Reviews from

in the past


None of its rough spots can truly diminish what a pleasure it is to play Spyro 2. One of the finest, most charming 3D platform collectathon games ever made. Continually a fresh and engaging experience thanks to its variety.

(Reignited Trilogy)

Un juego de plataformas divertidísimo en el que todo mejora con respecto al primero hasta el punto que esa entrega acaba pareciendo un prototipo. Este es el Spyro de mi infancia y ha sido un gustazo sacarse el 100%

Spyro realized the secret of happiness is actual defined areas and NPCs with personalities to talk too.

Spyro 2 may play very similarly to it's predecessor, but's it's short worlds and under-cooked editions make this one of the more unsatisfying experiences in the trilogy.

Full Review: https://youtu.be/WBJjCQs1ykc

Spyro 2 which was released just a year after the success of the first game was a incredibly worthy sequel that improved upon a lot of the things that made the first game great as well as fixed a lot of the issues that people had with the first one. First and foremost there's more of a story this time around, Spyro who wants to go on vacation accidentally ends up in a world called "Avalar" which is being terrorized by a horned Imp named Ripto. Ripto is notorious for hating dragons so the creatures of Avalar called in Spyro to help them get rid of him and promised that if he can that he'll get the vacation he desperately wants. Let's talk about some of the gameplay improvements this one makes; First off you can now hover to get a little extra airtime after you glide instead of just dropping downward, it's a big help for some of the more difficult glides you have to pull off. Also there's new power ups this time around, the first game had the super charge but now you have super fly, super flame, etc. which all help you complete the tasks you will need to do in order to finish each level, spyro also has some new abilities such as swimming under water, climbing ladders, and a head-bash move which destroys a lot of seemingly unbreakable objects. I also love that in this game you aren't just running around each level looking for collectibles, but rather that you have to help the locals with certain things or win them by defeating enemies, it gives the game a bit more variety of gameplay and makes it more interesting overall, the new characters are also a great new addition and gives the game more personality than the last one had. One other huge improvement is the bosses in this game, there are only 3 of them this time around but they are much more exciting and challenging than the last game, they still aren't particularly hard but compared to the last game it's a very welcome improvement. There are some parts of this game I find to be frustrating and definitely some tasks that I couldn't stand doing, I also felt the bonus level at the end of this game was kinda lame compared to the ones in the other two games but it's not bad. Overall I'd say this is a worthy sequel and that the next one is even better.


AKA Gateway to Glimmer, at least the version I had was subtitled that. This game is my first and favourite Spyro game. Absolutely loved this game.

Worst of the original spyro trilogy but still a gem

I prefer Spyro 1, but this is still a banger

I played this one over Spyro 1 when I was a kid, loved it but never finished.

So close to being 5 stars. What takes it away from that is that some of the orbs are really annoying to get. But overall, this is a really solid platformer with some great level design, music, and controls.

Me ha gustado, noto evolución respecto al primero que jugué hace unos días.
La estructura de mundos es similar: 3 mundos principales des de los que puedes acceder a los diferentes niveles que componen cada mundo. El diseño de niveles me ha gustado.
Cada nivel tiene 400 gemas, que se consiguen explorando y 2-4 talismanes, que se consiguen haciendo ciertas misiones que te dan NPCs en los niveles. Añaden bastante variedad (y dificultad) al juego, y se agradecen. Además, Spyro va aprendiendo habilidades nuevas según progresas en el juego (nado, escalada, cabezazo, etc.) que te permiten completar al 100% niveles que no habías podido la primera vez que pasas por ellos.
Se mantienen las fases de vuelo del primero, pero con el añadido de una misión extra para sacar el talismán en ese nivel.
He sacado el 100% (esta vez no hay 120%) porqué, de nuevo, el juego te invita a ello sin elevar la dificultad a puntos desesperantes.
A ver que tal la tercera entrega.

Falls under that category of a perfect sequel.

My favorite Spyro game! I love the great variety of levels.

There's many great 3D platformers I have unfortunately never beat or even experienced before, and the Spyro series is one of 'em. I've never so much as touched a Spyro game before this playthrough of Spyro 2. A sequel's typically not the best starting point, I know, but I do know this isn't exactly a story heavy series (aside from when they tried that later to...uh, varying degrees of success), so I don't think I missed out on much. I quite liked my time with this game, its simple but effective. It can be a decent challenge, especially with some of the tasks you have to do for collectibles, but if you're just looking to beat the game, most of the game's not gonna give you problems. Took me a good three days or so to beat, split over a long period of time since I took significant breaks between play sessions.

