Reviews from

in the past


true mid, this game is SLOW, some people really like the melee and say it reminds them of megaman zero, but i dont really see it, the game clearly understood its lack of maneuverability and lays out on enemy at a time in boring straight line stages where youll walk up, press the attack button three time and the enemy will be staggered and die, no way to attack above, or beneath you so jumping around enemies is no fun and a weaker option then just walking up to them. only having one air dash before having to touch the ground feels miserable and slow and also means you can defeat multiple enemies while airborn or rack up combo score in any way which is what the series is known for, in my opinion this is by far the weakest of this style of gunvolt games, only the mighty gunvolt games are worse.

The first Luminous Avenger iX perfected Copen gameplay, this one, for some reason, changed it in a way that makes the fast paced action slower???. But a great 2D action game nevertheless.

Can't lie to you this one is just better than iX1.
Yeah the razor is weird but you get flying like in less than a minute if you collect emblems so it doesn't really matter when the actual level design is so much more interesting and fun than iX1
Yeah Hard Mode is stupid but this game's story is nothing to write home about so you can just ignore it unless you want to fight the harder version of the bosses which are really cool

Mi relacion con la saga Gunvolt es "complicada" ya que no inicie en el primero sino que fue con el primer Luminou Avenger en su dia de salida gracias a que fue el primer juego que estrene en mi Switch lite hace varios años atrás. En la ultima semana he comenzado la saga por orden de salida y como dije en las reviews de ellos, sentia el combate tosco y muchas cosas un poco arcaicas, pero ahora se que fue porque tomaba como base al primer Luminous Avenger que fue un gran salto en todos los sentidos para la saga.

Luminous Avenger 2 no es la excepción y ofrece uno de los mejores sistemas de combate en un juego 2d, es una delicia el control que se siente en este juego, además de que su pixelart y ahora animaciones cuando un enemigo hace un ataque especial hace que se sienta aun mas vivo su mundo. Sin duda me quito el sombrero ante Inti Creates.

Ahora bien, el combate es una delicia, pero la historia es otra cosa... Ok, Gunvolt nunca ha destacado por tener una historia buena o tan siquiera decente, pero en este caso me ha parecido la peor de toda la saga... Una verdadera lástima ya que amo a Copen (en todos los sentidos) y es el que mejor historia tenía, pero aquí no solo fue corta, sino que no tenía ni puto sentido la historia. Lo peor es que he leído que Gunvolt 3 es peor en cuanto historia que este...

Los que me conocen saben que para mí la historia es algo importante en un videojuego, pero en este caso haré la vista gorda y simplemente lo ignoraré, ya que no merece para nada la pena y solo me quedaré con lo bueno que ofrece que es su jugabilidad.

Lo único que si me pareció decepcionante es su dificultad y es que es sencillo gracias a los heals infinitos.


This is the best Megaman game released ever since Megaman Zero 3. If you're a fan of Megaman X/Zero/ZX you owe it to yourself to play this game, even if you disliked the first two Gunvolts and the first Luminous Avenger like I did, as it plays very differently from those games, for the better.

I highly recommend disabling Anthem in the pause menu and not using the healing skill altogether. Doing that will make for a very satisfying experience with a good level of difficulty on Normal mode.

I've got nothing to say about the story as I skipped all of it, I'm only interested in the gameplay in these types of games.

Basically, if you're an older fan of MMX/MMZ and came into the Gunvolt series looking for a spiritual successor to those games only to be disappointed by how fundamentally different they were, then this is the game you've been looking for. This game is for you, not for people who actually like what the previous Gunvolt games were doing.

I'd also recommend looking into Gunvolt 3 if you enjoy this game. It's not quite as good as this one, but it's still a great Megaman-like that is very much worth playing, and waaaaaaaaaaay better than the first two Gunvolts.

This game feels like a gift, made specifically for me and everyone who loved Megaman Zero and ZX/ZXA. Thank you Inti Creates, from the bottom of my heart.

The worst GV game so far, both in story and gameplay. Nothing happens, characters are at their dullest, Razor Wheel as a weapon isn't as fun as the previous games. Requiring to beat the entire game twice to unlock the true ending is dumb. Even the first two GV games at least only require beating the final level twice.

Speaking of second playthru, Hard Mode also sucks. The change so that you can't chain Bullit Dashes until you hit overdrive is made even worse, and probably was suppose to give more attention to Razor Wheel and the EX weapons, which admittedly is the best set among all 3 games. But despite that, as a 2D platformer its still pretty good. It's just the preceding games already set a high bar.

Also, Vespa is cute I guess. Makes up for the disappointment that is Null.

