Reviews from

in the past


Ok, before we talk about the game itself - what in the Goosebumps is that title font?

Legacy of Darkness exists in a weird little spot. People complain about remakes and remasters happening way too quickly these days, such as The Last of Us Part I or Spider-Man Remastered. Leave it to Konami, then, to be over 20 years ahead of the trend - Legacy of Darkness is a weird, sort-of remake of the same year's Castlevania on N64, basically being the finished product compared to Castlevania's rushed release state. Most people consider it a direct upgrade. Me? I'm not sure it's quite that simple.

Rather than Reinhardt or Carrie, you only have one campaign unlocked from the start; newcomer Cornell. He's a man-beast who has a somewhat unique moveset compared to the original games' characters. His main attack is this projectile that takes the best parts of Reinhardt and Carrie's attacks - it deals as much damage as Reinhardt's whip, while having a range similar to Carrie's magic. It doesn't track, but it moves fast enough for it to not really matter. I found it surprisingly overpowered for most of the game, to be honest, though the new bosses won't all have you missing the old attacks.

Cornell can also assume a man-beast form with one of the triggers. This basically increases your stats a fair amount, but drains your crystals each second - which, by the way, are still used for your sub-weapons. It's a good idea, but with a crucial flaw: it cannot be disabled once activated. So if you accidentally trigger it, well, no more subweapons for you.

Speaking of subweapons, they're all about the same as before - knife for quick projectile attacks (which is almost useless for Cornell considering his basic attack is just the same, but better), axe flies in an arc, cross acts like a powerful boomerang, and holy water creates a damage area on the floor for a period of time. One big difference, though, is that collecting duplicate subweapons now upgrades them up to twice, massively increasing their area of effect and damage. It's a great change, though annoyingly they go back to level 1 upon loading a save file, be it from dying or powering off.

Cornell's campaign is the longest by far, adding in a bunch of new levels while overhauling the older ones. While it puts a lot more meat on the game's bones, I found it to become a little tedious, maybe outstaying its welcome. It makes better use of the day/night cycle for the dungeons compared to the original release, but mainly through a labyrinth of day/night doors. You can probably imagine how tedious it gets to keep going into the menu and using a sun card or moon card to change the time of day just to open a door - now imagine that 20 times in succession. Castlevania 64 was short, but I think I preferred that length compared to Legacy of Darkness' - and this is just one of four different campaigns in the game.

The second campaign you unlock is that of Henry, and it's the most unique of the campaigns between the four. You have 7 in-game days to find 6 children, scattered through a small selection of the levels. It's a fun change, but it relies on you knowing the layout of these levels to begin with. As such, I can't agree entirely with the notion that you can play Legacy of Darkness instead of Castlevania 64, as a campaign such as Henry's makes more sense after beating both Cornell's campaign, as well as Reinhardt and Carrie's from the original release. Now, while both of their campaigns are also in Legacy of Darkness, there's a reason I've not brought it up - they're unlocked for saving a certain amount of children from Henry's campaign. Even then, they use the remixed level designs from Cornell's campaign, so it's not quite the same experience.

If there's one thing that stands out about Henry's campaign though, it's his weapon. These losers brought a whip, some shitty magic and whatever those projectiles are to fight vampires and shit? Henry isn't messing around - he brought a motherfucking GUN to this fight. Not many games cause me to physically pogchamp, but pressing the attack button for the first time only to hear a gunshot was enough to illicit that reaction in me. Combat with Henry is such a one-sided joke with his firearm that I'd say it's best saved for last, when you've already beaten the other three stories.

Altogether, it's definitely got more going on than Castlevania 64, but it takes away a little from what made me like it. The camera controls are different - instead of three choices of automatic camera, there are only two now. I found the auto camera to be a lot worse in this game, but as it turns out you can now use the D-pad to manually adjust it yourself, so that counts for something.

What bothered me a little more is the music. I mentioned in my Castlevania 64 review how much I liked how they went for a more atmospheric, B-movie horror style feel. Legacy of Darkness retains some of the music, but also throws in a few more Rondo of Blood remixes. It's nice to hear them, but it takes away from the unique identity of the N64 titles in my opinion. Symphony of the Night got to go all out with their music direction, so it pains me to see this get stifled in that regard.

