Reviews from

in the past


I fucking love music wow and I'm writing this while watching sanremo so you know im crazy

some part of me really wanted to enjoy this game way more than I actually did its probably one of the most artistically pleasing mechanically deep genre bending queer narrative driven puzzle adventure ever created and also probably a super slog to go through PLEASE DONT DOX ME YET PLEASE WAIT WAIT WAIT WAIT

so I'm famously known nationally as a hater of puzzle games because my IQ is so below the average that I have to look up solutions after solutions to actually get the façade of a bump-less experience throughout . now puzzles in this one are not the worst shit ever because of the main mechanic being not only super interesting and ever shifting but also characterised by puzzle segments that are not super long (but sometimes could get really trying and repetitive) and not super difficult (once you understand the secret formula) and still I ended up kind of hating those parts after a while the game makes a lot of effort to shuffle things up a bit but I'm not the target audience for this type of gameplay

now the main gimmick is pretty fun !!! since youre a bard most of the stuff youre gonna do ingame is sing so most of if not the entirety of the puzzles are gonna be about you matching notes with the cues that are gonna come out of nowhere USUALLY since the developers are so fuccking intelligent thay they managed to bend this simple premise to new heights with some of the most forward thinking use of a simplistic gameplay mechanic to the point that it could rival undertale and the little bullet hell heart literally at first I thought this was gonna be a rhythm game but a part of me is super glad that is is absolutely fucking NOT a rhythm game at all for some reason you should be using the analog stick to match the notes but what these developers end up doing with it is absolutely insane

so yeah for this stuff I actually did enjoy going through the game because they just kept reinventing the main mechanic every 30 minutes and for that I'm genuinely so impressed I have no idea how they did that SURE sometimes the sing circle isn't really the most comfortable way of expressing the design philosophy the developers were aiming for but it comes real close its janky yes but also a damn blast throughout thats definitely one thing that kept me interested till the end of the game

again while this should be a praise sometimes it hindered the experience in some ways because of the puzzle segments I wish these parts were either streamlined or integrated better because they're whole areas of JUST puzzles that honestly made me go insane sometimes its not like they're hard or anything most of them are pretty easy but it's just that why would you put puzzle pieces in a narrative driven game if the reason is to make me more engaged in the game rest assured that you're doing the exact opposite ong which is basically what happened when chicory went full puzzle and to this day I still can't finish it for the life of me because wow do I hate puzzle segments

the narrative driven moments are definitely some of the best parts of the game but NOT ALWAYS the pirates arc was boring as shit the beginning of the game was really slow and I actually began to be enthralled by this whole experience when the game decided to go full majoras mask and until then I actually played this sporadically throughout the months because wow is this game slow and boring sometimes wow please don't kill me

it's not like it's inherently bad and I think if it weren't for my mind numbing adhd I wouldve probably enjoyed this laid back experience way more than I did but there's some really weird pacing throughout where either nothing really happens and you're left with countless and countless of boring dialogue or everything happens all at once - wait isn't this the title of that movie

I'm not against laid back experiences I'm so much in love with night in the woods my heart could explode and what really sets them apart is that wandersong while having basically the same structure fails to make me care for anything happening in the world or any single character appearing on screen

most of the events of the game arent moving until you actually get at least ⅓ in which isn't a lot for a 10 something hours game but it can be detrimental to the pacing nonetheless and the characters are either one trick ponies that are used for some kind of interesting dialogue interactions but then they're just taken out if the entire picture which makes me just not care for any of them UNTIL miriam comes in and im gonna talk about her plenty in a second and at that point i start caring for everything in this game all of the sudden

so yeah these are my main issues here puzzles i hate puzzles one note characters (they're not bad they're just how do you say usa e getta in english mmmmm disposable ??? yeah something like that like they're used for a single joke and then killed off screen . not cool man) and the story takes a lot to digest

it could also very well be that I wasn't in a particularly good moment that's also an interesting point of discussion

