Not quite sure why this was a standalone game. It wasn't bad by any means, but it felt like a director's cut extension of Tools of Destruction. Is that a good thing? I don't really know. Weapons were fine, story was a little weird but nothing to knock. If you liked Tools of Destruction, you'll have fun. If you didn't you can probably skip.
A fun enough short little pirate themed-romp, that is as inoffensive as it is inessential. The weapons and gunplay here are as good as they’ve ever been, but are let down by tiny unimaginative levels with next to zero room for exploration and populated with a very small variety of enemy types. Not bad, but there’s nothing to recommend here either.
Forever salty by how the Ratchet and Clank game that reenacts the plot of Treasure Planet and gives you oodles of goofy, silly pirate content is also the shortest one at only a 2-3 hour runtime. I understand this was meant to be mildly overpriced DLC to tide players over before the release of ACIT but that trap-ridden pirate's cave filled with pilfered booty and dead man tell no tales should've been twice as long.
At least Insomniac understood the value of a good pirate in the ol' character roster and made both Slag and Rusty Pete reoccurring characters starting with this game. I'm glad that Slag inexplicably comes back from the dead and later hosts a radio station in ACIT.
At least Insomniac understood the value of a good pirate in the ol' character roster and made both Slag and Rusty Pete reoccurring characters starting with this game. I'm glad that Slag inexplicably comes back from the dead and later hosts a radio station in ACIT.
Short and sweet. No filler, honestly not much killer either, but also nothing particularly bad to be seen here, and it's nice to play an R&C game with more focus on platforming and surprisingly clever level design than most games after Going Commando. There're no original weapons, which is understandable but kind of a bummer, but the selection is at least pretty good, and they feel a lot better to use here than in Tools of Destruction when almost every late game enemy had both way too much health and also didn't really react to taking damage, which isn't an issue here. Story is dumb, but it's not like these games were ever particularly well written.
It's fine! Short, and basically inaccessible these days, but it's fine. I do mean short- you'll clear it in less than an afternoon if you've picked up a R&C game before. Basically an expansion pack that slipped its way into a distinct package and served as tech demo for mechanics Crack in Time would further expound upon.
I'd recommend trying it if you can at a /reasonable/ price.
I'd recommend trying it if you can at a /reasonable/ price.
Quest for Booty is... odd. It's definitely DLC-sized, but it's different in some small ways from Tools for Destruction to justify it not being a DLC, but then it's too short to justify it being a standalone game.
More to the point, it's nowhere near good enough to justify it being the middle entry of the Future trilogy, and it seems as though it was made in the middle of A Crack in Time's development just so that the Future games could be a trilogy.
I don't mean to rant, but, like I said, Quest for Booty is just odd. My issue isn't so much that it's short, as I've played and loved many games that were as short or even shorter, but the swashbuckling adventure it depicts isn't quite exciting enough to justify being its own game and could have easily been covered in an intermediary comic series that bridges the gap between Tools of Destruction and A Crack in Time.
In a sense, it's pretty much just an epilogue to Tools of Destruction instead of a narrative with its own individual merits.
The story is... there? It's not quite the pirate adventure it promises, but it's not exactly bad either. Not very much happens to further the characters or even provide interesting plot points that lead into A Crack in Time, apart from the end reveal just before the credits.
Some of the platforming on the main island, particularly involving repairing the wind turbines, is fun, as are the puzzles in Darkwater Cove, but other than that, and not to sound like a cliche, Quest for Booty is certainly one of the Ratchet & Clank games of all time. Not bad enough to be bad, not good enough to be good.
5/10
More to the point, it's nowhere near good enough to justify it being the middle entry of the Future trilogy, and it seems as though it was made in the middle of A Crack in Time's development just so that the Future games could be a trilogy.
I don't mean to rant, but, like I said, Quest for Booty is just odd. My issue isn't so much that it's short, as I've played and loved many games that were as short or even shorter, but the swashbuckling adventure it depicts isn't quite exciting enough to justify being its own game and could have easily been covered in an intermediary comic series that bridges the gap between Tools of Destruction and A Crack in Time.
