Reviews from

in the past


This one's a shaky one for me because the game itself is downright fantastic. For 2007, it looks incredible. The gunplay is super fun and the narrative is insane! And given the sci-fi elements, it leads me to compare it to Halo. It's like Halo, but on steroids, its so chaotic. However, this version of the game is a little buggy. Every once in a while my game will exit fullscreen mode and force itself into windowed mode, which I then have to revert in the options menu. Really annoying, especially when it happens during a key moment. I had one crash during the final boss, which is weird since my rig is pretty powerful (i7-8700k and 1080ti).
Another small gripe was that even in normal mode, some enemy spawns and scenarios just seemed way too difficult and/or cheap (like pinning me on a bridge between a jeep with a mounted LMG firing at me while a helicopter hovered overhead firing its mounted machine gun at me and launching bursts of three rockets at a time, effectively one-shotting me every single time until I did a panic run and jumped off the bridge. And during the final boss, getting frozen while pelted with enemy minigun fire from three different enemies and blasted with explosives while desperately trying to scavenge for ammo and fight the boss all at once).
I know, I know, "GIT GUD" and all, which I eventually did, but sometimes the difficulty spikes felt way too sudden and steep.
Overall though, drastic difficulty spikes and weird bugs aside, it's a great game, especially for its time. Had me jumping straight into Crysis 2 immediately after so I could see where the story went.

Fun to be predatorman and throw frogs into orbit

I keep picking up this game to play it for some reason despite the fact that I don't think it's very good. In short, the ultimate time-waster for me.

I did not like the concept of the game, and found it too hard to be worth the time, so yeah not gonna finish it

the whole game is shit except the first chapter


we've all been fooled to think this mid tech demo was actually a 5/5

Excelent FPS, Excelent idea on camouflage, and i was good at the online s2

admittedly, I'm a sucker for the core idea of Crysis but the suit feels so half-baked and the moment to moment gameplay is incredibly middling. I think if they dialed in the power consumption and cared less about certain suit modes being too much or too strong, it would be much better. as it is it's a curiosity more than a game worth playing

Pretty good, albeit standard first person shooter. Mostly just a footnote in history as being the benchmark for a good PC in the late 00's.

The first Crysis is actually a pretty mediocre FPS. The only reason it was so popular was because it had the best graphics of 2007. In fact, in general, it wasn't until the early 2010s that a game with similar quality graphics was released. But in reality the game has terrible AI, boring repetitive open world design. I don't think the story is very good as well as the gameplay. Even though it has graphics ahead of its time, Crysis is a very simple game compared to COD Modern Warfare released in the same year.

the trailer makes the gameplay and nanosuit look so vicious when in reality each mode is complete rubbish and the game itself is glorified far cry

the galaxy note 7 for PC's roughly 9 years ahead of its time

Yes, my computer is in Crysis after loading all these graphics

The story and gameplay are both really enjoyable. I really enjoyed stealthily taking out enemy bases at the beginning and just straight up fire fights later in the game

legal, mas eu achei muito repetitivo.

famous due to its at the time demanding graphics.
otherwise not a very fun experience

almost broke my pc first time i played it

just download old versions of 3dmark instead

Poorly optimized, still a hell of a ride. Absolutely crazy ass shooter; loved every section of it.

This review contains spoilers

Note- It is impossible to review Crysis without talking about a major event about 2/3s of the way. If you want to go into this game without ANY SPOILERS, then stop reading, though know I only reserve major spoilers at the very end. Tl;dr - I don’t quite recommend Crysis at full price because of problems with the enemies + a raw story.


Crysis is a game whose reputation speaks for itself. Developed by Crytek in 2007, it was hailed as a benchmark for PC gaming at the time, simultaneously melting graphics cards and scaping the deserted island trope. Like other milestone titles, the question contemporary players must ask is how well it holds up in this day-and-age, especially with a remaster out for grabs. Well, if that rerelease is anything more than a digital facelift, I can only say that neither are worth an absolute purchase minus ticking off the “I completed Crysis” box every Master Race acolyte holds.

