Reviews from

in the past


It's a decent up-res of the original, a game I really love, and it does some balancing tweaks as far as the world's leveling system goes, but unless you really like the first one or haven't played this game before, it's not enough new stuff to warrant a return trip unless you were just going to replay the original anyway.

What can be said. Original game is a gem, this is a slightly shinier gem

Esse jogo foi um dos mais injustiçados dos últimos tempos...

Felt like it came out of an RPG generator.


One of the more imaginative RPGs I've played in terms of gameplay mechanics and customization. The art style is a bit too "early 2000's MMO" for my taste, but man is this a fun little hidden gem.

Flawed launch, but saved by patches. Barely a remake.

Some great 360-era ARPG fun; though the lack of different movement options is a bit annoying. The combat, which this game is well known for, is unsurprisingly good. The world-building and story is also quite good. I found myself immersed in its world, more so than I have been with many other fantasy RPGs. The dialogue is fully voiced as well, and the side quests feel substantial. It's a fulfilling experience. I've put it aside for now after getting sidetracked by other games, though.

I dabbled with this game back at its Xbox 360 launch but only committed to a few hours and then bounced for other games. I was intrigued by the release of a remaster in 2020, though. Ended up dumping 175 hours into this and, needless to say, I am a big fan. Essentially, they created a single player MMORPG and it was a nice callback to my WoW days without having to pay $15 a month. It has a large map with tons of quests and if that sounds good to you then it is an easy recommend. Too bad some of the original game's bugs were ported over as well, so beware of some that can bork your game completely.

The amount of content in this game is genuinely ridiculous. I have over 110 hours in it and only just beat the main quest, one expansion, and all of the vanilla + one DLC factions. I did most side quests I came across and according to the in game journal that is 221 quests completed... And I skipped some in regions I didn't like and I'm sure I missed plenty and didn't do every dungeon. In terms of sheer content per dollar spent, this is easily worth it, the expansions are honestly very high quality and come bundled into this version, likewise all the DLC is here, including the pretty fun Arena faction, the House of Valor.

The combat in this game is super fun, very simple hack and slash with unlockable abilities and the core of it being focused around weapon switching on the fly. Build variety as such is almost limitless, the Fate system is great and unlocking new ones and new Twists of Fate are fantastic. I recommend playing on Hard difficulty, the game is fairly easy and Hard offers just enough challenge to still make you have a fantastic power fantasy but not be completely on auto-win.

I'm not a huge fan of the character's art-style but the landscapes, cities, and dungeons, all look amazing and beautiful! The architecture is very fun. The lore at first glance looks very generic but there are some interesting things to be found there. The main story is so-so, but the meat of the game is in its free-form exploration and combat. Join some factions, steal some things, do some dungeons, unlock some of the many houses. It's good fun. Not a masterpiece, but it is the perfect mindless fun ARPG. Turn your mind off and have fun.

Update: Finished the DLC content, all of it is honestly so good! One is set in a Mediterranean Greek setting populated with living Greek statue people. It has new enemy types, pretty visuals, and fun lore. The other is a gothic pirate story set on a gloomy island with a bonus of castle-ruling and a new pet mechanic! I love home-bases in RPGs and while the base game had housing, this adds a proper castle you build up and recruit for, it's great. The island is gorgeous too with dark forests and spooky undead pirates. The House of Valor faction is really fun with an arena questline as well as a lot of extra challenge content, honestly one of the best arena factions I've seen in a game, Oblivion's and this are probably tied now.

heard that THQ acquired the game's IP I felt like the happiest gamer in the world. I purchased the game as soon as it was possible, but it came with a few issues in the beginning. Either way, I've finally got around to playing it. Since we can't progress with our old save file, I've had to restart the game but mainly focused on the main quest, so I could try the newest DLC as soon as I could. Although this version feels slightly buggier than the original (or was it just me?), it's still a great revisit to the game.

Looking forward to what THQ has in store for this franchise!

