Después de un mes y medio me lo he pasado. Empezó bien, prometía, pero ha terminado siendo la cosa más repetitiva del mundo, ve allí busca eso, ve allá busca aquello. Me gusta la estética, la música well pero en cuanto empecé a saltarme dialogo dije... nope.
Pero bueno, no me arrepiento de jugarlo tampoco, es un sin mas, un juego que al final de año solo recordaré haberlo jugado al ver la lista de mis juegos jugados este año.
Pero bueno, no me arrepiento de jugarlo tampoco, es un sin mas, un juego que al final de año solo recordaré haberlo jugado al ver la lista de mis juegos jugados este año.
One of those hard to review games when I don't think there is something wrong, it is just not vibing with me.
The good stuff: The visuals are great and the story has a great mix of creepy and funny.
The (maybe) bad stuff: The gameplay drags, probably too much backtracking? I usually really enjoy crafting systems so a game about crafting shouldn't make me feel like this but I just don't want to craft another pot and fill it with water again.
Played until the end of the "first act" (collecting four souls) and I feel satisfied.
The good stuff: The visuals are great and the story has a great mix of creepy and funny.
The (maybe) bad stuff: The gameplay drags, probably too much backtracking? I usually really enjoy crafting systems so a game about crafting shouldn't make me feel like this but I just don't want to craft another pot and fill it with water again.
Played until the end of the "first act" (collecting four souls) and I feel satisfied.
I adore the art, music, and design of this game. this game both leans into the fairy tale theme and also subverts it at times, and you never know when it’s gonna do which. unfortunately it involves quite a bit of backtracking and running around to places you just were, but I was surprisingly invested in this story so I found the patience for it.
What could have been an easy 3.5/5 misses the mark with absent sense of progression and quality of life features.
Ingredients and enemies are often obtainable in one place, in one way. Those obtainable in multiple places oddly do not have demand to match their abundance.
As with most crafting games, progression leads to “tiers” — you need A and B to make C, C and D to make E, etc. In balanced crafting games, you tend to obtain Tier 1 ingredients in greater quantities or start obtaining Tier 2 items without the need to start from scratch, for example. This leads to much backtracking in Wytchwood.
Fast travel could be improved but luckily the maps are small enough that you are not bogged down by your single walking speed. Unfortunately there is no sense of power improvement, as enemies will still drop 1 of each needed ingredient (leading to grindier farming) with only a single way of taking them down.
The music, writing, and art style saved this game from being a complete pass, but I hope you like backtracking, then backtracking some more.
Ingredients and enemies are often obtainable in one place, in one way. Those obtainable in multiple places oddly do not have demand to match their abundance.
As with most crafting games, progression leads to “tiers” — you need A and B to make C, C and D to make E, etc. In balanced crafting games, you tend to obtain Tier 1 ingredients in greater quantities or start obtaining Tier 2 items without the need to start from scratch, for example. This leads to much backtracking in Wytchwood.
Fast travel could be improved but luckily the maps are small enough that you are not bogged down by your single walking speed. Unfortunately there is no sense of power improvement, as enemies will still drop 1 of each needed ingredient (leading to grindier farming) with only a single way of taking them down.
The music, writing, and art style saved this game from being a complete pass, but I hope you like backtracking, then backtracking some more.
Fun concepts, fun gameplay. Except that after half way done, the game started to drag on and the fun gameplay became tedious and repititive that the short game time felt so long.
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เนื้อเรื่องเกี่ยวกับแม่มดที่อาศัยอยู่ในป่าที่ต้องทำภารกิจตามเก็บวิญญาณให้กับแพะปริศนาที่มาทวงสัญญาที่เราทำไว้
โดยภารกิจตามเก็บวิญญาณก็จะแยกย่อยออกเป็นเนื้อเรื่องเล็ก ๆ โดนใช้สไตล์การเล่าและมีข้อคิดสอนใจคล้ายนิทาน
เล่นง่ายมาก แค่เก็บของที่อยู่ตามฉากและเอามาคราฟท์เป็นไอเท็มที่ต้องใช้เอาไปทำอย่างอื่นหรือเป็นไอเท็มสำหรับเควสท์ คือเป็นเกมแนว Fetch quests น่ะแหละ
