Definitivamente o melhor jogo de WWE de todos!
A jogabilidade desse jogo é uma delicia, não tenho defeitos pra comentar, trilha-sonora nostalgica (choro toda vez que escuto Booyaka Booyaka do Rey Mysterio), elenco perfeito contando com os lutadores mais classicos de todos como Rey Mysterio (meu favorito desde criança), John Cena e até mesmo o FUCKING THE ROCK.
O jogo conta com diversos modos de jogo muito divertidos e variados, inclusive jogando com amigos fica um milhao de vezes mais divertido, uma customização de personagem que na minha opnião é muito a frente do seu tempo levando em consideração que esse jogo rodava num play 2, e o modo história conhecido como "Road to Westlemania" que é sem comentarios de tão bom que é.
A jogabilidade desse jogo é uma delicia, não tenho defeitos pra comentar, trilha-sonora nostalgica (choro toda vez que escuto Booyaka Booyaka do Rey Mysterio), elenco perfeito contando com os lutadores mais classicos de todos como Rey Mysterio (meu favorito desde criança), John Cena e até mesmo o FUCKING THE ROCK.
O jogo conta com diversos modos de jogo muito divertidos e variados, inclusive jogando com amigos fica um milhao de vezes mais divertido, uma customização de personagem que na minha opnião é muito a frente do seu tempo levando em consideração que esse jogo rodava num play 2, e o modo história conhecido como "Road to Westlemania" que é sem comentarios de tão bom que é.
Os melhores "Road to Wrestlemania" da série e o melhor jogo de WWE da era "Playstation 2". Ótima evolução de jogabilidade comparado com o jogo anterior. Facilmente melhor que o WWE 12 (Que é da geração Xbox 360/PS3).
O modo "Universe" apareceu nesse jogo. Nele você podia literalmente "bookar" (Comandar as lutas que apareceriam nos shows e jogar elas) o Raw e o Smackdown e ainda jogar os Pay-Per-Views, controlando todas as rivalidades do game semana por semana (Tinha umas cutscenes únicas maneiras e o menu era incrível).
Fora que era GENIAL o "Road to Wrestlemania" desse game porque você literalmente controlava o lutador nos backstages dos shows (Tinha diálogos únicos e missões secundarias para desbloquear lutadores, roupas e afins).
O modo "Universe" apareceu nesse jogo. Nele você podia literalmente "bookar" (Comandar as lutas que apareceriam nos shows e jogar elas) o Raw e o Smackdown e ainda jogar os Pay-Per-Views, controlando todas as rivalidades do game semana por semana (Tinha umas cutscenes únicas maneiras e o menu era incrível).
Fora que era GENIAL o "Road to Wrestlemania" desse game porque você literalmente controlava o lutador nos backstages dos shows (Tinha diálogos únicos e missões secundarias para desbloquear lutadores, roupas e afins).
SmackDown vs. Raw 2011 has the best physics system out of not just any SvR game, but even the WWE2K games. Tables, ladders, chairs and other weapons move, break and bend realistically. Slamming your opponent through a table no longer makes it slam into pieces, as tables fall and move in a life-like manner. Moves now have a directional throw tag, which means some moves like suplexes and throws allow you to control the direction you want your opponent to fall. Wrestlers literally sell and act realistically when being slammed on and thrown through steel steps, ladders and other weapons. This really adds to a lot of fun and mayhem.
Universe mode would make its debut, a mainstay throughout the series. Basically, it's a showrunner mode that allows you to edit the rosters, alliances, tag teams and rivalries, champions and lets you simulate or play out matches, all while seeing random cutscenes happen. It's a fun mode, but now very dated and lacking compared to Universe in future installments.
Match creator was added, allowing players to create matches not in the game like Fatal 4 Way First Blood, Ironman Cage Match, 6-Man Finisher Only Battle Royale, Extreme Rules 2 out of 3 Falls, Submission Only, etc.
Road to Wrestlemania even brought back the classic backstage free roam between matches, which added more interactivity like the older SmackDown season modes.
For all the good SvR 2011 introduces, there's also the not so good. The soundtrack on the menus has a tendency to loop songs or even play the same song back to back. If you use custom music for entrances, it can sometimes randomly play during matches. Rare, but random glitches can occur that can cause the game to freeze or black screen. AI (namely tag team partners) can have weird behavior, voice acting during backstage RTWM sections is laughably bad, and some of the hit detection with the new physics engine can be wonky at times.
Universe mode would make its debut, a mainstay throughout the series. Basically, it's a showrunner mode that allows you to edit the rosters, alliances, tag teams and rivalries, champions and lets you simulate or play out matches, all while seeing random cutscenes happen. It's a fun mode, but now very dated and lacking compared to Universe in future installments.
Match creator was added, allowing players to create matches not in the game like Fatal 4 Way First Blood, Ironman Cage Match, 6-Man Finisher Only Battle Royale, Extreme Rules 2 out of 3 Falls, Submission Only, etc.
Road to Wrestlemania even brought back the classic backstage free roam between matches, which added more interactivity like the older SmackDown season modes.
For all the good SvR 2011 introduces, there's also the not so good. The soundtrack on the menus has a tendency to loop songs or even play the same song back to back. If you use custom music for entrances, it can sometimes randomly play during matches. Rare, but random glitches can occur that can cause the game to freeze or black screen. AI (namely tag team partners) can have weird behavior, voice acting during backstage RTWM sections is laughably bad, and some of the hit detection with the new physics engine can be wonky at times.
"Whoa, you're only smoke and mirrors
Whoa, you're only smoke and mirrors to me"
GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD
Whoa, you're only smoke and mirrors to me"
GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD
Um dos melhores jogos da franquia com diversos modos de jogo e criação. O modo "Road To Wrestlemania" é muito divertido e apresenta uma experiência equilibrada na dificuldade e jogabilidade. Infelizmente não tem o modo carreira aqui, somente o "Universe Mode" que as vezes se torna muito previsível nas feuds e cutscenes.
This one surprised me. Better than expected after the previous two disappointing entries.
While I didn't care much for the roster at this time I did appreciate the gameplay and presentation upgrades. Weapon (table/ladder) physics were great and the game finally looked like a sports game once more. Story designer is back and greatly improved offering you endless creativity options in combination with returning paint tool, create a wrestler and superstar threads to edit the main roster. I really got to shape my own universe and it was very enjoyable. In-game story modes don't hold a candle to Smackdown season modes but you have a universe mode to keep you busy.
Sadly online modes are gutted now which sucks, but were fun for the time.
While I didn't care much for the roster at this time I did appreciate the gameplay and presentation upgrades. Weapon (table/ladder) physics were great and the game finally looked like a sports game once more. Story designer is back and greatly improved offering you endless creativity options in combination with returning paint tool, create a wrestler and superstar threads to edit the main roster. I really got to shape my own universe and it was very enjoyable. In-game story modes don't hold a candle to Smackdown season modes but you have a universe mode to keep you busy.
Sadly online modes are gutted now which sucks, but were fun for the time.