Reviews from

in the past


maybe british people aren't all bad

Oops! All sequel set-up!

I had a good time with this game but this game has a major pacing issue. Incomprehensibly weird pacing with most cases taking too long, some taking too short, the placements of the cases being in an odd order in comparison to the "feel" of the case (meaning a "Case 1", "Case 2", etc.) and none of them really "feeling" like the place they're in aside from Case 3, and sections either lasting too long or too short.

The cases themselves aren't too interesting either aside from Case 3 which is very cool, especially with the context Case 5 casts upon it. The character interactions carry the cases, especially any time Sholmes is on screen who is the most singularly entertaining character in the series.

The new gameplay mechanics are very fun at least. The Judiciary Examinations are a really fun way to break up the pacing of cases and gives a different way to problem solve, while Course Correction is the single smartest inclusion in the entire series from a gameplay perspective that the series' shift to 3D perfectly compliments.

Perfectly fine game but please don't ONLY play this game. This game is a very very good prologue to the second game which blows this game out of the water so hard it might be fighting at the top with Trials and Tribulations as my favorite in the series.

It doesn't surprise me to hear that this game had a mixed reception when it first came out in Japan in 2015, because I most certainly did not vibe with it as much as a lot of people did and do. The 6 years of waiting undoubtedly did not help.

I'll start off by saying that the presentation is excellent. The series' transition to 3D was incredible, but this game truly takes it to the next level. The animations are better than ever, and the Dance of Deduction sequences are beautiful to look at. The game’s cast is also fantastic, and I’d go as far as to say this is probably the best AA ensemble we’ve had yet. The music’s also incredible, but it’s Ace Attorney, so what else is new?

Due to some genuinely interesting design decisions that were made, all of the cases in this game, imo, suffer from severe pacing issues, in addition to some of the mysteries just not being all that interesting. The first and second cases are decent but go on for far too long, the third case is solid but doesn’t reach the heights of some of the other cases in the franchise, the fourth case is an absolute bore and the fifth case is interesting, but not interesting enough for it to go on as long as it did. Again, none of them are outright bad (There aren’t any Turnabout Big Tops or Turnabout Serenades here), their pacing is just really, really off.

I’m not going to jump into GAA2 immediately (the thought of playing two Ace Attorney games back to back sounds exhausting), but I’ve heard it pretty much fixes all the issues in this one and is one of the best games in the franchise, so I’m looking forward to it.

Simplesmente fantástico. Os casos são interessantes e têm várias reviravoltas, apesar do caso 3 ser inferior ao restante. Quero destacar o subtexto. GAA: Adventures fala de politicagem, discriminação, a opressão que as mulheres sofriam na época com a falta de liberdade de expressão, como em todo sistema jurídico existe o lado obscuro, questões morais/éticas, como até onde a dita "justiça" pode nos levar, através das ações de dois personagens no último caso. Tudo isso de forma sútil e, até mesmo cômica. É extremamente inteligente e me impressionou muito. Seus personagens são ótimos. Não só carismáticos, como bem desenvolvidos, até mesmo os cômicos, que me incomodaram muito durante toda a franquia, aqui, cumprem seu papel muito bem. Sholmes é intankavel. OST impecável, direção de arte excelente, porém, a investigação ainda é só funcional e pouco inventiva, tirando os Great Deduction, se tornando o ponto mais fraco, tirando isso, só tenho elogios pra essa maravilha.

With every Ace Attorney I play, I become more and more aware of just how excellently crafted and set up that first game was with its original four cases. They seem kind of quaint nowadays in terms of scope, but the pacing from case to case was damn near perfect.
A first case introducing characters, relations and game mechanics in a short-and-sweet way.

A second case raising the stakes of the story and setting up things to come, remaining decently tame in solvability.

A third case that introduces somewhat more elaborate schemes whilst also giving you a break from the "main story" with something more zany, in a way helping you swallow the more outlandish murder method. (And also serving as a great opportunity to focus on character dynamics).

