It's playable, but length of the game is incredibly long for content in it and it's gameplay loop. If you completed world tour - than you completed 80-90% of the game, because all other DLC's and game modes is just reuse of those tracks, except SENNA dlc, which is the last 10-20% of content in the game. Adventures is terrible, you can't even see reward for this 5 pretty difficult races (ecxept car on the first place which is your reward and most of the time just recolour of your car, like darker orange on NSX, while car already have orange colour), which will waste your nerves because of the AI and level design. Races by themselves is easy, but your AI opponents and their fat asses is very annoying on the tight corners. Like... it will be okay if reward will be good, but reward (most of the time, there is a few good styles for cars too, but just a few) is RECOLOUR! Take your green audi, or dark orange NSX, yeah, definitly worth it. Also last cars unlocks for completing all tournaments, 1 car for each difficulty, and all endurance challenges, because you will get only 1 car for highest difficulty challenge and to unlock it you need to complete previous challenges))))
Game can be not that bad if you will play it on the phone or in the toilet on your steamdeck for 20-40 minutes, but it's not any capable for complete PC or console game. Poor soundtrack which starts to being annoying pretty fast, only 1 type of the race - circle for all game, and wasted potential of good tracks, there is only very grounded and ordinary tracks, not anything special or interesting. But cars are good, they feels different, have personalitys and etc. Maps and tracks (for their ordinaryty) is kinda not THAT bad (shit background and sometimes it's hard to distinguish texture borders on the track, but weather and some parts of the tracks are feels good)
Idk what to say. Want to say it's shit, but i spended on it 15 hours which feels like 100.
Game can be not that bad if you will play it on the phone or in the toilet on your steamdeck for 20-40 minutes, but it's not any capable for complete PC or console game. Poor soundtrack which starts to being annoying pretty fast, only 1 type of the race - circle for all game, and wasted potential of good tracks, there is only very grounded and ordinary tracks, not anything special or interesting. But cars are good, they feels different, have personalitys and etc. Maps and tracks (for their ordinaryty) is kinda not THAT bad (shit background and sometimes it's hard to distinguish texture borders on the track, but weather and some parts of the tracks are feels good)
Idk what to say. Want to say it's shit, but i spended on it 15 hours which feels like 100.
A fantastic old school arcade racer inspired by the Lotus racer trilogy (it has the same composer as well). The game is mostly about managing your fuel efficiently and overtaking at the right time.
The campaign is really lengthy with dozens of stages, numerous cars to unlock, beautiful graphics and a soundtrack that slaps.
The campaign is really lengthy with dozens of stages, numerous cars to unlock, beautiful graphics and a soundtrack that slaps.
Had a good sale and heard it was a classic arcade racer so gave a shot for some gameplay variety.
As mentioned, Horizon Chase Turbo is an Arcade racer. The high speed nature is adrenalin pumping. What made this game great is the AI difficulty is on point. Sure there is some rubber banding but it's nothing too noticeable and is overall fair in gameplay. There were moment you want them to 'get out of the way' but is very achievable to come first if you choose the right car for the track.
This is the part where it is strategic, you need to figure out the right car for the track you are racing. Such as, you are running a long track, its important to choose a car with good fuel economy over a car that goes fast.
There is further strategy in selecting which upgrades you need for your vehicles to your driving style and cars you prefer. I found some tracks to be better then others, the most annoying part is the narrow roads in some areas and having so many cars bunched up, it can be frustrating when you cannot overtake.
The music is suited for the game, but is definitely forgettable with the lack of music track variety.
The game runs at 60fps, however, I did encounter some minor stutters. The game did crash on me one while playing.
As mentioned, Horizon Chase Turbo is an Arcade racer. The high speed nature is adrenalin pumping. What made this game great is the AI difficulty is on point. Sure there is some rubber banding but it's nothing too noticeable and is overall fair in gameplay. There were moment you want them to 'get out of the way' but is very achievable to come first if you choose the right car for the track.
This is the part where it is strategic, you need to figure out the right car for the track you are racing. Such as, you are running a long track, its important to choose a car with good fuel economy over a car that goes fast.
There is further strategy in selecting which upgrades you need for your vehicles to your driving style and cars you prefer. I found some tracks to be better then others, the most annoying part is the narrow roads in some areas and having so many cars bunched up, it can be frustrating when you cannot overtake.
The music is suited for the game, but is definitely forgettable with the lack of music track variety.
The game runs at 60fps, however, I did encounter some minor stutters. The game did crash on me one while playing.
I can't put my finger on why exactly, but this game feels so much like a mobile game that I was surprised it didn't start there. It really doesn't play much like a racing game at all, and I'm not sure why that is.
None of this is to say it isn't fun (it really is) and the extreme simplicity of both the gameplay and the presentation makes it quite addictive. It becomes a significant challenge very quickly in the campaign mode. This means replaying races many, many times to shave off less than a second with each successive run, but the races are over in just a few minutes, so I don't mind at all.
The visuals and in-game graphics are the best part of the package. It reminds me a bit of the early 2000s Capcom racer Auto Modellista, but that game tried to straddle the line between arcade racer and simulation and didn't satisfy fans of either; Horizon Chase Turbo could not be any further from a simulation game, yet doesn't feel substantial enough to be an arcade racer either.
The game is a lot of fun, but if you're looking for an experience reminiscent of the games this one is purportedly based on—Outrun, Top Gear—or something more similar to modern arcade-style racers like Burnout, I would look elsewhere. This one really plays like something else entirely.
None of this is to say it isn't fun (it really is) and the extreme simplicity of both the gameplay and the presentation makes it quite addictive. It becomes a significant challenge very quickly in the campaign mode. This means replaying races many, many times to shave off less than a second with each successive run, but the races are over in just a few minutes, so I don't mind at all.
The visuals and in-game graphics are the best part of the package. It reminds me a bit of the early 2000s Capcom racer Auto Modellista, but that game tried to straddle the line between arcade racer and simulation and didn't satisfy fans of either; Horizon Chase Turbo could not be any further from a simulation game, yet doesn't feel substantial enough to be an arcade racer either.
The game is a lot of fun, but if you're looking for an experience reminiscent of the games this one is purportedly based on—Outrun, Top Gear—or something more similar to modern arcade-style racers like Burnout, I would look elsewhere. This one really plays like something else entirely.