Reviews from

in the past


No soy especialmente fan del género, pero a juzgar por lo que transmite a los mandos, creo que mecánica y dinámicamente está muy bien resuelto; es ágil, rápido, preciso. El mapeado puede abrumar y parecer caótico, pero enseguida se entiende.

game both pretty and pretty fun but i would trade in the several recycled bosses for one big grand boss on the same scale as the other major cool huge ones in this game. also despite the emmis being the whole marketing thing for this game they make for some of the worst gameplay. also early on in the game things are way too streamlined and i wish i couldve explored more early on before being forced to progress through like half the story. love metroid though so it's hard for me to hold any strong convictions against this game at it's core because metroidvanias scratch that good itch on my brain

Nothing says "inspiring dread" like clearly defined boundaries the bad guys can't venture outside of. I genuinely thought they were going to pull a twist reversal of this mechanic like there'd be a power cut or something, but no.
Play fusion instead for a horror metroidvania, as the exploration is also lacking, and the less said about the writing the better (can we take these away from sakamoto please?)
Purely as a fun action romp, though, it's a genuinely great time.

I hate metroidvanias. Metroid dread is a 10/10

An excellent return to 2D for the series, with an excellent sense of exploration, built in speed run tech and a host of cool secrets. The environments are beautifully terrifying and alien and the story progression is solid. One minor gripe is that the boss QTE's are more about looking cool than being cool and really shouldn't have been so overused. The other is the character of ADAM returning at all is terrible and needs to be dropped already. Otherwise, very solid 8/10


A new 2D Metroid on a modern platform. The only thing keeping this game from getting a 5/5 is wish we got to see more new abilities.

Dread llega a la Nintendo Switch después de lo que pareció una eternidad para demostrarnos porque existen los metroidvania, entregando un mundo interconectado lleno de peligros, mejoras, secretos y una historia bastante sorprendente teniendo en cuenta a lo que el género nos tiene acostumbrados. En esta entrega Samus es más ágil que nunca debido a las nuevas características gráficas que son posibles gracias a la potencia de la Switch. La calidad del título no se improvisa y por donde se mire hay detalles que solo se ven en las grandes producciones de la industria, con animaciones impecables y un trabajo sonoro inmersivo. Es muy agradable volver a este universo lleno de parásitos, peligros y razas alienígenas, controlando a la cazarrecompensas más hermosa y poderosa del universo. La espera fue larga, ojalá no suceda lo mismo en la próxima oportunidad.

My favorite 2D Metroid and the best classic game Nintendo has produced on the Switch.

I've never played a Metroid game before, but I loved Shovel Knight back in the day and even played a bit of the first Castlevania, so I figured I'd give this game a shot and I'm glad I did. This game is very difficult but instantly became one of my favorite switch games with how fun it is. The game design is amazing and the worst part was turning it off.

Extremely fun! Just did a 100% playthrough on hard mode and had a great time. Some of my favorite boss fights in games, gorgeous environments and cinematics, and the best combat in any Metroid make me very forgiving towards the kind of silly story and the more restrictive exploration (which at least still feels more free and open than Fusion.) Also, if you're a freak for shinespark puzzles and precise platforming, you will love 100%ing this.

This review contains spoilers

I was not expecting Dread to be this good since I'd not liked Super Metroid at all. Dread is a near perfect experience in every way. I liked the map design. It felt very smooth and well paced for the most part.

The abilities are well integrated and the game doesn't fall into the common metroidvania trap of having lots of 'abilities' which only work as keys. I didn't expect the bright yellow explosion to be useful during the last boss fight for example.

Combat and movement itself is very smooth and fast paced which is aided by a lot of smooth and unique animations. The counter is probably my favorite thing about the combat.

The game looks very good too. Needs some anti-aliasing and higher res textures but I am playing on a bigger screen in manner that wasn't intended so its fine. After Bloodstained Ritual of the Night's disastrous visuals I was not too keen on another 2.5D metroidvania but you can't even compare Dread to Bloodstained..

Un metroid qui garde les choses que l'on apprécie mais qui arrive à rajouter des nouveautés, une ambiance vraiment prenante, un gameplay très soigné. Un pur régal.

Really appreciate the ability to go to an older formula without sacrificing the modern design. Does a great job of being a classical Metroidvania that is clearly built for the Switch, aesthetically

This game was pretty fun when I first got it. It was really fun to explore the different areas for the first time and it was cool to keep getting new power ups and abilities as rewards for exploring. The boss fights were all interesting and kept you on your toes when doing it for the first time. All of the cutscenes are also animated really well. Also, the robots did their job well since I was terrified every time I had to enter their areas. Being chased by them was enough to get my adrenaline pumping.

The only part that got annoying was trying to collect everything from all of the areas, but that was expected. I stopped playing this game when I first got to the final boss and I just came back and finished it today after several months and all I had left to do was collect the rest of the items and defeat the final boss. After doing some re-learning of the controls while item hunting, I was able to defeat the final boss after a couple of tries without too much trouble.