And then a fourth case that takes aspects from all of the above and combines them into one climactic final act.

For how tride-and-true the structure seems to be, the only games so far I've played to really follow them are the first two games, arguably Dual Destinies if you merge the second and third into 5-3. With everything else: Trials&Tribulations, Apollo Justice, and indeed the game I'm gonna get to in a second, they've tweaked with this formula a bit. In my opinion its all been to somewhat mixed results, but with some really satisfying highs.

T&Ts changes make it just the right kind of shake-up for a final game in a story arc, but it doesn't feel like it was thought through well enough and leads to a dragged-out middle half. Apollo Justice's opening act is one of the best executed cases in the entire series and earns its far longer length by being genuinely climactic and affecting our characters in a noticeable way, but then the second and third cases are thoroughly mediocre.

All of this is to say that The Great Ace Attorney: Adventures is another one of Takumi's shake-ups to the original structure, likely the biggest one, and while its respectable in its ambition I can't help but feel like it stumbles just like, if not more, than the prior two games in doing so. Now of course all of what I've been talking about has just been pacing and cases: Let me just flat-out say that this game nails almost everything else it sets out to do. I finally do get the appeal and love for these games: The atmosphere of London, Susato and Naruhodo's banter, the music, the Jury system (mostly), the Deductions...Herlock in general! They were all absolutely stellar and it was easy for me to both see and experience why so many people have fallen in love with these games.

Yet everytime I think back to this game, specifically, on its own...it circles back to the story and its pacing, both of which still feel pretty half-baked to me. Don't get me wrong, its not thoroughly rotten or whatever, and Case 3 is one of my new all-time favorites. But then you have Case 1, that feels insanely dragged out despite not really doing anything to earn its length a la AA4. You have Case 2 that pulls a plot-beat that it in my opinion shouldn't have done until far later into the story, is overall mostly boring to play and predictable to watch unfold, and ends on one of the cruelest notes in the series that's just brushed over casually. And then you have Case 4, which is quite possibly the most vapid and pointless case I've ever played in the series. It does nothing to forward any of the characters or raise stakes, it doesn't escalate the possibilities for how cases could be solved like the "typical" third case does...really, it mostly feels like its here for the sake of giving you another Deduction, which comes so early on and is so seemingly unrelated to the case that by the end of it you've pretty much figured out the whole (surprisingly simple) story of what happened.

Case 5 picks things up again as expected yet doesn't really...go anywhere. It takes up some interesting concepts to be sure, has some nice character moments and really funny parts, and parallels Turnabout Goodbyes with your relationship to the defendant. Yet the case itself was so thoroughly bogstandard and simple, with a character you have pretty much zero attachment to or against serving as the big bad antagonist. They did one somewhat-cool thing near the tail end of things involving a side character, but it felt far too late and as if the game could have made Case 2 and 4 build up more smoothly to this moment, rather than have "the core game" basically just be Case 3 and 5.

Character relations in general feel oddly unfinished here and there.
SLIGHT SPOILERS:
-Hosonaga just kind of disappears
-Stronghart doesn't do much other than tell you what to do and be the most predictable villain for the next game I've ever seen (written before playing Great Ace Attorney 2)
-Asogi doesn't get to do much at all before he's out and (unlike Mia) does nothing after that.

And I get that its all for setup to a sequel, and its going to make that sequel a far better game to be sure. But each installment should still be a satisfying package on its own: Those loose threads should look good without being tied up by a separate game. And yeah, it does do a great job of investing me in the universe of these two games, and preparing me for things to come. I love these characters now and I'm already theorizing what all of these loose ends will lead to, but the game on its own, in my opinion needs more than that.

Last note on the pacing: The way there's not a single case with more than one Court or Investigation segment feels extremely bizarre to me, especially given how much it feels like the game's cases could've used more complexity and how Court sections later in the game end up dragging because of it.