In a sense, it's pretty much just an epilogue to Tools of Destruction instead of a narrative with its own individual merits.
The story is... there? It's not quite the pirate adventure it promises, but it's not exactly bad either. Not very much happens to further the characters or even provide interesting plot points that lead into A Crack in Time, apart from the end reveal just before the credits.
Some of the platforming on the main island, particularly involving repairing the wind turbines, is fun, as are the puzzles in Darkwater Cove, but other than that, and not to sound like a cliche, Quest for Booty is certainly one of the Ratchet & Clank games of all time. Not bad enough to be bad, not good enough to be good.
5/10
I understand why this game came with my PS3 but I don't understand why people have to buy it when it doesn't come with a PS3.
I was a really big fan of the R&C series when I was a young teenager but the Playstation 3 games seem worse. I personally felt that this game was too childish and that the story was crappy.
The battles and the world are okay though.
I was a really big fan of the R&C series when I was a young teenager but the Playstation 3 games seem worse. I personally felt that this game was too childish and that the story was crappy.
The battles and the world are okay though.
Very short but sweet game with an entertaining and well written story as usual. I really like the experimentation here with the dialogue choices for Ratchet (even if most of them will halt your progression), and even the gameplay choices. I was shocked to find out you could actually skip out on certain things such, spoiler warning, as not saving Talwyn in the caves, and it creating direct gameplay impacts. I saved her of course but it was insane to know I could NOT do it.
Very fun and challenging boss at the end with good platforming challenges (though the tight rope walking is a bit lazy imo) and I found it interesting how the final upgrades/modifications for weapons were things you find in the overworld instead of buying in the shop with raritanium. Kinda sad the weapons and some assets were just flipped from Tools but it's to be expected here.
Now onto Crack in Time for my binge of this series.
Very fun and challenging boss at the end with good platforming challenges (though the tight rope walking is a bit lazy imo) and I found it interesting how the final upgrades/modifications for weapons were things you find in the overworld instead of buying in the shop with raritanium. Kinda sad the weapons and some assets were just flipped from Tools but it's to be expected here.
Now onto Crack in Time for my binge of this series.
This game actually goes pretty hard for a side-game meant to tide players over until A Crack in Time, and I think the short length works in its favour as I find most of the other Ratchet & Clank games begin to lose steam in the endgame. However, I can totally understand players back in 2008 feeling that it was an overpriced DLC for Tools of Destruction.
The space pirates are my favourite recurring enemies in the series, and I love pirate themes in general, so of course I was delighted to have a game all about them. It's a fun ride and doesn't overstay its welcome. But it may have been better off actually being DLC, and if it was released in the current gaming landscape it probably would be.
The space pirates are my favourite recurring enemies in the series, and I love pirate themes in general, so of course I was delighted to have a game all about them. It's a fun ride and doesn't overstay its welcome. But it may have been better off actually being DLC, and if it was released in the current gaming landscape it probably would be.
NO ES UN JUEGO NUEVO
Sinceramente, no sé por qué vendieron este juego como un título nuevo principal cuando deberían haberlo vendido como una expansión del previo, porque es eso mismo.
Una continuación del epílogo de Armados Hasta los Dientes de duración corta que sirve como puente a la siguiente gran aventura principal de Ratchet.
Lo curioso es que es un juego más centrado en los puzzles que abandona la parte de acción casi totalmente salvo al final del mismo.
Cumple, pero no entiendo por qué venderlo como juego nuevo cuando es una expansión.
Sinceramente, no sé por qué vendieron este juego como un título nuevo principal cuando deberían haberlo vendido como una expansión del previo, porque es eso mismo.
Una continuación del epílogo de Armados Hasta los Dientes de duración corta que sirve como puente a la siguiente gran aventura principal de Ratchet.
Lo curioso es que es un juego más centrado en los puzzles que abandona la parte de acción casi totalmente salvo al final del mismo.
Cumple, pero no entiendo por qué venderlo como juego nuevo cuando es una expansión.