Altogether, I find this to be a decent little 3D platformer that makes gameplay improvements, but stylistic downgrades from its predecessor. They even took out the hammy voice acting! Still, it's worth a try. Begrudgingly, I'll admit that if you have to play only one of them, that you'll probably enjoy Legacy of Darkness more than 64, but I maintain that the optimal way is to play 64 first, and appreciate (or not) the changes that LoD goes on to make.

couldve made the werewolf sexier so i'd trick myself into pretending to enjoy this

i would play the Reinhardt route to get the full story but dawg i am not playing that villa level again

I don't get, WHY PEOPLE SAYS THIS GAME IS AWFUL? THIS GAME IS INCREDIBLE.
I think people compare this game with more recent games or with their homonimus Metroidvania games, when in reality, this is a 3D take ON CLASSIC CASTLEVANIAS.
The game is segmented in stages, LIKE CLASSIC CASTLEVANIAS, it's more methodical LIKE CLASSIC CASTLEVANIAS and it's levels are more focused on plataforming and it's secrets on power ups LIKE CLASSIC CASTLEVANIAS.

Strong points:

1) Excellent level design
2) Superd controls, yes, don't pay attention to anyone who says otherwise, you have to rate the controls based on the game age, and it has better control and enemy lock on than Occarina of Time and Majora's Mask. It fixes the problems that Castlevania 64 gameplay had.
3) This is not a precuel of Castlevania 64, it's a REMAKE. Cornell's story is the precuel, once you beated the game you unlock a second character, Henry, and if you play through Henry's campaing completing his objectives you unlock Reinhard and Carrie, the protagonist of Castlevania 64 and with them THE ACTUAL CASTLEVANIA 64.
4) Picking up with what I said, 4 playable characters, each of them has some unique bosses, different gameplays and secrets.
5) A good bunch of secrets in various areas including secret bosses.

Weak points:

1) The camera, like almost all the games of the N64 and PS1 era.
2) The story is somewhat cliché-

Overall, an EXCELLENT and injustified hated Castlevania game.
PLAY IT IF YOU LOVE THE FRANCHISE.

I only had this game when I was like 9, I never got past the first level, but what I can say is that the wolf dude on the cover made me a furry so there's that?


Joguei no Pc. Eu ficava na escola pela tarde e ficava na sala do cara da informática. Tinha vários computadores, daí eu ficava jogando em um deles. Ele baixou um emulador de Nintendo 64 pra mim e eu jogava. Jogava muito Mario Kart e esse Castlevania. Eu não entendia, não sabia o que tinha que fazer... Nem conhecia Castlevania. Mas gostava bastante dos menus, da ambientação, inimigos, combate... Entendia nada, mas me agradava bastante.

This game is so fucking good I don't know how anyone ever thought this was bad. 99% of the complaints even by people who defend LoD are half baked at best. Only issue one could have is the n64 controller itself shafting this game a bit. Play it on a real controller and that issue is gone.
Here are my bindings for a PlayStation controller.
A=Circle=Jump
B=X=Attack 1
C Left=Square=Attack 2
C Right=Left Bumper=Collect Items
C Up=Dpad Up=Change camera
C Down=Triangle=Item Attack
L=Right Bumper=Werewolf Attack
R=Right thumbstick press=Lock on
Z=Left Trigger=Crouch
Map Dpad to right stick

Castlevania: Legacy of Darkness is a flawed gem. It's clunky even for an N64 game, the graphics are muddy, and some of the design choices are frustrating. Still, the gothic atmosphere, the expanding movesets of the different characters, and the sheer ambition of the campaign make it a worthwhile experience for Castlevania diehards. This isn't the best place to start with the series, but if you have a fondness for retro difficulty and gothic horror, there's something worth digging up here.

game slaps and you all are too chicken shit to admit it

Awful Camera. Awful Controls. Great atmosphere though.

I wish there was a great 3D Castlevania game so bad.

Para nada el mejor Castlevania, tiene varios problemas notables pero definitivamente no es tan malo como muchos dicen.
Tiene muy buena ambientación, gráficos decentes y la música creo que va más en cada quien pero personalmente está buena.

Cornell & Henry story clear.

Melhor jogo 3d da série. Bons controles, gráficos charmosos, ambientação e trilha sonora marcantes, com uma história divertida de acompanhar, gosto muito da luta final.

É uma pena que seja ofuscado pela reputação do 64, dê uma chance.

Solid upgrade to Castlevania 64. The remade levels are so much more fun, the controls are more intuitive, the bosses are way more interesting and challenging. Not a masterpiece or anything, but worth playing.

