Reviews from

in the past


Pretty great. Worthy of being compared to chrono trigger and ff6. Probably the worst of the three, but worth being grouped together

Gameplay ainda meio cansada e narrativa deu uma melhora, mas ainda dar vontade enfiar jogo no meu cu de tão sem graça ele é em sua maior parte do tempo.

Been meaning to play this for a solid 20 years. One day!

While this game did age a lot, not having a good localization and even some technical problems this games artstyle and simple but enjoyable story really made it a good experience.
The Ost is also astounding, i hope Capcom remakes this gem one day

Me enamore del juego, tiene una increible historia que ni Breath of Fire 1 y 3 tuvieron, ademas que se conecta con el primer juego, haciendolo aun mas creible su misma historia.

La banda sonora es magistral, digna de Capcom, los personajes son super carismaticos y te encariñas facilmente con ellos, ademas el concepto de tener tu propia ciudad, que incluso puede volar y puedes dejarla en casi cualquier lugar, ademas de puedes agregarle INN, tiendas y muchas otras cosas a tu ciudad, es simplemente algo que yo, con todos los JRPG clasicos que habia jugado nunca habia visto algo similar.

En tema de jugabilidad no es el mejor ni mucho menos, hay otros Rpg que lo superan en este aspecto por mucho, pero no es para nada malo su sistema jugable, ademas de que cada pelea te deleita con un hermoso pixel art, lo unico malo que le veria seria los encuentros random tan seguidos, pero fuera de eso todo esta genial, la cantidad de hechizos, el sistema de chamanes que tambien es genial, absolutamente un juego super recomendado y uno de los mejores JRPG de la Snes


The translation is really rough, it's excessively grind heavy and the story gets very predictable in the back half. Otherwise, it's a very pretty SNES game with some cool world building and solid, tough combat.

What an awesome RPG. Looking forward to playing 3!

Huge improvement of the 1st but still has it's own flaws. encounter rates can get ridiculous - characters don't level up with you if not in party which can cause issues with certain parts of the game.

However story, music and setting are great imo.

This game is on my top ten of all time. Great game and amazing for the time. Great characters, great graphics, very good soundtrack, cool battle system, probably the first game ever where you could create your own town and a pretty epic story. Can't recommend it strongly enough to anyone who's a fan of JRPGs.

First RPG I ever chose and finished on my own. Still remember finding the adult dragons in the waterfall on my own and how fucking hyped I was.

This game's highs are really really high. The soundtrack is full of bangers, the characters are memorable and beautifully-designed, and the shamanization system is fantastic, essentially doubling your character roster by giving them alternate forms. The plot seems cliche now but was surprisingly dark especially considering it was made during an era pretty heavy on censorship.

It is hurt by the translation (the plot deserved a better script that could have given its poignant moments more gravitas), and its underuse of the shaman system. By that I mean that you can only bond with shamans at one location in the entire game, and going into low HP (or getting KO'ed) would knock you out of your alternate form which meant a lot of backtracking if you wanted to transform again.

There is a romhack which revises the translation and another which allows you to keep your shaman transformation at low HP (you still lose it if you get KOed). Applying both is probably the best way to experience the game and would probably bump its score up to 4 or even 4.5 stars.

legitimately one of the best JRPGs on the super nintendo, maybe one of the best games on the system
it's not without its faults, but as someone that ditched the first game for just being too generic and soulless, the sequel fixes that in spades
i dont even want to say anything about this game, just play it if you havent already
just know its a long ass game. took me 2 weeks to beat, and thats with speedup via emulation and playing damn near nonstop

This seems like a fun little game but I dunno, it feels so sparse. Combat encounters are so simple and they take just a few beats longer than they need to so I just start getting very bored with the 12th battle in a row where I just hit auto and it goes for a while. Feels especially noticeable cause I played FF1 for the first time last year and didn't have that issue with it.

