Reviews from

in the past


I and the person I love most are nearly perfectly matched in this and it's brought some of the most raw, unfiltered joy I've experienced playing a video game. There's so much room for natural discovery and the actions are so dead-simple that you cut right through to the multilayered rock paper scissors and personal metagaming that make traditional fighting games so satisfying in their best moments. The levels pulsate and warp and sway in the most hypnotic ways and you're locked together running back and forth and back and forth in a dance that seems to never end and you are wholly consumed by the game and the person you're sharing it with and you approach that kind of momentary inner quiet you thought you'd never have again even as you're involuntarily shouting from impaling yourself again by diving in when your opponent was just standing still.

I'm 100% sure if I go out and look for it I'll find strategies, tech, and optimization which take away from that feeling of discovery and replace it with a tighter grasp on the mechanics bringing you and the opponent closer in a different way, but I'm not gonna let the optimization virus get this one unless I work my way there myself. There's something to be said for the maximum-information environment that is the default for any game nowadays, but there's also something beautiful about the high speed improv of a low information closed system of two players who don't have any idea how other people play it.

Ask yourself: in the past 15 or so years, how many times have you had the opportunity to feel like a multiplayer game is something between you and the people close to you, not really knowing or caring how others play it or what the "right" way to do it is?

>learn frog strat
>keep abusing it
>???
>profit

a pure and perfect videogame, I cannot fault it

if my friend stabs me and continously slides his blade through my skull over and over and over one more time I'm gonna SCREAM


Nidhogg is one of the most enjoyable and addictive couch co-op experiences I've had. The simple tug-of-war concept brought to life through fencing makes the game super easy to pick up and understand which is perfect for playing with friends. The retro-style graphics and simplistic gameplay mechanics give the game a charm that I think is lost in the second title, which introduces more weapon types and more detailed graphics.

The singleplayer campaign to Nidhogg is alright, it's pretty repetitive except you fight a slightly harder AI each level. The game is definitely designed to be co-op and fighting a computer just doesn't feel the same as fighting your friend because a lot of the fun comes from human error and outplaying your friend which just doesn't translate well against AI.

the tug of war feeling in this game is incredible. feels like playing "spit" with my college buddies. "if we're good enough, and we're stubborn enough, we could be here forever..."

Hundreds of years of philosophical and psychological warfare distilled into sweet sweet thumb sweat.

played this in the hospital bed after i went through surgery

undefeated. i am the best nidhogg player in the world

boomerang mode made this go from a 2.5 to a 3.5, i love how much more interactive the game became and the strategy was doubled it was such a fun time
got some sick clips in it once i fiugred out the different moves you can use, really impressive simple work

1 vs 1 com amigo pra acabar com amizade

such a simple small game, but i played so fucking much of it with a friend of mine. practically any time we were arguing over something we just put it up to a nidhogg game instead. so fuckign fun

It seems weird to give such a simple game such a high rating, but I can't fault it for being simple since that's a huge part of the appeal. It's clean, it plays well, it's a ton of fun with friends. It knows what it wants to do and it does it great.

Nidhogg gets the tension behind a good swordfight and places that into the greater context of navigating large spaces. When played next to another person, the mind games can generate hearty chuckles. The Singleplayer offerings are practically non-existent, however. I'll put Nidhogg into the same camp of games like Duck Game where, on your own, the foundation is still present, but the magic just isn't there. If you have to play it by yourself, the A.I. is pretty solid, so it does edge out the likes of Duck Game in terms of its sustainability. But, yeah, I still don't think it's particularly optimal, and it does take away from my overall opinion of the game.

I really like the idea and style of it but its just way too difficult to get enjoyment out of

genuinely excellent way to spend 30-60 minutes with a friend in the same room; very cool premise with a great execution

the frog strat is too op
pls nerf
faisel keep beating my ass

the fighting game of choice for stickpage dot com aficianados

Really simple and easy to get addicted to with a friend. It’s the kinda game you can always come back to whenever you don’t really know what to play. Just a really fast paced blast!

rollback netcode when please i need it

I wish there was more moves and rollback netcode. Everything else is pretty great.

I got on this game for the first time in my life and I solo'd all my friends and literally didn't lose once. Great game lmao


This game figured out what it was about (tense duels) and carved away every single nonessential element until all that was left was beautiful, perfect bones.

i need some hog in my ass rn (hog as in cock)

fun game to be a stupid idiot with your friends

A masterclass in violent, competitive mayhem. Joyous fun!