Case 3 somewhat makes up for it by making fantastic use of the Examination mechanic, letting you examine the whole crime scene during the trial, but other cases (...4 and 5) feel like they do nothing but suffer from the lack of splitting court sections up properly. It also left me feeling like there wasn't as much investigating as there usually is in the series which, isn't really a complaint per se and Deductions substitute that pretty well, but is just an odd thing to think about considering the game as a whole.

The Great Ace Attorney: Adventures is a weird little game. Simultaneously overachieving yet not doing enough, shaking up the formula yet paralleling past beats, and it has Herlock Sholmes in it.

The result is a game that made me fall in love with The Great Ace Attorney as a whole far more than it did make me fall in love with this first Adventure on its own. And if nothing else, that makes me thoroughly excited to play the sequel.

[Playtime: 30 hours]
[Keyword: Unrealized]


While the characters are not as memorable as the ones found in the original trilogy, the writing, complexity of the cases, and new gameplay mechanics make up for it and provide for an entertaining experience throughout.

Nunca pensei que um dia eu me apaixonaria tanto por visual novels, ou jogos totalmente focados em história, sempre fui mais cativado pela gameplay, mas não tem jeito, quando algo emana tanto carisma, tanto charme, tem personagens tão carinhosamente bem feitos, eu me invisto e fico complemente imerso no jogo, e por isso eu amei o conceito de Ace Attorney e vou continuar a saga na medida do possível, foi uma experiência incrível.

Música favorita: The Great Cross Examination: Allegro
Personagem favorito: Susato Mikotoba

fundamentally a prologue for the second game I just know this is a great introduction for the entirety of the duology and I'm so here for it

as a fan of ace attorney since something like 7 years old when I used to play it on the Nintendo ds during toddler years wait what actually is a toddler fuck my not native English speaking skills are vacillating

so

as I was saying i was pretty excited to play this also because some friends hyped it for me saying these 2 games are almost as good ad ace attorney 3

another excursus

ace attorney 3 could be categorised as some of the best games I've ever played one my favourite games of all times one of the best written story I've ever experienced in the medium and I game I recommend to everyone reading this and not godot please fuck me in the ass

the absolute might of ace attorney 3 cannot be even comprehended through words its just something you need to get your hands on one way or the other and I'm 100% sure the whole hassle (if you can call it that) of going through AA1 and AA2 is worth it

definitely

so for that reason as soon as they told me this information my godot bottom senses tensed up and I was so ready to get going with this epopee

mainly a story focused game I will just say some random stuff and then get to the JUICE

gameplay is standard ace attorney with some tweaks you get some more jury during the trials that elicits some new interesting mechanics but the actual star of the show for me is holmes dance of deduction where sexy hot Mr Holmes will just play the detective and begin some random deductions here and there but you'll have to correct him to place him on the right track

and those are some great segments of the game if you ask me possibly the juiciest stuff yet

these game actually were for the 3ds so somehow theyre building on the established art direction of aa5 and aa6 but committing it into a new and totally different environment with some super slick animation great character models and really tight art style all in all its just absolutely great

the little character portraits are absolutely breathtaking like when ryuunosuke and susatos illustrations appear during the dance of the deduction I swear to goooooood my babies I love them so much forreals

but anyway this is not the important stuff because mainly this is about the characters and story beats

ryuunosuke and susato act as a great pair and I'm honestly growing really fond of susato she has the bases to be my favourite character in the game and I'm really excited to l see what they're gonna do with her I'm really a sucker for this kind of character

when you encounter her the first time she's a very strict and polite person due to the fact that she probably grew up this way but also because she has a strong and diligent personality towards the work of judicial aid and I can only be happy about that