This game was honestly a lot different from iX 1 but I didn’t mind the changes
Frankly though i enjoyed the first more, but this was still a really fun time overall and was interesting to see Inti Creates experiment

This game was a big step up compared to the first game in this spin off series. Gave me a lot of Mega Man Zero vibes compared to the other Gunvolt games but this one was decent felt like an appetizer to Gunvolt 3. I do find it dumb that all the extra bosses were paid DLC

So, I came back to this one more recently to commit to Hard Mode. I enjoyed my first playthrough, but I didn't really "get" the new mechanics and the balance of them- while I definitely had the initial highs of more surface-level stuff like, say;
"Holy shit I have a chainsaw gun!"
"Holy shit, you can shoulder check the bosses too???"
"Oh my god I got a MOTHER FUCKING GATLING GUN"

I knew I wasn't good at the game, and I wasn't sure how much of it was really an improvement over the previous games. Most people weren't happy with the changes from the previous games, because 1 airdash as opposed to 3 is, well, limiting. And I can see how that'd be frustrating if the new mechanics to replace it don't offer much depth to make up for it.

Now that I've gotten a few X ranks though, I dunno. I'm singing a different tune. Copen doesn't feel nerfed at all.

I think.... he's simply just been rebalanced into a character whose strengths have to be earned. They realized that the airdash mechanic was a little bit excessive, and they wanted to encourage more aggressive play.
GV2 and IX1 Copen have a very passive playstyle where you can kinda just bounce your way around the arena and float just out of harm's way. You were always locked on to the opponent, and always capable of stacking on extra layers of damage with your EX weapons. Stellar Spark gave you that reliably from the start, but bosses granted you even more ridiculous shit like the twin sabers in GV2 or... well, literally anything in IX1, really.

IX2 sidesteps that in favor of the Razor Wheel. Racking up points requires that you get in an enemy's face and slash them up. Whether that's through your triple slash combo, bashing them out of their attack animations, or locking on for safer homing shots; you HAVE to find a safe angle to approach, and you need to find a way to focus your damage before an enemy can hit you. Damage output is high, and you're rewarded for your efficiency- every quick kill nets you 30 points, so if anything, you're scoring HIGHER than in previous games as long as you're just careful about spacing.

It's when you finally get 1000 and go into Overdrive that the game opens up. While Copen starts with 1 airdash, once he enters Overdrive.... he has a meter that grants him infinite airdashes for a set amount of time. The amount of flexibility he has in Overdrive is absolutely NUTS, and when paired with the significantly higher damage output of both your Razor Wheel and this game's EX weapons... it's really a treat to breeze through levels ripping through enemies like nothing. Infinite Anchor Nexus + Whirling Chopper covers so much ground that it doesn't even feel fair anymore. But with the way the levels are designed and how much more capable some enemies are, you still have that routing aspect, so nothing's really been lost.

I get that it kind of sucks that you have to earn it now, but I feel like the game gave you all of the tools necessary to succeed. You just have to apply them.

This is my favorite of Inti's new games. The plotline is absolute nonsense and I don't... really think I care about Gunvolt lore anymore? But the gameplay, the graphics, the music and the stage / boss design all feel top notch, better than anything that they've offered in previous games... or even in GV3.

Really looking forward to an eventual IX3. I HOPE they build on the Razor Wheel, but I'm not sure if they'll go in that direction after the reception they got...

The changes to Copen's playstyle slowed things down a bit too much, but it's still a pretty fun action platformer.

this has the same core premise as metal gear survive

by god they finally made copen not op

Absolutely love this game. The levels are really fun to speedrun but the combat could use some refinement like being able to 3 slash combo while moving and jumping and the absent groundpound from GV2 and IX.

I don’t know why they had to change Copen in this game, maybe they let someone who worked on Dragon: Marked for Death sneak into production…It’s just so strange to limit his signature dash and have this basic melee combo with disc lock-on. It does mean they make the level design built around his limitations more, but ehhhhhh it’s just all kinda blends together in its 2 hour runtime. Disappointing sequel if anything, so that leaves just Gunvolt 3, which doesn’t have Copen it seems. Booooooooring!

Honestly the best game in the series primarily because you can make it not piss easy from the get-go and it plays the most like mmz while making copen's busted gv2 and ix1 gameplay a 1000 kudos requirement (which isn't hard to get considering emblems), making gameplay both dynamic and rewarding you for doing well or finding secrets. Hard mode and subsequently the true ending being locked behind 100%ing normal mode is dumb but the changes it makes seem overkill and I found not spamming the heal skill in stages and turning off hp on level up and anthem challenging enough. Almost perfect boss design and all the boss weapons have some use or niche. Bonus points for the new character not being an underage girl but the story unfortunately was kinda whatever. Not at all bad or anything, just a bit lacking after ix1 had some genuinely raw moments. I hear gunvolt 3's story shits itself so at this point I think I've realised I should only really care about the gameplay in these games. Considering this is inti incorporating everything they've learned both during and after mmz I've got high hopes that gunvolt 3 will be the apeX of 2d platforming.

