablets that gives you the hint to ask another character for help deciphering them, but you never get the option to do so. The 10-20 second loading screens were a little tiring too but I've experienced worse.

Overall AER is an ok game - the flying mechanic is very much the main attraction and if you enjoy storytelling via what you find scattered throughout the world rather than cinematic cutscenes you'll find something to keep you entertained for a few hours. But it's not without its frustrations and the overall ok presentation leaves AER feeling a little forgettable at times.

Just not for me. A bit too indie for me, meaning the story and play mode are a bit too weird for my taste. Great graphics and controls, nothing wrong here.

Absolutely beautiful game that deserves all the love. The game looks beautiful, music is great, the feel of it also amazing. Relaxing but also nerve wrecking at the end.


Controlar qualquer coisa nesse jogo é horrível, especialmente o vôo do pássaro...

A short and relaxing experience of a game with some clunky mechanics, cool graphics and a story with discoverable lore. But the fact that I fell through the world twice when not being able to fly wasn't cool.

Journey ha fatto solo danni (non è vero)

An adventure, platform, and puzzle game all in one. I really liked the open world. You're thrown into it after learning the basics. Little push to the direction of your objectives. It really wants you to explore on your own. There's no fighting or fear of fall damage. It made the experience laid back. You can wander around inside caves and old buildings, then outside you transform seamlessly into a bird to fly. It's pretty cool.

It was a short experience. I kind of wish it was a bit longer. But I'm glad none of it felt like filler. The low poly art style is fantastic with the whimsy world and the music/audio is really wonderful. I would recommend it if you want a chill experience.

Exploring the world is great, but the dungeons didnt work for me

Price: 2 bucks

The mechanic that carries this game is clearly the flying. So why there's dungeons at all in this game is a big question. Took me 15 minutes to complete half of the first one. Saved, quit, came back, puts me at the start of the dungeon again. Gotta redo it. Great.

Traversing the overworld is amazing, gorgeous. Why the game forces you into confusing dungeons is a mystery.

The other dungeons aren't so bad, i actually quite enjoyed them. More flying would be better though. The story is not too captivating, i got the jist of it and didn't care too much. A cute game that i would recommend if you chase that serene feeling in games like i do.

It's chill. That's kinda it. Slow paced, nice atmosphere, flying felt decent. It didn't blow me away as a game but was an enjoyable experience.

A nice relaxing game with puzzles.

Simple y bello, cortito pero transmite cositas el juego.

AAAAAAAAAAAAAAAAAAAAAAA
ESSE JOGO É LINDO E MTO GOSTOSO
Fiquei mto calmo jogando, sério, perfeito

Fun Short Game to relax and cleanse your palate for whatever you've been doing up to this moment. Reject Humanity, become Birb.

AER: Memories of Old is a beautiful, indie game about a story of a fallen civilization that is trying to get by. You play as Auk, a female protagonist who is tasked with restoring order to the fractured sky-dwelling Land of the Gods.
The game is a mix of puzzles with flying mixed in.
Short and sweet, it really does what it wants and does it well.

this game is absolutely stunning and incredibly relaxing to play
flying around the enviroments is incredibly satisfying and i love it
it's pretty short and simple but still a great experience

After exiting the tutorial cave I was almost immediately overwhelmed by there being so much stuff to look at and almost no way to make sense of it all. The text box shadowing isn't strong enough so any special terms that get written in non-white are actually harder to read than the normal text. There's signs marking the paths within the village, but they're just "magic rune" font (like in a zelda) and you can't click them to read what they actually say (the opposite of a zelda). If there had been like, little markers on the map of where to go I probably could have muddled through, but with no guidance at all I think this one isn't for me.

very nice, relaxing, and peaceful game though it is a bit buggy at times and pretty short but loved it

short and relaxing but a bit glitchy at times?

Es un buen juego para jugarlo tranquilo,no es desafiante,no es estresante,no hay objetivos que eliminar,simplemente es realizar unos objetivos de tranqui (sin entrar en spoilers) es un juego que te puedes terminar en una tarde tranquila,recomendable.

One of the better "walking" simulators that I have played. The story is pretty good, but if anything is the selling point here it should be the fact that you can FREELY FLY THROUGHOUT THE BEAUTIFUL MAP. This is going to be my go to game just to endlessly fly when I'm feeling down or depressed. That in itself is enough for me to recommend this game.

This game got me back into gaming as a hobby with no pressures, slow paced, reflective on its story and a gaming experience for those who view gaming as a art medium


Relaxing exploration game with no real gameplay elements besides flying around. So, it doesn't stand out as something special.

Good game to destress and relax too.

cute little game, however the traversal (walking and jumping) is very sluggish and jank

A gentle walking (flying?) sim. We play as Auk, a shapeshifter who can take a bird form, who lives in a world of shattered, floating islands. She undertakes a pilgrimage across the sky to find ancient temples in order to find a way of pushing back an encroaching dark force. Most of the gameplay is wrapped up in flying around and enjoying the sights, with some extremely light puzzle solving in the temples themselves. Lovely low-poly visuals and great aesthetic design are the main draws here as the narrative is very understated and the gameplay has no real challenges to speak of.