moving on the art direction is absolutely flawless now lemme just address the elephant in the room I'm not a huge fan of the art style………. but they managed to make me love it WOW the characters are incredibly well designed and diverse theres a lot of variety in the sceneries youre going to traverse in this pilgrimage the vivid colors are trying to make you wake up while you're snoozing theres a lot of expressions for the bard even though he's basically a mannequin the pop up book aesthetic has a lot of charm and while YES I don't like it it doesn't necessarily mean that I didnt find it super intriguing and gorgeous I can not like something but also praise it like I do with giottos painting they have that lobotomised use of perspective that would make everyone go crazy but you have to still understand that that was the blueprint of the art we had in the renaissance and so forward

that being said for a game with huge emphasis on music it's pretty weird how the songs can range from soothing to anonymous to epic to bopping to basically whatever they could make on a soundboard and they did a good job my only complaint is that there's a lot of good songs here and there like the ghost chant or something that get outright RUINED with the player-controlled bard noises which is probably a result of me being ass at this game but I don't think most of the time the bards singing actually has some good impact on the tunes in the background that you're gonna emulate does that make sense is that rude to say

the music is still godlike though I hope the die hard fans of this game arent already releasing my IP on the dark web hitmen pages because wow I still need to play a lot of shit please wait at least a few more years ok umh ……. at least persona 3 reload

so yeah art direction and sound design top notch we get it moving on im sleepy

some of the thematic elements of the story deeeeefinitely hit real close with stuff like inadequacy and depression which was something that I was NOT expecting for this game to dab into because it started out as this incredible positive journey of saving the world and living life at the fullest yada yada and shit like that until it actually is NOT and the game starts throwing a lot of deep shit at you like themes of loss and grief themes of not being good enough or not being worthy enough friendship and betrayal and existentialism and idealism if you had seen my fucking face when I realised the sheer variety of stuff the game explores I probably would've been munchs the scream

I do not think this should be overlooked most of the dialogues in the game can be taken as jokes and sometimes they really are but if you dig deeper you can see how sensitive the writing is to the themes its trying to convey and I swear some of them do hit . like . a . truck . some scenes of the game are forever printed on my eyelids and I not even bleach would be able to wash them away

the main trio is probably the main focus of the game and its in their interaction that all of that gorgeous luscious writing starts flowing abundantly and lemme be clear I did not care for the bard or any of them in the beginning but wow I ended up loving all of them so dearly

for some reason I think it's fitting how the bard starts as such a blank character until it actually grows a spine and some balls to confront injustices enemies and while literally the end of the world . he's definitely not my favorite one in the game and i would've preferred a more interesting approach to the protagonist BUT the way his character changed from this dilly dallying carefree bard to an idealistic mid-apocalyptic dummie is probably the best character development I couldve asked for in a game like this

I gotta give the developers an Oscar for creating my most hated character in the entire world now Audrey is a fucking pain I tried and tried to like her I cried for her I pained listening to her but she was MADE to be hated and they succeeded if I were there I wouldve showed shibuya a real incident

now

drums

my baby

my wife

my beloved

miriam

most of the reasons why I actually ended up enjoying the game as much as I did even despite all the problems I talked about can be summarized in: miriam

shes a grumpy little witch serious impatient and hates the bards attitude towards a more positive demeanour and at first I thought she was gonna be another one of those characters just falling in the background but she sure as hell became the most important character of the story for me

most of the game she just closes off from the entire world and doesn't really think about opening up to others in any way shape or form but slowly she begins to sweeten to the bards presence and starts sharing a bond that could be called friendship

while I definitely don't think this is the most convoluted character writing in the entire world I relate to her to a personal level and I think she's possibly one of the sweetest 2d beings I got to know till now just thinking about all the cute interactions she exchanged with the bard is making my heart warmer not even talking about the trauma dump or the finale literally words can't express how much I love this stupid fucking bitch I'm in love with her I want to adopt her and I want her to be happy for the rest of her life im not joking

i won't go into too much detail but miriam is special miriam deserves the world and miriam is the best character in the game bar none and if you wonder if you should play this game just do it for miriam im crazy for her

she got an inferiority complex and copes with anger issues she feels like an outsider and is scared of friendship and emotional intimacy she's just like me frfr

what got me was that the real reason saphy sent miriam on a quest to save the world and told the bard to go with her is simply because she wanted her granddaughter to make a friend before the world ended

point is I could talk about miriam forever so lets just

wandersong is perfect but also flawed it's interesting and boring it has a lot of great ideas and weird execution incredible characters and monotonous ones its such a fucking dilemma how they managed to either make me go crazy cry tear my hair out or

oh

forgot to say

cried like a fucking bitch too this game got me if you played the games you know the miriam scenes I'm talking about literally could not see the screens through the years . embarrassing