I’m not angry at it, just disappointed.
After 70h, playing the game in its entirety, and getting all achievements I can say my opinion about this game with no remorse. I would love to suggest this game, especially after this much time investment, but the only enjoyment I actually had in the game was because I was watching videos in the meantime, and that’s a new one for me.

Buyers Beware
The FATE Edition is not a bundle and cannot be purchased after the main game. Steam will NOT detract the cost of the base game to make you pay the difference. Currently, on sale, Fatesworn alone costs almost as much as the complete package.

Main Game

The game started as an MMO and was converted to a single-player with some obvious remnants of it.
The combat system plays with both melee and magic/abilities at the same time, and the inclusion of the Reckoning mode, which is like a rage mode from other games. The game tries to be a hack-and-slashy type of game, but even a greatsword is often not long enough making the combat frustrating. I had to use the ability to pull in enemies all the time as it was the only way I could reach the enemies 100%.
The game has an Alchemy system, and this is the first game I played where picking up an herb is a chance of taking it instead of being guaranteed. I plucked the plant, how can I not get it it’s beyond my understanding. The Alchemy skill tree can increase the chances. Thanks…for selling me a solution to a problem you made.
There is also a Gem crafting system, but I never used it as the best equipment doesn’t have Gem slots.
Lastly, there is a Blacksmithing system that it’s not useful since enemies drop the loot at your level and equipment can’t be upgraded, including epic equipment.
The game doesn't have a jump button but you can jump from some specific platforms that often don’t give the prompt to, and it’s a struggle to find where you can jump.
In my 100% completion of the game, I did around 300 quests. For a completist, this game is a nightmare as it features uncompletable quests that are forever in your quest log. The biggest problem I have with them is that it’s mostly fetch quests going from A to B. Other than teleporting to a point of interest, you must walk to all your objectives while sprinting is barely faster than running. This makes the game a solo-walking simulator more than people ever thought of Death Stranding. Not a joke, just a fact. It gets quite lonely, especially without a soundtrack, or anything to look at. Sometimes, quests will give you a follower. They fight but I swear I never saw them deal any damage, but at least it's company. I ended up summoning a skeleton fiend to have some company while going around.
The main story is nothing exciting, but it’s ok enough. You might read on websites like howlongtobeat that the main story lasts 20 hours, but truly, most will be walking in silence.
There aren't many sound effects in the game, so the thing you hear the most is your footsteps. Being originally a 2012 title sometimes instead of in-game cutscenes, there are low-quality pre-rendered videos that have these beautiful background sounds, i.e. of a battle, to then cut to the in-game cutscene where it’s completely mute of ambient sounds and you only hear the characters make noises.
The biggest disappointment for me though was the final boss as it was introduced so greatly, but you don’t even get to fight it. What you actually fight is some enemies until you charge the Reckoning ability and that damages the boss.

Re-Reckoning? More like Re-Release.

Re-Reckoning presents itself as a remaster, but the real remaster work seems to be the texture upscale, which looks like it was done with Photoshop’s Preserve Details 2.0. It looks like just an upscale, and if the detail was not there to begin with, it just looks blurry. The in-game HUD has a scaling option between too big and too small while the rest doesn’t scale. I’m not a fan of the new HUD because whatever they did, now you can see color-bending in most things, especially the health bar of enemies.
This new version comes with its own new and improved bugs and crashes. I had lost 9h of progress because the game would not read my profile and I saved it thanks to some tinkering that included reinstalling the game, creating new profiles, and using save managers. I suggest checking the Nexus for tools like the F2 Console as that saved me from many bugs the Remaster did not fix and from new ones that are just for the remaster, like a quest that requires 6 items for completion but the game only has 5 in it.

