Reviews from

in the past


I see why this game is praised. Really bizarre rogue like in terms of aesthetic. Gross, dark but with a sense of humor surprisingly. The comboz/synergies feel endless which is good as the gameplay is pretty simple.

not as hardcore as kirby but still good

Despite me playing this game on the worst platforms of all time (Mac) this game has still managed to be really fun for me.

Really hope I can play repentance tho, since I heard that's the objectively superior version of this game

... Afterbirth but with a plus, which in my mind is a minus, because...

Too old control scheme for me to enjoy it, relies a little too much on RNG to be fun imo. But has a nice art style and atmosphere in it's own way


You can play this game for 2,000 hours and still find new and fun item combos.

simplesmente o jogo que mais roubou tempo da vida minha. 5 estrelas amo

Kinda shitty dlc sorry glad repentance exists now

one of the best rogue like games

pulled an all nighter grinding out a save file in this game before a 5am shift at work. No regrets definitely one of my fav games and comfort games for sure

i used to sit in the college cafeteria and spend hours breaking this game over and over again instead of studying and now im a dropout so thats cool

Biblethump child descends deeper into the caverns below his small house on a hill, collecting household knickknacks and tchotchkes to ward off the grotesque abominations trying to kill him at every step. The game loop is as addictive as ever and experimenting with cool synergies is always a pleasure, but this expansion holds the game back a little when you're hundreds of hours deep with it's generally low difficulty, awful Greed mode and item pool bloat.

I've sunk 200+ hours into this game, and will likely sink hundreds more. Isaac has easy to understand mechanics for the average gamer but comes with a lot of depth, owing to the many items, characters, trinkets, and enemies available. For the full experience, you'll be playing with a second monitor on the wiki or platinumgod to remember what the item you just picked up does. Still, the complexity is easy to understand once you get into the game, and not as hard as some other games with a lot of depth (like Monster Hunter).

I've unlocked every character you can in this version, and a lot of achievements (I had like 50% of them, which is like 150 or something). Still, there is a lot left for me to do. You definitely get your money's worth, what's frustrating is that some of the achievements and challenges just feel cheap, as opposed to a fun challenge. Challenges like Ultra Hard that gatekeep achievements can be pretty cancer when you're spending most of the time just holding R to reset for a better run. I understand it's a rogue-like, but it doesn't have to be like this.

The state of the items in this game leave something to be desired, as there are way too many bad items that dilute the item pool, especially items that have the same purpose or are just powercreeping. The next major DLC update seems to have solved many of these items, but not without nerfing a few unnecessarily.

The complaints I have still can't overshadow the many hours of fun I had in this game, learning the more synergies and exploring the lore. And with the next update bringing proper co-op, I could see myself doubling the hours spent.

Onwards to Repentance!

thank god repentance exists now

not as beefy an update as afterbirth was and it also adds the worst bosses ever created for this game being delirium and ultra greedier whoever came up with them,,, i just wanna talk

been playing on and off since 2017 and i love it, it's like microdosing on CBT

Sad Boi Hours have gotten harder

hush bad. Greed mode is also something probably created while Edmund Mcmillen the little fucker was thinking about how to make something as unpleasent as possible. Do I regret having basically sacrificed about a Quarter of my available memory to know almost all of the niche interactions / effects? Yeah I do

Binding of Isaac for me is my perfect "pick up and play" game. I already sunk dozens of hours on the WIIU version, but already have close to 100 on Switch, with all of the non-greed mode endings complete. It's simple in look and borderline repulsive at times, yet those seemingly bizarre factors create such a wildly different and unforgettable experience every new run.

Also, having now just beat LoZ NES, I love how the dungeon format is almost exactly the same here as the dungeons in that original game were. You could really tell the devs were huge fans of the genre/style and polished it up to great lengths.

Play isaac or I’ll personally find you


Perfect rougelike game. I’ve played for hundreds and hundreds of hours and never felt bored of it

Delerium fucking sucks ASS and a lot of the new items/changes are kinda meh. Greedier mode also fucking sucks as a mode and I can't wait to suffer as the tainted characters.Easily Issacs worst expansion and Im so glad I can be done with this part of the experience

this game makes my bf mad so i love it

The game that rogueliked me so hard I burned out on roguelikes FOREVER -- there's just too much damn content and it takes like 50 runs before you even get to play the game proper. That being said I have 400+ hours in it, so, yknow.