Might go back at some point and try and finish it up, but not feeling massively fussed to do so.

I still don’t like this just like BoF1, kinda sad since I really love BoF3 and 4.

The story is better than the first one, but it’s basically just your typical evil being that was sealed but now is about to escape, so you have to defeat it. There are 3 different endings apparently, bad, good, and best. I got the good ending only because I didn’t know the requirements for the best ending before it’s too late.

The game isn’t too hard, you can get away by just auto-ing all random encounters, even a few bosses. Of course, in true old JRPG fashion, the final dungeon and final battle has a steep difficulty curve from the rest of the game. But even that still isn’t that bad. Also in old JRPG fashion, the encounter rate is pretty bad too.

The worst part of this game is the backtracking you have to do, some place needing a certain character and lastly, just like BoF1, progressing can be really obscure.

The backtracking in the early and late game is really bad, the early game you have to go back and forth your starting town for 4 times or more I think, without any way of fast travel, combine that with stupidly high encounter rate, you got yourself an annoying game. And the part where you can’t progress unless you talk to this specific person can also increase your backtracking time. And you can add one more thing, some characters are needed to progress the story or jump over some obstacle, you won’t know that until you reach the obstacle, so after you reach it, guess what? Backtrack to a town to change your party.

There’s a collectible in the form of Shamans, where you can recruit some random NPC, this Shaman can be fused with your party member to give them new form and better stat. This is all good, until you realize that if the fused party member health is low, it will cancel the fusion, and you will have to go back to your base (the only place where you can fuse) in order to fuse them back, this is more of a hassle than just powering through the game with a relatively weaker party but still strong enough to beat the game.
Not to mention, your fusion will also get canceled if a certain event is going on, the notorious one is in the middle of the final dungeon, the longest and most annoying dungeon. So if you want to have your fusion for the final battle, you will have to go back outside and trek the dungeon again, while being careful not to let your fused party to be low on health.

You can also recruit people to be part of your town, but I don’t know if this is important and I can’t be bothered to do it.

Lethargic. Text is still slow on the fastest setting and there's no way to run. The walk speed is glacial. The story seemed weak and poorly told based on what I played.

this game has a town where you can recruit people into the town to make the town more lively and i genuinely think every game that has something like this ends up being some of my favorite games ever

This, like ActRaiser, is another white whale of mine that I bought long ago on Wii Virtual Console but never ended up completing. I even gave this one a second try years later when I tried to get through the GBA port, but I ended up putting it down then too. I pledged to myself that this WOULD be the time I finish Breath of Fire II, and I wouldn't let myself give up. I certainly did kinda wanna give up at some points, but after 30 or so hours and getting the best ending, I finally have beaten this game from my childhood.

Breath of Fire II is a 1994 JRPG made by Capcom and released in America in 1995. It follows the story of Ryu (not that one), who grows up in a small village until the day his father and sister disappear, and the entire village forget who he is. He escapes with another orphan, a dog person named Bow, and go to a nearby cave where they're attacked by a horrible monster. Following a time jump to Ryu and Bow as adults, they live in a completely different town doing odd jobs as "Rangers", and after trying to clear Bow's name when he's framed as a thief, a cascading series of events reveals that there is more to both of their destinies than either of them ever could've imagined.

Breath of Fire II on the SNES is pretty infamous for having a pretty terrible English translation, and boy howdy is that reputation ever deserved. Characters whose names don't stay consistent, poorly localized place names, basic spelling and grammar mistakes, constantly mechanical and unnatural dialogue. They don't completely prevent either understanding or appreciating the story, but they constantly get in the way and they really made me with I had picked up the Japanese version of this on VC instead. That all said, the story that's there is pretty good. It has very strong themes around sacrifice and what it means to be a good leader. There aren't many musical tracks, but the emotional ones really stick their landing when they're used (and what's there ranges from alright to pretty good, especially some of the unique boss themes). While I certainly wouldn't recommend the game wholly on the merits of the writing, I think it really speaks to the quality of the narrative that the story manages to be quite good despite the poor localization. For what it's worth, the GBA port does improve the translation, but from what I remember, that version's translation is still bad (although there has been a fan re-translation that apparently does a pretty good job of fixing things).

