Reviews from

in the past


Besides Smash, the only other fighting game I remember playing as a kid were the Power Stone games, and boy did I obsess over Power Stone 2. Unlike platform fighters which totally took off after Smash, we never really saw a fighting game like Power Stone again. Damn shame.

nerd emoji dude best character

It sure was a game, me and a friend beat it in a single sitting, wasn’t expecting anything long but it was still fun

don't wanna a hear a single more "solid beginning may lead to a perfect ending"

Mais caótico, cheio de novos itens e personagens e corrige vários problemas do primeiro jogo, principalmente o desbalanceamento absurdo que fazia quem conseguia 3 power stones primeiro praticamente invencivel. Os estágios merecem destaque especial: são alguns dos mais interativos e criativos que já vi num jogo de luta. Some a isso o visual que é peak Dreamcast-core e a excelente trilha sonora e temos aquele que é facilmente o melhor fightan-platformer-party-game-thingy fora Smash Bros. - e, ouso dizer, até melhor que alguns Smashes!


Obviously I appreciate the new characters and stages, but this one went nuts with the environmental hazards and items, especially now that there's four-man multi-player. It's too chaotic, and so is the campaign mode. The boss fights are not great.

Se no primeiro temos uma luta mais íntima, aqui temos o caos!

Eu adoro isso tambem, mas acaba perdendo uma sensação de descoberta que tinah no primeiro. sua intmidade abre espaço para mecanicas mais "party games. Inclusive, seus niveis (antes apenas interativos) agora também evoluem e ccontam história. Bom, voce tambem faz isso jogando já que tal qual o primeiro, a gameplay nesse jogo conta história com uma facilidade incrível. O design de combate continua primoroso e intuitivo, mas simplificado para deixar o caos das fases e do combate 4v4 brilhar. Gosto também.

Los combates locos en arenas de combate vuelven a hacer de las suyas con la segunda parte de Power Stone, esta vez con más personajes, gráficas más pulidas y escenarios cambiantes que volverán aún más dinámicos los enfrentamientos que ya de por sí eran bastante caóticos en su predecesor. En Power Stone 2 los escenarios serán un poco más grandes y nos obligarán a estar en constante movimiento al pasar por diferentes estados y fases. El modo historia principal tendrá un poco más de importancia y contará con jefes que agregan aún más variedad al gameplay reforzando la trama del juego, que no es nada impresionante, pero está ahí para ofrecer soporte a unos personajes que bien pueden ser protagonistas de sus propios títulos por si solos. Es un juego que ofrece diversión pura, sin complicarse y al grano, como debe ser.

A fun party game. I wish it had a block or quick-dodge button.

I liked the first game better.

Completed in co-op:
https://www.youtube.com/watch?v=hKnqGrA-q24

Its fun but the arcade mode was surprisingly short.

Start the game and fuck shit up, simple and fast paced party fighter game

This game's got soul for days. Fun character designs, nice stages and really lively battles. Sadly didn't play with a full group of 4 but it was fun nonetheless. Dealing with people in their powered up forms is a massive pain though.

Game is kinda better but I like the soundtrack in 1 more

right up there next to soulcalibur for best dreamcast game. love the characters love the action
do not ever remake this game!!!! u know u can’t count on capcom worth a dog’s dick to do it right

There's virtually 0 records regarding the production of Power Stone 2, but if the likes of Itsuno or whomever else in the team said what they released was an unfinished beta, I wouldn't be surprised at all. Almost every single angle of this game expresses an idea they didn't fully commit to. From the oversimplified combat, to the laughably short arcade mode, lack of a story or character endings, and menus that are drab and lifeless if not just taken from Power Stone 1's assets. Something tells me that item shop and mixing mechanic is what they sunk most of their time into, and realized they had no time or budget left to make the rest of the game.

But even with all that, the expanded 4-player fights can be fun, it becomes quite a romp with the much more dynamic stages! This can definitely be a good time with friends, I just wish it was a more fleshed-out game. There's aspects that make it an overall weaker product to the original Power Stone, most especially its core design.


the morphing stage layouts are a fun novelty but get old quick. every play session i've had with family and friends was typically over after we tried every stage once. this game would've been infinitely better with just regular arenas with some standard gimmicks here and there.

really sucks that power stone 3 will probably never happen

"Liking the idea of something" is a lot different than liking something. I understand how anyone can see this and think "I like the idea of this." It's y'all who have laid hands on it that still feel this way that confuse me.

I would gladly blast every copy of Smash Bros into the Oort cloud if it meant we got a Power Stone 3

Release a third game already Capcom!

I've never played a 3D fighter before. This seems like it could be a fun party game with friends. It's pretty boring solo. I prefer having access to a full-size controller for this type of game. Fighting games don't feel right on handhelds.

Mais caótico que o primeiro, mas ainda charmoso

oh my god! he's not even human!


This could have been Sega's answer to Smash if the Dreamcast had survived. A fun party fighter that's perfect for casual or expert players.

Packed with content, although still missing some QoL improvements, like the original.

A fun party style gem on the Dreamcast. Not too much depth, but fun to mindlessly mess around with friends.