Reviews from

in the past


Pokemon fans will single handedly fix every design problem the franchise ever had while making a love letter that is far better than every single mainline game, and then plaster it together with an edgy Deviantart story in which the bad guys say "fuck".

Remedia muito do que há de errado com Pokémon, elevando a série presa nos anos 90 à padrões mais modernos de design, e dá níveis de dificuldade que tornam a aventura muito mais interessante. Embora a história seja tão ruim quanto de qualquer outro jogo de Pokémon, ao menos sua tosquice e rebeldia adolescente a deixa mais memorável do que qualquer uma dos outros jogos. Honestamente impressionante a quantidade de conteúdo aqui, e como que conseguiram fazer tanto mesmo presos ao engine do Fire Red. Não é o “this is what Pokémon will look like in 2021” que esperávamos quando criança, mas é um esforço muito mais legal e interessante que qualquer bosta que a GameFreak anda soltando. Tenho minhas reclamações, mas não imagino nada melhor pra matar a vontade.

pokemon hackers stop making insufferably edgy storylines challenge (impossible)

this rom hack is honestly so good I’ve had more fun with this than any nintendo-released pokemon game in years

The most advance AI in any Pokémon game ever. It can counter your counters!!


An incredibly dense Pokemon romhack. Probably the most feature complete Pokemon hack ever made. It's incredibly polished. The game is long, and the difficulty options are robust and well thought out. The design is tight, with nothing breaking the experience, or causing prolonged grinding. The map/dungeon design is great. The post game is excellent too.

The only downside to the game is that it's more interested in being faithful instead of adding new content. There are no fakemon, no stat/type changes, and no new moves or abilities. There are plenty of battle modes that have interesting twists, but sometimes those come across as gimmicky instead of fun.

Also, another minor nitpick is that there are "puzzles" that are essentially stealth missions where you can't be spotted by roaming NPCs. Stealth missions really don't work in a grid-based RPG. I'd recommend setting the puzzle difficulty to "easy" to avoid them.

Legalzinho
mas não sei se vou terminar

this is one of the few recent pokemon hacks to go for it and make a full new region from scratch. in a few ways it pays off, but in others it doesn’t.

for some positives, the whole thing is very impressive. there’s huge variety in pokemon to use and mechanics, dozens of sidequests, and a lot of cool areas. i did mostly enjoy what was on offer at least at the high points.

unfortunately, this length and depth has its setbacks. the entire thing is just TOO long and bloated. there’s areas and sidequests basically directly ripped from other pokemon games that just do not need to be here and it leads to the entire journey feeling like it drags and drags and drags. the story is also nothing special and yet there are regularly LONG cutscenes right before major battles which is miserable if you ever have to reset. i have no problem with the wealth of postgame content, but the main game needed several more trimmings to not feel like such a slog.

also final note fuck whoever made the ground elite four member what do you MEAN permanent unremovable sandstorm + sand rush pokemon spamming flinch moves???

I can see why this is considered the best Pokemon Romhack out there. Good region, interesting and varied gyms with unique mechanics, great sprite work and music, dialogue and story isn't too far removed from a real Pokemon game. Manages to feel on par with the best games in the series. It isnt a difficulty hack, just a damn good well designed game.

Really give it a shot if you like Pokemon at all.

The game is honestly the best pokemon game I've ever played, but I made the horrible mistake of playing on a 3ds, so I couldn't use speed up lol. I got halfway through, then I got super busy so I couldn't give the game much time.

One thing to be sure though, I will DEFINITELY be playing this game again.

this is the perfect pokemon experience. the best parts of each generation come together in a beautiful harmony with an excellent story, characters, music, and battles. extremely challenging too.

A lot of positive things have been said about this game, so I will keep it short and simply tell you what kept me from giving this great game a perfect score: The game takes quite some time to get going, and it's too long in general. Obviously, this is not a con to everyone. I did get bored every now and then though.

Found the story and characters boring. It's edgy and I already had enough playing KH, but at least is way more bearable than in other fangames. Despite this, gameplay wise is one of the best Pokemon fangames I ever played. Lots of quality life changes and features, tough battles, fun puzzles, variety of side quests, clever map design... wish it got some fakemon and/or regional variants to make it stand more though.
If you are a fan of Pokemon looking for a challenge please play this game, if not you can still play it on easier modes and have a good time!

One of the highest quality rom hacks

One of the better romhacks with a fantastic pokedex and a ton of QoL features, Unbound is absolutely wonderful and a joy to play...when it shuts up and gives you time to play.

There are fun battle challenges, gimmick battles that change the way Pokémon types work, different difficulty settings, a character customizer, lots of optional side-quests that have worthwhile rewards, post-game content for legendaries, a new game plus mode, mega evolutions, dynamax raids, level-scaling trainer battles - all of which make Unbound feel fresh despite being one of a billion FireRed hacks out there now. All of the optional content also helps to make it as long or short as you'd like, which I appreciated, since in a lot of other games you finally get your team together just before the game ends. The New Game Plus feature helps with that as well.

