Reviews from

in the past


I played this a few hours ago, and I can not remember what the game even was. Hold on let me look it up… okay, yeah, it was fine.

Ich glaube das Spiel ist vor allem was für Leute, die sonst nie groß Spiele in der Art spielen. Durch die wenigen Blocktypen ist es sehr einfach Ketten zu bauen, auch wenn man es nicht beabsichtigt, sodass man schnell ein Erfolgserlebnis hat.
Allerdings ist es glaube ich nicht für Leute wie mich. Und das liegt jetzt nicht daran dass es Baby's First Puzzle Game ist, das ist bei einem Kirby-Spiel zu erwarten. Ich spiel ja auch gerne einfachere Plattformer, da ich das als entspannend empfinde. Das Problem für mich hier ist, dass ich Puzzlespiele immer so lange spiele, bis ich abschmiere. Und das passiert mir hier nicht. Ich hab heute bis zur Maximalpunktzahl gespielt, worauf mich das Spiel abgewürgt hat. Ich hab jetzt zusammen über fünf Stunden Material von einer Session (die ich dann Switch mehrfach pauseieren konnte), wie ich dieses Spiel spiele, und ich hab nicht alles aufgenommen. Irgendwann wird dieses Spiel dann einfach nur noch ermüdend, und man spielt es so halb im Autopilot, während man sich dabei YouTube-Essays anhört, weil es anders nicht mehr geht. Und ich weiß dass das albern klingt dass man dann überhaupt noch spielt, aber das Ding ist dass ich halt so lange spielen will bis ich abschmiere um wirklich zu wissen wie gut ich bin. Ich will mich da messen. Und wenn man mit dem Ansatz daran geht und ein wenig Ahnung von solchen Spielen hat, ist das hier nix für einen. Wenn man sich das Genre ansehen will, oder man nicht schauen will wie weit man es schafft, dann kann ichs empfehlen, ist ein süßes Spiel. Aber ansonsten nicht.

Baby's first Tetris (but like in a very good way)

Fun little puzzle game! I beat story mode + Gryll which didn't take long, but it was enough for me :^D
I also don't know any japanese so to me the story is just kirby and his cute animal friends walking around and beating the shit out of every resident of dream land. which isn't that far off from any other kirby game's plot, let's be fair

KIrby's Super Star Stacker is a very simple puzzle game where you link at least two animals of the same kind either vertically or horizontally as long as they are all the same or are a normal block. While the actual concept of this gameplay is simple, the actual combo system of Super Star Stacker is the meat on the bone. Combos are pretty much the only way you are able to do damage, and while it's certainly possible to get big combos with little attention, largely the game can't be beat on pure blind combos. This ends up making Super Star Stacker far more versus oriented over some of it's other puzzle game likes but not for the better. Arguably, Star Stacker is kinda boring without it's combo system, and it's further distanced from the usual make by the game trying to add more after your initial combo. It's certainly neat that sometimes after a two combo the game can position you into an undeserved 10 combo by constantly throwing boxes at your board, but it certainly doesn't feel earned.

While I certainly don't want to belittle this game, the truth of the matter is that it's nicer to look at than play. A lot of the story cutscenes are really cute, the animations of characters attacking each other give some added flavor, the menus are done nicely, the sound effects feel good, and the OST is certainly a pop. Sadly, these are all things that don't help Star Stacker's gameplay in a meaningful way, and largely it just feels like a rather half baked game compared to other puzzle games. While I certainly don't think there is no joy to be had, it really just boils down to "there are better puzzle games out there"; hell what probably hurts this game most is that there are better KIRBY PUZZLE games out there. This game is neat for a first run, but just don't expect much.


this game has kine getting drunk!!!!!!!!!!!!!!!!! the fish is drunk!!!!!!!!

the combo potential is crazy , cute little puzzle game

This game goes for like $200-400 second-hand on the Super Famicom, and I've almost considered paying it. This game's got modes I'll probably still be playing when I'm 60, as long as I have a platform capable of running it. It's on NSO in America now, too, so nobody has any excuses not to play it.

could you IMAGINE if i STACKED?

Not bad, the singleplayer mode is a bit of mind numbing fun and the multiplayer is ok. However, the inability to deflect attacks makes the game a bit annoying, and I’ve played with both bots and real people. It lacks a sense of urgency and need to match something, taking away the thrill of games Panel De Pon and Puyo Puyo, and it’s methods of chaining felt more like slamming down blocks and praying.

However, it’s not bad for some fun and the visuals/ost are both really nice, but that’s just a given for Kirby games. You’re likely better off playing Panepon instead.

The least awful of the stupid Kirby spinoff getting a remake? Sure, why not.

It’s Kirby’s Star Stacker, but Super. Yep, not much else to say about this one, it’s the gameboy game but with new features and revamped graphics, just like what you’d except out of a remake of a Puzzle game.

I guess go play that one over the original Gameboy version, but why would you play that in the first place? There’s just better alternatives.