DLCs

Dead Kel

It starts with this in-game cutscene of your character stranded on a beach, and as it stands up the devs decided to use every sound the character could make in the perfect silence of the in-game cutscene. You’ll see your character do the impossible as you moan, cough, and lament all at the same time.
The DLC itself is a very linear story but has a very small map that at the end of the DLC story gets re-used with side missions that make you backtrack all of it just to make the DLC last longer.
There is also a new Faction where you become the Lord of a keep in the DLC, but these missions are repeatable so they never go away. You also get the chance to adopt pets like wolves, rats, bears, etc. Finally, I can stop summoning that skeleton for some livelier company. Except pets can only stay at home and give the player a permanent buff, which makes them collectibles. Being the Lord you’ll be asked to do some more fetch quests from your subjects. Last but not least, a random woman you got as part of an alliance will force you to marry her to complete the quest. Although the quest does not complete, instead, it just stays in your quest log saying “Quest completed”. The game never featured romances except for some jokes during the story, but now I can get married to a random NPC that is a woman regardless of your sex.
Once in the DLC map, you can only leave by talking to the ship captain, who is a woman. I never hinted at anything, but in the dialogue where I asked her to bring me back, she hints at the fact that we had intercourse. So 10m after getting married I cheated on my wife.

Teeth of Naros

This DLC story is not too bad but the map is really small. In the DLC, for the first time Contract Boards refill, without notice. A quest you get from an NPC asks you to find some treasures in the DLC and bring them, except the items are NOT in the DLC[amalur.fandom.com].
The maps are very vertical and hard to navigate, especially the sewers. You can’t climb ladders, just like in Skyrim they only teleport you to the other side, but in this DLC they decided to use them everywhere inside the map. The developers must have decided to showcase the limits of the game engine. It’s confusing for my skeletal friend too as he was always stuck at all the ladders.
The DLC adds a new type of damage in this DLC: Beast damage.
Good thing you read about it here cause it’ll be the only time you ever think about it.
Again, in this DLC often you’ll be asked to go to the same maps for small fetch quests, which I think is just diluting more what it offers.

Conclusion

I started this game with the mindset of WANTING to play it, fooled by the God-of-War-y combat. Sadly, the more I went on with it the more I realized that what seemed beautiful in the demo was just smoke and mirrors. I enjoyed that in all that brain-dead fighting and walking around I could watch something, but I cannot suggest a game because it was fun to do something else in the meantime.
I wanted to give it a negative review and a 6 when I was around half the main game, but the rest of it lowered it to a: 3/10.
Strongly not suggested.

Not to get all political, but I’m down with using the Kingdoms of Amalur-equivalent of FF7’s Meteor to wipe Webwood off the face of the planet

It’s not even a difficulty thing I’m just the #1 spider hater on the internet

I hate the way that they walk, the way that they stalk, the way that they leap, the way that they sneak

DNF, too bland and generic. Thought so when the original came out and I still stand by it after replaying the 'remaster'.

I waited 9 years to finally be able to play this while on the toilet 👌💯

It's a fun time with plenty of positives - I particularly like the look of the world and the unusually wide variety of weapons. The combat feels pretty nice, if a bit clunky sometimes. The story is a very typical high-fantasy hero-saves-the-world type of tale, with a few fun and unique twists on the concept.

On the other hand, the pacing can drag in places, and, honestly, the fantasy genre is pretty dense, so a game has to stand out a lot to really do well, and this one doesn't quite make it. Still, it's definitely worth checking out if you're a big fan of the genre.

A terrific game plagued with so many bugs, sound glitches, awful aesthetic and the engine doesn't do any favors, but the quests, the gameplay are pros that make this game worthwhile.

Dark souls de 2002 remastered, é legalzinho

Era mi favorito en la xbox360

Positives [+] and Negatives [-]
+ The faction quests are actually interesting despite it being optional.
+ Fun to try different builds with diverse skill trees. I found Finesse to be the most fun for me.
+ The OST is memorable and really improves world immersion.
- The main story/quests are not that interesting.
- Exploration was moderately tiring and perhaps unnecessary to even explore. I gave up opening chests and picking up dropped enemy loot by mid-game.

