The amount of differences between this version of the game and the later NES upgrade is just too large to get deep into. This game isn't bad, but the way shooting upwards works here is too different from the NES - there it was instantaneous, but here, your shot doesn't go in a diagonal immediately, it kinda has a... leadup? It's hard to explain. The jumping is also weird, and the hitbox while jumping is wacky. Stuff that you think will hit you doesn't, and viceversa. It was challenging, but beatable on one credit.
Also did anyone else notice that the PC version is missing the voices from the attract screen? The subtitles are still there.
13th game cleared in 2024 (Contra: Anniversary Collection.) Time to clear: About 2 hours. A single achievement for clearing it. Oliver North sightings: None.
Also did anyone else notice that the PC version is missing the voices from the attract screen? The subtitles are still there.
13th game cleared in 2024 (Contra: Anniversary Collection.) Time to clear: About 2 hours. A single achievement for clearing it. Oliver North sightings: None.
hard as hell but the konami code makes it a lot more accessible. even then, i'd say its enemy patterns are very well-designed and identifiable. definitely one of the better-aged pieces of the NES library. Biggest draw is that the bullets don't contrast backgrounds well in some stages and lead to some undesirable deaths.
To me, it's just an inferior version of the NES original. Less content, and a visual presentation, which although is graphically improved, has more awkward animations and a somewhat bigger character, which also means a bigger hitbox that makes dodging things harder. If I was in an arcade back in the 80's and this was there, I'd pop in a quarter, but in the modern age, I'd rather just go back to the console version.
This was the first arcade-style game I ever learned to beat without dying. Kept a stack of index cards next to my PC and just kept track of how many times I died per stage, and made notes about problem spots as I focused on just getting a little better each day (stage 6 is the worst one IMO). After a week or two I had done it and unlocked a new appreciation for these old games.
Counterintuitively, I think part of what makes this game seem hard is the 30 man code. It suggests you'll need all 30, and at the same time makes the player a little sloppy in their approach.
Counterintuitively, I think part of what makes this game seem hard is the 30 man code. It suggests you'll need all 30, and at the same time makes the player a little sloppy in their approach.