Reviews from

in the past


This is literally the same game as the original with such minor changes but I loved playing it way more. I think the more depressed you are, the better this game is.

this game is excellent fuck everyone else

Genuinely don’t know why y’all gassed this the fuck up when it was on Wii U it’s so fucking Okay

It was a decent timesink since I copped this and samsho 2019 days before lockdown hit
Despite all the censorship shit I can give less of a shit about (shoutout to vagina bones iykyk) it’s so fucking average and the story was so underwhelming, and the showbiz aspect was nothing but set dressing for a such a nothing generic jrpg story

I still beat it, the art direction is still really commendable and the music is fine just not my thing (I say now as a terminal Vtuberhead ya hate to see it (sparks n diamond city lights go crazy I’m just sayin)) and the gameplay is Good I like SMT and I like FE but I could not care for this outside of it’s poppy visuals and combat system

Also why did every girl want itsuki’s dick that was very concerning for how nothing he is

2.5/5 wish the manager was a party member and also had sex with me

Pros: I really liked some of the costume designs and overall it's a presentable jrpg with decent production values.

Cons: nothing here really comes together, and after spending nearly 25 hours with the game I don't see how it's gonna improve on anything. It's just so stiff, and boring. The music – for a game in Shin Megami Tensei series that focuses on vocalists and performers – is plain mediocre. The combat shows promise at first, but systems in place are very rigid and don't allow for any interesting decision making. Progression is linear and doesn't offer much variety in how you can build characters. But the most insulting thing here is how devoid of subtlety the story is, how plain the characters are, how one dimensional every problem or conflict is. It plays off the setting of idols unamusingly straight, endorsing and dignifying the industry that's a constant source of abuse and stigmatization to artists. That's just... sad? And boring. It feels like Atlus made Tokyo Mirage out of obligation rather than passion for craft and barely tried to take into any interesting direction what was potentially a really neat crossover. After pushing tens of hours through I just don't see how it's gonna get likeable

I got half way into this game and out of my 20 hours, 2% was enjoyable.

Every character is a trope, that trope is their personality. The main character makes me want to consume cardboard because it would be much more interesting and at least I'd FEEL something (indigestion). They made him a voiced protag which means he should have a personality right? tough. he isn't even the "friendship is true power" kind of protag, he's just so dull and uninteresting and AGHBGH

this game makes me irrationally angry. It's boneless persona. The battle system is the only redeemable part of the game, because yes, it's the SMT/Persona battle system without the negotiation stuff.

The story? Uh, an evil force is consuming the city so go to another dimension to stop it, and there's idol stuff. Y'know, they could've made this as a comment on how terrible and exploitative the idol industry in japan is but nah, that requires a piece of originality to form into a jrpg story. let's stick to jrpg story equivalent of an unbaked cake.

This game really got on my nerves (if you couldn't tell) and I dropped it. I don't recommend this game at all, not because it's buggy or glitchy, but because it is fundamentally bad from the start.


This is the worst Shin Megami Tensei x Fire Emblem game in existence

This is the best RPG about the Japanese Idol industry in existence

this game isnt a real fire emblem game because i actually enjoyed it

sería 5* si la historia la hubiera escrito alguien con más de 10 años

I didn't play enough of this game so I'm not gonna rate it

HOLY FUCK this is literally the most snore-worthy JRPG I've ever had the displeasure of trying I couldn't even get through chapter 2
Good if you like "trashy" popcorn entertainment high school JRPGs though probably but I've long been out of that phase

This is not only a disappointing crossover but also a disappointing game.
The combat is OK and some characters are kinda likeable, but overall the cast and story are really, really dumb and cringey. One example that always sticks out in my mind is the conflict in the Tarantino movie chapter.

The same great game we all know and love except without the cool Wii U game pad

Bland.

Combat was fun and I liked the session mechanic. Acceptable waifus, but the story is typical jrpg and the puzzles are really meh. Was way longer than needed. Still a fun experience but was hoping to finish it by the end.



Hmmm. I started a playthrough of Tokyo Mirage a couple years ago back in 2021 and wanted to love it so badly. I was itching to play something similar after my 150 hour P5 run. This did not suffice. Truly a horrible crossover between SMT and FE, two of my favorite franchises ever. It's somehow managed to take the worst elements of each while misrepresenting SMT. Honestly, I never even saw the FE representation in the first place and would say it's more like SMT x Kingdom Hearts.

Worst Atlus title I've ever played.

