ShanDante
Bio
they/them
Work in the arts, and big into games, art, and movies.
they/them
Work in the arts, and big into games, art, and movies.
Badges
On Schedule
Journaled games once a day for a week straight
1 Years of Service
Being part of the Backloggd community for 1 year
GOTY '23
Participated in the 2023 Game of the Year Event
Well Written
Gained 10+ likes on a single review
Donor
Liked 50+ reviews / lists
Gone Gold
Received 5+ likes on a review while featured on the front page
Liked
Gained 10+ total review likes
Gamer
Played 250+ games
N00b
Played 100+ games
GOTY '22
Participated in the 2022 Game of the Year Event
Favorite Games
437
Total Games Played
004
Played in 2024
038
Games Backloggd
Recently Played See More
Recently Reviewed See More
Dangerously addictive. Sadly, I am not willing to get into the maths of it all to deep-dive into the endgame content. I've completed it around 10 times with different settings, and have been content with those options! Also, just want to point out that this music is just on loop and never gets tiring to listen to?
There is a huge missed potential here, especially considering it's the biggest-budget game of all time. One would expect something absolutely incredible, right? There are definitely essences of amazement; some of the writing is incredibly immersive and existentialist in quality. The added details in certain areas, such as the main story changing graphical style, an entire soundtrack created to support the game's multiple radio stations, and the aspiration to create this cyberpunk world with unique slang supporting Night City's heavy lore, are noteworthy. However, it all unfortunately falls a little flat, as if the idea was there but just wasn't sure how to execute all of its ambitions.
The gameplay is nothing new; it's a rinse and repeat of Bethesda-esque games, with the addition of hacking, which is pretty cool, I'll give it that. The world still feels flat and a little pointless; I had no desire to engage with the cop system, taken from Grand Theft Auto. Furthermore, the stories don't ebb and flow together in a consistent way; it can feel a bit uneven. While there are glitches, there's definitely nothing major that was commented upon like during its release. The music, as well, is hardly noticeable. The soundtrack is excellent, yet I found myself not really engaging with the radio as much as I would have in GTA. Driving wasn't all that fun, and I just used the game's fast travel system to avoid it as much as I could.
Cyberpunk 2077 is a relic of all things that should be inspired to achieve and aim to avoid. It holds many ambitions that aren't fully executed and ultimately feels stale compared to a significant number of games released, where you could find something more innovative and engaging. Not disappointed that I played this, but very underwhelmed.
ALSO I WANTED TO SLEEP WITH RIVER, AND THE GAME DIDN'T LET ME, AND YEA, I WAS PISSED.
The gameplay is nothing new; it's a rinse and repeat of Bethesda-esque games, with the addition of hacking, which is pretty cool, I'll give it that. The world still feels flat and a little pointless; I had no desire to engage with the cop system, taken from Grand Theft Auto. Furthermore, the stories don't ebb and flow together in a consistent way; it can feel a bit uneven. While there are glitches, there's definitely nothing major that was commented upon like during its release. The music, as well, is hardly noticeable. The soundtrack is excellent, yet I found myself not really engaging with the radio as much as I would have in GTA. Driving wasn't all that fun, and I just used the game's fast travel system to avoid it as much as I could.
Cyberpunk 2077 is a relic of all things that should be inspired to achieve and aim to avoid. It holds many ambitions that aren't fully executed and ultimately feels stale compared to a significant number of games released, where you could find something more innovative and engaging. Not disappointed that I played this, but very underwhelmed.
ALSO I WANTED TO SLEEP WITH RIVER, AND THE GAME DIDN'T LET ME, AND YEA, I WAS PISSED.
Talk about a time sinker. Against The Storm is innovative in its game design, providing unique gameplay unknown to strategy/simulation genre. While the mechanics feel intimidating at first, you'll slowly come to love the unique strategies at conquering each level within the set difficulty. Which setting the difficulty I found to be either a blessing or a curse, as I found myself completing the level too easily, or struggling and then failing and having to restart my five-hour campaign over again. While it's all part of the rogue like, there definitely was a brutal aspect that isn't for everyone. Against the Storm has you wanting more, but over time, leaves you satisfied with its uncompleted status. I never got too far within the game, though I still spent a hefty 50 hours overall. It's extremely reminiscent of Warcraft with its art style, and new and exciting with how it works as a game. Highly recommend and will probably pick this back up again when feeling bored and need a time sinker.