PERSONAL BEST: 140,600pts (Blue label version)
Man, this is a depressing game. It doesn't help that you have to save the last remaining human family(and fail since you can only get a game over at this arcade), doomed to extinction, but it's also so hyper, so brain-twisting, so brutal, with exploding noises and flashes everywhere it makes you weary of this robotic bloodshed and just want to give up. What is your cause? What are you fighting for? Violence is not the answer. Only despair is left.
As an action game though it's a treaded formula(Berzerk did this style of gameplay earlier) but the idea of providing a twin stick action is a revolutionary one and it provides immediacy.
(Glitchwave project #007)
Man, this is a depressing game. It doesn't help that you have to save the last remaining human family(and fail since you can only get a game over at this arcade), doomed to extinction, but it's also so hyper, so brain-twisting, so brutal, with exploding noises and flashes everywhere it makes you weary of this robotic bloodshed and just want to give up. What is your cause? What are you fighting for? Violence is not the answer. Only despair is left.
As an action game though it's a treaded formula(Berzerk did this style of gameplay earlier) but the idea of providing a twin stick action is a revolutionary one and it provides immediacy.
(Glitchwave project #007)
I grew up playing Smash TV on, of all things, my PS1 (via Arcade Party Pak) and little did I know that almost everything I liked about it was already on full display in the arcade a decade before I was born.
Robotron is overwhelmingly brutal. I cannot imagine it was actually popular in the arcade, when it is so easy to put in that first quarter, INSTANTLY die before you even comprehend what is happening, and judge the second quarter to be an unwise investment. Getting good at Robotron is a daunting endeavor, even without the literal cost.
With the luxury of free-play in a modern environment though, it's easy to call Robotron the most frantically addicting game of its time.
Robotron is overwhelmingly brutal. I cannot imagine it was actually popular in the arcade, when it is so easy to put in that first quarter, INSTANTLY die before you even comprehend what is happening, and judge the second quarter to be an unwise investment. Getting good at Robotron is a daunting endeavor, even without the literal cost.
With the luxury of free-play in a modern environment though, it's easy to call Robotron the most frantically addicting game of its time.
A hectic early twin-stick shooter that focuses around blasting the enemies and saving as many civilians as you can. This game is really interesting for the wide variety of enemies in such an early game, and the gameplay is actually really fun once you start to get the hang of watching the whole screen and can actually compete.
4 - Great: A solid, fun game with standout features
4 - Great: A solid, fun game with standout features
This one gets intense pretty quick but never stops being fun and engaging. I usually end up dying trying to snag the good guys before the enemy and the movement just gets out of hand... that or those guys who shoot back get me. Either way its messy fun way to spend some time. If you like twinstick shooters then you should probably at least give this a go to see how fully formed it is for the time.
Robotron somehow simulates the stress and intensity of an actual robot apocalypse through the use of, like, 50 pixels on the screen. The responsiveness and precision of the controls make or break a game like this, and Robotron's are like silky tofu - smooth, compliant, and vegan.
The simple rules of play and intuitive controls lead to an addictive experience. When you die, instead of thinking "wtf, I dodged that, the computer cheats", you think "I saw that coming, I'll be ready for it next time" or "hmm, maybe I should kill these guys first". You strategize to avoid or prevent deadly scenarios. You experiment with different paths and priorities. You realize that your plan of attack matters just as much as twitch reaction and skill.
The graphics are just good enough to get the job done (does the main character have huge glasses or something?), but the sound design is bombastic and perfect for an arcade thriller.
It's not a terribly deep game - It's an arcade game after all, good for maybe five or ten plays per session - but it's remarkable how well this humble cabinet with the limitations of 1982 tech holds up.
The simple rules of play and intuitive controls lead to an addictive experience. When you die, instead of thinking "wtf, I dodged that, the computer cheats", you think "I saw that coming, I'll be ready for it next time" or "hmm, maybe I should kill these guys first". You strategize to avoid or prevent deadly scenarios. You experiment with different paths and priorities. You realize that your plan of attack matters just as much as twitch reaction and skill.
The graphics are just good enough to get the job done (does the main character have huge glasses or something?), but the sound design is bombastic and perfect for an arcade thriller.
It's not a terribly deep game - It's an arcade game after all, good for maybe five or ten plays per session - but it's remarkable how well this humble cabinet with the limitations of 1982 tech holds up.
The hectic pace of the gameplay is the best part here. Combing simple shooting with a multitude of enemies to contend with while you rescue the humans is very engaging. The rainbow vomit aesthetic will never be my thing, and for some reason they decided to throw in a silly plot to give you justification for this manic robot murder spree.
Fast paced, psychedelic, and addictive. The game popularized twin stick shooting, but is also a just a fun game in its own right. Enemies come from all angles with a variety of projectiles demand quick movement and aiming. The people you gave give you an increasingly large point creating a risk vs reward for going after them, or keeping enemies alive to collection them before a round ends.
The graphics are simple but vibrant. With flashing colors providing constant visual stimulation to compliment the action.
The graphics are simple but vibrant. With flashing colors providing constant visual stimulation to compliment the action.
Played via the Midway Arcade Origins collection on Xbox 360
A good majority of my pre-1990s game knowledge is second-hand because I haven't liked a majority of the games I've played before that era, but god DAMN if Robotron isn't a cut above its contemporaries. While not the first twin-stick shooter to make it to market, it's understandable why Robotron is as highly regarded and remembered as opposed to its predecessors in the genre. I will certainly return for more robot-blasting action in the future, be it through this exact collection or any other versions I may take a gander at in the future.
I frankly couldn't imagine trying to play any console port made before the existence of twin-stick controls, though.
A good majority of my pre-1990s game knowledge is second-hand because I haven't liked a majority of the games I've played before that era, but god DAMN if Robotron isn't a cut above its contemporaries. While not the first twin-stick shooter to make it to market, it's understandable why Robotron is as highly regarded and remembered as opposed to its predecessors in the genre. I will certainly return for more robot-blasting action in the future, be it through this exact collection or any other versions I may take a gander at in the future.
I frankly couldn't imagine trying to play any console port made before the existence of twin-stick controls, though.
Classic arcade action at its finest, and the genesis of the twinstick genre. The graphics are flashy, but there's still enough distinction between the enemies and the humans for the player to quickly identify them. The sounds are basic, but memorable and have that iconic Williams sci-fi phaser sound to them. However, what really makes this game stand out is its brutal difficulty. This is quite possibly the hardest old school arcade game of all time. However, not a single death is cheap because of how incredibly quick and responsive the controls are. You are in total control the entire time and the only person you can blame for your failures is yourself. This is the twinstick genre stripped down to its bare essentials. And in this case, less is truly more.