Castlevania: Legacy of Darkness is an enhanced re-release of Castlevania on the Nintendo 64. One of the first games (that I know of) to do this, but certainly not the last. Because a large majority of this game carries the same skeleton as Castlevania 64, I don't want to spend too much time retreading my previous review. Instead, I am going to focus on the entirely new content and make comparisons where I can see notable differences accordingly.

First and foremost, the biggest additions to Legacy of Darkness are the two new character campaigns in the form of Cornell "Blue Crescent Moon" and Henry Oldrey.

Cornell is a lycanthrope, and as such, can use his Red Crystals (the game's equivalent to Hearts that Item Weapons require for use) to transform into a powerful werewolf. Cornell's main method of attack is a ranged energy blast that makes fighting enemies much easier than when controlling Reinhardt Schneider. While the controls feel more or less the same, I did feel like I fared better both in combat and in platforming. Holding down the jump button is always a good idea as your character will grapple ledges within range and you can clamber up onto platforms. I felt the game was very generous with this mechanic as I felt I botched several jumps yet Cornell still managed to grab the ledges so long as I was holding down A. Each character retreads similar stages as one another, but there are some new areas and some new takes on locations from the original game that keep each playthrough fresh and enjoyable.

The second biggest difference from the original is the newly expanded story. Story in a Castlevania game is never the focus, but some titles manage to have engaging plotlines despite the repetition of its general premise. I found Cornell's campaign to be both fun and engaging. Cornell is searching for a young girl named Ada as she is being prepped for sacrifice to resurrect the dark lord Dracula himself. His story manages to tie into both Henry's (which comes after) and the two heroes from the original game. While the story is far from complex, the way in which they add elements and characters wholesale without ever sacrificing the overall quality is commendable.

It may simply be the fact that I had already played the original, but I felt that Legacy of Darkness was a considerable upgrade to an already immensely over-hated entry in the great Castlevania series. The added campaigns and bits of unlockables add layers of replayability with new and exciting story elements that unfold in an enjoyable fashion. I have yet to play through all of the new content as I am saving Henry's campaign for October, but I believe this game to be worth a play and then some. I had a blast with this one—even more so than its predecessor. Henry's story appears to be quite different than the other characters, so I will update this review in three months with any additional thoughts on the game.

As I said with Castlevania (64), just try it. Give it a shot. Yes, there is jank. Yes, there are some very tight and demanding platforming sections. That's Castlevania. The series had always been like that to varying degrees—even in the 'perfect' Symphony of the Night.

Castlevania 64 review: https://www.backloggd.com/u/ExSOLDIER/review/135872/

NOTE: This is a review of Henry's story mode. For a full review of Castlevania 64 or a review of Cornell's story, use these links:
https://www.backloggd.com/u/ExSOLDIER/review/135872/
https://www.backloggd.com/u/ExSOLDIER/review/449468/

As I stated in my earlier review of Legacy of Darkness, I promised I would return in October to cover the last playable character of the game—Henry Oldrey.

Henry's campaign is significantly different from the other three characters, acting more like a time trial than anything else. Henry is given seven days to save six children scattered somewhere throughout Castlevania and its surrounding lands. Armed with a pistol and a sword, Henry is an absolute powerhouse. With time being the biggest enemy, knowledge of Castlevania 64's world is essential in finding all of the children under the time limit. That said, I had little trouble locating all of the children with a couple days to spare. Anyone who has played the game previously (which will be everyone considering players must complete Cornell's story to unlock Henry's) should be more than familiar enough with the maps to find the children. Each child is in a less-than-obvious location, but with a little exploration, they can be reached with relative ease.

Henry's campaign being so different from the other three characters helps breathe some life into the game for what was my third full playthrough. The power of his pistol allows players to breeze through combat scenarios and get on with the search. It feels very much like a post-game scenario with its layout akin to Sonic Adventure 2's lost Chao missions.

That said, the final stretch of the game is divided between three locations that are accessible via a coffin teleport. The coffin warps Henry to different locations based on the in-game clock, and as such, traversing these areas can be a little tedious. Forcing the player to sit around and wait or expend a Sun/Moon card and eat up precious time makes the decision to make the teleport function this way less than desirable. Nonetheless, I still had lots of fun and completed the entire campaign in under two hours without a guide.

