Buen juego tipo Smash Bros pero en tercera persona, al menos es mejor que la basura de Brawlhalla. Los personajes son sacados de Smite pero en su versión chibi y poco a poco van agregando más dioses, creo que le vendría bien un pase de batalla y un poco más de publicidad. Eso sí Hi-Rez ponte las pilas crack y pon tu juego free to play porque si no va terminar bien muertito.
Played co-op with two friends for our game night on and off for a few months, and the variety of modes were fun, along with figuring out what character worked best for me. After a patch, the other modes were trimmed and the game was just one core versus mode. Didn't play much more after that happened, I enjoyed the modes that were cut.
Played on PS5
Play Status: Abandoned
I abandoned this game so this review will be a little different from the normal reviews, I will mainly talk about why I left the game and whether or not I would recommend it. I am also not giving it a score.
A Day 1 PS Plus release? Yes please. Divine Knockout is a little bit different from the other games I abandoned. For example, I abandoned Raji: An Ancient Epic because I thought it was a bad game. I abandoned Dirt 5 and Tony Hawk because they were not for me. Divine Knockout is for me but I am full of online games right now, that’s why I abandoned it.
At least, that’s the main reason. Anyway, let’s go back a bit. Divine Knockout is marketed as a 3D Platform Fighter. Which is totally correct. You have a bunch of characters you can choose, you are in an arena, you have flying percentages and you try to make sure other players gets out of the arena and doesn’t get back in.
The art design is very colorful and the characters looked really good. The characters consists gods and legendary figures from different mythologies like King Arthur or Thor. Each character has special abilities, you level up with them as you play with them and there is also a cosmetics shop for you to play dress up with your characters.
Divine Knockout is a very classic free to play fighting game basically. It lacks game mode variety. And a little bit of a map variety. Though overall, I have to say that the mechanics worked and I had fun. Hopefully, with content updates, the game gets better and better and I return someday. For now, it feels like it’s an early access game. Still, if you picked up the game from Plus, I would give it a try.
Play Status: Abandoned
I abandoned this game so this review will be a little different from the normal reviews, I will mainly talk about why I left the game and whether or not I would recommend it. I am also not giving it a score.
A Day 1 PS Plus release? Yes please. Divine Knockout is a little bit different from the other games I abandoned. For example, I abandoned Raji: An Ancient Epic because I thought it was a bad game. I abandoned Dirt 5 and Tony Hawk because they were not for me. Divine Knockout is for me but I am full of online games right now, that’s why I abandoned it.
At least, that’s the main reason. Anyway, let’s go back a bit. Divine Knockout is marketed as a 3D Platform Fighter. Which is totally correct. You have a bunch of characters you can choose, you are in an arena, you have flying percentages and you try to make sure other players gets out of the arena and doesn’t get back in.
The art design is very colorful and the characters looked really good. The characters consists gods and legendary figures from different mythologies like King Arthur or Thor. Each character has special abilities, you level up with them as you play with them and there is also a cosmetics shop for you to play dress up with your characters.
Divine Knockout is a very classic free to play fighting game basically. It lacks game mode variety. And a little bit of a map variety. Though overall, I have to say that the mechanics worked and I had fun. Hopefully, with content updates, the game gets better and better and I return someday. For now, it feels like it’s an early access game. Still, if you picked up the game from Plus, I would give it a try.
Why do Smash Brothers clones always have the percents go above 100%?
I usually end up as a button-masher whenever I play fighting games because I panic and forget what things do. I've played a couple sessions of Divine Knockout now and have rarely felt like I was just smashing buttons. I even got MVP a couple times! The game is easy enough to play for an old person like me, is what I'm saying. It is probably helpful that half of the buttons have reminders at the bottom of the screen all the time, too.
Anyways, my problems aside, this game is essentially Smash Bros but with gods from different cultures. It is a fine premise treated in somewhat of a simplistic, cartoony way that sort of makes you forget the character you are playing is a god, actually. I mean, Kirby can double jump, so it doesn't seem all that special that Thor or Susano or whoever can. They are intended to have varying play styles, I think, but I've played a couple gods now and they feel pretty similar. Basically, don't fall off the world, do some fighting things, use your fancy power moves, and try to beat the other team. Unlock some more characters and costumes, repeat, repeat, repeat. I think that's where I'm let down by this and other fighting games. They are quite repetitive. They rely on social gaming to make things more interesting (I don't know how it would work, but some couch co-op would help here, as well), but if social gaming isn't your thing, then just fighting with different characters in different places to unlock things isn't super compelling.
That said, it's decently fun for a little bit, looks nice, and is easy enough to manage. I don't know that I'll dive in to too many more sessions, but if an online friend sent over an invite to play, I probably wouldn't turn it down. I'm 134% sure of it, actually.
Review from thedonproject.com
I usually end up as a button-masher whenever I play fighting games because I panic and forget what things do. I've played a couple sessions of Divine Knockout now and have rarely felt like I was just smashing buttons. I even got MVP a couple times! The game is easy enough to play for an old person like me, is what I'm saying. It is probably helpful that half of the buttons have reminders at the bottom of the screen all the time, too.
Anyways, my problems aside, this game is essentially Smash Bros but with gods from different cultures. It is a fine premise treated in somewhat of a simplistic, cartoony way that sort of makes you forget the character you are playing is a god, actually. I mean, Kirby can double jump, so it doesn't seem all that special that Thor or Susano or whoever can. They are intended to have varying play styles, I think, but I've played a couple gods now and they feel pretty similar. Basically, don't fall off the world, do some fighting things, use your fancy power moves, and try to beat the other team. Unlock some more characters and costumes, repeat, repeat, repeat. I think that's where I'm let down by this and other fighting games. They are quite repetitive. They rely on social gaming to make things more interesting (I don't know how it would work, but some couch co-op would help here, as well), but if social gaming isn't your thing, then just fighting with different characters in different places to unlock things isn't super compelling.
That said, it's decently fun for a little bit, looks nice, and is easy enough to manage. I don't know that I'll dive in to too many more sessions, but if an online friend sent over an invite to play, I probably wouldn't turn it down. I'm 134% sure of it, actually.
Review from thedonproject.com