Spyro 2 is a fun little collectathon, somewhat similar to your Banjo-Kazooie and Mario 64 type games with a bunch of decently sized 3D levels to explore for collectibles. If you're looking to just complete the levels normally (as in not 100%), you just need to grab the Talisman, which is usually very easy to get since, most of the time, you just need to reach a certain end point. Sometimes you will have to do something special to get the Talisman, like freeing the shaman in Crystal Glacier, but its always something very simple and quick to do. If you do decide to go for 100%, the Guidebook in the pause menu has pages for each level that tell you what you're missing to get 100% completion in each: beat all the enemies, collect all the gems (basically the game's currency which you can find either lying around or in vases, crates, or big gems you need a special weapon to break), and find all the orbs...and get the talismans, but I mentioned that already. Orbs are probably the most important collectible; each level has around 400 gems, so it won't be long until you rack up WAY more than you need to spend for upgrades. As for orbs, there's a certain amount of orbs different between each level - per level minimum of 2, maximum of 4 - which you'll almost always get as a reward for fulfilling some sort of side mission for an NPC. The only thing that I don't really like about this system is the way the game gates content behind orbs. That in itself isn't much of a problem, but the orb requirements aren't really communicated to the player well, since the amount is pretty small throughout most of the game until you reach the final world, where you go from needing a measly 15 orbs to needing 25 orbs for the final level and a whopping 40 orbs for the final boss. The game has 64 orbs, so having to grab 40 orbs does let you skip a good chunk of 'em (and thank god because some of those are a PAIN to get, I heard the horror stories of the Alchemist escort quest even as someone who's unfamiliar with Spyro), but it feels like such a drastic leap when the game makes you think it'll be smooth sailing before that. The core gameplay loop is fun and enjoyable, but I will say that I can't shake how Spyro's controls feel rather clumsy, especially when you're trying to quickly turn around or walk in a straight line instead of from an angle. Granted, you can definitely get used to how Spyro controls and the movement can even feel pretty good at times, but sometimes it feels quite rough, especially when you're trying to do those orb missions to chase down bandits. Flight controls also kinda suck, but at least they don't feel anywhere near as terrible as Super Mario 64's (to me that game's flying feels horrible) and the flying challenges aren't TOO challenging. I do really like how simple yet fun Spyro's toolkit is, though: all he does is dash, jump, and glide, and, though he gets some extra tools, most of it just feels like slight enhancements to your base kit like how swimming in this game is pretty much just dashing underwater.

There isn't a ton of story here, so I'll instead talk about the visuals. The environments are VERY pretty, possibly one of the most pleasant looking PS1 games I've played so far. Colors are so vibrant and, despite the technical limitations of the time, you can tell this game is going for a unique art style. There's a sort of dreamy nostalgic feel to so many of the levels, especially if you're playing on a CRT. The game's character models do look very goofy and outright bizarre; I admittedly can't tell if that's part of the art style or just a product of the PS1's limitations, but I feel it overall enhances the game's charm once you get used to it. I mostly played this game on low volume so unfortunately I missed the majority of the music, but, from what I got to hear of it, that's also pretty good.

Overall I quite liked Spyro 2. There are definitely some more frustrating bits and I would have liked if the game better communicated just how many orbs I need to beat it normally, but, as a whole package, the game's a good time. Sounds like another 4 star to add to my collection.

Why is this considered the best in the trilogy? It's good, but absolutely not the best...

Spyro 2: Gateway to Glimmer*
I did not play the American version so it wasn't called ripto's rage. This game lives in my head rent free and I played it probably every other day in some way or another on my sister's ps1 for a large amount of my childhood. Love it, love that you get to naenae moneybags, filthy capitalist deserved it.

Subway 2: Electric Boogaloo

"Spyro 2: What I did on my Summer vacation"

The "Empire Strikes Back" of the "Spyro" series. I've spent countless hours playing this as a kid and I'm happy to say it holds up incredibly well.

I always preferred playing this game over Spyro 1. Better world building, characters and fun power ups.

Pretty good episode 2 a series by jon bois


i don't know how but they made the first game better.

Spyro games are a joy to play. Simple, colourful, and fun to explore. I'm gonna copy and paste this to the three of them, so...

Spyro 2 > 3 > 1.

Amazing sequel!
Awesome story and gameplay.

tykkään täst enemmä kun kolosest kun täs on paremmat maailmat eikä nii gimmicky minipelei