As a game, Quest for Booty fails to really be its own, and really just ends up feeling like a copied, short extension of Tools of Destruction. Its not exactly bad per se, but it fails to deliver anything different to Ratchet and Clank, nor provide the extend adventure its come to know for. Its just bare and minimum, and honestly makes no sense within the future series.
Short and sweet. No filler, honestly not much killer either, but also nothing particularly bad to be seen here, and it's nice to play an R&C game with more focus on platforming and surprisingly clever level design than most games after Going Commando. There're no original weapons, which is understandable but kind of a bummer, but the selection is at least pretty good, and they feel a lot better to use here than in Tools of Destruction when almost every late game enemy had both way too much health and also didn't really react to taking damage, which isn't an issue here. Story is dumb, but it's not like these games were ever particularly well written.
Quest for Booty is a short transition title between Tools of Destruction and A Crack in Time that focuses mostly on the space pirate aspect of ToD and wraps up that story arc. It takes place on a single planet, but in-between islands in the aforementioned pirate-y manner. The first half is very platform-puzzle-centric, which is quite fun. The action ramps up in the second half when Ratchet and Talwyn begin facing off against the undead crew. I played this on hard mode because I knew it was a shorter game going in. This made it so the enemies are HUGE bullet-sponges and Ratchet can only take a couple hits before dying.
This uses the same engine as ToD and reuses a lot of animations and assets, so technically, it's still a bit buggy. The story is unremarkable. Main character needs to find friend, and to find said friend, he needs a specific artifact that is buried with a notorious space pirate. Que swashbuckling adventure where you use map to sail the seas to find said buried treasure and fight undead crew mates along the way due to an undead curse. (Curse of the Black Pearl, anyone?)
The final boss is long and tedious and features some really weird hitboxes, making it a giant difficulty spike (granted I was playing on hard, but it was still very sudden). The design itself is not bad, though.
Very linear, but it serves its purpose. I don't think I'd do another playthrough.
This uses the same engine as ToD and reuses a lot of animations and assets, so technically, it's still a bit buggy. The story is unremarkable. Main character needs to find friend, and to find said friend, he needs a specific artifact that is buried with a notorious space pirate. Que swashbuckling adventure where you use map to sail the seas to find said buried treasure and fight undead crew mates along the way due to an undead curse. (Curse of the Black Pearl, anyone?)
The final boss is long and tedious and features some really weird hitboxes, making it a giant difficulty spike (granted I was playing on hard, but it was still very sudden). The design itself is not bad, though.
Very linear, but it serves its purpose. I don't think I'd do another playthrough.
Nothing terribly wrong. The gameplay is great, and I like the puzzle-oriented nature. The one where you brew a drink is a highlight for me.
I don't mind it being short, but it's lacking in content. Even the other short titles afterwards have replay value, like Skill Points, collectibles, and side missions.
I don't mind it being short, but it's lacking in content. Even the other short titles afterwards have replay value, like Skill Points, collectibles, and side missions.
Just barely better than tools of destruction. I think this mostly comes from the fact that I actually had fun killing the enemies in this game. The weapons didn't completely peter out by the end of the game like in ToD and that in and of itself solidifies it just above that game for me. However, the game feels incredibly uninspired. Nothing in this game really matters and it's a largely forgettable experience.
Would I recommend it? That's a tough call. The only people who should be playing this in the first place is people going through the future saga. I hesitate to call it a trilogy as some online do due to the fact that this game is incredibly short and overall unimportant to the story at hand. All it really exists to do meaningfully is do a teaser ending to get you excited for the next game. This is mostly DLC to ToD.
Still, it's somewhat enjoyable. If you played through Tools and think it's overall a good game, you'll probably have fun with this as well.
Would I recommend it? That's a tough call. The only people who should be playing this in the first place is people going through the future saga. I hesitate to call it a trilogy as some online do due to the fact that this game is incredibly short and overall unimportant to the story at hand. All it really exists to do meaningfully is do a teaser ending to get you excited for the next game. This is mostly DLC to ToD.
Still, it's somewhat enjoyable. If you played through Tools and think it's overall a good game, you'll probably have fun with this as well.
puedo entender a los que lo llaman el peor de la saga pues en lo que se refiere a puzzles esta al nivel del primer juego y no del buen sentido, tambien las armas estan muy limitadas siendo imposible darle mejoras como en el anterior, y todo eso me parece una putada pues elimina casi todo lo innovador que tenia Armados hasta los dientes, pero almenos ahora hacen que la omnillave sea mas util y no sea solo el golpe basico
"Was that it?"
I actually had a physical copy of this before I parted ways of it (before I started collecting).
Even though the game was cheap, I didn't read "mini-adventure" on the box and was expecting a full game. I was dissapointed when I beat it in an afternoon.
Gameplay is fine, although starting with a bunch of weapons I found a bit weird.
Really this game had no reason to exist and they should have just made it the Prologue to Crack in Time.
I actually had a physical copy of this before I parted ways of it (before I started collecting).
Even though the game was cheap, I didn't read "mini-adventure" on the box and was expecting a full game. I was dissapointed when I beat it in an afternoon.
Gameplay is fine, although starting with a bunch of weapons I found a bit weird.
Really this game had no reason to exist and they should have just made it the Prologue to Crack in Time.
It is so hard to talk about the bad Ratchet and Clank games for me, as I love the series even though I think I only like 3 games total in the series. I don't know, I just would not recommend this game in the series to be honest. I honestly just can't think of any reason to lay it when there are better games in the series.