As the finale to Castlevania 64: Legacy of Darkness, Henry's campaign is a short but sweet bonus to a game I already enjoyed. I know that this game and its earlier incarnation are panned by many, but I found myself having a great time through each of the different story modes. Each character brings something different and fun to the table, the atmosphere is fantastic, and the visuals charming. I am emulating this, so controls are admittedly much better as I am not using a traditional N64 controller, but I do not think for a minute that playing on original hardware would significantly affect my opinion of the game. To any Castlevania fans or fans of retro 3D games in general still on the fence about this one, I say give it a try. Worst case you end up not liking it and move on. But, if you're like me, you may discover a new game you can have hours of fun with and replay several times over.

Criminally underrated game, that often gets overtrashed due to being a directors cut of a significantly less good game. It functions differently from the usual 3D Platformer, but if you can get used to the rules of the game, it's actually incredibly intuitive, and 4 playable characters, mixed with all the changes that hard difficulty makes to the fixed drops results in an incredibly replayable short platformer, albeit with a steep learning curve, that I can imagine most players wouldn't be too keen on getting used to.

The story is ridiculously cheesy, but to pretend that isn't charming in its own right is silly, especially when Castlevania has always dived into campiness. The music is really good, but unlike most other games in the series, focuses more on ambient sounding tracks, more than high octane action, resulting in an appealing soundtrack in its own right.

Genuinely, give it a shot. It's my 2nd favorite N64 game, and while learning the mechanics is a far cry from most other 3D platformers, even at the time, it's still a really good game if you can get past that.

It's Castlevania 64, expanded!

Legacy of Darkness isn't exactly a new game, just the original N64 title with extra features, and they absolutely make this the better version.

Better lock on, higher resolution with the expansion pack, faster climbing, upgradeable subweapons, actual camera controls, new levels, new layouts for the original levels, and two new characters: Cornell and Hunk-- I mean, Henry.

Cornell is the star of the show. He's in the box art, and is the only playable character at first. This game takes place years before CV64, detailing how that game's Dracula came to be.
Completing the campaign as Cornell will unlock Henry, WHO HAS A GUN!
Henry's mode is pretty straightforward: Rescue the kidnapped children from 6 levels before time runs out. Not nearly as much puzzle solving or time-card using, just blast through the hordes of evil while looking for the missing kids. Finishing his mode while rescuing everyone will unlock Reinhardt and Carrie, Hard mode, and everyone's alt costumes.

I didn't replay the game with Reinhardt and Carrie but from what I looked up, their campaigns are largely the same, with some new layouts.

Legacy of Darkness is simply a better Castlevania 64. Play both if you're a nerd, or stick to LoD if you only have time for one.

A really solid 3d castlevania game, (big plus of having Skeleton riding motorcycles and revolver wielding knights) but seriously fixed alot of issues I had with the OG C64. It has its jank and camera issues but what game of this time period didn't. You play as a werewolf too and can transform, got all the the classic sub weapons and that classic castlevania music. It's got this puzzle aspect of using night and day cycle which was really cool.

If your a castlevania fan try it out. Not the greatest game in the series but a pretty decent one when it comes to the 3d ones

Terrible underrated.
It is true it suffers from bad camera and a weird control scheme, but the game overall is great, with many alternative routes to reach the end of the game with the different characters. It has an amazing, dreadful atmosphere at all times, which no one ever mentions and is a great part of the experience.
A pretty good attempt at bringing the Castlevania formula into 3D.
One of my favorites on the series, despite being so criticized.

Cornell so cool. We love Cornell.

Nobody in this world loves you, but I am eternally on my knees for you.

Versão definitiva do Castlevania 64. Honestamente, não vi melhorias alarmantes, só uma quantidade nova de fases que foram acrescentadas.

The update that Castlevania 64 deserved.
Even more playable characters and cool additions to the story. It lost a little bit of the atmosphere it had before, but keeps being a cool Castlevania horror game.

Jank as hell but nowhere near as bad as people say it is.


I know the N64 titles get a lot of flak, but I genuinely think they're pretty good. Legacy of Darkness especially, it feels like a reworked, more fleshed out version of the original game. I love the atmosphere and slower tempo, and a lot of the frustrating sections of the original game were altered or removed. This is not your average Castlevania. It's almost more of a survival horror title, at least in pacing and atmosphere. Give it a go, but don't expect it to play like other games in the series. This one, and its predecessor, are very different.

joguinho bem meia boca ngl
o começo é muito bom, atmosférico e interessante mas depois tudo decai com fases estressantes, platforming chato e estágios longos e arrastados.

uma pena porque esse tinha o potencial de ser um dos melhores da franquia, mas foi renegado a "bacana" mesmo.

henry is the coolest castlevania character of all time