I can say with full confidence that this is my favorite game of all time and it's a great rerelease of the Wii u version. I enjoy the music, the characters, and the questionable localization that came along with this game, I skipped my finals to buy this game day 1 when it released and I've been doing a run at least every year since. The characters are adorable and I love how they sound and look. When I went to Japan I made it my mission to find a Japanese copy of this game and it's soundtrack I love them so much

Tsubasa, Touma, and Kirvia are some of the best characters in any FE game (yes this is a FE game) you should play it.

5 stars for Kowashitai, minus one for being the most glasses-phobic game ever designed

No glasses option for people who "like others the way they are" jesse what the fuck are you talking about 😭😭😭

5.5/10
Perdi foi meu tempo.
Olha eu diria que esse jogo é medíocre, mas ele tem umas qualidades suficientes pra mim pra ser algo raspando melhor que medíocre.
O fator da jogabilidade é interessante já que ele tem uma mecânica similar ao demon co op de strange Journey e o sistema ds fraqueza de armas e elementos de smt e fire emblem, isso é um bem bolado bacana já que o jogo é de certa forma difícil ( sim eu joguei no hard, porém testei o normal e não é muito fácil nao).
Resumindo no que se diz ao combate ele é divertido até certo ponto, existe carisma em muitos elementos, porém o grind é meio merda, as dungeons são tão simples quanto persona 4, porém tao cansativas cansativas quanto a nocturne ( tirando o fato de que as dungeons de nocturne são boas).
O plot é qualquer coisa, tipo sério é bem disperso em certos momentos, o que me faz pensar que esse jogo não se leva a sério e de certa forma não mesmo ( porém não o bastante).
Os personagens são..... foda se?
Não é como se eu desgostasse de alguns, mas após todas as sides de cada um, só achei bem ok pra ruim.
No fim as osts me lembram smt v em alguns momentos então awesome.

Concluindo: é um jogo divertido, apesar de bem cansativo, o true ending foi um porre de fazer, o final é bem anime?
A minha experiência com esse jogo foi 7 a 70 mais constante ou inconstante num rpg de turno.

Obs: esse jogo como crossover é um erro.

absolute kinography fuck what anyone else says

This review contains spoilers

Tokyo Mirage Sessions #FE (Sharp FE, not Hashtag FE) has been the subject of controversy for years. Originally teased as a Shin Megami Tensei Fire Emblem crossover back in January 2013, information about this crossover became sparse. During an April 2015 Nintendo Direct (more specifically an April 1st, 2015 Nintendo Direct) the game’s title was announced: Tokyo Mirage Sessions #FE. People were confused, angry, and excited. The game came out to good reviews when it was released on the Wii U, but it got a Switch port in January 2020 where it became the subject of controversy again.

The game was heavily censored in the Western Wii U version, so when news came out that the Switch version is using the censored Western Wii U version as the base, people were angry. If you see any discussion of Tokyo Mirage Sessions on the internet, it is mostly on the censorship. All I will say is that the censorship was unnecessary. It is disappointing people are focusing more on the censorship than the rest of game because Tokyo Mirage Sessions #FE Encore is a good RPG. I would not call it Atlus’ best, but it is still a good game in its own right.

TMS’ story has Itsuki and his friends needing to stop this mysterious force called Mirages. They join Fortuna Entertainment, a talent agency which happens to have Mirage Masters, people who can control these mirages. Throughout the story, we are introduced to more characters, get into different careers like idol scene and modeling, and discover the cause of the disappearance 5 years before the game started.

The story is fine. Tsubasa, Kiria, and Itsuki get most of the screen time while other characters like Touma, Eleonora, Mamori, and the like do not get as much screen time. The game is divided in 6 chapters excluding the intermissions in between each chapter where nothing story related happens. Each chapter is formulaic and I successfully predicted certain story portions because it was that predictable. Do not expect major twists because you are not getting any here.

The game is a turn-based RPG with a heavy emphasis on the Sessions mechanic. You get new skills by leveling up your weapons like elemental or healing spells and physical skills like a strong sword attack. Beside skills, you can get Session Skills which are needed. After you hit an enemy’s weakness, you will perform a session. It is a combo move where your party members come in and lay the smackdown on the enemies. I like this mechanic as I want to see how high I can get that session combo number.

Abilities are called Radiant Unities and you get the same way as to get new weapons: Needing a certain amount of enemy drops and Performa. You also get certain Radiant Unities from doing character side stories. I recommend everyone to do the character side stories because you get more Radiant Unities and to flesh out more of the characters.