I was saying

or bore me to no end irritate me and make me regret all my life decisions

but maybe that's fine I slowly started to be seduced by this game it started to seduce me and it delivered

still conflicted to no end but I'm glad I got to play this miriam you're a part of me I will never forget you

gg it has homosexual yeti monsters fucking raw

It feels so criminal this game is overlooked so much.

Wandersong is a game where you use music to platform and solve puzzles that never manages to be unengaging even with its strange premise. You play as a bard, [INSERT NAME HERE], trying to save the universe from its oncoming death by collecting the pieces of the Earthsong. Along the way, you meet a cast of really quirky characters whose problems you try to fix with the power of SINGING!

It's a really charming game with a lot of narrative themes about the power of positivity and idealism while also being entirely unafraid to throw in deeper subject matter when it wants to like depression and inadequacy.

This game at its core is very charming and quirky with everywhere you go and everyone you meet being unique and distinctly memorable. There wasn't one character I saw later and didn't say, "Oh, I remember you!"

The game takes a lot of cues from Paper Mario in terms of art style, writing, and surprisingly enough platforming. If you like those games, you'll have no issues with Wandersong.

Well, I do have a few issues with Wandersong. While the song system is mostly integrated really well, it can make some sections really awkward like some moments that need quick reactions or precision. You're pretty much playing a twin stick while platforming and that's an inherently weird concept. Some of the puzzles can be a bit obtuse, but it's nothing I needed a guide on aside from the secret dance locations.

If there's any reason to buy this game, you can make your character do the Caramelldansen in the final boss fight. And that's amazing.

would be a 10 but i bumped it down because they didn't say we are..... the wandersong........" at the end
such a missed opportunity

Like if the dictionary definition of postmodernism was adapted into a video game story.

Rather than blather on about that I'll keep it short and shout out one brilliant thing this game does: When so much of your game is about walking forward and reading text, yes, you absolutely should give the player a dance button that remains accessible.

i almost didnt do my chemistry final because i was finishing this game instead


A joyful game about a bard trying to save the world. The colorful art style and singing mechanics are very charming, with good writing that has a ton of heart poured into it. It does go on a bit long, but liked the story enough where I didn’t mind much.

This game is like if Night in the Woods and Adventure Time had a baby and it was adopted by Paper Mario. Great vibes, great tunes, great visuals. Only issue is that the gameplay is a little lacking, but recontenxualizing it as a walking sim with a side of gameplay makes that super easy to get past. Definitely recommend this if you want something short and sweet to make you happy and jam out.

This is a nice little game. On the whole it feels like it occupies well-worn territory--part of that indie puzzle platformer trend of the 2010s, but that's not the worst thing in the world. I think the middle of the game drags a bit but that might be personal preference. The singing mechanic could probably have been implemented in a more central or interesting way. But holy cow, the end of the game really just pulls everything together. Emotionally powerful and catchy, the ending will pull feelings out of you that you didn't know you had for the game. In the end it kind of harmonized and achieved something greater than it's constituent parts. It's worth a little playthrough; do not buy it on Switch.

how is a silly little game about a silly little man singing so good

A game of cosmic circumstances on a humble scale. It deals with questions of archetypes, destiny, an understanding of the self, and how our actions shape the world around us. It is a game that begs to be read as analogous to the hopeless pessimism that permeates modern life as well as a commentary on the tropes games so consistently employ, using our familiarity with both these elements to subvert the traditional hero’s journey.

This game is pretty amazing and very underappreciated.

It's essentially a puzzle game with a large focus on narrative. The visuals are very cute, the controls are smooth enough and the audio is INCREDIBLE.

The narrative reminds me a lot of Undertale, where you travel through different locations meeting all kinds of people with different personalities and quirks, with an overall message of making friends.

