Reviews from

in the past


Tem inimigos bons, variados e inteligentes , uma sandbox boa e variada, uma gameplay funcional e um level design merda com um cenário que parece o mesmo o jogo inteiro. Uma experiência positiva, mas esquecível. Desviou do resto da franquia, mas diferente de outros como DOOM 3, não realizou nada particularmente bom pra ter seu próprio valor.



Deus salve a Id Tech 4.

Overall a good time, even if it feels more like a horror FPS than a true successor to Quake in terms of gameplay.

The gunplay feels very nice with a variety of weapons inspired from previous entries, my only complaint being that the railgun lacks a bit of oomf. You're also given upgrades throughout the games which feel like real improvements and help keep things fresh.
The game has segments where you use vehicles and I found them to be kind of boring for the most part, especially the rail shooter ones. It adds variety but the weapons don't feel that good to use.
Something cool is that you will sometimes have marines join your squad. They're aren't too dumb and can help quite a bit, and medics and technicians can fully replenish your health and armour, all of that making them feel like real assets to your team and giving you an incentive to not let them die.
I played on the "Lieutenant" difficulty, which is one step above normal, and it provided a good challenge without being unfair which I appreciate.

It also does a good job at being a horror game. The levels are dark and oppressing, and the idTech 4's stencil shadows work really well in this context. Sadly a lot of levels look similar, having the same tech corridor vibe, although a few areas do manage to stand out.
Body horror is also a core part of the horror experience here, as it's present in numerous aspect of the game, evoking disgust with a hint of fascination for Strogg technology. It's a bit cliché to see your squadmates die or be captured all the time, but I think it does contribute to making you fear the Strogg.

I played the native Linux version and it worked well, except for one occasional shadow bug that wasn't too bad. That being said getting it work was a real pain, and even then it was still a bit finicky.

its so bad. samey corridors, bullet sponges, WAY TOO FUCKING LONG, and all the cool stuff happens in like the last third of the game, just an awful experience really. also, i need to mention how long it is again, because that could be fine if it was fun(like fear) or had new mechanics added in, but really you've gotten the full experience in like the first hour of the game.

Gets better after Stroggiffication.

More like Quake: I Lost 4 Limbs!

I guess it's cool in how the conveyer scene is fucked up beyond words, but still, what in the actual heck, Quake 4?


Never thought I'd play something that had me wishing I was playing Halo instead.

the black sheep of the Quake franchise

Definitely a low point in the franchise but I have a soft spot for the Doom 3 Engine, the lighting in the 360 version is broken btw.

Better Doom 3 and with good Deathmatch.

might take a bit to get going imo but its a pretty good fps
give a shot

The stroggification sequence can only carry this snooze-fest so far.

When I think of the era this game released in, and, compare it with the FPSes of its era, like Medal of Honor or Call of Duty, and I think to myself.

"Which of these games would I want to re-play in the current day?"

Honestly...

The answer is obviously F.E.A.R but, this is definitely a top 5 contender!

It's a really fun game! Has a lot of the design philosophies of older shooters like Quake 2 but with a slower pace.

The weapons feel fantastic to use, the enemies are very fun to fight.

The horror aspects of it are incredibly well done!

But god, the dialogue and the story... it's like the game was slated for a T rating and thus there's basically no swearing, whatsoever.

As an example (and, minor spoiler for one of the levels): At one point you go through the under-belly of the Stroggification facility where you see the "Failed" Strogg experiments where they're distracted.

You see those utterly horrifying and disturbing zombified versions of your comrades, discarded as if they were garbage, in a genuinely awful shape, and on the inter-comm one of your buddies goes.
"Woah, those're freaking zombies!"

It sounds like a parody of what you think 90s dialogue is, even though this game was made in the mid-2000s, it's very weird and takes you out of the moment a lot of the time.

Still, very good game! Not as good as the other Quakes but that's a very high bar to try and cross.

I quite like it!

I liked the beginning of the game where you're transformed into a cyborg. The rest was garbage.

While the first half isn't that great and the soundtrack is a bit boring, the second half more than makes up for it.

if stroggification is this much fun, sign me the fuck up.

Fiquei perdido, formatei o pc e perdi o save

nice game but feels like doom 3 dlc

É um game muito bom e foi subestimado!!! Desafio do bom, perto do fim desse game!!!

mid game for mid yt shillers

Quake 4 Review

First Quake game in 6 years, first Quake story in 8 years, an Xbox 360 console exclusive, the exactment for this could not be higher. Dose Quake 4 on 360 match its PC counterpart? Or dose it faulter before it starts?
Quake 4 is the 2nd FPS to feature on the 360’s launch lineup behind Perfect Dark Zero. Its arguably a much better franchise than Perfect Dark but both games follow up what have to this point been two fantastic series of games. Quake 2 left off with the Strogg defeated and the macron destroyed. You play as Corporal Kane, a Mariene who is sent to destroy the Strogg on their home planet of Stroggos. Spoiler alert, it dose not go well, that’s hardly a spoiler as within 5 seconds of the game starting this is apparent, you crash land on the planet and spend the rest of the game trying to survive. The story is decent, not Oscar worthy but certainly keeps things moving well, its take cues from Doom 3, with cut sense intermingled with story sections in gameplay that create a nice atmosphere, you really feel the despair and dire situation you find yourselves in.