Beat it on a Windows PC via Steam; did Hard Mode, too. I'm pretty mixed on iX2. On one hand, it's probably the most interesting score system in the series. You can take as many hits as you want. But if you die or use the infinite heal skill, it resets. Get over 1000 points and you get an infinite dash. This is probably the most fun the game gets. However, what if you don't care about kudos and want to get through the game easily? Literally just spam the infinite heal and you'll experience the easiest platformer ever. There could've been a cooldown or something, but NO. Furthermore, the movement is generally unfun at the start. For example: The dash-tag from GV2 no longer works; now it's a shop upgrade. This completely threw off the flow of the gameplay and made it annoying to control. This sounds cool until HARD MODE. Hard Mode takes the shop away, and your kudos now disappear in one hit. Inti Creates made it easier in a patch, giving you infinite heals, but either way, Hard Mode SUCKS. And you need to do it for the "true" ending. Hard Mode isn't even that much harder; Gunvolt 1 nailed Hard Mode. It didn't limit the player's mobility. But because iX2 has movement upgrades in the shop, it's completely unfun to control. I can't recommend this game. While the platforming is solid, the bosses are amazing, and it looks great, but of the mentioned issues, I can't recommend iX2. Play iX1 instead if you want a better version of this game.

I was already so mad before even touching it that it got scared and refused to launch.
10/10, I guess this is the good ending.

My honest favorite of the series so far. Stages are thematically varied and have actual gimmicks to them, enemy design is engaging, boss design is great as always and I feel like limiting what Copen can and can't do really goes miles into making the gameplay more engaging.

If you enjoy the Gunvolt series for how over the top broken you are then this definitely isn't the game for you, but if that was the ONE thing you disliked about it, like me, then this game is a god send.

Something to me still feels off, like most of Inti's stuff, some sense of identity is missing that I can't exactly put my finger into right now, but overall, a great game that really puts to show Inti's greatest strengths when it comes to game design as a whole.

Contrary to people who cannot play platformers and complain about the movement being "boring" / "sluggish".
Play some of the old "Mega Man" games first.

If your actually good at the game and don't get hit every 20 seconds the game becomes probably the most satisfying 2D platformer to play and get high scores on. Hard mode rules in this game.

Incase u complain about the story, i'll admit it sucks. But you do not play this specific title for the story.

The gameplay is a pretty big departure from the first game, but I do overall think it's a lot better. You don't get to do aerial combos until reaching Anthem state in this game but the tradeoff is taking hits doesn't reset your score anymore, only taking a checkpoint or using the infinite healing spell does. I actually really like this because it makes it easier to see anthems as a casual player not going for repeat playthroughs of missions while still retaining the challenge for anyone looking for it. Lola is so oomfie.

Story-wise it's the worst out of the Gunvolt games, while said story is good it's also very "Ah fuck, we ran out of ideas, make it an isekai"
Gameplay-wise tho it's very easily the best out of the Gunvolt games.

So, I gave the first game a lower score, I felt it was a decently fun game but was a bit of the short side, so it this game any better?

Well, honestly it feels just as short, actually it feels a bit short, BUT the gameplay feels much faster and a bit more refined. Copen feels a bit smoother to play as now, and his new Break Shift form feels really nice to just go through enemies however you like. I was kinda shocked how many options there was on the Options menu to adjust how you play with stuff like auto Hover just as an example.

The story honestly was decent for what it was, not saying it was bad, but I don't feel like it really continued the story of the series any, but I guess I won't know for sure until Luminous Avenger iX3 or maybe Gunvolt 3, though I gotta say, there's sooo much humor with the easter eggs in this game if you've been following Inti Creates games of the past.

The soundtrack is absolutely amazing, I thought Mega Man Zero had the best, but this one matches up with it very well, if anything give it a listen.

I think where this game suffers slightly is the customization of skills you can buy as you play, a few of them kinda break the game, although you can turn them off, it feels like they didn't have an answer for certain skills that or they wanted to make it more casual friendly...which makes little sense to do that to the second game, but eh.

Otherwise it's a great game and was fun, could have used a bit more length, BUT the DLC definitely fixes that with extra boss fights and then an in-game hard mode, so there's plenty to do after, but an initial playthrough is kinda short but fun.

El 1 era mejor que 2 por lejos pero este me decepciona tanto


Si algún día te sientes imbecil, piensa en que pagué día 1 por este juego para qué a los 3 días reducieran su precio a la mitad

Luminous Avenger iX2 foi um tanto decepcionante mas é entendível, eu vim nesse jogo atrás da gameplay do Copen dos outros jogos e acabou que não era oque eu esperava.

Copen agora é basicamente o Zero do Mega man com um pequeno nerf no seu Air dash que agora é apenas um, foi algo que eu tive que me acostumar de primeira e eu acabei morrendo muito pra buracos porque eu jurava que poderia usar o Air Dash de novo pra poder sair dele quando eu não podia, esse é meu único problema com o jogo, eu vim esperando o Copen do iX1 mas me deparei com o Zero do Mega man, mesmo assim ainda me diverti com os chefes do jogo.

Só não vou zerar ele de novo pra pegar um final bom que tem que coletar item em mapa e em dificuldade especifica.

Como todos los Gunvolt, gameplay buenísimo. Eso sí la historia se puede ir un poco a la m

Couple steps forward, yet too many steps back. Just ehhh