Reviews from

in the past


THEY TOOK HIS AIR DASHES AWAY

Wish my boy wasn't nerfed to the ground

The changes to Copen's playstyle slowed things down a bit too much, but it's still a pretty fun action platformer.


Mi relacion con la saga Gunvolt es "complicada" ya que no inicie en el primero sino que fue con el primer Luminou Avenger en su dia de salida gracias a que fue el primer juego que estrene en mi Switch lite hace varios años atrás. En la ultima semana he comenzado la saga por orden de salida y como dije en las reviews de ellos, sentia el combate tosco y muchas cosas un poco arcaicas, pero ahora se que fue porque tomaba como base al primer Luminous Avenger que fue un gran salto en todos los sentidos para la saga.

Luminous Avenger 2 no es la excepción y ofrece uno de los mejores sistemas de combate en un juego 2d, es una delicia el control que se siente en este juego, además de que su pixelart y ahora animaciones cuando un enemigo hace un ataque especial hace que se sienta aun mas vivo su mundo. Sin duda me quito el sombrero ante Inti Creates.

Ahora bien, el combate es una delicia, pero la historia es otra cosa... Ok, Gunvolt nunca ha destacado por tener una historia buena o tan siquiera decente, pero en este caso me ha parecido la peor de toda la saga... Una verdadera lástima ya que amo a Copen (en todos los sentidos) y es el que mejor historia tenía, pero aquí no solo fue corta, sino que no tenía ni puto sentido la historia. Lo peor es que he leído que Gunvolt 3 es peor en cuanto historia que este...

Los que me conocen saben que para mí la historia es algo importante en un videojuego, pero en este caso haré la vista gorda y simplemente lo ignoraré, ya que no merece para nada la pena y solo me quedaré con lo bueno que ofrece que es su jugabilidad.

Lo único que si me pareció decepcionante es su dificultad y es que es sencillo gracias a los heals infinitos.

The first Luminous Avenger iX perfected Copen gameplay, this one, for some reason, changed it in a way that makes the fast paced action slower???. But a great 2D action game nevertheless.

My honest favorite of the series so far. Stages are thematically varied and have actual gimmicks to them, enemy design is engaging, boss design is great as always and I feel like limiting what Copen can and can't do really goes miles into making the gameplay more engaging.

If you enjoy the Gunvolt series for how over the top broken you are then this definitely isn't the game for you, but if that was the ONE thing you disliked about it, like me, then this game is a god send.

Something to me still feels off, like most of Inti's stuff, some sense of identity is missing that I can't exactly put my finger into right now, but overall, a great game that really puts to show Inti's greatest strengths when it comes to game design as a whole.

true mid, this game is SLOW, some people really like the melee and say it reminds them of megaman zero, but i dont really see it, the game clearly understood its lack of maneuverability and lays out on enemy at a time in boring straight line stages where youll walk up, press the attack button three time and the enemy will be staggered and die, no way to attack above, or beneath you so jumping around enemies is no fun and a weaker option then just walking up to them. only having one air dash before having to touch the ground feels miserable and slow and also means you can defeat multiple enemies while airborn or rack up combo score in any way which is what the series is known for, in my opinion this is by far the weakest of this style of gunvolt games, only the mighty gunvolt games are worse.

Inti stop making amazing soundtracks my ears can't take it much longer

Couple steps forward, yet too many steps back. Just ehhh

by god they finally made copen not op

Story-wise it's the worst out of the Gunvolt games, while said story is good it's also very "Ah fuck, we ran out of ideas, make it an isekai"
Gameplay-wise tho it's very easily the best out of the Gunvolt games.

The gameplay is a pretty big departure from the first game, but I do overall think it's a lot better. You don't get to do aerial combos until reaching Anthem state in this game but the tradeoff is taking hits doesn't reset your score anymore, only taking a checkpoint or using the infinite healing spell does. I actually really like this because it makes it easier to see anthems as a casual player not going for repeat playthroughs of missions while still retaining the challenge for anyone looking for it. Lola is so oomfie.