As I said already, the only part that I didn't care for was trying to collect everything in the whole world, but that is just part of all games of this genre. But, the only thing that really made me annoyed while doing it was that there were icons all over the map, even for things that were no longer there or usable, so I wish they were removed from the map after being used. This would probably make the late-game more enjoyable and slightly less tedioius.

Best game in the 2D Metroid franchise, perfected the Metroid formula It really feels like a love letter to everything Metroid with how it mixes everything that's great about every single one of them like the Gameplay from Samus Returns making Samus feel incredible to control than ever, Or having the great story beats of fusion with the E.M.M.I. feeling what I thought the SA-X should have been. All in all Dread is just perfect from start to finish and I honestly wouldn't be upset about this being the end, It's just incredible I love Metroid.

I didn't feel the need to replay this, but I loved it. Plays great, and incredible atmosphere.

A hard game that I beat and enjoyed?? What?? MercurySteam totally understood the assignment they were given. Samus's mobility is the best it's ever been. The world and level design brought Metroid into the modern age so well. I would have liked it if the EMMI segments were a little scarier-- they were tense for sure but I never felt actual dread.

This is a remarkably good game. I don't have a lot of experience with the franchise but I've always admired it from afar and this game definitely establishes why the franchise is so beloved. The level design is absolutely stellar but the bosses are wildly difficult and also EXTREMELY long, so if you're not up for that level of endurance it might not be for you.

uhhh nintendo, what happened to metroid prime 4 huh?? you forget about that?? how many years nintendo, how many damn years man what are you doing to me nintendo?

wish i played it in one sitting.needs music. also the chozo bosses felt too samey.

Holy peak. This might genuinely be the single best metroid game. Barely not a 10, but it's close.


No sé por qué estamos todos como tontos esperando el Prime 4 si el verdadero Metroid está aquí. Que pasada de gameplay, que guapa sale Samus (qué bien me cae cuando no juego contra ella en el Smash) y qué orgulloso estoy de mi españita

Un de mes jeu préférer all time, une renaissance et une conclusion grandiose a une magnifique saga commencer il y'a plus de 30 ans.

Metroid Dread sits in a strange space, albeit one that Nintendo exclusives often inhabit. A place where the incredible pedigree of game design is clear from the very start of the game (and sometimes made apparent to the audience through audio cues that adapted from titles that came out 30-40 years ago). At the same time, these games tend to exhibit oddities and, in my opinion, design mistakes that make them appear amateurish and poorly planned - a quality that Nintendo games rarely display, if you ask the average gamer. Describing Metroid Dread probably makes the point for me, in many ways.

Firstly, the animation is wonderfully executed. Samus navigates the world with a smoothness that other 2D platformers rarely replicate. There is a childish quality to it too that I really appreciate. Samus turns towards the came before saving for, instance. She adopts a questioning posture, almost addressing you directly, "Do you want to save?". It's almost a The Office shot of Jim turning towards the camera and giving a 'What can you do?' pose. By the end, that comparison was making me laugh every time I saved. Samus communicates with you in really subtle ways, through excellent animation work.

I love that the game often presents obstacles that clearly need specific new abilities and then subverts expectations by giving you a different one. The chronology of each ability rarely fits with the chronology of when matching obstacles are presented to you. The abilities are really well-designed, except for the rolling space jump, which I now think is a deliberate janky addition made by the developers in all 2D Metroid games to annoy me, specifically. The game also demands that you use your abilities in smart ways and often in combination. I love that each ability has a use case and its use cases are potentiated by the additions of other abilities. It's clear that real care has been put into designing these and the game world, in conjunction.

Despite all of these details, I have four specific issues with this game that brings it down from 5 to 3.5:

1. Enforced game length through fights with repeated and minor evolutions of Mawkins. I beat the game in 7 hours. It would have been 5 had it not been for the repeated Mawkin fights. I appreciate each one having minor evolutions of the last, but it's never enough to justify that many battles

2. E.M.M.I.s - I liked the first 3 or 4. I like that each teaches you how to use your newly gained abilities efficiently. I especially like that I managed to sucker punch the purple one three times in a row, after getting the omega cannon, allowing me to finish him off. But by the end, the repeated usage of them, much like the Mawkin's, made me weary and annoyed.


3. Enforced 'fake' non-linearity. The game often shuttles you from one place to another and then back and forth over the course of the game. It makes you feel like the game is non-linear (and that it is allowing you freedom to explore), but it's quite clear, once you get through 1/4th , that the game is almost entirely on rails. Veering away from the obvious path often results in drawn out backtracking which maybe rewards you with extra rockets, a resource that gets replenished incredibly quickly anyway.

4. No resource management. You don't have to be economical with your rockets and you don't have to hit with that many of them, as a result. They are replenished way too quickly. Just use your rockets, they do more damage. This is not good game design.

Last boss fight is difficult but amazing and a joy to overcome. I wish more of the boss fights had eased us into that difficulty curve. It was quite a substantial jump up in difficulty.

The controls are tight and clean, exploring is really fun, the atmosphere is incredibly rich, the visuals are just gorgeous, and Samus is so damn cool. I love Metroid now. This is pretty much a perfect game, and is in contention for my favourite game of all time.