AND SHES INTELLIGENT AS FUCK my sweet little baby

shes just a master of brainstorming and she saves naruhodos ass more than once

what I do love though is the fact that she steadily grew to open up more to naruhodo being his judicial assistant and how they formed some kind of trust bond theyre sharing and a great working pair

partially due to this is why I also love naruhodo by extension

he has that goofy little attitude of phoenix wright but unfortunately he has a huge flaw which is he doesn't get me super horny every time on screen

let's get real and serious for a second

throughout my playthrough of ace attorney 1-6 there's never been a moment where I wasn't eager to see phoenix in any way shape or form he has this dumb himbo vibes to him that absolutely bewitched me he could he saying the dumbest stuff on earth and my mind would only say "I'd choke on that"

and I don't need to remind you about the cultural impact it had on my persona and my junk the advent of hobo phoenix in my sexual maturity so I'm clearly more emotionally attached to him than ryuunosuke here but that's to be expected

so there's none of that for ryuunosuke he's a cute fella but his sex appeal didn't land for me what it did land tho is the absolutely great little character development he's showing from being an insecure young man with an identity still to define into a competent attorney with the law as his first interest

this would be also caused by the sudden

SPOILER SPOILER SPOILER SPOILER SPOILER SPOILER SPOILER SPOILER


SPOILER FOR THE SECOND CASE


puberal growth of penis he shows I know you're still reading please go away if you didnt play TGAA/DGS

so I was saying the bereavement of asougi

asougi was and still is in some way one of my favourite character in the game (basically every single character I'm gonna say this sentence) and his sudden death was absolutely fucking sorrowful for me I really wanted him to be some more than just an excuse for naruhodos growth but really people he's wow

he's so hot I will take the opportunity while he's still warm

apart from the main japanese trio londoneers sherlock holmes and iris watson join the gang

DISCLAIMER

sherlock and iris names were changed during the localisation because copyright issues (rightfully so) but because Japan really doesn't give a shit and still puts out these kind of works i'd advise you to add a patch for the game to change the names back to their original state

even though you put this patch some kind of scripts won't be eligible for the mod so sometimes if a character screams theyre gonna be like SHOOOOOOOLMES with the censored (?) name

so yeah I still do recommend you to add the patch (also add the 60fps smoothness patch) to the game to get the full experience

END OF DISCLAIMER

sherlock and iris might be my favourite characters in this game (here is the phrase again) but forreals sherlock might be one of the most charismatic charming and irresistible characters in the entirety of the ace attorney universe

he's a big great detective who everyone knows and he takes pride in that but being that naruhodo and susato end up living with him and iris theyre gonna see some new aspects of his character that the public doesn't (need) to know

he's moody he can get easily depressed and even though he shows little to know consideration for others he actually cares for the gang and especially for the little iris to whom he acts as a fatherly figure

and also he's dangerously hot like umhhhhhhhhhhh do you all feel hot right now or is it only me thinking about sherlock holmes umhhhh no forreal tho how did they come up with this hunk of a man I'm

I'm a sucker for stupid outgoing dumb men (see above) and this guy …..
…..
this guy takes the cake he's completely ruined me no man can take his place in my life ever more

can I can I have some detective titties please

iris is also a charming one and she's definitely more than the fatherless behaviour child prodigy trope

ok maybe she is just that sometimes BUT they do work on that blueprint to deliver the character and actually make her one of the most fun personality in the entire game to be honest she's super enthusiastic and intelligent and this can be also caused of her scarred past but in some ways she managed to find in hurley a father figure and just hangs in there for the time being while looking for his father

plus she's extra cute

and one last character I want to talk about is van zieks

he's first and foremost hot

so as we already settle that I can actually add on this consideration with saying he's a really interesting personality an unmovable iron wall in the trials and one that actually can compete with edgeworth with witty remarks and snark though I can say that van zieks is even more unreadable and imperturbable throughout the entirety of the trial but in the end he's just interested in finding the truth than just finding the suspects guilty

the other characters are cute . I like the inspector more than I actually should the side characters are interesting at least and I'm not a huge fan of Gina I mean she's fine but she's not actually making me jump in joy when I see her but its fine

