Reviews from

in the past


I had hoped this would be a neat little indie game about magical crafting in a mystical world. It was, sort of, problem is it was also an annoying chore when the game just wouldn't let a quest end and had you backpedaling like mad to old locations to get something like a jar of water.

It wasn't just the backpedaling, but the stacking of requirements just to get a simple ingredient seemed absurd. Like mosquito needles? You gotta make a smoke bomb to stun them before you can chop them. The smoke bomb isn't free, that has 3 required ingredients, and I think one of them is a two-fer. So just to get a mosquito needle, you've used 4 other ingredients. And maybe you need 5 of those needles, so 20, now. This is the structure of Wytchwood.

When you first open your grimoire and see how many things you can make, you don't really know what you're in for. When you're not even done with the first batch of souls and only 25% of it is full yet you're already feeling overwhelmed by the complexity of some of the crafting, something is wrong. The way the game works, its foundation, is basically "you will need a LOT of everything and you won't know when you'll need it". So you can't even just walk anywhere, you have to stop and pick up everything that has a glowing outline, because for all you know, the next quest needs 30 of whatever you're grabbing. And that's not wild: it probably does. And if it doesn't? The next may.

I got sick of this fast. I never finished the first batch of souls. Maybe my issue was sort of "starting" every quest at the same time, but that was how I realized how they get "harder" is just by making the reagent requirements stack up to absurdity. One of the three items you need for this is a protective talisman, you need three items to make a protective talisman, one of those items is magical paste, magical paste has three ingredients, over and over and over. Quite fucking tiresome.

I liked the atmosphere and art style. The game looks good. Nice audio to go with it, though when you approached someone humming, for some reason it could get loud enough to vibrate your speakers when everything else you've ever heard was just fine. I liked the writing, the humor wasn't incredible but it worked, I think it kept me hooked for longer than I ever would have been. It helps distract you from the tedium, basically.

It's a subpar game unless you love love LOVE this shit, and I don't have anything else to really compare it to. Which, cool, it's unique and was clearly a gamble. It's nice seeing someone take a chance and experiment. I just think the experiment failed. I have zero doubt that the last batch of souls has requirements stacking up to such complex nonsense levels that I would have rather just sit here and shit my pants than find out its ending.

I truly love the coziness of wytchwood, I mean...being a grumpy witch roaming around and punishing bad guys? Love everything about it. Interactions are funny, you grow to like the characters and the game itself is so beautiful. I mean the art is so gorgeous that a bit more backtracking than expected isn't something you pay so much attention to (except for the mosquitos in the swamp I detest them sm). But the pacing in the end (last 4 souls) seems a bit rushed, especially the ending. The ending was really unexpected and left more questions than answers which made me a bit sad because it had a really cool thing going on.

I can't tell you how much I got lost in this game. I stayed up so late almost every night this past week playing it. I had popcorn for dinner cuz I couldn't pull myself away from it. I don't know exactly what it is about it either but it was just so cozy and well-crafted and pretty and satisfying and just so.... addicting. excellent and will be recommending to everyone

A arte desse jogo é linda, com certeza oq mas me chamou a atenção, a gameplay é meio repetitiva com vc tendo que ficar caçando itens para fazer outros itens para fazer outros itens para fazer.......enfim, repetitivo. Mas da pra se divertir e admirar o cuidado que os criadores tiveram com os detalhes da arte e cenários.

Sights & Sounds:
- The art direction is fantastic. I loved the style of the various environments and characters
- The music isn't all amazing, but some tracks are bangers. The Mountain and Graveyard themes are excellent (especially when the horns kick in on the Graveyard theme and it turns kinda jazzy)
- Some of the sound effects are disorienting when playing with headphones. For example, I'm not sure why different parts of the walking sound come through different channels on my headset

Story & Vibes:
- The central thrust of the game's plot involves capturing the souls of 12 evil animals in order to save a mysterious sleeping maiden. Each boss animal has its own questline associated with it
- The game is super chill. The stakes are low throughout, so you won't be feeling too much pressure

