Played on SNES actually, I got the game cart and modded my system.
Super adorable game that has such wonderful spritework, it's literally just a better version of Kirby Star Stacker. Getting to Grill is a little obtuse but beating her felt nice. The music is also great, it's a little known fact the Masked Dedede theme is based on his theme here. If only I could read the story though...maybe if I actually do learn to read Japanese I can revisit it...
Was it worth $250 and then the $130 I spent on the SNES, meaning I paid $380 to play this game?
Heck yeah it was it's Kirby!
Super adorable game that has such wonderful spritework, it's literally just a better version of Kirby Star Stacker. Getting to Grill is a little obtuse but beating her felt nice. The music is also great, it's a little known fact the Masked Dedede theme is based on his theme here. If only I could read the story though...maybe if I actually do learn to read Japanese I can revisit it...
Was it worth $250 and then the $130 I spent on the SNES, meaning I paid $380 to play this game?
Heck yeah it was it's Kirby!
I've been on a bit of a falling block puzzle kick in recent years. Panel De Pon has made me realize the sheer depth of these type of games and their addicting nature.
Kirby's Super Star Stacker is a clever little game within the genre. It's twist on a falling block game is unique: animal buddies from DreamLand 2 and 3 act as the colors you'd find in games like Puyo, but there's also a neutral block with the Star Blocks. These Star Blocks act as a buffer between the pairs of animal buddies, and you can score a line as long as two of the same animal buddies are on the opposing sides, be it horizontal or vertical. This makes for a bit of a learning curve with trying to wrap your head around where you can create a combo or not. On the same coin though, this also means creating chains of combos can happen much easier than you may realize. Leave it to Kirby to make an approachable yet gratifying puzzle game.
There's multiple modes, my favorite being more of a puzzle mode where your goal is to eliminate King Dee Dee Dee's health. There's a story mode as well, but it rarely if ever poses a challenge. The most challenging part of this game more has to do with the freeness of the controls, and fighting to place pieces where you'd like them to be. Older falling block games all seem to have this simple game feel problem, but this makes appreciating the game more a fair bit challenging. The presentation helps smooth out any kind of slight against the game, however: gorgeous pixel art reminiscent of water colors and hand painted portraits, taking DreamLand 3's aesthestic and just running with it.
I really liked this game, but I would be remised if I were to say I'd find myself replaying the game in comparison to other falling block games. Tetris is king and Panel De Pon is queen, I'm afraid, but that doesn't mean there's not room at the table for Super Star Stacker.
Kirby's Super Star Stacker is a clever little game within the genre. It's twist on a falling block game is unique: animal buddies from DreamLand 2 and 3 act as the colors you'd find in games like Puyo, but there's also a neutral block with the Star Blocks. These Star Blocks act as a buffer between the pairs of animal buddies, and you can score a line as long as two of the same animal buddies are on the opposing sides, be it horizontal or vertical. This makes for a bit of a learning curve with trying to wrap your head around where you can create a combo or not. On the same coin though, this also means creating chains of combos can happen much easier than you may realize. Leave it to Kirby to make an approachable yet gratifying puzzle game.
There's multiple modes, my favorite being more of a puzzle mode where your goal is to eliminate King Dee Dee Dee's health. There's a story mode as well, but it rarely if ever poses a challenge. The most challenging part of this game more has to do with the freeness of the controls, and fighting to place pieces where you'd like them to be. Older falling block games all seem to have this simple game feel problem, but this makes appreciating the game more a fair bit challenging. The presentation helps smooth out any kind of slight against the game, however: gorgeous pixel art reminiscent of water colors and hand painted portraits, taking DreamLand 3's aesthestic and just running with it.
I really liked this game, but I would be remised if I were to say I'd find myself replaying the game in comparison to other falling block games. Tetris is king and Panel De Pon is queen, I'm afraid, but that doesn't mean there's not room at the table for Super Star Stacker.
Fun little puzzle game! I beat story mode + Gryll which didn't take long, but it was enough for me :^D
I also don't know any japanese so to me the story is just kirby and his cute animal friends walking around and beating the shit out of every resident of dream land. which isn't that far off from any other kirby game's plot, let's be fair
I also don't know any japanese so to me the story is just kirby and his cute animal friends walking around and beating the shit out of every resident of dream land. which isn't that far off from any other kirby game's plot, let's be fair
Going from Star Stacker to Super Star Stacker, I wasn't expecting much different. Realistically, the game is not much different gameplay wise, but holy shit does everything else push this games score up. The visuals & audio being Dream Land 3 inspired is the icing on the cake for me, and it got me hooked on trying to get better at the game. I also really love Kine getting boozed TF up. Def the way to go compared to the Game Boy predecessor.