Reviews from

in the past


still to this day one of my favorite games ever
boss design is rly cool and i love the adaptive music stuff
schmid does an awesome job at both music and sound design in this, i fucking love the tunes so much (specially stage 4's and its boss. which never got any oficial release :{ )

Plays fine, but disappointingly short and, for a game that has rhythm as a core tenet of the gameplay, it's frustratingly difficult to get into a flow state with it the way I can with, say Necrodancer. Decent game, and the potential is there for a great one, I just wish it had been capitalized on.

initially a really cute game with its rhythm-based platforms and simplistic presentation but eventually the charm wears pretty thin and the simple platforming based around patience more than skill starts to set in, not a bad game but probably not one im gonna think about much

Very stylish, short and simple game. The presentation here is really confident, big bold solid coloured geometric shapes, bars bouncing up and down in the background in time to the beats of the music.

You play as a little shapeshifting object, when stationary - a square. If you move horizontally you turn into a circle so it looks like you're rolling, and when you jump you become a triangle that rotates to meet the ground. There is no narrative or tutorial to speak of, the game teaches you through gradually introducing and layering simple concepts throughout the handful of levels.

As a level begins, there will be little to no ambient sound and your objective is to gather a nearby little circle filled with colour. The circle will be moving erratically and emitting quiet, tinny music of some sort. Once you "pick up" the circle, you take it to a clearly marked area and the colours inside spill out and repaint your whole world. The music they contained also becomes loud and deep, and suddenly a new mechanic begins to operate in the world allowing you to progress.

The levels all proceed in broadly this way, with generous checkpoints throughout, and build up to a sort of boss battle with a novel mechanic. The punishment for death is fairly minimal and there are only four levels. I'd say it's quite achieveable to finish the game in around an hour or two.

Beating a level also unlocks a "mirror" version of that same level. As you'd expect, the whole thing is completely mirrored and the colours are also inverted. To add another wrinkle, there are no checkpoints in this mode - each mirror world must be cleared without making any mistakes. It may be just me but I found this challenge particularly gruelling, especially levels 3 and 4. There were a few bits that I just couldn't quite nail down consistently, yet the majority of the time was spent repeating the same trivial sections. Due to being rhythm-based, attempting to listen to something else while playing was a recipe for disaster. I found myself in this awkward space where the game didn't require enough to be truly engaging, but required just enough focus that if my mind wandered too much I would immediately be punished. Still, the mirror mode is really just a bonus - so it's up to you whether you want to pursue it! I found it tougher than I thought I would but eventually did managed to beat all the mirror levels.

Overall, I like this game a fair amount. It's simple, effective and a good length. A great way to spend a quiet afternoon - but think hard before considering the mirror mode as a lot of the charm wears off in repeated playthroughs!

The third boss was a very enjoyable trip.


perfectly fine platformer game with plenty of cool moments, that is, until you reach the 3rd level's "boss fight". fuck that shit i was stuck there for like 20 minutes and once i finally got past it, it just threw me the same thing but even harder. fuck outta here

One of my favorites because of how much it accomplishes through simplicity and musically driven gameplay. Fun fact - first game I ever got a WR speedrun in!

Played it until I stopped enjoying it. Not bad!

a simple fun game that i would never have touched if i didn't get it in a bundle

Eh, it's fine. Just a minimalistic game with platforms and obstacles that move to the beat of the music. A bit short for what it's worth. Bosses are not too bad.

I got this one alongside THOTH which grabbed my attention enough to get to this one asap. Am in absolute love with how relentlessly dedicated Carlsen Games is to putting pure game design before anything else, both of these games are so compact and fine-tuned that you tend to forget just how weird the game mechanics actually are.

This one's a super simple platformer, move left/right and jump and that's it, baby! The stages themselves are where things get interesting, all of them have their own set mechanics that switch around and do stuff along with the timing of the BGM.
You'll have to consider puzzles mostly in when to do what, everything basically loops around again after 1-2 bars but what's important is figuring out where in the bars you need to move/jump.
There's also a 'boss' at the end of every stage that works more as a minigame that uses a different control scheme, they're alright, the first one is kinda like a rhythm version of Buster Bros. which is cool.

I'm really excited to see what else these guys will do because this is still very much my kinda thing, cool looking shapes is eternal, babey

Worth the price. Took me an hour to beat the main game + the bonus level. Even after that there's a bit more content. It feels very nice, with tight controls and a bangin soundtrack. Don't be put off by the minimalist art-style. Give it a go, worst case refund it.

It's a 2D action game where platforms, hazards, and weapons move to the beat of the music. 140 executes its ideas confidently without the need for a long-winded tutorial, and escalates in intensity right up until its groovin' final boss.

A fun, short experience. Good music, I especially like how it's tied into the level. Visuals are pleasing but not particularly special.

The video game equivalent of quality bread. It's great, but it's also just bread.

[copied from my Steam review]

This is pretty much a novelty game. Play it once, get fascinated, finish it at least to some extent, and then forget it. I had my "wow" experience during the first time playing the game, and the rhythm as part of the game mechanic is quite a fun novelty, which makes for some rather interesting extensions to the standard platforming and boss fights. But now after so many years it just sits in my library and feels like a hollow memory of something that I now really want to replace with something that is much more fulfilling than this.

Certainly worth the money for such a low price, though.

Big fan of the puzzle platforming, but that Undyne-reminisant gameplay section where you can't move and need to rotate to the rhythm is just cruel and unusual punishment, and failing there for half my playtime broke me.

DJAMM DJAMM DJAMM FJÖR FJÖR FJÖR

I played this game while on acid and it was the greatest experience imaginable. I later played it while sober and honestly? still pretty damn good!

I wish this game was longer.

Amazing rhythm based platformer that reminded me why I love videogames. It's pure gameplay from start to finish. No annoying characters, cringy dialogue, overlong cutscenes, tedious grind (unless you go for the mirror stages which have the restriction of one life). It's just damn good gameplay. For five dollars you really can't go wrong.

Finished the game on January 6, 2018, but finally completed all four mirror stages by 2022, with them being completed sporadically over the years in-between.

GMM Day 14 - 140
eh. It's a rhythm platformer with a neat minimalistic style and that's about it. nothing else worth mentioning

A real thinker, cool as hell too. The game erasing my saves is a punch in the nuts though.

its a fine platformer, feels good enough. nothing particularly striking about it


Good, short, minimalistic platformer. Avoid obstacles by paying attention to the rhythm of the stages. Unlike a rhythm game where you attempt to match your movement to the sound of the game, obstacles tend to appear or shift based on that rhythm. There are also moments that are less sound based where it is your own movements that influence objects in the world. Fair design that introduces you to new kinds of obstacles or allows you to view how things work before being thrown into it. There are a few enjoyable boss fights that shift how the game plays, often being more rhythm based and involving different types of movement.

While it is short, finishing each stage does unlock a more difficult version of them.

erm... what the heck guys??? these graphics are so shit :////

(the game is pretty fun)

Couldn't finish it. Just not for me.

really fun rythm game, i will never be able to beat this