See, Crysis has big problems, the lion’s share of those lying with the gameplay as you’ve got underutilized concepts and some of the most blatantly artificial difficulty ever conceived in gaming. Regarding the former, the biggest differentiation Crysis has from other shooters is the nanosuit, a device that allows protagonist Nomad and his team to switch between four modes: strength, cloak, speed, and armor. Strength boosts your melee and jump; cloak camouflages; speed increases velocity, and armor your resistance to bullets. Swapping between the four of these in the heat of battle, or even tactically planning approaches prior to fighting, should’ve made Crysis the stuff of replays, but major deficits present in each render that initiative null-and-void. Strength, for starters, is absolutely useless because you’re never going to need to engage in h2h combat, whilst the super leap sees no incorporation minus mandatory mountain climbing sections. Stealth and speed are your biggest wells of potential, but their duration is so short (like, less than CoD sprints) that they’re consequently barely serviceable: you’ll be mainly employing them to break enemy lines of sight rather than conducting anything strategic. It’s a shame because you can tell Crytek intended for their game to be more open-ended; prior to encountering roaming troops, you’re given alerts advising Nomad to be stealthy, yet those suggestions are in vain because it’s simply not feasible. Enemies have long view sights, and should you even manage to tiptoe closely, your sole clandestine option is a gun with a silencer: no melee takedowns, no hacking turrets, nothing. Oh, and to top it all off, the binoculars for scoping don’t permanently mark reds. Sigh.

In the end, you'll find armor to be the best of your arsenal due to it providing much-needed safety against the hailstorms of munitions thrown your way, but that brings me to the aforementioned latter point about the difficulty being unfair. Crysis initially has you facing off against North Korean troops, and these soldiers must have been implanted with a type of hive chip as all get alerted to your location the second you make a peep. But that’s actually tolerable and alleviated by the ability to, as stated before, escape their optical axis and sneak around. No, where Crysis really drops the ball is in its invisible spawn rate. You’ll be gunning down guys at the side of a building, only to suddenly get flanked by guards who manifested out of nowhere. It genuinely becomes tiresome: one moment you’ll be successfully outmaneuvering a battalion, the next you’re getting sniped from a dash of forestry in the distance by a random hodgepodge of blips on your radar. It’d be one thing if the enemies had some sort of originating mechanism, but it honestly seems RNG. Occasionally you’ll witness a smoke alarm arise from an encampment indicating calls for reinforcements, however the folks I’m referring to aren’t fresh regiments sent to aid the compound, but 4-6 random NPCs conveniently popping in from whatever direction you’re not facing. And you guys need to understand Crysis is a pure action game, meaning it’s built on shootout after shootout, and to encounter this same system again and again gets annoying. I’m confident the reason Crytek did this was to make-up for the shoddy AI guiding their goons as, 90% of the time, these “trained military men” opt to stand out in the open or run around in frantic circles. You can gauge the developers had plans for individualized archetypes, but ultimately gave up on programming them; snipers and grenadiers are few and far between, and only once did I see the nanosuit mimics utilize the suit’s powers, though granted I was playing the game on normal.

Thankfully, this issue is rendered irrelevant about 2/3s of the way through when the North Koreans magically disappear and a hostile ET force called the Ceph takeover. Visually, they’re not that imaginative: I confess I ain’t the biggest fan of those metallic appendagey aliens we’ve seen in movies like Battle: LA and Edge of Tomorrow, and that’s basically what the majority of the Ceph resemble. I abstain from an absolute due to the presence of a gelatinous version reminiscent of Metroid Prime’s second stage; however the former breed are what you’ll be facing the bulk of your time. I know there are a lot of people (including my homemate GmanLives) who deride the Ceph for being cheapshots, and while it’s true they possess a one-hit KO that can be frustrating to endure, I personally never had a serious issue with them due to the inherent fun of the encounters. These things constantly force you to be on the move as you never know when they’ll be aerial vs terrain-based, and the best part is they’re definitively finite: what you see in a zone is what you’ll get, no secret sneak attacks from a random force out of nowhere. Through their menacing assaults, they add just enough spice to prevent Crysis from being another slogfest.