now the cases are all good even tho most of them don't even have investigations lmaoooo but yeah pretty much the second case is possibly my favourite one in the entirety of the game because implications

but as you would actually know this is the time for me to talk about the ost because its absolutely magical

this guys is one of the greatest opening main themes I've ever heard in my entire life every time I booted the game and this ringed in my ears I had an epiphany FORREAL WHAT THE ACTUAL FUCK THE STRINGSSSSSSSS THE FUCKING STRINGSSSSSS oh my god this game

also another grand theme is asougis theme the shivers jesus fucking lord the melody in this one is breathtaking I swear

and possibly my favourite objection theme it does a GREAT JOB to pump you up for the pursuit you're gonna take this is MMMMMMMMMMM idk what the instruments at 0:34 are but good fucking lord as soon AS that part starts I just stop the game and get in the groove jesus this talent just cannot be replicated guys I swear

people I just put this song and got incredible shivers and I'm talking about susato's theme as for now susato is so dear for me and this theme is just incredibly nostalgic it manages to make me teary eyed in 20 seconds

this one's an absolute hidden gem and it's a shame its only played twice in the game this is incredible ok actually RELISTENING TO IT ? This IS EVEN GREATER WHAT THE FUCK ????? oh my god a crime this is only played twice

ok I guess thats the end but rest assured that every single character theme is great and honestly there's not a single piece of music in this fucking game that blows even holmes weird fucking violin play when it was broken

so

I cannot fucking wait to play the second game soooooo ONTO THE NEXT ONE TURURURURUURUR

Karakterler inanılmaz iyi ama keşke caseler biraz daha kısa sürseymiş

This review contains spoilers

the first thing i need to talk about is brevity, and the cruel, cruel lack of it in many circumstances. the game opens with a strong, meaty first case that dares to blow out any other series starting trial thus far--and succeeds. the great ace attorney then follows this up with a second case that is completely investigation--no trial--and does so with a lack of respect to player's time as it drags things out as far as it can with walls and walls of, frankly, not very funny text. compare and contrast the mountains of dialogue one has to sift through just to examine, say, a clock versus the first investigation of phoenix wright: ace attorney in which objects may give you... one line, two maximum. it's this rampant time wasting that really unfortunately stains the first half of the game--but! it does pick up, at least.

more complaints. the writing gets tipsy and attempts to walk a tightrope between cartoonish goofy and actually sickening cheese. what this means is that much of the dialogue is light hearted but never actually funny, though this much isn't offensive or anything. it's really just bad when you get a bunch of overly sappy lines thrown at you towards the end that land with complete cloying emptiness. it also means sherlock holmes and his goblin assistant fail to really nail much of their attempts at humor. it also also means the eye rolling dramatic moves from your law partner towards the end are aggravating. i could go on.

but this is a four stars review. that's because at great ace attorney's heart lies some incredibly iron tight trials with incredibly delightful twists and turns that always feel natural and logical. especially logical--my favorite aspect of the game is how many lines of reasoning the developers account for, in that you could reasonably assume a theory and piece of evidence for the WRONG testimony, and so they have bonus dialogue to account for it and steer you in the right direction. it's a validating feeling. i'm also memorized by the jury, that which makes the world of ace attorney feel more lively and connected--it's nice to see familiar faces. there's a little jury summation system where you have to pit jurors against each other and i honestly love it. oh, the multi wit dialogue system is cool, too, to a degree--i don't really like having to press every statement JUST in case there's going to be an "outburst", but i simultaneously love how they play with the system in the very last case.

one more massive bit of praise: case 4. case 4 is easily the best "middle" case of ace attorney history, hands down. why? it's desperate. it's shockingly desperate. the case revolves around what should be open and shut, and your attempts to defend the alleged perpetrator come off as even further cementing him as the killer. it's the one time in this series' history where i genuinely felt backed up against a wall, grasping at anything and everything i could think to get my client off.

on one last note, i find it very disappointing that the protagonist is yet another phoenix wright/apollo justice. it seems this series can only think to write one specific type of main character, and it's seriously getting limp.

