Decent rhythm puzzle platformer, engaging enough while it lasts in a fun, snacky sort of way but disappears like a fart in a wind tunnel once you figure out that the trick to this rhythm game is moving in time with the music. The second half of all the content being the first half but backwards this time is a stupid gimmick but there's no need to interact with it so far as I know, so it's neither here nor there.
Good, short, minimalistic platformer. Avoid obstacles by paying attention to the rhythm of the stages. Unlike a rhythm game where you attempt to match your movement to the sound of the game, obstacles tend to appear or shift based on that rhythm. There are also moments that are less sound based where it is your own movements that influence objects in the world. Fair design that introduces you to new kinds of obstacles or allows you to view how things work before being thrown into it. There are a few enjoyable boss fights that shift how the game plays, often being more rhythm based and involving different types of movement.
While it is short, finishing each stage does unlock a more difficult version of them.
While it is short, finishing each stage does unlock a more difficult version of them.
Amazing rhythm based platformer that reminded me why I love videogames. It's pure gameplay from start to finish. No annoying characters, cringy dialogue, overlong cutscenes, tedious grind (unless you go for the mirror stages which have the restriction of one life). It's just damn good gameplay. For five dollars you really can't go wrong.
I got this one alongside THOTH which grabbed my attention enough to get to this one asap. Am in absolute love with how relentlessly dedicated Carlsen Games is to putting pure game design before anything else, both of these games are so compact and fine-tuned that you tend to forget just how weird the game mechanics actually are.
This one's a super simple platformer, move left/right and jump and that's it, baby! The stages themselves are where things get interesting, all of them have their own set mechanics that switch around and do stuff along with the timing of the BGM.
You'll have to consider puzzles mostly in when to do what, everything basically loops around again after 1-2 bars but what's important is figuring out where in the bars you need to move/jump.
There's also a 'boss' at the end of every stage that works more as a minigame that uses a different control scheme, they're alright, the first one is kinda like a rhythm version of Buster Bros. which is cool.
I'm really excited to see what else these guys will do because this is still very much my kinda thing, cool looking shapes is eternal, babey
This one's a super simple platformer, move left/right and jump and that's it, baby! The stages themselves are where things get interesting, all of them have their own set mechanics that switch around and do stuff along with the timing of the BGM.
You'll have to consider puzzles mostly in when to do what, everything basically loops around again after 1-2 bars but what's important is figuring out where in the bars you need to move/jump.
There's also a 'boss' at the end of every stage that works more as a minigame that uses a different control scheme, they're alright, the first one is kinda like a rhythm version of Buster Bros. which is cool.
I'm really excited to see what else these guys will do because this is still very much my kinda thing, cool looking shapes is eternal, babey