The relationship of the two main characters is especially endearing and wholesome, especially since the player is watching it all blossom.

The game has a twist which is frankly genius and so well made.

My only complaint is with some puzzles which can get a little awkward with the singing controls and some sections which I think were a tad too long/slow-paced.

Overall, it's clear that this game had a LOT of heart and love poured into it by the developers. It's a very polished and thoughtful experience that will fill you with emotions.
Also, there is a DEDICATED DANCE BUTTON, with 7 DIFFERENT DANCES!!!

A beautifully animated and told story about what it means to be a hero, pacifism, music, and one of the most uplifting and inspiring endings I ever saw. My perfect pick for anyone stuck in the "Asteroid for Year Now" phase.

dis game is one of da absolute best things i have ever experienced in my life and i think it's safe to say dat bard is one of da best video game characters i love them so much and it hurts to see them sad or get hurt, i need someone like them in my life

This is like a 12 hour game, I played it over the course of a year in small chunks because I never wanted it to end, the most heart I've ever seen in a video game, it brings such joy and warmth while also going so damn hard later on.

There's a scene towards the end I was stuck on for months, every time I turned on my switch I ended up shutting it off again without progressing the story, the moment was so beautiful I couldn't bring myself to let it end.

This is the tale of one little bard travelling the world and singing to solve puzzles. And it is the best game I have ever played. The world is dripping with charm, filled with cute and interesting characters, hilarious and wholesome writing, packed with fun twists and turns for the story, and your only way to affect the world is by singing.

The singing mechanics are very cleverly implemented - each note corresponds to a colour and wherever you see the colour you can usually interact with that part of the world by singing that note. This results in a beautiful and excellently scored array of puzzles, interactions, and of course musical sections that never fail to delight.

This is a game brimming with atmosphere, the work that went into all the music is phenomenal, the innovative ideas behind the various challenges and how everything fits together is impressive, and the story had me in tears both of joy and sadness from beginning to end. One of my very few 5/5 games not because it's flawless, but because I feel that what it gets right it does so well that I'm compelled to overlook its flaws. It really just strikes a chord with me.

This review contains spoilers

So, a few days ago, I wrote about how Okami was extremely special to me because it really left a mark upon me from how earnest and uplifting the whole experience felt, and to this day, nothing has exceeded that. Well, there was one game that came very close in its own way, and that one game was Wandersong. This is going to be one of the tougher reviews I write, mainly because while I've already spoiler tagged, I don't want to give away too many spoilers and ruin the many surprises I experienced while going through this myself a few years back. So sit back and relax while I reminisce a bit about Wandersong, and hopefully by the end of this I can convince you that this is one title you're just going to have to see for yourself.

A bit of background here: I played Wandersong on a whim from a friend's suggestion in the middle of 2020. I don't think I have to exaggerate how shit of a year 2020 was for everyone, but needless to say I was not excluded from this; that year involved events such as my own internal struggles with finishing my masters degree requirements, my dad suddenly facing early retirement, and my grandma becoming bedridden until one day, she wasn't there anymore (and I will always regret not being there with last words unspoken because of the pandemic). So I was definitely looking for catharsis in some form, and I turned to the same medium that had always lent a comforting hand; I wasn't expecting Okami levels of greatness (or really anything even close to that) but hey, this cutesy looking puzzle platforming game should do the trick and I'll just play it, feel good for a day with little lasting appeal past that, and move on with my life. That's all there is to it, right?

Oh man, I was so wrong.

Wandersong doesn't pull its punches. From the start of the game, you are immediately forced to confront the harsh reality that you are in fact, not the hero. The messenger of the goddess gives you this cursory scan, tells you to pick up a hero's sword, and deems you unworthy of carrying out the true prophecy. And you wake up in your cabin in the meadows, wondering if this was all a dream.

And for a little bit, it seems like it was. You go about your day, stumble into town, and all of a sudden... there are ghosties in town haunting everyone? And it's up to us to sing our way through this issue and find a way to dispel these foul spirits! But as cartoony as Wandersong is, there's this touch of realism that keeps you grounded. Turns out, you later learn that this is all one giant omen; chaos is sprouting everywhere as people continue about their day, unaware or perhaps unwilling to confront their own demise. And it's up to us, a side character and most definitely not the hero of the story, to collect all the pieces of the Earthsong to try and find a way out of this through the power of music bringing the whole world together!