This review contains spoilers

I'm usually not doing a +/- style review, but i need to order my thoughts for myself.

+ Ace attorney needed a fresh setting, and this is a perfect theme for a spinoff. Very interesting to see how Japanese creators look back to the time when England was the big worldplayer, and Japan wanted to learn from the west to mordernize it's technology.
+ It shows how the English felt at the height of their world Empire days. They felt like they were the most civilized society, and thought of other races and places as backwards, which technology wise they kind of were. This made them arrogant. Underestimating others because of different backgrounds is a theme that (still) resonates well in this time and age.
+ Sherlock Holmes was integrated well in this game, and his deduction sequences were high points for me.
+ Game looks great, especially some of the backgrounds. I saw some reused animations from dual destinies (the first slamming from van Ziek looked the same as the blackquil ones, the way the the guy breaks down in the final case is reused form the way the girl witness falls in case 3 of dd, and naruhudo has a lot of direct phoenix animations from DD, but that doesn't distract really)
+ The OST is a great as ever, and i love the rearrangement of the famous old English Scarborough Fair song (Simon & Garfunkel anyone?)
+ Susato is my favorite assistant in the series.
+ I was a bit lukewarm about the prosecutor at first. He was capable and has a great design, but he didn't stand out that much as far as all the games in the series are concerned. The last case gives him a whole lot of depth though, so all in all he's on higher side of the prosecutor spectrum
+ i have to admit the way that music box worked and it's purpose was really well put together, i didn't see that coming.

- the simplicity of the cases. I feel this is the easiest Ace Attorney game by a long shot, and i played almost all of them. A lot of times i saw the "turnabout moments" coming from a mile away. In those cases the dramatic 'how do we turn this around?' moments miss the impact they are going for. They hold your hand a lot throughout the game with regards to which evidence you need to present as well.
- I really didn't like the second case. Can even admit i hated it. Kazuma was so interesting, he saw the importance of learning from Europe where Japan was behind, but didn't want Japan to lose it's cultural identity . He could be someone working in the background in England bit like a phoenix role in Apollo Justice. But we only see him for 1 chapter. They wasted the character of Kazuma just to let us get the same situation as in the original Ace Attorney case (your mentor is gone and they think you did it). It even lessened the impact because Naruhodo was the suspect in the first case already. Not even a trial, i love trials :( Anticlimactic end as well.
- the jury was a nice idea, but it has problems. I don't really know how they choose people for the jury, it's not really explained. Do they pick people at random, or do they pick people that were in close proximity of the murder location? It always seems like a mix. In case 4, four of the jurors had some connection to the case, and the last juror was a witness in the case before that. This stretches the suspicion of disbelief a whole lot. I mean what are the chances? It seems Capcom didn't want to make more unique sprites just for minor characters. They even joke about it in the last case, but joking it away doesn't make it less distracting.

I feel this game is like the first Miles Edgeworth Investigations (and what Apollo Justice could have been with a proper sequel). A nice template to create the new characters, worldbuilding and new systems. But the quality of the cases are not that great. Then the second game can go to new heights with all that this game worked to establish, like the second investigations did.

Peak ace attorney.

On more in depth things I would say, it def has the best soundtrack out of any ace attorney games, fully orchestrated, also the art style has now been improved to an almost perfection and it has the best looking 3d models you will ever see on a 3ds model, the backgrounds also look amazing, im so happy for this because other games of the sort like layton did not translate ever to 3d well, and while dual destinies looked awesome this is a massive improvement on the art department, also props to the animation department, the characters animations are some of the best i've seen in a while, very expressive and full of life, cant wait until we get a port to consoles or pc and replay it in HD.