ภาพเพลินตามาก เสียดายตรงที่หลัง ๆ น่าเบื่อซ้ำเดิมมากเกินไป ต้องวกไปเวียนมาเก็บของจนเริ่มจำเจ ตัวเกมไม่ได้ยาว ตะบี้ตะบันเล่นทีเดียวจะเกิดอาการเบื่อได้ เหมาะเล่นเรื่อย ๆ ช้า ๆ มากกว่า จำเพลงประกอบไม่ได้ว่าเพราะมั้ย แต่เนื้อเรื่องของเควสท์/นิทานย่อยสนุกดี เป็นตัวชูโรงตรงนั้นแหละ
ใครจะเล่นแนะนำให้เก็บไอเท็มดะ ตุนไว้เยอะ ๆ เพราะหลัง ๆ ต้องใช้เยอะมาก จะได้ไม่ต้องวกไปวกมาหลายรอบ
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เนื้อเรื่องเกี่ยวกับแม่มดที่อาศัยอยู่ในป่าที่ต้องทำภารกิจตามเก็บวิญญาณให้กับแพะปริศนาที่มาทวงสัญญาที่เราทำไว้
โดยภารกิจตามเก็บวิญญาณก็จะแยกย่อยออกเป็นเนื้อเรื่องเล็ก ๆ โดนใช้สไตล์การเล่าและมีข้อคิดสอนใจคล้ายนิทาน
เล่นง่ายมาก แค่เก็บของที่อยู่ตามฉากและเอามาคราฟท์เป็นไอเท็มที่ต้องใช้เอาไปทำอย่างอื่นหรือเป็นไอเท็มสำหรับเควสท์ คือเป็นเกมแนว Fetch quests น่ะแหละ
ภาพเพลินตามาก เสียดายตรงที่หลัง ๆ น่าเบื่อซ้ำเดิมมากเกินไป ต้องวกไปเวียนมาเก็บของจนเริ่มจำเจ ตัวเกมไม่ได้ยาว ตะบี้ตะบันเล่นทีเดียวจะเกิดอาการเบื่อได้ เหมาะเล่นเรื่อย ๆ ช้า ๆ มากกว่า จำเพลงประกอบไม่ได้ว่าเพราะมั้ย แต่เนื้อเรื่องของเควสท์/นิทานย่อยสนุกดี เป็นตัวชูโรงตรงนั้นแหละ
ใครจะเล่นแนะนำให้เก็บไอเท็มดะ ตุนไว้เยอะ ๆ เพราะหลัง ๆ ต้องใช้เยอะมาก จะได้ไม่ต้องวกไปวกมาหลายรอบ
Video review:
https://youtu.be/348FBxrRS3M
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Very casual
Stunning art style
Well-written fairy tale stories
Collect resources and craft potions, traps and spells
The crafting chains are lengthy (collect 2 items for A, but you also need to craft B out of XYZ for which you need…)
Gathering and crafting gets grindy over time and isn’t rewarding
No combat, no challenging puzzles, no gameplay progress
Everything is spelled out for you
https://youtu.be/348FBxrRS3M
--------------------
Very casual
Stunning art style
Well-written fairy tale stories
Collect resources and craft potions, traps and spells
The crafting chains are lengthy (collect 2 items for A, but you also need to craft B out of XYZ for which you need…)
Gathering and crafting gets grindy over time and isn’t rewarding
No combat, no challenging puzzles, no gameplay progress
Everything is spelled out for you
This game can be repetitive, take a while, etc. Those are things I personally don't mind much, as I like the aesthetics and like simple repetitive tasks. Some things could be slightly annoying, and the story was predictable for me, but still enjoyable. I wish the game was longer, but I definitely enjoyed it regardless.
this game was so cute and whimsical! i'm a sucker for fetch games and games that have me completing little tasks so wytchwood honestly was a breath of fresh air. it got a little tiring near the end, only because of my own impatience and frustrations at not having enough fireflies or skeeter snoots, but this game was a joy and i loved collecting the souls to give to the goat. it was very fulfilling.
To put Wytchwood's mechanics simply, it's a crafting fetch quest. You pick things up. You craft. Get harder recipes. Repeat.
I knew the gameplay was relaxing before starting so I was okay with it. The downside with this is how repetitive the game plays. After 10 hours, I was starting to feel it was overstaying its welcome.
I absolutely love the world. The illustrative art style and narrative/dialogue makes you feel you're inside a fairy tale book. It's done very well. I liked exploring and getting to know the souls I was collecting. Overall, a fun casual game.
I knew the gameplay was relaxing before starting so I was okay with it. The downside with this is how repetitive the game plays. After 10 hours, I was starting to feel it was overstaying its welcome.
I absolutely love the world. The illustrative art style and narrative/dialogue makes you feel you're inside a fairy tale book. It's done very well. I liked exploring and getting to know the souls I was collecting. Overall, a fun casual game.
Lacklustre ending narrative wise but the gameplay and art was entertaining enough for me to see it through. There's a mindless satisfaction in finding people to craft things for, searching for said crafting materials and going down the chain until you finally unlock the ability to craft the item you set out to make.
- first impression - really wonderful game! the soundtrack is beautiful and matches the little witch cottagecore vibe that the visual art seeks to achieve. the collection/craft side of the game can be repetitive, but I think it adds to the allure of the game rather than taking away from it. after all, i'm playing as a witch! my only gripe with the game is nitpicky - since there is no sprint mechanic, moving around can feel slow at times (possibly due to my aspect ratio, as running cardinally seems slower than diagonally)