However, holy crap the story is so overwrought and hackneyed to the point where my eyes were permanently stuck rolled into the back of my head anytime I had to do main quest missions that weren't gyms. Not only is the premise ridiculous, but the NPCs talk way too long. These two issues combined to drive me insane at parts.

My only other tiny issue is giving out pseudolegendaries for starters, which is a trend in romhacks that I personally really dislike.

That being said, everything else in the game oozes charm and I had an absolute blast playing Unbound.

I started to think you couldn't construct a single-player pokemon campaign that is satisfying the whole way through, but this certainly gave me a kick in the ass. This game is pretty much the perfect pokemon game, and I'm not sure any other games in the series even come close to it. It's simply the best.

The main campaign has a decent little story. You're definitely not playing for the actual story, but it's the best out of every normal pokemon game, not that it's a high bar. What it does perfectly though is guide you through the game. It always felt like a push to keep exploring and moving forward rather than an actual main focus.

The teambuilding is astounding. It manages to give you every tool needed to make an absolutely perfect team with so much room for gimmicks and weather, whatever you want. I ended up running a sort of "hazard stack lite" with webs and rocks. I was able to fall in love with Minior after catching it on route 1. It was always a pokemon I liked but it was nothing I really loved because I never used it in my life. Now it's one of my absolute favorites. I really loved using Metagross and its line. It felt useful the entire game, even in that awkward period where it has to just be an eviolite tank. It became my best pokemon after it could mega. The other super notable pokemon I got was the Zygarde I hunted down. I got it after the 5th gym, and was actually super disappointed by how bad it was. Before the seventh gym I was gonna drop it, but then I taught it dragon dance by tutor and found the tm for earthquake and suddenly it became a complete monster, carrying my lategame on its back.

There is a lot of worthwhile side content in the game too. I took my sweet time combing through every town and doing quite a few missions before I even hit the post-game, and it was all fun. I found most NPCs had something valuable to say, and I think that's super cool. The quest to even get my Zygarde required a lot of exploration.

The game also has a full brand new ost. It's like, a full one, not like Insurgence that just has like ten songs. This game has a great soundtrack that I actually would say is better than the majority of official pokemon games, which I already rank quite high on this front. They definitely nailed the normal battle theme, I can't imagine getting sick of it.

Absolute perfect package. Proof that Gamefreak really are hacks. Fan games like this are what make me stay a pokemon fan throughout the years.

O jogo tem ideias MUITO legais que a gamelixo nunca faria num jogo de verdade, mas tem uma história ruim, uma elite 4 HORRÍVEL e é CHEIO de gimmicks (ginásios que dão boosts sem sentido pros chefes, proibir certos moves ou pokémons, etc).
Considerando o time pequeno e limitações da engine, é um ótimo trabalho, mas poderiam ter maneirado nessas batalhas especiais.

easily the best pokemon game.Difficult mode gets kinda boring after a while tho

A concurrent for best pokemon rom hack and maybe even best pokemon game in general

My thoughts on this game really are just about what you would expect from a well made fan game: the changes from the actual mainline Pokemon games are superb, while not feeling entirely unique in the process. This is still more than enough for a really good experience.

First things first, I want to talk about something that this game does that I've wanted out of a Pokemon game for a very long time: it changes up wild Pokemon on pretty much every route. What this results in is an early game that is much more interesting and less slow than most standard Pokemon games. I've grown beyond tired of seeing the same Pokemon showing up on half the routes in the game, and as a result of this, I feel like in a replay I would get to choose a much different team than I was expecting going into things.

This is achieved by having a regional dex of about 500 Pokemon. It's utterly baffling to me that they don't do this in more games, but it kept things feeling quite fresh.

While this solves a lot of problems that most Pokemon regions encounter, it doesn't fix everything. Because the game has the relatively linear nature that most Pokemon games have, there are a lot of Pokemon that you won't be able to capture until mid to late game. Because there are so many Pokemon, it's impossible to really introduce all of them at a time when teambuilding still feels reasonable in the story. By the time some new Pokemon were encountered, my team was beyond set in the stone. Each route having new Pokemon is a perk that loses its effect over time.

Some of the damage here is negated by the level adjustments. Difficulty usually feels about right because important trainers in the game have teams that are based on the level of your highest Pokemon. This is good for keeping difficulty fair, but also for forcing players to go with a full team of 6 approach.

I've theorized that maybe the best way to build a Pokemon game would be to split it into two main non linear sections. The first section could act as a team building phase where all wild Pokemon in the game are accessible, but would require hefty exploration. The second part could be focused on your Pokemon League challenge, which might make more sense when your team is getting stronger anyway. Gym Leaders having level 12 Pokemon never made sense anyway. The adaptive level adjustments in this game could maybe fit this approach pretty well and give a ton of flexibility in team building.

If you fight all the trainers in the game, your Pokemon League challenge will result in using and facing off against Pokemon level 90 and above. That was awesome, and all movesets are truly available as a result.

In terms of features / choices, there was a lot of good here. HMs exist but are incredibly efficient / quick and based on if you have Pokemon that could learn the move, rather than forcing them to waste a move slot. 1 time use items are used once a battle, and don't disappear permanently after the battle is over.

