this game was so cute and whimsical! i'm a sucker for fetch games and games that have me completing little tasks so wytchwood honestly was a breath of fresh air. it got a little tiring near the end, only because of my own impatience and frustrations at not having enough fireflies or skeeter snoots, but this game was a joy and i loved collecting the souls to give to the goat. it was very fulfilling.
What could have been an easy 3.5/5 misses the mark with absent sense of progression and quality of life features.
Ingredients and enemies are often obtainable in one place, in one way. Those obtainable in multiple places oddly do not have demand to match their abundance.
As with most crafting games, progression leads to “tiers” — you need A and B to make C, C and D to make E, etc. In balanced crafting games, you tend to obtain Tier 1 ingredients in greater quantities or start obtaining Tier 2 items without the need to start from scratch, for example. This leads to much backtracking in Wytchwood.
Fast travel could be improved but luckily the maps are small enough that you are not bogged down by your single walking speed. Unfortunately there is no sense of power improvement, as enemies will still drop 1 of each needed ingredient (leading to grindier farming) with only a single way of taking them down.
The music, writing, and art style saved this game from being a complete pass, but I hope you like backtracking, then backtracking some more.
Ingredients and enemies are often obtainable in one place, in one way. Those obtainable in multiple places oddly do not have demand to match their abundance.
As with most crafting games, progression leads to “tiers” — you need A and B to make C, C and D to make E, etc. In balanced crafting games, you tend to obtain Tier 1 ingredients in greater quantities or start obtaining Tier 2 items without the need to start from scratch, for example. This leads to much backtracking in Wytchwood.
Fast travel could be improved but luckily the maps are small enough that you are not bogged down by your single walking speed. Unfortunately there is no sense of power improvement, as enemies will still drop 1 of each needed ingredient (leading to grindier farming) with only a single way of taking them down.
The music, writing, and art style saved this game from being a complete pass, but I hope you like backtracking, then backtracking some more.
This game can be repetitive, take a while, etc. Those are things I personally don't mind much, as I like the aesthetics and like simple repetitive tasks. Some things could be slightly annoying, and the story was predictable for me, but still enjoyable. I wish the game was longer, but I definitely enjoyed it regardless.
One of those hard to review games when I don't think there is something wrong, it is just not vibing with me.
The good stuff: The visuals are great and the story has a great mix of creepy and funny.
The (maybe) bad stuff: The gameplay drags, probably too much backtracking? I usually really enjoy crafting systems so a game about crafting shouldn't make me feel like this but I just don't want to craft another pot and fill it with water again.
Played until the end of the "first act" (collecting four souls) and I feel satisfied.
The good stuff: The visuals are great and the story has a great mix of creepy and funny.
The (maybe) bad stuff: The gameplay drags, probably too much backtracking? I usually really enjoy crafting systems so a game about crafting shouldn't make me feel like this but I just don't want to craft another pot and fill it with water again.
Played until the end of the "first act" (collecting four souls) and I feel satisfied.