But as you go along, you'll constantly be reminded that you are indeed and very much so, not the main protagonist. You're just a bard with no super powers or super abilities (except for some damn resilient vocal cords I suppose), and meanwhile this slick and composed girl with a giant ass sword is the true hero of this tale and will bring everyone to salvation! And you, as a hapless side character, are destined to run into obstacle after obstacle of other characters and other conflicts getting in the way. You can't solve them with sheer strength or sheer will; you'll need to figure out different solutions (and there are some very clever mechanics and tinkerings with the song controller mechanics I will not go into because you need to experience that yourself) to get over these barriers even as all the odds are against you. This indifferent world will continue spinning while the fabric of reality comes apart at the seams, and the powers that be... simply don't give a damn.

I think that's one of the major draws that Wandersong has over Okami; there's really no "bad guy" at the end of all this. Everyone is sympathetic and faces their own struggles at the end of the day, and no one exists simply as a plot device or a comic book villain designed to be a final boss. You'll find that while they may be an obstacle to clear, everyone and everything in this story exists as a character with their own tale to tell, and I cannot stress how impressive this is in a game where you form connections with so many individuals across this vast world.

I'll also point out that while Wandersong is not afraid to go for the deep cuts and get very melancholy and existential, it approaches all of its subjects with a careful touch. There's a ton of humor to be found in this game; again, I won't spoil these moments for you, but I found myself bursting out in laughter many many times as our hapless side character stumbles his way through this crazy world with little concrete planning of how to accomplish this fabled task of saving the universe. He's most definitely not perfect and neither are anyone around him, and these interactions are both humanizing and heartwarming while keeping in mind the bigger picture of what holds us together as humans while never forgetting what drives us apart.

And then you get to meet the hero herself. She's so badass with this lightning sword and flowy scarf and strong confident gaze and goes slashy slashy real quick! But then the two of you get trapped in a cave with no sense of direction and... she's lost. She's helpless. She was so sure that she was better than you in every way imaginable... after all, the messenger of the goddess gave her this big ass sword that spews lightning and she was prophesied as the hero of the story and you're just this singing boy with a woodsy hat, how similar could you two really be? And the two of you just... ruminate for a while, talking about life, chasing meaning, why we're even here, what's even the point of all this, and so on so forth. And something broke inside me. In that empty year where nothing happened for so long yet so much happened in a while, I suppose I never took the time to process everything around me despite somehow finding myself with so much time on my hands, and never really accomplishing any of it.

But life goes on, and so must our (not) hero's story. We find ourselves at the world's end. Despite all our efforts, things fall apart, and the center cannot hold. The maw of the void looms ever closer, and every waking moment feels like we're about to be swallowed by the abyss. The final battle is lost, and... that's it. Game over.

...and somewhere in the darkness, there is a light that we cannot see, and there remains hope.

I'm keeping my descriptions deliberately vague because going into more detail than that would ruin this whole adventure for anyone coming into it. But needless to say, the whole game really comes together at the end. I didn't know that I needed this, and I didn't expect to remember anything coming out of this. But Wandersong is just one of those games I will never forget. Every corner of the game oozes creativity and care. Comfort and depth. Humor and mirth. You may not matter to this great big world when this whole story's said and done, but somewhere out there, you matter to someone. And that's all that it takes.

You can finish Wandersong in one day, and you won't want to put it down. I didn't even feel the need to discuss the intuitive and meaningful song controller mechanics, or the Paper Mario art style, or the gorgeous soundtrack, because Wandersong is all of these and yet at its core, is so much more. I kept getting this feeling that this game is so much better than it deserved to be, and now I think that few games, if any, deserve to be as good as Wandersong.

Thanks for reading this. Please play Wandersong. You won't regret it.

The theme I picked up on throughout this musical puzzle-platforming adventure was "changing the world in your own way," a message reflected in our heroes Bard and Miriam, on a quest to learn the Earthsong to save the universe. Wandersong is funny, endearing and approachable in that cozy way, which people who primarily play indie games would adore.

