Very good detective game with a simplistic gameplay. Play in a vintage Los Angeles (city in United States of America) and solve cases in specific themes: traffic, narcotics, arson and etc. The gameplay is very simple, shoot, hide, run, drive as every other game of the era. The facial capture is not “that good” but does the job (sometimes is pretty funny). The story is slightly confusing but to the second half of the game finds a rhythm. The free mode is a waste of time, there is not much to do. Play only if you like open world games or noir detective story.
Innovative, brave and daring. Those are the words I would personally describe L.A. Noire with. Rockstar did something they had never done before. Intense motion capture that lot of the game mechanics were revolved around of. Dialogue options, multiple endings to the cases and an overall focus to the narrative; favouring it over the world-building and environments in a massive way! L.A. Noire's world should have never been looked at as something equivalent that of a Grand Theft Auto game. It's not supposed to be that and I think people had unrealistic expectations when the came initially released. People drew conclusions. They weren't misled by marketing or anything! It's just really unfortunate to see how the game was received. I loved the setting, the post-depression of 1930s; into the 1940s. The mob, the corrupt police, the serial killers you were chasing. I think everything about this game was intriguing. Gameplay was fine too, it was simple and it did the job. The point wasn't the emphasis on gunplay, it was just the stepping stone into getting to interview the suspects and the witnesses to proceed with the case I found myself so fascinated by. One of the most immersive games ever made; with a good cast of characters, historical references and a sense of authenticity. The ending of the game is tragic, but it's not abrupt at all. Not from the narrative point of view; it's just one of those cases where life happens. Or in some cases, death.
This review contains spoilers
the first half of this game is fantastic. you're always moving forward, cole is a hero. but vice desk is where it all falls apart. earle is an asshole who never gets what he deserves, and the ending of vice feels rushed.
arson desk is good at first, but than it becomes so confusing with all the different parts.
the gameplay in this game can be absolutely amazing. the shooter parts are shit, but everything else is amazing. the interviews are so satisfying, looking around rooms (while tedious), is so much fun. and the chases are the funnest parts, while also used sparingly.
this is a story about cole moving up, and than toppling down, to then have to try and feel like a good person again. but his death in the end doesn't feel worth it. sure he sacrifices himself, but it isn't reflected apon in a satisfying way.
i do have to give credit where it's due: the goodbye from cole is both quick, yet impactful.
overall, just making it so that earle gets arrested, would make the total experience so much better.
story gets a 3.
gameplay gets a 5.
arson desk is good at first, but than it becomes so confusing with all the different parts.
the gameplay in this game can be absolutely amazing. the shooter parts are shit, but everything else is amazing. the interviews are so satisfying, looking around rooms (while tedious), is so much fun. and the chases are the funnest parts, while also used sparingly.
this is a story about cole moving up, and than toppling down, to then have to try and feel like a good person again. but his death in the end doesn't feel worth it. sure he sacrifices himself, but it isn't reflected apon in a satisfying way.
i do have to give credit where it's due: the goodbye from cole is both quick, yet impactful.
overall, just making it so that earle gets arrested, would make the total experience so much better.
story gets a 3.
gameplay gets a 5.
One of my favorite games of all time. The facial expressions from characters alone are some of the best you'll see in gaming to this day! Being able to tell when a character is lying about something while talking is mad fun. On top of me already being a sucker for Noire detective stuff, this was a very unique game for Rockstar to have under it's belt. Sadly the studio that made this game went out of business from the money they spent *ironically on the technology for the facial animations. They never got enough return on investment and went under, which I'm still sad about given the effort they put into it being a big part of the game. None the less, I believe LA Noire is a game worth trying at least once for anyone that can appreciate a story driven game that involves clues and mystery
(Played before 2023)
Pretty good, I played this game thinking it would be more like GTA in the 1950's, but I still enjoyed it as a child. I thought the technology of facial recognition looked insanely good at the time, but looking back... Yeah it wasn't that amazing. At least, it didn't age nearly as well as I would've guessed. Definitely a good game however and from what I heard, it was an excellent rendition of LA for the time.
Pretty good, I played this game thinking it would be more like GTA in the 1950's, but I still enjoyed it as a child. I thought the technology of facial recognition looked insanely good at the time, but looking back... Yeah it wasn't that amazing. At least, it didn't age nearly as well as I would've guessed. Definitely a good game however and from what I heard, it was an excellent rendition of LA for the time.
L.A. Noire I feel had a ton of untapped potential that could have been realized had the director of the game(total ass, look him up.), not sunk his own project. I think the game looks and feels great, the facial capture looks pretty good by the standards of the time(in certain cases it looks pretty odd), the investigation style play is intricate and fun, and the central story is pretty solid noir stuff. The open world is empty though, there's not much else to do besides drive around, which is funny cause the game as an option where an AI partner can drive for the player. The main interrogation gameplay though is pretty hit or miss. It's a neat idea, but the vagueness of the facial expressions don't really clue the player into the right choice to make. One day, a better crime noir game like this will come around and I will love it.