Playing with your food has always been a faux pas, but one that doesn’t translate to the digital space. Nour: Play With Your Food takes advantage of that exception and gives players the freedom to drop dozens of eggs into a void of nothingness, light ramen on fire, and stack burgers high enough to reach Earth’s outer atmosphere without fear of punishment. Nour uses the surreal to play with the very real draw of using food items as toys but doesn’t compile these fantasies into anything fulfilling.
Read the full review here:
https://www.playstationlifestyle.net/review/891310-nour-play-with-your-food-review-ps5-worth-buying/
Read the full review here:
https://www.playstationlifestyle.net/review/891310-nour-play-with-your-food-review-ps5-worth-buying/
[~1hr in]
I have no idea what is going on. I am smashing everything up with a meat tenderizer, slicing every food into little chunks, then hurling it all over the floor. There is also some cute jellyfish stealing my food, and I also seem to be playing music. I have no idea what is going on, but it's sure fun.
[~3hrs in]
Finished. Fun little game to play, though controls can be a little janky so not bothering for the Platinum trophy. Don't overthink it and you'll likely enjoy it.
I have no idea what is going on. I am smashing everything up with a meat tenderizer, slicing every food into little chunks, then hurling it all over the floor. There is also some cute jellyfish stealing my food, and I also seem to be playing music. I have no idea what is going on, but it's sure fun.
[~3hrs in]
Finished. Fun little game to play, though controls can be a little janky so not bothering for the Platinum trophy. Don't overthink it and you'll likely enjoy it.
- I like the concept. The idea of a musical playful experience to evoke all the emotion and sensation that food can carry.
- In reality, I just ended up spamming the buttons and filling the screen with clone of food items. Each food episode kinda feel like a shallow toy that I quickly hit the experimentation limit.
- My experience peaked with building a sky-high hamburger. Meat grinding level was cool, too.
- In reality, I just ended up spamming the buttons and filling the screen with clone of food items. Each food episode kinda feel like a shallow toy that I quickly hit the experimentation limit.
- My experience peaked with building a sky-high hamburger. Meat grinding level was cool, too.
It's an amazing art exhibit and I'll never stop being thankful that folks just make things that feel different. It's a toy, it's a museum, it is a game not in the sense we've grown accustomed to, but in the traditional sense: it centers PLAY. Nour is a synesthetic burst of color and sound, trying the senses together in fun ways, and taking excellent advantage of platform specific features (like the dualshock speakers) to draw the player's sensory experience into the screen.
It's not to be played through all at once, it's not to be mastered or perfected. It's a painting you can count on being there if you need to mess around without having to eat the result or tidy up the dishes.
Is it good? Hell if I know. It's not really the point. It's a really soulful tech demo that can exist in the background of your home to make you think about that noodle place you like.
It was exactly what I expected when I wishlisted it ages ago and I was very thankful to have an experience for a few hours that didn't require anything but my attention.
It's not to be played through all at once, it's not to be mastered or perfected. It's a painting you can count on being there if you need to mess around without having to eat the result or tidy up the dishes.
Is it good? Hell if I know. It's not really the point. It's a really soulful tech demo that can exist in the background of your home to make you think about that noodle place you like.
It was exactly what I expected when I wishlisted it ages ago and I was very thankful to have an experience for a few hours that didn't require anything but my attention.
Fun Game Bad Mechanics.
Simply adding a toggle fixed camera option in the menu and an additional tool for individually selecting items would make this game INFINITELY better. (Keep in mind I am playing on launch and on console (PS5) so controls may differ on PC). If you can get past the jank control scheme for some dishes then Nour is a super fun light hearted game with a bright bubbly aesthetic and soundtrack and is overall surprisingly very funny. For the egg and burger levels alone I'd recommend it.
Simply adding a toggle fixed camera option in the menu and an additional tool for individually selecting items would make this game INFINITELY better. (Keep in mind I am playing on launch and on console (PS5) so controls may differ on PC). If you can get past the jank control scheme for some dishes then Nour is a super fun light hearted game with a bright bubbly aesthetic and soundtrack and is overall surprisingly very funny. For the egg and burger levels alone I'd recommend it.
Waited years for this to come out and it was so meh. It’s kind of glitchy. It’s a little relaxijg if you want to goof off. But there’s a text prompt and sometimes it doesn’t really make sense. Trophies were hard to get.
There’s something with having a beat but it made no sense. I did it on accident a few times but when it mattered I couldn’t make sense of how to actually do it. Gave up on it and the game.
It’s a shame it took so long to come out and it was still this shoddy. Love supporting indie developers so maybe there will be updates or something even better from these creators.
There’s something with having a beat but it made no sense. I did it on accident a few times but when it mattered I couldn’t make sense of how to actually do it. Gave up on it and the game.
It’s a shame it took so long to come out and it was still this shoddy. Love supporting indie developers so maybe there will be updates or something even better from these creators.
I think Nour is a really cool idea and I did enjoy playing it but I wish there was more to it. It is pure sandbox with the only goals being in the form of PS5 trophies - you get a handful of tools and spells to play with in a bunch of different food settings with the ability to spawn in more food or sometimes interact with appliances in the environment but that's it. Controls are confusing and the mechanic with the jellyfish and the rhythm tapping stuff I didn't really understand. Some of the food levels are more fun than others like the microwave and burger tower but others I quit after about 30 seconds. Was extremely disappointed that the PS5 version barely used any controller haptics as this would have been the perfect game for it. Visual style and graphics were extremely on point though.