Mega evolution is also in the game, the best and only good gimmick GameFreak came up with after Generation 5. The inclusion of Chanseys on routes, like the doctors in Gen 5 are also a nice way to make longer routes with more difficulty. I would've liked to see even more of them. Pokemon is more fun when the challenge is based on strategy for battles, not just going through a gauntlet with little access to healing. Spending resources never feels good in any game, even when you can afford it.

Gym battles were unique in that each gym had its own gimmick that changed things up quite a bit. To be honest it seemed annoying because all your expected advantages were usually wiped out, but I didn't downright hate it because it was unique. The last gym especially had an unexpected one.

The mix of gen 3 / 4 graphics was nostalgic even if what you would expect for a mod. I can't really give the game credit for reusing some assets because it didn't innovate that much in that regard, but it looked nice. I can compliment the map itself though.

The map is utilized in a thoughtful way. There is a large focus on underground travel once you have been somewhere the first time, and that allows for pretty quick travel even without flying, without disrupting a first time playthrough. Getting around is not a hassle whatsoever and often I found that they use the underground in clever ways to get you to certain points at certain times without you noticing that you took a shortcut.

I wasn't a big fan of the AI because it straight up knows your moveset and as such, does not act like a normal, rational player. I had my suspicions, but there was a moment where they swapped out Pokemon when logically speaking, it would've had no reason to know it was at a disadvantage. I like rational AI, not all knowing AI.

Finally, story. It was okay - I think at times it took itself a little too seriously, but I can't give it a knock for trying to come up with something interesting. There was a little too much text for a Pokemon game in some cutscenes. I appreciate a good story, and I think Hoopa was the right Pokemon to choose to focus on. Admittedly I think my own bias here is that this is a mod, and something I played when I had a couple of minutes to spare, rather than being something I was invested in like a traditional RPG. This story may be great for some others, but typically I play Pokemon fan games for just some quick, addictive, gameplay.

The characters aren't particularly interesting and I found that some were big characters because of how often they showed up rather than based on first impression. But they were certainly better than some actual Pokemon characters. The character definitely has some plot armor, I'll just leave it at that.

All things considered, there's a lot more good than bad here, and this was incredibly well polished for a mod. While I wasn't looking for a grand story here per say, there were lots of other benefits that were convenient that I also covered earlier. It makes this an easy recommend to someone looking for a fun Pokemon mod they can take on the go.

Pokemon unbound is simply wonderful and the best romhack currently in existence and There is really no competition this game gives the impression that it was made by gaming industry professionals and not gamers or fans.
It has a complete custom soundtrack full of many good songs (love the Battle and Champion theme)so if you are sick of your typical gamefreak songs you Will enjoy this.
The game has a ton of content(more than many paid games out there)like more than 30 side Quests some even having their own stories while others offer you a challenge(like beat the elite 4 with One Pokemon only)a mini game where you Control an altaria and a huge postgame that has the Legendary hunts,the Battle tower and more extra story content(and the game is still going to get more content lol).
Unbound Also has a bunch of quality of life features that Will make you love it,like Being able to use pokeballs without going to the bag menu,battle and puzzle difficulty selection,option to use or not use potions in battle or even deciding if you want the game to have level caps or not make sure that each Run is different and specific to each player.
Everyone can play unbound and still get out with a smile.
This game Also has a new beautiful region with many biomes and a good story that while not perfect clearly got a ton of attention from the devs.
I give to unbound an 10 out of 10 and i can't wait for it's future updates.

they literally made an another game.
best romhack imo

Uma ótima Hack rom, uma história interessante com boas mecânicas, e ginásios bem diferentes do normal, além de ter três ótimos iniciais.

This is my first hackrom and it's amazing the level of content, plot and gameplay that can be achieved by fans.

I've been immersed in this world for quite a few months, as I've played it from times to times with my Miyoo Mini Plus and recovering the feeling of play a Pokemon game in a small handheld while playing something new is priceless.

The plot is interesting, it has even a side quest system with great tracking and it's PACKED with content and variety. If you're invested in everything it offers you, you can play for HUNDREDS of hours just catching every Pokemon, doing the side quest, the Frontier, and so on. It's just almost everything Pokemon has to offer in just a ROM.

Can't recommend enough to, at least, give it a try if you're not happy about the latest Pokemon games but doesn't want to give up on the franchise. Even tho it's not "official" content, it sure feels like it is.


Determined to finish this, since it's really, really fun.

(note that i played this on vanilla/difficult modes, and generally skipped cutscenes while using the non-edgy story)

very good rom hack with features i've never seen in other hacks like proper sidequests, and the difficult mode battles are pretty much perfect if you want a hard but fair difficulty level for a pokemon hack, especially due to enemy levels scaling with your own team's

Se tratando de Pokémon, é melhor que todos os originais que joguei.

Como jogo de RPG de turno tem tudo que precisa, conteúdo extenso, muitas possibilidades de equipe e história que prende do inicio ao fim.