Reviews from

in the past


Extremely chill game with a satisfying loop, charming art, and music. Overstays it's welcome a smidge in the latter third of the game and I encountered some weird bugs with trophies on PS5 (was still able to plat but it took some fiddling).

The art direction and story was gorgeous but it's basically a bunch of fetch quests one after the other. I had fun with it as a mindless distraction but it's not very engaging after a while.

A good, if occasionally buggy, crafting game with a wonderful art style. The dialogue is fun, and collecting stuff is always enjoyable. Just be prepared for a lot of backtracking.

Sucht man ein Crafting-Spiel, so ist dieses hier genau das richtige.

very cool art style, fun to collect and craft, short and to the point.


Solo son misiones de recadero, me gustaría seguir la historia sin tener que recolectar nada

this game was so cute and whimsical! i'm a sucker for fetch games and games that have me completing little tasks so wytchwood honestly was a breath of fresh air. it got a little tiring near the end, only because of my own impatience and frustrations at not having enough fireflies or skeeter snoots, but this game was a joy and i loved collecting the souls to give to the goat. it was very fulfilling.

Cool setting, love the dry/deadpan dialogue and various characters and interactions you have.

But lost track of the quests i was fetching for, so really became me picking up anything i could easily obtain. Maybe i just need to stay away from this style of game for a while.

What could have been an easy 3.5/5 misses the mark with absent sense of progression and quality of life features.

Ingredients and enemies are often obtainable in one place, in one way. Those obtainable in multiple places oddly do not have demand to match their abundance.

As with most crafting games, progression leads to “tiers” — you need A and B to make C, C and D to make E, etc. In balanced crafting games, you tend to obtain Tier 1 ingredients in greater quantities or start obtaining Tier 2 items without the need to start from scratch, for example. This leads to much backtracking in Wytchwood.

Fast travel could be improved but luckily the maps are small enough that you are not bogged down by your single walking speed. Unfortunately there is no sense of power improvement, as enemies will still drop 1 of each needed ingredient (leading to grindier farming) with only a single way of taking them down.

The music, writing, and art style saved this game from being a complete pass, but I hope you like backtracking, then backtracking some more.

i lowkey have a crush on that witch.....

Drags on a bit towards the end, but still enjoyable and relaxing to play. Lots of backtracking to gather things for recipes. Very nice artwork and story. The ending is pretty lackluster as I saw it coming from very early on.

I thought the story was about lesbians and it was not.

A collect and craft kinda game with an interesting enough story to tie it together imo best to play while watching something else as there's alot of running around and backtracking.

This game can be repetitive, take a while, etc. Those are things I personally don't mind much, as I like the aesthetics and like simple repetitive tasks. Some things could be slightly annoying, and the story was predictable for me, but still enjoyable. I wish the game was longer, but I definitely enjoyed it regardless.

One of those hard to review games when I don't think there is something wrong, it is just not vibing with me.

The good stuff: The visuals are great and the story has a great mix of creepy and funny.

The (maybe) bad stuff: The gameplay drags, probably too much backtracking? I usually really enjoy crafting systems so a game about crafting shouldn't make me feel like this but I just don't want to craft another pot and fill it with water again.

Played until the end of the "first act" (collecting four souls) and I feel satisfied.

I can totally see the "cozy game" appeal, but the fetch quests were getting too tedious for me.