Bounced off this pretty hard, abandoning it as Act 4 was about to begin. The biggest problem is the rpg sections take up a huge portion of the game-time despite being largely insipid. I'm given no reason to care about this quest beyond saving the world being a generically good thing to do, and no reason to care about these characters who are at best shallow and one-note (he's the happy one, she's the grumpy one, etc) and at worst have a habit of all blending together and sounding the same. I spent the majority of the rpg sections just bored.

The platforming and puzzle-solving sections are largely fine but rarely achieve much more than that, with the mechanics I saw varying from decent but underdeveloped, to pretty awkward. That said, I strongly disliked the song portions, which depending on which approach the game takes either lack a sense of rhythm or lack a sense of my actions actually mattering at all. Also encountered few small bugs, and the controls for the singing did not feel very smooth requiring you to be very specific with you control-stick movements.

Honestly talking myself down on this the more and more I type.

Of course you're a witch with blue hair and pronouns

While Wandersong begins with pitch-perfect puzzles and story beats, its writing quickly becomes quite one-note, and the dragging coda will likely dissuade players from enjoying repeat performances.

Wandersong is the story of a young bard whose mission, in the face of a looming apocalypse, is to gather the pieces of the mythical Eversong, the united musical intonations of all the living, to repel disaster. The bard is joined by Miriam, a cynical but talented witch, and they visit a great many locales filled with unique denizens to seek out the keepers of the pieces of the Eversong, the Overseers.

Early on, it is established that the bard is not the hero of this tale—that would be The Hero, who wields a sword that shoots lightning and wishes to kill the Overseers to accelerate the end of the world and the creation of the next. The bard and Miriam pursue their mission peacefully, with the bard’s musical stylings the key to their success (reflecting the game itself, which with a couple notable exceptions, excels most in its choonz), whether it’s in convincing townspeople or animals to help them or by generating magical spells.

Thus, the game has a very simple subversion as the core of its gameplay and narrative. While the concept of the traditional video game hero as a raging murderous psychopath and the player’s insertion into an unbecoming, non-traditional hero isn’t new, the game uses it well enough for the opening hours. The bard and Miriam are likeable enough characters and play off each other well. You really get to share the bard’s stupid optimism and distrust of The Hero. And then it’s fun to suddenly find yourself playing as The Hero for a brief section, playing a serviceable action platformer.

As the bard, you will constantly be met with pastiche of different genres. While you’re basically always playing a puzzle platformer, some towns will have light life sim elements with day/night cycles or require small fetch quests or play more like a narrative-focused “walking sim” like Night in the Woods. The dungeons, if you can call them that, always have a new singing-controlled gimmick. Boss fights and Act-ending puzzles (used to actually learn the Earthsong) are varied enough to stay fresh, and when they work, they work well. The gameplay never gets particularly interesting, but the novelty is entertaining enough for a while.

What’s really going to make or break the game for you is if you enjoy its writing. While, like all things in Wandersong, it starts off delightful, a nagging sensation begins to form as you get deeper into the story. The problem for me is this: every single character speaks in exactly the same voice. For a game like Wandersong, where a large part of the appeal is in charming dialogue and character writing, it’s a huge issue when everyone sounds like a standard online millennial. Every single character has the same obnoxious, vaguely sarcastic way of interacting with one another. When it comes time for a character’s arc to develop, no matter what the character’s troubles or ostensible personality traits, they become unbelievably emotionally intelligent and open. I can certainly understand and appreciate that the bard is a wonderful, charming force for good in the world, but these kinds of characters typically need foils, and even the gruffest and rudest denizens of one of the half dozen or so locales the player visits talks in the same, y’know, um… voice. I certainly would never ask a game with the charm and optimistic aim of Wandersong to create emotionally ambiguous resolutions for its characters, but having the characters be characters instead of vehicles for snappy dialogue and repetitive themes about accepting themselves would be greatly appreciated. While the character designs are lovely, and I admire the ambition of creating a great ensemble cast the player would become invested in for the grand resolution, simplifying the game to include fewer characters might have helped to add to the variety of proceedings and allowed some time for characters and their arcs to breathe. By the end of the game, I found myself completely disinterested in hearing the same fucking tone of voice from another town full of people and trying to keep it down when it was force-fed to me during required story interactions contained to the main few characters.

