A little after the halfway point, the game loses a lot of originality and I felt like it began just throwing vast amounts of enemies at me to pad the game length. The level design also began getting samey.
This was also a relatively short shooter (7-8 hours) so that was unfortunate.
Despite that, the overall presentation is nice, it remains action packed through and through, and blasting waves of enemies, while getting a little monotonous at time is still enjoyable.
This was also a relatively short shooter (7-8 hours) so that was unfortunate.
Despite that, the overall presentation is nice, it remains action packed through and through, and blasting waves of enemies, while getting a little monotonous at time is still enjoyable.
everything people claim devil daggers and similar to be. Small wars as encounters are cool but killing a couple of enemies out of 100 has little meaning compared to clearing a room of a total 4 nazis in every other fps, here you spend minutes killings dozens in a single arena and while each fight has its own particular order in dissecting the hordes the high number of enemies makes it feel like a grind
co op is a spectacle but the more players join the more braindead the game becomes
co op is a spectacle but the more players join the more braindead the game becomes
Played it as a kid and really enjoyed it - stupid, violent fun that helped me a lot to release my aggression. As a teenager you sometimes have problems controlling your anger, shooting masses of enemies in Serious Sam definitely helped. I even played it in a kind of mini-Lan with 2 friends at my parents' house, it was great.
I almost gave up after level 2 because Sam is frustratingly slow. I'm glad I didn't.
This game is some premium-garbage. Once you accept the games tendency to say "fuck you" as hilarious instead of annoying, it becomes a lot more fun.
I still do think Sam moves too slowly. The game speed should have probably been upped across the board.
The copy and paste arenas do start to get a little old, and the massive levels and such slow walking speed led to me never really secret-hunting. Most secrets are also just another "fuck you" anyway though.
The First Encounter was overall a great time and I look forward to possible refinements in the other games.
This game is some premium-garbage. Once you accept the games tendency to say "fuck you" as hilarious instead of annoying, it becomes a lot more fun.
I still do think Sam moves too slowly. The game speed should have probably been upped across the board.
The copy and paste arenas do start to get a little old, and the massive levels and such slow walking speed led to me never really secret-hunting. Most secrets are also just another "fuck you" anyway though.
The First Encounter was overall a great time and I look forward to possible refinements in the other games.
This game was made for speedfreaks. It's all about that non-stop pop-pop of stainless steel. Here's how it goes: you enter a room, quicksave, die to 5 enemies who spawned behind you, quickload, die to five HUNDRED enemies who spawned in front of you, rinse and repeat. Seriously, sometimes it throws over 800 enemies per level after the first half.
It's very fun, but you can certainly feel that it's a game from 2001. For the amount of enemies that we have, Sam doesn't have the appropriate mobility to deal with. It's like you're playing Doom Eternal, except your character can't sprint, double jump, hookshot or melee and he walks two times slower. Sometimes, traversing the open areas is a chore just because of how slow Sam is. Reminds me of walking the semi-open world Halo in Halo CE with slow-ass, sprintless Master Chief.
Level design is sometimes confusing and the assets all look the same, which makes it even more confusing.
More often than not, you're gonna have enemies spawn right behind you or jump at you immediately as soon as you open a door, which feels cheap because usually one jump from a Kleer takes 20% of your total HP on normal. At least it has the VERY helpful saving system of Doom and Half-Life (blessed be the one who came up with it), where the game encourages you to savescum like a motherfucker by giving you unlimited saves, quick saves and a quick save log so you won't lock your character by quicksaving right before dying.
Overall, it's a really fun, turbo-hardcore game for fans of FPS games, adrenaline and high blood pressure.
Bonus points for somehow not giving me motion sickness š
It's very fun, but you can certainly feel that it's a game from 2001. For the amount of enemies that we have, Sam doesn't have the appropriate mobility to deal with. It's like you're playing Doom Eternal, except your character can't sprint, double jump, hookshot or melee and he walks two times slower. Sometimes, traversing the open areas is a chore just because of how slow Sam is. Reminds me of walking the semi-open world Halo in Halo CE with slow-ass, sprintless Master Chief.
Level design is sometimes confusing and the assets all look the same, which makes it even more confusing.
More often than not, you're gonna have enemies spawn right behind you or jump at you immediately as soon as you open a door, which feels cheap because usually one jump from a Kleer takes 20% of your total HP on normal. At least it has the VERY helpful saving system of Doom and Half-Life (blessed be the one who came up with it), where the game encourages you to savescum like a motherfucker by giving you unlimited saves, quick saves and a quick save log so you won't lock your character by quicksaving right before dying.
Overall, it's a really fun, turbo-hardcore game for fans of FPS games, adrenaline and high blood pressure.
Bonus points for somehow not giving me motion sickness š
This game (and series) is the most intense and hardest doomer shooter in the genre. A lot of what happens in this game is something that DOOM Eternal wishes it could achieve, for better and for worse though. There's many times were like... 50 enemies are in a open field and you're just kind of left to deal with. You're fucked if you stand still for half a second. It's very VERY difficult, and as much as I would like to say it's fair.. sometimes it isn't. There are genuine troll moments where your curiosity peaks and find a secret location, and then it's just a +1 health pick up and when obtained 3 really strong enemies in the game just spawn behind you. I died so many times in this game that it felt like I was gonna run out of infinite lives.. but that's what's fun about it. The enemies in this game are all recognizable, memorable, strategic, and all honestly.. amazing in design. Levels are also extremely memorable with their layouts and aesthetics. Honestly, a personal favorite that I don't think most people would really like if you like your doomer shooters to be not so balls fucking hard but I like it.