Sadly, I do have to revert to a negative note as the vehicles control AWFULLY. Seriously, take all my quandaries with Just Causes’s driving and put them on steroids- turning changes depending on the freakin’ camera placement, turrets have limited mobility, wheels are incapable of driving atop any incline, and, worst of all, you get CONSTANTLY STUCK on the littlest thing sticking out of the ground. Crysis may give you trucks, tanks, and jeeps to operate, but you’ll only find the jet level to be enjoyable.

Ultimately, I can’t help but agree with the sentiment that Crysis was probably intended as a PC tester first, game second. There was just so much possibility here for a multilayered strategy shooter that was tossed aside in favor of generic gunplay. This may be one of the few times in video game history where a linear title would’ve benefited from being conceptualized as a free roam RPG. No seriously, imagine blackbox demesnes accustomed to various playstyles: styles you could dictate by way of whatever Nanosuit perks you desired to upgrade. Such customization would allow gamers to waver between assassin, brawler, demolitionist, OMA, or any mix of the four. Alas, it is what it is.

One may glean from my elongated rants that the story doesn’t quite conciliate these qualms, and they would be correct. Crysis has you playing as a supersoldier deploying to a lone isle the NKs have randomly seized, only to discover the extra-terrestrial truth they were trying to hide. If it appears like a standard military sci-fi plot, you wouldn’t be completely off base, especially when the Ceph become active threats, but Crysis does deserve props in a couple of narratorial departments. The first is giving Nomad a character: I feel too often many companies go the silent hero route under the half-baked conceit of making them more immersible for players. Yet the reality is you lose something without human reactions, and Nomad is, thankfully, three-dimensional enough to prove that point.+ In fact, most of the cast is well-rounded as far as actually taking this malevolent lifeform seriously, and while they do often stumble into archetypes, their dialogue rarely hits a cliche tone; actions that would be stupid in any other project sound justifiable here++, and that is a testament to the script. In addition, I appreciated the in-game cutscenes, which were shot with a sharp cinematic touch and strongly pushed the narrative forward in ways that no doubt influenced future AAA releases.

There are downsides, the biggest being the amount of sequelbait courtesy of company lead Prophet. Almost all his actions are done to set-up some story beat in a future follow-up, and it honestly got a bit irksome to digest.+++ I also didn’t like how the game gave you a single boss fight as the malleability of the Ceph could’ve opened the door to a lot of cool prospects.

Graphically, listen, Crysis’s reputation speaks for itself. When you have gamers in the 2020s asking “but can it run Crysis?” you know you’ve done something right. There are a plethora of YouTube videos out there (most famously this https://www.youtube.com/watch?v=PcYA-H3qpTI&) that go into detail explaining what made, and continues to make, the game such a marvel, so if you want an in-depth evaluation I suggest watching that. What I will say is that my own experience mostly attests to those strengths as I saw a ton of minor minutiae I swear later titles haven’t attempted to replicate: multitudinous rain droplets splittering on terrain, the flashing glow of different suit abilities, shadows matching your firearm reload animation, flares sending a flurry of heat bubbles when tossed into the water, sunlight bending around weapons when raised against the star, trees collapsing when befallen by bullets, the accurate clash of water as vehicular wheels slam in and out of a river, fruit breaking upon colliding with kinetic projectiles, and a plethora of others I’m sure I’m missing. More impressive are the character models, which look terrific and non-uncanny, rivaling their counterparts on eighth-generation consoles. I was particularly floored by the quality of their clothing, which some artisan(s) must’ve intricately stitched together during the compositing phase.

Crysis does have a couple of downsides in this day-and-age, though the only one gamers will probably notice is its rendering of stone. Some programmer will have to explain to me why rocks are so difficult to texturize as I’ve observed this deficit in other games like The Witcher 2 and Tomb Raider. Unfortunately, though, the larger dock on Crysis is its poor optimization. A look at recent Steam reviews (at the time of this writing) discloses a mixed rating, and while I thankfully only had one crash, the experiences of others should not be diminished. To name a few of the defects I came across: soldiers became invincible, all my weapons disappeared, quickload got disabled, guns stayed floating from their dead owners, laaaaaaaaaaag, and your usual poor draw distance/pop-in. I don’t know if any of these will make-it-or-break-it for you guys, but keep them in mind regardless.