Originally played this on the PS3 and dropped it after some time. Though, I did have many burnouts, I would always find myself wanting to play and finish the game so I bought the remastered.

I can only recommend this game if you have a lot of time to spare and are willing to commit to a long journey of this RPG.

A "remaster" of an ARPG with some of the most fun combat to ever grace the genre. Great ideas and an interesting world with undercooked execution. Having the game designer of Morrowind and Oblivon miiiiiight have cursed the game with an abundance of bugs, but this is well worth picking up on sale for $20.

Pense em Elder Scrolls fundido com Fable e utilizando mecânicas de God of War. Agora adicione a escrita de R. A. Salvatore (Dungeons & Dragons), a música de Grant Kirkhope (Banjo Kazooie, Super Smash Bros. Ultimate) e a direção de arte de Todd McFarlane (criador e desenhista de Spawn e Venom). Pode não ser o melhor do gênero, mas é o que mais me atrai.

With the caveat I dropped this after only about 5 hours, this really didn't grab me. May have been better at the time and the combat isn't bad, but the intro area has incredibly MMO-ish design in terms of questing (linear, self-contained, minimal reactivity). New Vegas came out two years earlier and the team worked on Morrowind, so I have to assume this is either pointless filler content that isn't signposted or just the way the game works. The thing that ultimately turned me off can be explained in a small anecdote:

After hearing mention of the situation from another character, I organically find an undelivered letter informing a woman in town that her husband has perished in the war. I go to bring it to her, and while I can ask her about the same 7-8 keywords everyone else can talk about, I can't give her the letter.

Un juego penoso, agravado por un alargamiento absurdo. El guion no genera más que indiferencia; el combate tiene una débil gracia por apenas unas horas, la exploración no es atractiva y el sistema de loot es de los peores que experimenté.

Tengo la leve sospecha de que es un proyecto que fue concebido como MMORPG, pero en algún punto de su desarrollo todo se desvió.

El único logro de Kingdoms of Amalur es que me dio ganas de jugar Skyrim.

the gameplay is fantastic imo. this is another title that pushes the gameplay of action rpgs forward. 2nd best action rpg combat of all time. the armor and weapon designs look good and it gets cooler as you progress. the skills are absolutely sick and it works fluidly with the normal weapon combos


Las primeras horas realmente me sorprendió un montón y me pareció un gran juego, pero rápidamente se hace repetitivo, en dificultad máxima no es más difícil sino que los enemigos tienen más vida y son esponjas, y la historia no me pareció memorable. Primeras horas muy buenas pero se desinfla rápido.

Decent remaster. Decent game mechanics.

Played the original back on 360 and enjoyed it - figured it was worth a replay and the remaster was a good excuse. I don't even think it's a particularly amazing game, the narrative is confusing as hell. But the gameplay is superb. I 100% the game with every achievement.

This is a difficult review for me to write, as I grew up playing this game and had a strong sense of nostalgia for it. However, as I replayed it in full recently, I saw how unremarkable this game really is.

One of the things I noticed is how much this game resembles an MMORPG in everything but the multiplayer aspect, which makes sense because that's what this game was meant to be before it was reworked into a single player RPG. You have lots and lots of loot and gear sets with randomized drops, which is pretty unnecessary for this type of game. There is an excessive amount of quests, lots of them your standard fetch quests, and that also means that there is a staggering amount of voiced dialogue that you must skip at risk of losing your mind. Even the way the map is arranged and how enemies become invincible when they go outside their spawn zone points to this MMORPG past.

Couple all of this MMO stuff with combat that is flashy but repetitive and simple, a lack of or very simplified (good/evil) choices you can make in the story, entire skills and game mechanics that you may never touch because they're useless and you're overpowered anyways, and lots of jank...

At the end of the day, the biggest flaw of this game is a pretty simple one: it's just not fun.