Playability & Replayability:
- The game's main mechanic involves gathering materials, crafting magical items, and delivering or using those items as appropriate. Your enjoyment of the game largely depends on how much nice artwork and music get you through the admittedly somewhat tedious gameplay
- There's not really any combat in the traditional sense. You do use items to defeat various enemies in the game, but it's mostly in the pursuit of rarer crafting materials
- The game only takes 10-15 hours to complete depending on how well-prepared you are. Some items you'll want to have plenty of on hand: Skeeter Snoots, Toxic Thistle, Water, Milk, Fireflies, Clay, Frog Slime, Reedy Twine, Soporific Mushrooms, and Embers

Overall Impressions:
- The game ran perfectly the whole way through, but it won't be taxing your rig too much anyway
- No bugs, skill checks, or progression blockers encountered. It's a pretty easy game
- People looking for a game that can be 100%ed easily will like this one; you get all the achievements simply by progressing the plot

Final Verdict
- 7/10. It's a cute little game, but as I mentioned, some may find the central mechanic tedious. This is a game that anyone can play but not all will appreciate. Worth it if it goes on sale, in my opinion, but if you don't like it after the first story quest (after the intro), you probably won't like the rest of the game


Wytchwood is a beautiful idyllic game with a unique storybook art style where you play as a justice-driven witch who has to compulsively grab every single useful twig, loose rock, and patch of grass off of the ground because by god, she's going to need it later, she can feel it.

The core mechanic of the game is exactly what you see in the trailer - you are a crone from the swamps and you will wander through the various locales, scoop up exotic ingredients by crafting various items that will allow you to find rarer items, and use them all together to reap punishment on the twelve horrible souls that definitely deserve it. (well, one soul is three people working together, but details, details) By the end of the game, you'll have morphed into a fairytale witch yourself because you'll have an almost encyclopedic knowledge of what is found where in the world and what it's all used for.

The game isn't being coy when it says its genre is Capital C Crafting over anything else - the biggest gameplay loop is "pick thing off ground, use thing to make a second thing, use second thing to gather third thing, use third thing to craft important item with other third things in a chain" and if that sounds overwhelming, then you will hate the later portions of the game where every step of the way is filled with like ten different Things To Get. Finding all the things isn't THAT difficult but there certainly are some reagents that will get on your nerves. I for one learned to hate jars of water! Perhaps you'll hate crab claws or mosquito needles!

But don't worry, it's not just digging up rocks and gathering bundles of straw. The game's story is where Wytchwood really shines, and it's what pushed me to keep going as I checked off each item in my woodland gathering shopping list. The main character is a wonderful grumpy little witch full of piss and vinegar and there's little dabs of dry wit in every written line and description. The dialogue and the storylines are all so distinctive and interesting, with each character getting a very stylish dialogue portrait, with a fun biting dark humor to them that fits the amazing art style.

It wouldn't be fun to be a witch casting dark magicks on someone who doesn't deserve it, and the game's twelve animal-themed antagonists all have interesting stories and a variety of reasons as to why you'll feel good about killing them and reaping their souls to give to Maybe Satan We Don't Know. The first villain I dispatched was a humanoid leech who was faking a plague outbreak so that she could fill an entire wine cellar with poisoned blood because, in her words, "black fever adds a certain nutty quality", and I did it because an old lady asked for me to find her missing husband. It's the little touches to the story that make all the relentless twig-gathering worth it.

But that does not stop the twig gathering from being relentless (oh god you need so many twigs), and so you craft craft craft until the game ends about 8-10 hours later, and the ending just kinda ends on a vague little plot twist. The words "repetitive" and "slog" are often used to describe this game, and I'd be lying if I said these were unfair. But! If you're the kind of person who finds peace in gathering up a stock of supplies and then gets a short burst of joy from being overprepared for the current fetch quest and being able to make the complicated object right then and there, this is definitely worth a try. No one is going to judge you if you decimate the forest's population of fireflies. Honest.

P.S. During the first four souls, I assumed that the reason there were animal people is because their wickedness had corrupted their form and they were all wearing the skin of beasts as the result of their hubris (especially with the Ox, who has a normal human family), only to enter a village and find out that no, there's also friendly animal people and this is just a setting similar to Shovel Knight where the humans and the animal men live together in harmony.

A cozy little crafting game with lovely visuals, witty banter and plenty of collecting for your hoarding heart.

I bought this game back in 2022, and it lay gathering dust in my backlog for 2 years before I got around to playing it. No fault of the game, really, the order in which I play things is rather arbitrary.