The mechanics are pretty basic for a JRPG. You have a party of four for battles, you have members that leave and join as the story goes on, you can swap out your favorites but sometimes you need one specifically for one section, Ryu always has to be in the party. There's a shaman-fusing system that can give certain characters big stat boosts that last until they're either killed or knocked to low health, but it's easy to miss a lot of those shamans and the game is still overall an experience that shouldn't feel very foreign to anyone who's played RPGs before. However, this game has its fair share of rough patches that can really test your patience at times.

In addition to some routinely very vague signposting (whether that's an effect of the localization or if the game has always been that way is anyone's guess), the game has a really uneven difficulty curve. Sudden difficulty spikes of normal enemies and bosses are quite common, and the XP and gold you earn is relatively low overall (they even made you earn 2 or 3 times as much of each per battle in the GBA port). You will very likely need to do some grinding at some point through the game, especially if you realize too late (like I nearly did) that only Bow can learn multi-person healing spells (don't make my mistake and leave him by the wayside! XD). It's certainly not Final Fantasy III-levels of vindictively hard, but the last dungeon or two of the game is pretty damn long and can really test your patience after a while.

The visual design and presentation of the game are quite nice. Given this came out the same year as FFIV, it's certainly not the best looking game on the system, but it still has some nice character and monster designs and some very fluid battle animations (especially on the big, pretty character sprites during battle). As previously mentioned, the music can get a bit repetitive for overworld and dungeon themes (to the point the game even has an option to just turn off the music, as if it expects you to put on your own music while grinding XP), but they do change after certain story events for a nice change of pace.

Verdict: Recommended. Even though I really was struggling at certain points to keep my motivation up during the difficulty spikes, the fact that I'm still considering doing a playthrough of this in Japanese to see that version of the script makes me think that I liked this game more than that initial emotional response. It certainly isn't Final Fantasy (although I'd' say I definitely enjoyed this more than FFIV last year), but it's a commendable effort by Capcom that has really piqued my interest in checking out the rest of the series. If you really want a SNES RPG and want something a little bit different than SquareSoft's stuff, Breath of Fire II may not be the best out there, but it's certainly not a bad choice.

Breath of Fire 2 is a RPG with a lot of missed potential, mainly because of an awful localization (which somehow manages to damage both gameplay and story) and a poorly balanced amount of random encounters. Both of those aspects undermine what could otherwise be an amazing game, since it features some fun unique mechanics (like fusing) and an interesting plot.

I'd only recommend it for those curious about old-school RPGs... or those with access to a better translation.

It's been a bit since I played the original Breath of Fire, but I remember my key praises and issues. BoF2 doesn't really address a whole lot of those issues, sometimes making them worse, but it does manage to be an improvement in plenty of other ways. First and foremost, I barely remember the story of the original, and had to look up most of the characters. The writing for the first wasn't bad or anything, but I remember feeling it was very, 'by the numbers'. BoF2 actually has a pretty cool story, that was fairly original during the time of it's release. It starts as you searching for a thief to prove your friend's innocence, but flows into a fight against a religious cult attempting to rule the world. It's not terribly unique, but it does flow in an incredibly natural way. Furthermore, almost every character is given a decent chunk of the story devoted to them, which was nice because they're all pretty neat characters. Granted, they are almost entirely absent from the plot before and after their segments, but it was a solid effort regardless. The game is still incredibly grindy, worse than I remember the first being, and the encounter rate is miserable. Especially in the final dungeon, where, without casting a warding spell or using an item, you will run into a fight every 8-10 steps. Considering those fights are tough, I ended up abusing the rewind feature to secure escapes. The combat is pretty standard fare, though many of the later fights do require you to have a solid strategy going in. The final two bosses are great because they're super long and require near perfect choices. I died so much to the penultimate boss because I forgot to buy AP recovery items and couldn't use Ryu's most powerful dragon attack more than once. It was an intense fight because of this. I also really enjoyed the animation on the battle sprites, especially Nina's casting animation. But for everything I liked, there was some grind bullshit that hampered my enjoyment. The fact that I could make it significantly less tedious using rewind is a bit shit given I found all the grinding to be quite frustrating. There's an island specifically dedicated to grinding experience, and the trick is to use Bow's special move which has the potential to one-shot everything. On Switch you can just rewind to when you were selecting moves and keep doing this until you land a killing blow. I have no idea how many hours this saved me. Also, the translation is an absolute embarrassment. The script is translated so conservatively that many lines read as if they were written by children. It can be funny at times, but given the story is actually interesting, it sucks to see how they handled dialogue. 3/6