The game's systems don't really lend themselves to a VS mode at all so the story mode is a bit shit, honestly. You get stunlocked to kingdom fuck whenever you attack/are attacked and since the pieces are only two segments long, each move doesn't feel impactful enough to justify watching a Powerpoint presentation whenever you accidentally do a chain.

It was only when I played the Game Boy version that I realized the endless mode and the mode where you need to clear a specific number of star blocks are pretty fun so, just play those instead.

I've been on a bit of a falling block puzzle kick in recent years. Panel De Pon has made me realize the sheer depth of these type of games and their addicting nature.

Kirby's Super Star Stacker is a clever little game within the genre. It's twist on a falling block game is unique: animal buddies from DreamLand 2 and 3 act as the colors you'd find in games like Puyo, but there's also a neutral block with the Star Blocks. These Star Blocks act as a buffer between the pairs of animal buddies, and you can score a line as long as two of the same animal buddies are on the opposing sides, be it horizontal or vertical. This makes for a bit of a learning curve with trying to wrap your head around where you can create a combo or not. On the same coin though, this also means creating chains of combos can happen much easier than you may realize. Leave it to Kirby to make an approachable yet gratifying puzzle game.

There's multiple modes, my favorite being more of a puzzle mode where your goal is to eliminate King Dee Dee Dee's health. There's a story mode as well, but it rarely if ever poses a challenge. The most challenging part of this game more has to do with the freeness of the controls, and fighting to place pieces where you'd like them to be. Older falling block games all seem to have this simple game feel problem, but this makes appreciating the game more a fair bit challenging. The presentation helps smooth out any kind of slight against the game, however: gorgeous pixel art reminiscent of water colors and hand painted portraits, taking DreamLand 3's aesthestic and just running with it.

I really liked this game, but I would be remised if I were to say I'd find myself replaying the game in comparison to other falling block games. Tetris is king and Panel De Pon is queen, I'm afraid, but that doesn't mean there's not room at the table for Super Star Stacker.

Uhhh...idk what really happened here. I played like 7 dudes in a row, beat most of them in 30 seconds, heard a little bit of Masked Dedede, popped off, but then he died so nvm. Then this witch pulled up and beat my shit in and the end. Idk I don't speak Japanese and beat this on the can.

the best way to play this game is by marathoning round clear when you're slightly delirious

Played this game using an online SNES emulator on a school chromebook, as well as a ROM hack translation using SNES9x on my modded Wii. Cleared the story mode, defeated Gryll.

The most popular game at the baby casino. No thoughts lights flashing let’s do this.

A kinda repetitive puzzle game that gets stale kinda quickly. Avalanche (I mean duh, Puyo Puyo) was more fun for me.

That sign won't stop me, because I know the game mechanics!

Turns out adding color to star stacker doesnt do much

Played this on a whim while looking through the SNES NSO library out of boredom.
Very addictive puzzle game with some great sprite work. Took me a bit to understand how the game worked as all the text was in Japanese but I figured it out soon enough as the game is really simple but still effective and fun.
Worth a play if you are big on puzzle games.

Dog I’m never getting to Gryll

A dumb fun puzzle game with great music and a very big difficulty spike midway through, my score would be higher if there was more levels or a more lax difficulty increase because it gets near impossible at Dedede

I can say with confidence that a few of the modes I could literally play forever.

It's not a very interesting puzzle game.


The original Star Stacker is a bland falling blocks game, but this update adds some much-needed spice.

To be fair, the core conceit to Star Stacker was never bad, just very straightforward. It's really quite easy to sandwich stars or other blocks between Animal Friends, so you don't arrive at that same hook you get out of something like frantically searching the board for matches in Panel de Pon. It's the same sort of relative mindlessness and monotony you get out of something like Candy Crush Saga, only with fewer power-ups or aesthetic flourishes to disguise its simplicity. Star Stacker GB may have had some of Dedede's very best animations, plus those nifty splash images of Kirby and friends playing, but little else.

But Super Star Stacker overhauls the experience in a lot of little ways. Most obvious is the game's story mode and the consequential emphasis on competitive. Now you finally have that sense of urgency the original game was largely missing, trying to make combos quickly enough to fill your opponent's well with blocks. Obvious too is the gorgeous new art direction, clearly taking cues from Dream Land 3. And the story, while simple, is fun. I know most people these days are gonna play it in Japanese thanks to Nintendo Switch Online, but I'll be forever grateful I had the opportunity to play a fan translation, which explains Dedede's decision to shoot the little star guy out of the sky as a "brilliant prank".

Admittedly I still don't think much of Super Star Stacker - it's a pretty simple game with little iteration, and for as cute as the story is, it doesn't add much. But given the context of its original release - a download-exclusive title for the Super Famicom - it was all right.

Technically speaking, Gryll remains one of the few Kirby bosses I've never beaten. For a Dural-type boss, it's weirdly easy to get to her, so... maybe I'll beat her some day?

Played through the story on a whim, surprisingly really fun and challenging.

Another fun Kirby puzzle game! :3

kirby bombs you if you get too many funny hamster blocks