Now for the story, as much as i always have loved ace attorney (my favourite videogame series) my main gripe has been how some cases have always been dragged on for HOURS when they didnt need to, as example, in the original triology the last chapters would consist of multiple trials and investigation secuences, therefore streching a case to a point where it could stress some people, me included sometimes, even if the trial ending was satisfactory, so, you see, this game doesn't do that, it wastes no time, tells you an amazing story doesn't drag on for multiple days, it's just the perfect pacing.

So all of this said, i will now head on to play it's sequel, and discover all final secrets of naruhodou, thanks for reading!

This game great from start to finish, graphics, characters, music, cases and all were great and are a vast improvement over AA5 which was the game that came before this one.
If you like visual novels and Ace Attorney you definitely should check this one out, and both thr 3DS and Chronicles release are in English so pick whatever version is more accessible to you!!

if herlock sholmes has 100 fans i’m one of them. if herlock sholmes has 1 fan it’s me. if herlock sholmes has no fans then i no longer exist

Really charming as usual for the series, the cases in this game are almost all really good! I did have problems with the second case not having a trial for some reason, which wouldn't be that much of an issue except I kept waiting for the trial to happen for two hours before realizing it just didn't have one. Other than that the rest of the cases had some really satisfying twists and reveals. This game has you grasping for straws very often, almost every case feeling unwinnable in the beginning and you just throw anything you can at it in hopes something will reveal the truth. It made this game feel very tense and therefore more satisfying to finally discover the truth!

This game had all the makings to be my favourite Ace Attorney game. No psychic shenanigans. The music being the best the series has ever produced (in the four games I've played thus far). Some absolute bangers are finding them straight into a spotify playlist ASAP. This game also has my favourite supporting character in an Ace Attorney game, a Mr. Herlock Sholmes. He is fucking hilarious and grew on me far more than I initially expected. By the end of the third case I was convinced that this would top Trials and Tribulations as my favourite game in the series. However it loses a lot of enjoyment in one place in particular; very slow pacing.

Thankfully once each case gets going my grievances tend to fade away, but there are some parts in the investigation periods particularly where I just wanted things to hurry along. Also during trials some of the solutions would be glaringly obvious but you had to spend 3 minutes to let the in game characters to come to very obvious conclusions. However when this game gets good, the case is in its final stretches, the music is blaring, objections reigning out from each side, the game really scratches that Ace Attorney itch.

Gameplay wise this game also felt a lot more engaging, being able to interact and spin around pieces of evidence to discover clues that actively would be used to turn trials around, most notably an ENTIRE FUCKIN' BUS being evidence in which you can explore. My only real grievance with the mechanic would be that you don't get an indicator to show you've examined a particular area when dealing with evidence. This means that at times during trials I would miss a clue thinking I'd already pressed on that particular prompt. There is also the deductions of Herlock Sholmes which conceptually interested me but often went on longer than I wanted them too. The jury system also was a surprising addition but one that added to the gameplay. Summation soundtrack SLAPPING also helped.

Overall I really liked the game. The music is really freaking good. If you can tolerate some pacing issues here and this game is well worth playing.

This really is a prologue for the second game. But the 3rd and 5th cases as well as the characters are really good l can't help but love it.

Fantastic game. Starts a bit slow, and definitely feels like part of a larger "game" than the others do (the final case not being a real conclusion to anything, and feeling more like a midgame case from any other game), but that's not really a downside. Definitely looking forward to playing part two.

i hear a lot of reviews that say tgaa 2 is the Real good one of the dgs games, while tgaa 1 is really just a set up for it. so as i have just finished tgaa 1 and have no clue what happens in tgaa 2, i want to leave a review with my blind opinion before playing the second game.

this game is just fucking Fantastic. it approaches ace attorney differently than the phoenix wright trilogy. in the pw:aa trilogy, the hook of each game focuses a lot on interpersonal relationships phoenix has: edgeworth, maya, dahlia, etc. and develops the bonds and history between the different characters.

