(imagine me making a fart noise with my hands here) Boooo
i realize that im not a fair critic of this game because my problem with it is the main gimmick- contrarian player makes the controlling, annoying narrator So Pissed!!!!! by messing up his puzzles... and by jove, the game definitely meets this brief! but i don't think its executed in a way that is charming or appealing. the puzzles in the game are good and i do like that aspect of gameplay, but the narrator does ruin it for me. which again, i do understand is the point, but i think after playing similar games like There Is No Game i just feel like the point-and-click pixel-art puzzle game player vs narrator genre has better options
i realize that im not a fair critic of this game because my problem with it is the main gimmick- contrarian player makes the controlling, annoying narrator So Pissed!!!!! by messing up his puzzles... and by jove, the game definitely meets this brief! but i don't think its executed in a way that is charming or appealing. the puzzles in the game are good and i do like that aspect of gameplay, but the narrator does ruin it for me. which again, i do understand is the point, but i think after playing similar games like There Is No Game i just feel like the point-and-click pixel-art puzzle game player vs narrator genre has better options
Eu lembro de jogar a primeira demo/versão de jam desse negócio há muitos anos e achar legalzinho? Era engraçadinho, tinha uma piada ali, 5 minutinhos divertidos.
E agora ele é uma piada de 2h que ficou longa demais. Não que a ideia tenha ficado ruim de uma hora pra outra, mas os diálogos são muito grandes, não existem reviravoltas ou piadas realmente muito engraçadas e você tem pouca interação com o jogo em si. De verdade, o ritmo de jogo é tão estranho que sua interação (quando tem) é de 3s pra sempre ter uma pausa/diálogo de 15 segundos - isso quando não é uma parte "importante" da história de alguns minutos.
Dude, Stop falha muito na execução pra mim, principalmente num mundo onde você já tem jogos que usam conceitos semelhantes de forma singular e maravilhosa. Se um jogo com essa metalinguagem for o que você está procurando, Stanley Parable ou There Is No Game: Wrong Dimension são opções bem melhores.
E agora ele é uma piada de 2h que ficou longa demais. Não que a ideia tenha ficado ruim de uma hora pra outra, mas os diálogos são muito grandes, não existem reviravoltas ou piadas realmente muito engraçadas e você tem pouca interação com o jogo em si. De verdade, o ritmo de jogo é tão estranho que sua interação (quando tem) é de 3s pra sempre ter uma pausa/diálogo de 15 segundos - isso quando não é uma parte "importante" da história de alguns minutos.
Dude, Stop falha muito na execução pra mim, principalmente num mundo onde você já tem jogos que usam conceitos semelhantes de forma singular e maravilhosa. Se um jogo com essa metalinguagem for o que você está procurando, Stanley Parable ou There Is No Game: Wrong Dimension são opções bem melhores.
Tester: I'm about to lose a bet and have my entire life ruined because of your terrible performance; can you please try to be a good player?
Me, not about to be guilt-tripped into obeying him since his game was so bad only bad players can get through to later levels: https://www.youtube.com/watch?v=_z8hvx95T8o
Me, not about to be guilt-tripped into obeying him since his game was so bad only bad players can get through to later levels: https://www.youtube.com/watch?v=_z8hvx95T8o
Dude, Stop! features a game developer hosting a beta-testing session for one of his new games and, suprise, you're the beta-tester! It's up to you (or not really) to be a good tester or a complete piece of s*** (yes this line is actually in the game). Good game with a funny sense of humor.
Final note: 9/10
Final note: 9/10
Played this a few years ago and decided to go back to it to 100% it. It's... servicable? It's trying to be a point-and-click puzzle Stanley Parable, but its let down by its writing quite a lot. Gameplay is extremely basic but functional (except the parking puzzle near the end, those controls are jank as heck). Also, an odd choice to have one of the achievements be gated behind force-quitting the game, considering the number of people online complaining how going for it corrupted their savefile... Still, it had its moments; I enjoyed the level based on one of those crappy educational tapes, and one of the levels towards the end is actually a functional puzzle. Pretty bleh overall though, but its super short so why not.