Wytchwood tells the tale of a witch with a cauldron for a head, who must collect 12 souls for a goat in order to fulfil her contract with him. To do this, you must collect ingredients and craft a range of reagents and thingummies in order to progress the story. Some craftables are collected to give to someone or something for the story, others are made as a means of getting more ingredients.

The art style is charming, and the music does a good job of setting the tone for each region. The witch herself is a snarky old bird who goes about her business with exasperation at every nitwit she comes across, and I found myself enjoying her character quite a bit.

However, while this game is entertaining, it suffers from a chronic grind that I was not expecting, especially towards the end. I found myself running all over the map collecting ingredients from different regions all over again to craft some of the late game items, and for that, I knock off a point from an otherwise amusing 12 hour experience.

Not bad, not the best. It's repetitive once you beated the first missions, and the only gameplay that has is recollecting resources to do stuff or to keep recollecting.
I guess it's worth a shot if you like more relaxing games.

- first impression - really wonderful game! the soundtrack is beautiful and matches the little witch cottagecore vibe that the visual art seeks to achieve. the collection/craft side of the game can be repetitive, but I think it adds to the allure of the game rather than taking away from it. after all, i'm playing as a witch! my only gripe with the game is nitpicky - since there is no sprint mechanic, moving around can feel slow at times (possibly due to my aspect ratio, as running cardinally seems slower than diagonally)

I adore the art, music, and design of this game. this game both leans into the fairy tale theme and also subverts it at times, and you never know when it’s gonna do which. unfortunately it involves quite a bit of backtracking and running around to places you just were, but I was surprisingly invested in this story so I found the patience for it.

pretty and probably fine but just not for me soz x

This review contains spoilers

Has charm and isn't overly long but once you finish the story there is literally nothing else to do but replay

Lacklustre ending narrative wise but the gameplay and art was entertaining enough for me to see it through. There's a mindless satisfaction in finding people to craft things for, searching for said crafting materials and going down the chain until you finally unlock the ability to craft the item you set out to make.

Fun concepts, fun gameplay. Except that after half way done, the game started to drag on and the fun gameplay became tedious and repititive that the short game time felt so long.

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เนื้อเรื่องเกี่ยวกับแม่มดที่อาศัยอยู่ในป่าที่ต้องทำภารกิจตามเก็บวิญญาณให้กับแพะปริศนาที่มาทวงสัญญาที่เราทำไว้

โดยภารกิจตามเก็บวิญญาณก็จะแยกย่อยออกเป็นเนื้อเรื่องเล็ก ๆ โดนใช้สไตล์การเล่าและมีข้อคิดสอนใจคล้ายนิทาน

เล่นง่ายมาก แค่เก็บของที่อยู่ตามฉากและเอามาคราฟท์เป็นไอเท็มที่ต้องใช้เอาไปทำอย่างอื่นหรือเป็นไอเท็มสำหรับเควสท์ คือเป็นเกมแนว Fetch quests น่ะแหละ

ภาพเพลินตามาก เสียดายตรงที่หลัง ๆ น่าเบื่อซ้ำเดิมมากเกินไป ต้องวกไปเวียนมาเก็บของจนเริ่มจำเจ ตัวเกมไม่ได้ยาว ตะบี้ตะบันเล่นทีเดียวจะเกิดอาการเบื่อได้ เหมาะเล่นเรื่อย ๆ ช้า ๆ มากกว่า จำเพลงประกอบไม่ได้ว่าเพราะมั้ย แต่เนื้อเรื่องของเควสท์/นิทานย่อยสนุกดี เป็นตัวชูโรงตรงนั้นแหละ

ใครจะเล่นแนะนำให้เก็บไอเท็มดะ ตุนไว้เยอะ ๆ เพราะหลัง ๆ ต้องใช้เยอะมาก จะได้ไม่ต้องวกไปวกมาหลายรอบ

Just a suggestion to any developers looking to make Wytchwood but better.

If I'm 1 hour into a game about crafting - please, please, PLEASE don't immediately drop me 4 levels deep into fetch quests... because I will quit your game.