Gameplay also straddles the line between new and old well, the opening 1/3 of the game plays like a slightly more action heavy Doom 3, less horror here as you run and gun your way from one end of levels to another. Eventually you gain access to the Stroggs abilities and see an increase to movement and increased health, at this point it starts to feel more like Quake 2, darting through levels never stopping as you carve your way through you enemies. The weapons in Quake 2 are excellent, almost all are upgradeable through the story and are all fun to use, on harder difficulties ammo is scarce and you get a real sense of peril at times and wating of conserver it. What helps with this are you allies, for roughly 60% of your playthrough you will have allies by your side, and for the most part they don’t suck. They are more than capable and can at times clear levels for you if you want, they can be killed but they aren’t weak, they can also give you health if they are a medic or increase your amour out of combat if an engineer which is a nice touch.

Level design here is very good, the overall pacing is excellent, levels never get boring are vary the challenge well. They are intermingled with vehicles too which break the action up well. The Doom 3 engine looks great on the 360, its night a day better over Doom 3, lighting is impressive and there are plenty of high res textures, some of the level backdrops are very low res however and quite noticeable the rare times you are outside. It’s a shame the game dose not run better, it struggles to hold a steady frame rate, rarely hitting 30fps. Its never “broken” or unplayable, but on the harder difficulties it did lead to my death a few times.

Multi-player was available on launch but sadly the servers are now shut down now. You can play via system link but there is no way to play them split screen which is a shame, there is also no co-op campaign here, which is odd considering how often you have allies with you. This also means you cannot get 1000g on this game, roughly 40% of the achievements are online MP only, and do on work, even via system link. Single player difficulty achievements also don’t stack, so you will need to play through the campaign 4 times to unlock them all.

Quake 4 swings and mostly hits, the campaign is an expertly paced thrill ride with great weapons and fun level design. It’s a good-looking game that is poorly optimized for the 360, sadly its not backwards compatible with newer systems, so if you want to play Quake 4, the pc is your best bet at present.
8/10

It's an okay game. I couldn't stop laughing when your post-stroggified character sits down at the meeting table with his comrades and they have basically no reaction to your face being nothing more than skin stretched and nailed across your metal head. The multiplayer tried to be HD Quake 3 for some reason.

Honestly surprised Quake 4 doesn't get talked about more often in FPS discussions. Just a really solid fun combat loop.

Quake 4 has its shortcomings, namely, Raven software felt the need to compete with the likes of halo and half-life 2 so there are some boring vehicle and turret sections from time to time, but it doesn't ruin the game. It starts off slow, but once you hit the Stroggification Facility it kick-ups a gear, and the flow of levels and combat improves a lot.

Use "Quake 4 tweaker" to get it running smoothly on a modern machine. There's a link to it in Q4's PCGaming Wiki page.

Gets better as it goes on but this is still easily the worst Quake game


Başta Doom 3'den daha iyi bir oyun olduğunu söylesem linç yer miyim diye düşündüm de sonradan 2004 yılında olmadığımızı hatırladım. Güzel oyun.

Resenha de Quake 4: Uma Experiência Sombria Revigorante

Lançado em 18 de outubro de 2005, Quake 4 é um dos jogos emblemáticos do gênero de tiro em primeira pessoa (FPS), desenvolvido pela Raven Software e publicado pela id Software, renomadas empresas do ramo de games. Ambientado em um universo sci-fi sombrio e repleto de ação, o jogo foi aguardado ansiosamente pelos fãs da série e pelos entusiastas de FPS.

Quake 4 manteve a tradição da série de oferecer uma jogabilidade intensa, com gráficos impressionantes para a época e uma atmosfera imersiva. A história se passa em um futuro distante, onde os humanos enfrentam uma ameaça alienígena conhecida como Strogg. Assumindo o papel de Matthew Kane, um membro da Força de Ataque Especial, os jogadores são enviados em uma missão para invadir o planeta Stroggos e derrotar a ameaça alienígena.

Em termos de vendas, Quake 4 teve um desempenho sólido, embora não tenha alcançado os mesmos patamares de sucesso de alguns outros títulos da série. No entanto, conseguiu garantir uma base de fãs dedicada e vendeu milhões de cópias em todo o mundo.

No que diz respeito à recepção crítica, Quake 4 recebeu elogios generalizados pela sua jogabilidade sólida, gráficos impressionantes e atmosfera envolvente. No Metacritic, um agregador de análises de jogos, o título obteve uma nota respeitável, refletindo a qualidade do jogo.

Particularmente, minha experiência com Quake 4 foi extremamente positiva. Apesar de não ter tido a oportunidade de jogá-lo no lançamento, fui atraído pela sua atmosfera sombria e pela jogabilidade desafiadora. A sensação de imersão proporcionada pelo enredo envolvente e pelos gráficos bem elaborados me cativou desde o início. Embora minha opinião pessoal possa diferir ligeiramente da média do Metacritic, ainda assim considero Quake 4 como um jogo altamente recomendado para os fãs do gênero FPS, especialmente aqueles que apreciam uma narrativa sci-fi envolvente e uma ação frenética.

Эта часть на любителя. Хотелось бы новую в духе первой или второй

Masterpiece, pqp apenas o melhor da franquia o único bom.