Has many of the same game design sins as its prequel, but this is where BoF began to come into its own. An intriguing tragic fantasy that would set the stage for its outstanding sequels.

Breath of Fire II is a very classic RPG that already at the time of its release rested on solid foundations. If you want to save the world and are looking for a rather long and challenging turn-based combat adventure, this title could be for you. The pace of play is slow compared to the latest products but the party well blended and the plot compelling. A good RPG typical of the early nineties. If you are looking for such a product here go without fail.

Tão bom quanto o seu antecessor. Sua história é um pouco mais intrincada, mas a qualidade continua excelente. Parada obrigatória pra jogadores de RPG em videogames.

It has a horrendous translation and a lot of that classic rpg jank and I love absolutely every second of it. It’s a charming little masterpiece.

I’ve never tried this specific version myself but I definitely recommend the recent fan translation should you check it out yourself, it should make it a lot easier to get into and actually understand and appreciate what’s going on. But I’ve replayed this game many times now that I don’t need it, and I only found out about said new translation after I’d already blasted through it all so I’m not in a position to give it a try quite yet.

The lies the original translation of the game gives just add to my experience everytime anyway. Sometimes you gotta trek for hours for an item then be told incorrectly that the item is useless by an npc.


The changes, additions and advances to mechanics in Breath of Fire II are a mixed bag. On one hand, the quality of life improvements to menu & combat, and new features such as settlement building (predating Suikoden) are welcome, but the changes to transformations (now a mere attack instead of altering character control) and the overall grindy gameplay is disappointing. Not to mention that obscure progression rears its ugly head in this game as well. At the very least, the game takes some cues from Final Fantasy IV and began focusing on meaningful character sub-stories.

One of my favorites, it has a great story, great characters, great everything. For a SNES RPG it has a lot of really cool mechanics that enhance the experience, for example you can recruit elemental shamans which can fuse with your party members, changing their look and abilities. You also end up leading your own village, which you can customize with various merchants and useful services. If you play your cards right in the story, you can even turn your village into a flying city which you can use in lieu of the airships many SNES RPGs had for easy travel. Overall for such an unassuming SNES title, it does a lot of neat things that few games tried since then.

el final esta piola almenos

It's larger, bigger, deeper than Breath of Fire 1, but strangely works worse.
Everything bout visuals, plot, world and exploring is perfect. Characters are awesome, locations are beautiful, etc.
When it comes to combat, though...... nahhhhhh it's illegally annoying. The amount of random encounters is indescribable. There's no any variety during fighting, like it was in BoF1. Mb cuz of items, that are pretty boring. (example: u can heal 100hp at once, when u got 300+ hp; 20ap at once when u got, like 200+ ap n this item also takes 20Hp when u use it and so on). Last boss was just "HEAL - PUNCH - AP - HEAL - HEAL - AP - PUNCH". This part of the game barely works properly.

U still gotta play it though. It's a cool gameplay experience!