I enjoyed the gameplay except the dungeons and constant backtracking. I did not find the dungeons fun to navigate. I got lost multiple times doing the dress and TV studio dungeons and do not get me started on the final dungeon. I understand it is the final dungeon, so of course it is difficult. However, Atlus got carried away with it. I got stuck in two sections and that was frustrating. You need a guide to complete the last dungeon and I had to look one up because it got on my nerves.

The game loves to make you backtrack. Want to get a new weapon or Radiant Unity? Go back to Fortuna Entertainment and get to the Bloom Palace. It is worse when you are doing a side story because you tend to get a new Performa for a new Radiant Unity for that specific character. There should have been smaller Bloom Palaces outside the Fortuna Entertainment building or make getting the Radiant Unity automatic in the side stories. Getting told to run straight to the Bloom Palace to acquire a new Radiant Unity for a specific character in a side story is a pace breaker. I would not mind if there was a portable Bloom Palace a la SMT 4’s compendium on Itsuki’s phone.

Speaking of Itsuki’s phone, this is where you can see the full map of a dungeon and view Topic messages from different characters in the main story, side story, or direct messages. The direct topic messages can get annoying because your phone will notify you of a message and it can be useless information.

Visually, the game looks good. It is nice and colorful and I enjoy the music. The soundtrack is mostly comprised of idol music and there are some good tracks here. Kiria’s Reincarnation is my favorite track of the entire game.

Tokyo Mirage Sessions #FE is a good RPG from Atlus. The gameplay, visuals, and soundtrack are good. The story is predictable, the dungeons are not fun to navigate, and the backtracking needed to be toned down. However, I think it is still a good RPG and the Encore version on Switch is worth playing. This has been another Atlus game crossed of my list.

Good
- Dungeon crawler and battle is rather fun. (Speeding up helps with the long animation)
- FE characters with SMT battle.

Meh
- Character sprites look dated and chunky.
- Lots of boobs.
- Storyline is very predictable.
- Character customisation is simplified and linear.

Tokyo Mirage Sessions was one the two Wii U games i wanted a Switch port of, the other obviously being Xenoblade Chronicles X. I didn't expect TMS to be the one getting the port before X but that was a welcome surprise. It definetly felt like an underrated gem that nobody gave credit to because "lol idols" and i'll admit, i'm not really a fan of idols. I purchased TMS Encore a few days after released and spent the next three months playing it.

I know it's not the Fire Emblem x SMT crossover that everyone expected but let me start off by saying that the character designs in this game are pretty dope. The "SMT'ified" versions of Fire Emblem characters are pretty cool (especially some of the promotions) but what i really liked the most was the Carnage Forms of each character. They manage to maintain that Fire Emblem look while at the same time managing to have a unique feel not found in any other Fire Emblem game. The characters themselves are good enough (not you Barry). I wouldn't call them amazing but they serve their purpose and i liked the cast overall. The side stories definitely help flesh out the characters more since the story kinda isn't good at doing that. In fact, i'd say that just like Xenoblade X, this is a game where the side stories are better than the main story. On the subject of the characters, Kiria is best girl, Touma is best boy. As for the actual Fire Emblem characters themselves, the Mirages that are allied with the party stay in character to their original counterparts but i have to give extra props to Tharja for actually not being a bad character. Crazy how Tharja is a better character in TMS than in Awakening.

The gameplay was actually pretty good. It's simple yet rewarding and those Session attacks can get addicting. I will say that it does feel like TMS gets easier as you progress. Once you start unlocking the Open Session passives for everyone, you'll have an overall easier time dealing with enemies than in the early game, where you could only do two Session attacks. I also appreicate the very generous amounts of EP the characters have, since you're almost never going to use the normal attack. Ad-lib and Duo attacks were pretty cool to see and this does tie back into the idol influence that i mentioned earlier. While i don't like the idol genre, the reason this game worked for me is because it actually did something unique with the idol genre, not to mention there were other elements of the entertainment industry. Most things in the idol genre are just reskins of Love Live. Also, i really like the theming of everything in this game. The party members were refered to as "cast members", locations were "scenes" and the characters were "artists". I also think it's pretty cool that the "magic circle" thing that shows up whenever a character uses magic is actually just their signature. It's pretty cool.