Soundwise, Crysis is luckily strong. Minus a few stragglers (Claudia Black as Helena Rosenthal and Hyunsoo Han as a French-sounding Kyong), the voice acting is pretty solid. You get some performers who ham it up like Sean Chapman as Psycho, but he doesn’t feel out of place, and regardless the others are grounded enough and play to the story’s military strengths. I was actually surprised to learn that Nomad’s VA (Greg Sunmark) went nowhere career-wise as he is really good in the protagonist role. That said, you guys will have to contend with one of the dumbest audio schemas in-game wherein vocal volume is dictated by whether you’re looking at the person or not. I guess Nomad’s hearing aids must be in his visor as turning away results in NPC convos dropping to a pin-drop mute, even if you’re right in front of them.

SFX-wise, there aren’t too many weapons in the game, allowing dedicated foleying for each of them. However, it is the sound mixing for the Ceph that deserves praise as it is top-notch - you often won’t be able to see the fate of the ETs you kill due to the constant swarms, yet you CAN tell the different phases of their health bar solely through the auralscape Crytek’s engineers crafted.

Inon Zur’s score is definitely going to be up for debate. I don’t think he especially succeeded at hitting that balance between futuristic stark and patriotic fervor (constantly veering too far into either camp), but I know others who enjoyed the music, so YMMV.

In the end, Crysis falls in a camp between tech demo and full-fledged title. It was definitely developed with a big budget and visually stands the test of time. However, the story isn’t gripping, the gameplay lackluster, and glitches abound. It’s worth completing to hit that aforementioned checkbox, but outside of that, it doesn’t offer much.

Notes:
-You’ll encounter optional objectives throughout the game that don’t significantly impact events and consequently aren’t worth doing.

-The radar is pretty inconsistent. It feels more like it’s showing estimations of where enemies are than their precise location, though I suppose some gamers will appreciate this cause “realism”.

-There are moments where I felt the game was being a bit self-indulgent in its graphical scope. Seeing massive mountainsides collapse in the distance, the inner-machinery of the Ceph cell, and the whole ending were examples of this.


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+The initial encounter with the Ceph highlights this best with Nomad delivering believable video diary entries as he records his observations. I’ve always been a sucker for transportations into alien worlds, and while Crytek obviously outdoes themselves aesthetically, Nomad’s narration hammers in that sense of uncovering something unsettling (the only time the horror-esque framing for the Ceph pre-reveal worked).

++The decision to nuke the Lingshan Islands is a great instance of this.


+++First him keeping the truth about the Ceph underwraps, then miraculously surviving the kidnapping, then somehow reengineering the Ceph weaponry, then EVEN MORE MIRACULOUSLY surviving the nuclear explosion, culminating in Nomad heading over there to stop things once and for all prior to the credit roll.

It had some very interesting ideas and at the time was a great benchmark for graphics cards, but without forgetting to be a fun game.

I have a perfectly solid Laptop for a good amount of Modern games and yet this game from 2007 shit bricks even at the lowest settings i put in

it's true to the "Can it run Crysis" meme. i'll give it that

also i was kinda bored playing it woops

I regret waiting all these years to finally be able to run this game. It's the most ok game I've ever played.


boring, racist, and lacking in aesthetic aspiration.

Always thought Crysis kind of peaked right at the start and should have kept pushing with its military sandbox/almost simulation super-soldier route. Playing Predator in the jungle and using people's bodies to destroy shanty houses never quite gets old.

It's a legendary game for a reason. Not only was it the PC benchmark of the late 2000s, but it was a fun game too! The graphics were obviously amazing, and the suit powers made it fun to play the game any way you wanted.

I decided one day on spring break to play games for 24h straight, midnight to midnight. I started with Crysis, I had no idea the game took place over a day beforehand. The helicopter section, that I actually enjoyed kept crashing on my dell vostro hand me down, so it took me 24h to finish. Was a special experience.