You have go to fetch the Snake for the Goat, but to get the Snake requires the Mirror Shards, but to get the first Mirror Shard from the Goblins I need to eliminate some other woodland creature, and to eliminate the creature I need to craft something or other, and to craft that I need to travel to various corners of the map to retrieve three items to craft another item which is part of the recipe for so-... ZZZZZZZZ.

I looked up that this game was 10 hours long, realised I'd barely escaped the first hour, and tapped out immediately.

It's a shame because the art and music in Wytchwood was lovely. Seemed like the basis for a nice relaxing chilled experience, but Fetch Quest: The Game needs a lot more seasoning to it to avoid it feeling like work.

story was somewhat interesting and the art was beautiful but it's just hours of fetch quests.

Farm game, but you don't have a farm, and put curses on people. Really satisfying mechanical loop!

a bit grindy near the end but i am willing to overlook that due to how stunning this game is. everything about it is delightful - the art style is so beautiful, the music matches each area perfectly (most of the ost has been added to my study playlist!), the characters are charming (even if they are only present briefly), and the story is simple but effective. i genuinely cannot recommend this game enough, its one of my favourite gaming experiences ive ever had <3 definitely check it out if youre interested! (:

it's cute and fun at first until you have to run from one end to the map to the other so you can collect an item to make an item to collect another item which you then use to make another item which requires 2 other ingredients collected from rhe same process. and you do this at least 50 times in the game.

Cute game with a nice little system where all the crafting kind of ties into each other. Good for a quick break from all the RPGs that've been coming out. Nice twist at the end too and great writing in general.

i loved this game!! i'm replaying it right now and the feel of it is just so welcoming. it's relaxed and helps me calm down and zone out and fall into a very pretty and magical little world. love her

A good short jaunt of a game but I feel like the game loop kind of wears itself out after a bit. I think especially at the last 4 where some of the recipes requires multiple back and forth visits and it starts to really wear on you. The game is basically a loop of gathering items and crafting to assist villagers in this fairy tale world. That's the entire game. It's not terrible and I thought the storylines were fun abridged versions of mother goose stories. Generally I could recommend it but I wouldn't recommend it in a sitting or two. One thing to also mention is on PS5 the game is inexcusably unoptimized. The game slow downs constantly with minor particles effects and I had to do a work around to make achievements work.

Cottagecore is just my vibe so I knew I would like this game. The character style and environment design gives off ultimate cozy vibes. The story is good and I wasn't expecting the ending to play out how it did. I think it did drag on a bit towards the end, feeling a bit repetitive. Overall, awesome game, I mean, who doesn't want to be a witch running around a forest?

Después de un mes y medio me lo he pasado. Empezó bien, prometía, pero ha terminado siendo la cosa más repetitiva del mundo, ve allí busca eso, ve allá busca aquello. Me gusta la estética, la música well pero en cuanto empecé a saltarme dialogo dije... nope.

Pero bueno, no me arrepiento de jugarlo tampoco, es un sin mas, un juego que al final de año solo recordaré haberlo jugado al ver la lista de mis juegos jugados este año.

Extremely chill game with a satisfying loop, charming art, and music. Overstays it's welcome a smidge in the latter third of the game and I encountered some weird bugs with trophies on PS5 (was still able to plat but it took some fiddling).


OK, this game was cute and addictive but also frustrating. I liked the recipes + spell crafting aspect, but much of it felt like a grind. If you don't gather enough ingredients you'll be running around A LOT.

To put Wytchwood's mechanics simply, it's a crafting fetch quest. You pick things up. You craft. Get harder recipes. Repeat.

I knew the gameplay was relaxing before starting so I was okay with it. The downside with this is how repetitive the game plays. After 10 hours, I was starting to feel it was overstaying its welcome.

I absolutely love the world. The illustrative art style and narrative/dialogue makes you feel you're inside a fairy tale book. It's done very well. I liked exploring and getting to know the souls I was collecting. Overall, a fun casual game.

tava legal no comeco e foi ficando chato

Video review:
https://youtu.be/348FBxrRS3M
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Very casual
Stunning art style
Well-written fairy tale stories
Collect resources and craft potions, traps and spells
The crafting chains are lengthy (collect 2 items for A, but you also need to craft B out of XYZ for which you need…)
Gathering and crafting gets grindy over time and isn’t rewarding
No combat, no challenging puzzles, no gameplay progress
Everything is spelled out for you