This is the best Megaman game released ever since Megaman Zero 3. If you're a fan of Megaman X/Zero/ZX you owe it to yourself to play this game, even if you disliked the first two Gunvolts and the first Luminous Avenger like I did, as it plays very differently from those games, for the better.

I highly recommend disabling Anthem in the pause menu and not using the healing skill altogether. Doing that will make for a very satisfying experience with a good level of difficulty on Normal mode.

I've got nothing to say about the story as I skipped all of it, I'm only interested in the gameplay in these types of games.

Basically, if you're an older fan of MMX/MMZ and came into the Gunvolt series looking for a spiritual successor to those games only to be disappointed by how fundamentally different they were, then this is the game you've been looking for. This game is for you, not for people who actually like what the previous Gunvolt games were doing.

I'd also recommend looking into Gunvolt 3 if you enjoy this game. It's not quite as good as this one, but it's still a great Megaman-like that is very much worth playing, and waaaaaaaaaaay better than the first two Gunvolts.

This game feels like a gift, made specifically for me and everyone who loved Megaman Zero and ZX/ZXA. Thank you Inti Creates, from the bottom of my heart.

This game was the most fun out of all the other Gunvolt games for me. The game offers expensive DLC and unlock-able abilities that make the game re-playable for better rankings and time. I love the stage variety and additional hard mode with its difficult and frustrating challenge as if I was reliving the Megaman games all over again. However I think the hard mode should’ve been more of an option and not something forced for the true ending before they added an assist feature. I never look forward to these 10 hour stories, however LAiX’s story and final boss was really good and shows how it’s differentiated from Gunvolt entirely, and iX2 keeps that identity while improving gameplay mechanics and making an interesting story that helps me understand their direction even if it’s not as good as the first game.

I liked it a little better than the first! I think the limitations and changes to Copen's dash make the improved level design easier to appreciate, I mostly enjoyed the new English dub, and I thought all the weapons were cool. I don't really agree with some of the design decisions, i.e. Hard Mode as a whole and the heal with no cooldown, and some of the later story stuff was a little eh for me, but all in all, yet another top-tier Inti platformer in my book!

Contrary to people who cannot play platformers and complain about the movement being "boring" / "sluggish".
Play some of the old "Mega Man" games first.

If your actually good at the game and don't get hit every 20 seconds the game becomes probably the most satisfying 2D platformer to play and get high scores on. Hard mode rules in this game.

Incase u complain about the story, i'll admit it sucks. But you do not play this specific title for the story.

El 1 era mejor que 2 por lejos pero este me decepciona tanto

Combat is good as always, reworks to main character bring a melee style and a dash system that is easier to deal with. Stages have the usual quality, though the music was better before. Plot is kinda wack, as expected from Inti. Hard mode required for true ending, and it is quite disrespectful of player time.

Can't lie to you this one is just better than iX1.
Yeah the razor is weird but you get flying like in less than a minute if you collect emblems so it doesn't really matter when the actual level design is so much more interesting and fun than iX1
Yeah Hard Mode is stupid but this game's story is nothing to write home about so you can just ignore it unless you want to fight the harder version of the bosses which are really cool

I really broke into the new apeX of 2D action

I was already so mad before even touching it that it got scared and refused to launch.
10/10, I guess this is the good ending.

very experimental with copen and his movement. still no racism, unfortunately.

Absolutely love this game. The levels are really fun to speedrun but the combat could use some refinement like being able to 3 slash combo while moving and jumping and the absent groundpound from GV2 and IX.


This game was a big step up compared to the first game in this spin off series. Gave me a lot of Mega Man Zero vibes compared to the other Gunvolt games but this one was decent felt like an appetizer to Gunvolt 3. I do find it dumb that all the extra bosses were paid DLC

This game was honestly a lot different from iX 1 but I didn’t mind the changes
Frankly though i enjoyed the first more, but this was still a really fun time overall and was interesting to see Inti Creates experiment