My main issues with the game is that there are times when the combat does feel a tad bit too repetitive. Dark and Light skills are also pretty useless since they can't Session into anything and Almighty is almost as useless except it has one use in breaking through Tetra/Makara skills. Some dungeons have puzzle elements but they weren't doing that well. The puzzles themselves weren't hard but a lot of the times, it was just impossible to see what it is you're actually trying to solve, so it results in undeeded trial and error. Also, the inability to swap out Itsuki from the party (i know you can in NG+) is a problem since it kinda limits you at times. In battle, characters can swap out at any time during their turn for no penalty (and it can be done as many times as needed) except Itsuki. He must always be there, even when it isn't beneficial at all.

The music is.....pretty forgettable actually, which is strange to say in a Modern FE world and in a game about music, because every Fire Emblem game since Awakening has had solid OSTs (before Awakening, most Fire Emblem games had like five memorable songs at most). The vocal songs themselves are pretty good but other than that, the soundtrack is just there. Good in the moment but nothing to really write home about.

Overall, the game isn't amazing but it's a solid addition to the Switch's library. It gets the Armagon seal of approval. I do recommend this game.

this game has a walter skin which raised by rating by half a star. it's kinda average, characters are decent but the protagonist is horribly boring. dungeons are more fun after the second one which almost made me drop the game.
it's a far better game than persona 3 and 4 at least.

This review contains spoilers

I'm honestly shocked at how much I ended up liking this game.
I bought it out of boredom because I'm a big Fire Emblem fan, and I love Persona 5 (I'm not too hot on the older games), and this game was seemingly a mix of both with an idol theme, so I figured, "eh, what could go wrong?"
The combat in this game is stellar. As a self-proclaimed turn-based RPG connoisseur, this is definitely up there as one of the best in terms of how enjoyable the combat is. If you're experienced in Megami Tensei like I was when I played this, it'll be easy to catch on to it. Building different characters is fun, and because of the way learning skills, stat growths and promotions work, no two playthroughs will be the same.
The dungeon design isn't the best, but it's far from the worst. It's just a bit simple sometimes...almost too simple, to be honest. Some dungeon designs can be a bit frustrating to figure out, like Illusory Daitou TV, but it never gets unbearable at any point.
I kind of love the story? The very concept of J-Pop meets Megami Tensei and Fire Emblem is hilariously stupid, but I could tell they tried their damn hardest to actually make it work. I didn't dislike really...any character in the game, which is definitely a good thing. Kiria and Touma were definitely my standouts from the bunch. The final boss battle with the Opera of Light cutscene, which I'm sure you've seen already because of how much it's been memed to death, is the most surreal cutscene I've ever seen in a video game. While I was laughing at how hysterically dumb the cutscene was, I was thinking to myself, as I'm sure many others were, "this is a Fire Emblem game."
Considering this is a crossover game between Megami Tensei and Fire Emblem, two franchises that take great pride in amazing soundtracks, I would expect this game to follow suit, and it more than delivers. The soundtrack for this game bangs. The normal battle theme, Bloom Palace, the boss theme, Gharnef's boss theme, the dungeon themes, it goes on and on...pretty much all of the songs in this game are great, which is something I can't say about a lot of games I've played.
All in all, if you're craving a turn-based game and haven't played this, you should pick it up. It's honestly a surprisingly fun time.


if i have to hear FIYAAAAAA EMBLULEM one more time i will burn myself alive.

Yes, a Persona-like, but one with so much heart.

Eerste spel van atlus wat ik speel, maar na deze ben ik zeker geinterreseerd geraakt in hun andere series. Het verhaal is zo japans als je het maar kan krijgen, en de gameplay is een mix van een turn based fighter en een dungeon crawler (?).
Het spel bevat meerdere originele pop nummers geschreven voor dit spel die oprecht nog best goed zijn. De verhaallijn is een beetje cliché met het ontdekken van "je ware innerlijke zelf" en "De kracht van vriendschap om het einde van de wereld te voorkomen". Het grootste minpunt aan het spel is, is dat het op gegeven moment afgelopen is, terwijl er nog delen van de sidestory niet goed afgerond voelen.
De nintendo switch variant bevatte een extra training dungeon die ik zeker nodig was omdat ik er bij elk eindbaas gevecht achter kwam dat mijn hele cast underleveled was. De switch versie komt ook nog met een extra side story in de vorm van een extra dungeon. Absolute aanrader!

A cute game that takes the Persona gameplay and expands it into the world of Japanese Idols. It has substance and style, with some great anime cutscenes, however after a while the repetition becomes real, and the grind slogs the overall experience. I lost interest of the characters and the gorgeous sequences that they took part in due to this, and just wished there was a little bit more diversity in the gameplay. Excusing this, it's still an enjoyable experience with a lot of quality and game time to dive into.