The gameplay similarly sees the wheels fly off by the end of the game. The challenge never develops at all, and instead puzzles just cycle through new gimmicks. This is perfectly fine, but just as a mechanic seems to feel like it’s working and producing some interesting gameplay, the game cuts it off. So you’re constantly teased with fun scenarios with new abilities, just to have them ripped away for an exhausting stretch of dialogue before you move on to the next puzzle gimmick that will be completely under-utilized for a good 75% of the time you’re using it. The ending stretch doesn’t even feature fun gimmicks to begin with and often feel like tedious, simplistic slogs. It’s in these moments, where you’re sitting there doing something stupidly simple, that the little quirks start to feel extremely irritating.

My performance in the game is not really impacted by my ability to keep up with a piece of music or gameplay (the worst penalty is moving back about twenty seconds in a boss encounter at absolute worst), but I’d like to hear this song properly or react to this boss quickly (mostly so I can get one of Wandersong’s horrible boss battles over with faster). Why, oh why, does Wandersong’s metronome feature for pointing out which direction to mash your right analog stick not function like any other rhythm game ever? And why did they put dead zones between the eight input directions of the controller when your stick is resting at center? I’m not playing this on the GameCube. I’m not gonna be able to switch from one side to another (through dead center, always, for boss battles) with pinpoint accuracy if you make the dead zones show up when they’re most cumbersome!

Honestly, if Wandersong were a bit tighter, trimming off some of the more redundant areas to make a solid, say, four-act story with varied and interesting characters, these gripes about the mechanics and dialogue would probably be much more minor. But subjecting myself to seven hours of this felt like complete misery by the end. And for those of you who have finished the game, I’ll just let you imagine how red my face was as I played through that endless, tuneless epilogue cutscene… twice…

This was a really enjoyable journey. The characters is awesome and very cheerful, just talking with them feels good. Every region has its own unique theme, thanks to the art direction in this game whenever you get to a new place, it feels so fresh and cozy. I really liked the mechanich's of each region it was fun to play and consistent new gameplay mechanich's was fun to use. General story is really cool, the game is short and story keeps you interested until the end. Just playing music feels good in this game, i would recommend this game to a music lover and i think every music lover should experience it once in their lifetime.

A loveable and charming story but the game is about twice as long as it needed to be

Some of the best use of sound and color I've ever seen in a game. Turns some gaming tropes on their heads to create a really unique, funny, and endearing experience.

(pls read my PS if you are a fellow trans person who is worried abt a scene another reviewer described as transphobic)
quite literally my most favorite game of all time. i think this games story genuinely has the power to change peoples outlook on life and their opinion of themselves for the better; and it is a story that needs to be told now more than ever. a powerful tale of friendship, hope, love, music, discovering your worth and the worth of even the smallest things, and why its worth it to keep trying and keep fighting for a better future and world even though its hard and feels damn near impossible. be prepared for some serious soul cleansing crying. if you are reading this, please play wandersong.
PS as a trans person, i personally did not interpret the scene another reviewer referred to as transphobic to be transphobic at all, i actually interpreted it the exact opposite way and was left very impressed with the trans representation in this game. however i can understand why people might be made uncomfortable by this scene. i think it is down to the individual as to whether or not this scene is bothers you.


I don't think I will ever find a game I love more than this. I had a smile through out the entire game. THERE IS A FUCKING DANCE BUTTON, WHAT GAME HAS A DEDICATED DANCE BUTTON

Adorable, heartwarming, made my cry, love it.

About 5 times longer than it really needs to be, you dont realize that theyre talking about the "meandering" type of "Wander" here until about 5 hours in.

this is my favourite game of all time. i've never seen anything so utterly heartfelt yet melancholic at the same time, striking a balance i've never seen before. a sprawling, varied soundtrack and charming artstyle only add to how effortlessly incredible the story is. it turns video game tropes on their head then smashes the head like an egg. i fucking adore this game