this game does it different. i find that it focuses much more on ryunosuke's personal development, and how each of the people he meets and helps along the way contribute to who he is as a person, and ultimately becoming a fulfillment of what asougi embodied at the start of the game. it was truly wonderful to watch ryuunosuke grow, and the 5th case was especially fulfilling. his dialogue was so wonderful to read i genuinely felt so moved

i am personally much more of a fan of games that focus on interpersonal relationships (hence being an ace attorney fan in the first place) so i was really surprised this game got me so bad despite not being the kind of story i usually look for.

it was a pleasure meeting naruhodo ryuunosuke, i can't wait to play the next one :DD

The worst gama in the series without any doubt
The one star is for herlock sholmes only

This and the sequel have to be the best looking Ace Attorney games to date, I simply adore the look and overall vibe of this game. I love the classic Ace Attorney games, but none of them have ever felt as alive and as rich in personality as these games have.

I love the music unique to this sub series, I love the difference in locations and some of the new game mechanics. But most of all, I simply fell in love with this cast of characters.

As usual, the thing that makes me keep coming back to the Ace Attorney games are these amazing, lovable and funny characters that make every piece of dialogue really entertaining to read, even without voice acting. At first I thought that Naruhodo and Susato were going to be Phoenix and Maya again but in the past or something...But I was pleasantly surprised to see how much I actually ended up liking them despite that not really being the case.

If there is one negative thing I have to point out, is the fact that the pacing in this game can be really bad at times...A lot....

I still remember how shocked I was to see how long the first case is. I was just wondering if this game was just as good an introduction as the first Ace Attorney game, but just when I thought the fucking tutorial case was about to end...It just kept going needlessly lmao.

I still think this and the sequel are great games, they are just significantly a lot more exposition heavy than the Phoenix Wright games at least. To me this was never that noticeably bad that it took me out of the experience or anything, but yeah, it's worth pointing out.

Still a really good Ace Attorney game and still maintains the same core experience from the original trilogy imo. If you already like Ace Attorney, chances are you will also really enjoy this one.

pero cuantos calices tiene este señor

I am totally drawn in, won over and charmed by the world of the ace attorney games, I’ve loved every one even if the last one I played (Dual Destinies) was missing some of the crackling dialogue and cohesive world-building of the previous entries.

This one was a delightful return to form, though, and doing a period piece ace attorney was a great way to inject some novelty into the theming, characters, and casework. It’s biggest strength and weakness is the pretty slow-building way the rapport between the characters and the protagonist’s place in society grows throughout the game, it’s great and earnest and touching by the end because of that slow build but it makes it harder to crack into than the earlier trilogy. But that makes me really excited for the sequel now that our fish-out-of-water lead is more established, especially with the tantalizing loose ends this one dangles at the player at the end.

Also SPOILER WARNING??? as lovingly done as the hd remaster is I really wish I could have played this on the 3ds for nostalgia’s sake and also because the investigation phases have diorama style backgrounds (like Holme’s residence) clearly designed to pop in 3d as you look around, and especially because the last case really explicitly dofs its hat to the 3ds’ unique functionality in a way they seem to do a clever job working around in 2d but still… would’ve been cool to feel the original design’s platform synergy in that case.


Was really good. Late 1800s London as a setting, its presentation, and the orchestral music made this really captivating to me. With characters that have the same level of charm as the original trilogy (like Sholmes).

The cases were good too. They did tend to be a bit drawn out, but were enjoyable overall and I liked how they all connected with each other (though case 4 felt a bit unnecessary). There’s also a few welcome additions to the formula like the jury system.

Really good. A return to the series that keeps me hungry for more (starting 2 today and finished this yesterday). Cases 3 and 5 are phenomenal. 1 and 2 are good if not a bit expository. 4 was weaker though. And I think the formula of trials and investigations all at once can be frustrating. But still fun. I love Sholmes too.

amazing game that fed my starving love for mysteries. the great ace attorney chronicles is currently in my list to play therefore i haven't touched the sequel but this game definitely set up a very good basis for one