Reviews from

in the past


It's a decent up-res of the original, a game I really love, and it does some balancing tweaks as far as the world's leveling system goes, but unless you really like the first one or haven't played this game before, it's not enough new stuff to warrant a return trip unless you were just going to replay the original anyway.

What can be said. Original game is a gem, this is a slightly shinier gem

Esse jogo foi um dos mais injustiçados dos últimos tempos...

Dark souls de 2002 remastered, é legalzinho


Enjoyable open-world RPG with a solid gameplay foundation but exhausting repetitiveness and lack of polish in many areas.
+ excellent build customization that encourages combining and switching between the three worthwhile classes
+ frequently challenging but rarely frustrating difficulty for a normal playthrough
+ robust action combat facilitating both tactical and reactive playstyles
+ enormous amount of optional yet decently written and rewarding side content
+ (almost overbearing) lore giving depth to anyone and everything
- appealing art style and interesting world blemished by a pervasive barenness
- easily exploitable crafting system that can trivialize anything
- many long walks without any possible movement speed increases
- mute protagonist who is only given the illusion of choice a few times
- 3 at best mediocre expansions
- frustrating inventory management with too little space and no sorting options
- terrible cutscenes and storytelling in general
- forgettable characters and plot from beginning to end

One of the more imaginative RPGs I've played in terms of gameplay mechanics and customization. The art style is a bit too "early 2000's MMO" for my taste, but man is this a fun little hidden gem.

Pense em Elder Scrolls fundido com Fable e utilizando mecânicas de God of War. Agora adicione a escrita de R. A. Salvatore (Dungeons & Dragons), a música de Grant Kirkhope (Banjo Kazooie, Super Smash Bros. Ultimate) e a direção de arte de Todd McFarlane (criador e desenhista de Spawn e Venom). Pode não ser o melhor do gênero, mas é o que mais me atrai.

Un juego penoso, agravado por un alargamiento absurdo. El guion no genera más que indiferencia; el combate tiene una débil gracia por apenas unas horas, la exploración no es atractiva y el sistema de loot es de los peores que experimenté.

Tengo la leve sospecha de que es un proyecto que fue concebido como MMORPG, pero en algún punto de su desarrollo todo se desvió.

El único logro de Kingdoms of Amalur es que me dio ganas de jugar Skyrim.

DNF, too bland and generic. Thought so when the original came out and I still stand by it after replaying the 'remaster'.

I waited 9 years to finally be able to play this while on the toilet 👌💯

It's a fun time with plenty of positives - I particularly like the look of the world and the unusually wide variety of weapons. The combat feels pretty nice, if a bit clunky sometimes. The story is a very typical high-fantasy hero-saves-the-world type of tale, with a few fun and unique twists on the concept.

On the other hand, the pacing can drag in places, and, honestly, the fantasy genre is pretty dense, so a game has to stand out a lot to really do well, and this one doesn't quite make it. Still, it's definitely worth checking out if you're a big fan of the genre.

A terrific game plagued with so many bugs, sound glitches, awful aesthetic and the engine doesn't do any favors, but the quests, the gameplay are pros that make this game worthwhile.

Another open-world game that starts off strong but ends up being too bloated. By the final area, I just ran past all the side quests and rushed to finish the game.

Great combat, good characters, an okay story. Overall good, but bogged down by repetition.

Felt like it came out of an RPG generator.

Era mi favorito en la xbox360

Positives [+] and Negatives [-]
+ The faction quests are actually interesting despite it being optional.
+ Fun to try different builds with diverse skill trees. I found Finesse to be the most fun for me.
+ The OST is memorable and really improves world immersion.
- The main story/quests are not that interesting.
- Exploration was moderately tiring and perhaps unnecessary to even explore. I gave up opening chests and picking up dropped enemy loot by mid-game.

Originally played this on the PS3 and dropped it after some time. Though, I did have many burnouts, I would always find myself wanting to play and finish the game so I bought the remastered.

I can only recommend this game if you have a lot of time to spare and are willing to commit to a long journey of this RPG.

The amount of content in this game is genuinely ridiculous. I have over 110 hours in it and only just beat the main quest, one expansion, and all of the vanilla + one DLC factions. I did most side quests I came across and according to the in game journal that is 221 quests completed... And I skipped some in regions I didn't like and I'm sure I missed plenty and didn't do every dungeon. In terms of sheer content per dollar spent, this is easily worth it, the expansions are honestly very high quality and come bundled into this version, likewise all the DLC is here, including the pretty fun Arena faction, the House of Valor.

The combat in this game is super fun, very simple hack and slash with unlockable abilities and the core of it being focused around weapon switching on the fly. Build variety as such is almost limitless, the Fate system is great and unlocking new ones and new Twists of Fate are fantastic. I recommend playing on Hard difficulty, the game is fairly easy and Hard offers just enough challenge to still make you have a fantastic power fantasy but not be completely on auto-win.

I'm not a huge fan of the character's art-style but the landscapes, cities, and dungeons, all look amazing and beautiful! The architecture is very fun. The lore at first glance looks very generic but there are some interesting things to be found there. The main story is so-so, but the meat of the game is in its free-form exploration and combat. Join some factions, steal some things, do some dungeons, unlock some of the many houses. It's good fun. Not a masterpiece, but it is the perfect mindless fun ARPG. Turn your mind off and have fun.

Update: Finished the DLC content, all of it is honestly so good! One is set in a Mediterranean Greek setting populated with living Greek statue people. It has new enemy types, pretty visuals, and fun lore. The other is a gothic pirate story set on a gloomy island with a bonus of castle-ruling and a new pet mechanic! I love home-bases in RPGs and while the base game had housing, this adds a proper castle you build up and recruit for, it's great. The island is gorgeous too with dark forests and spooky undead pirates. The House of Valor faction is really fun with an arena questline as well as a lot of extra challenge content, honestly one of the best arena factions I've seen in a game, Oblivion's and this are probably tied now.

This is a difficult review for me to write, as I grew up playing this game and had a strong sense of nostalgia for it. However, as I replayed it in full recently, I saw how unremarkable this game really is.

One of the things I noticed is how much this game resembles an MMORPG in everything but the multiplayer aspect, which makes sense because that's what this game was meant to be before it was reworked into a single player RPG. You have lots and lots of loot and gear sets with randomized drops, which is pretty unnecessary for this type of game. There is an excessive amount of quests, lots of them your standard fetch quests, and that also means that there is a staggering amount of voiced dialogue that you must skip at risk of losing your mind. Even the way the map is arranged and how enemies become invincible when they go outside their spawn zone points to this MMORPG past.

Couple all of this MMO stuff with combat that is flashy but repetitive and simple, a lack of or very simplified (good/evil) choices you can make in the story, entire skills and game mechanics that you may never touch because they're useless and you're overpowered anyways, and lots of jank...

At the end of the day, the biggest flaw of this game is a pretty simple one: it's just not fun.