Reviews from

in the past


One of my favourites, it uses the 3DS hardware in great ways. This is one where it's hard to explain what I love about it, just play it.

In my opinion there is nothing that this game does that 3D World doesn't do better, and now that we live in a world where both games exist there's no real reason not to just play 3D World. Still, if you've already played 3D World, this is a good time.

Showed off the 3D engine on the 3DS, hurt my eyes and probably made me need glasses. 4/5

It's an amazing game, just a bit too short for my liking.


A perfect pocket-sized Mario journey. Fun to pick up and play and 100%.

Great 3D Mario game. Idk if this or 3D World is better but they're both great.

this was p good on replay ngl, nothing amazing but fun enough, weird af playing something on a 3ds after like 4 years tho

Rushed through this in 2 days while I don’t have much to do besides needing something to occupy my thoughts. A great game. Maybe not as big a deal in a post Odyssey world, but the level design in this is great.

I have very fond me as a child raging at the bowsers castle finale

esse jogo perdeu potencial por tao facil e rapido q ele é

It’s alright, not my favorite 3d mario but its fine.

jaksjb mario se hace piedra como en pompeya

Just a nice and comforting nostalgia trip as it's one of my childhood game. Back then, it wasn't my fav mario game and looking at it again with more gaming experience, I still keep my opinion.
Graphics are stunning for the 3DS, probably one of the greatest looking title, but art direction kinda bland.
3D is well-used, I feel like the game was developped with 3D-mode on. Playing without it lead to some perspectives issues.
Level design is okay, each short level introduce new feature but at the end they were short on idea (i mean look at the post-game content). It's a 3D mario, but honestly could have been 2D except for 2 or 3 levels.
Moreover, the game is piss easy as it was aimed toward kids. And boss fight are really uninspired, you fight each boss 3 times but a little different.
So ultimately, a comforting game to play but kinda bland and uninspired, a "3D mario game without the soul".



Pretty great mario game on the 3ds.

I rented it and shit hard then returned it

É exatamente oque se espera de um jogo do Mario, não tem nada a+ que faça ele ser memorável, mas também não tem nada negativo ao ponto dele ser desagradável. É um jogo que você vai jogar, se divertir e esquecer da existência depois de 1 mês.

another example of me being biased for a game

This is the first mainline Mario I ever owned. This explains a lot about me.

I don't know man... I think this might be the best 3DS game for me. Just absolutely flawless and perfect to play on the go.

✅76%

Super Mario 3D Land is honestly a bit underrated because even if this wasn't 3D, there are so many interesting mechanics at play in the level design that would make it really good as just 2D. Adding these 3D elements is the icing on the cake making a fresh and enjoyable experience.

It is a bit short and doesn't have a lot of content in the main part of the game, but honestly it's just a lot of fun. On one hand I would've liked more of this game, but at the same time I think it would've gotten a little old. They don't really add many new mechanics as it goes on to try to add variety in each world, so it never has a chance to overstay its welcome with its length. It also adds replay value. It's one thing I'm mixed on but more on the positive side.

I also like the gimmick of needing enough star coins to unlock the final boss as it adds more importance to these. In New Mario Wii, they're there to unlock tutorials. At least here they have importance and are fun to try to find. The secrets put here may be a bit obvious sometimes, but it's still feels good when you find them. One thing I wish the game had were the Koopalings because I think each of their own abilities and mechanics would've been cool in 3D.

I do think this gets overlooked a bit, but then again I haven't played 3D World and I heard that it's a lot better so maybe once I play that my score could go down. As of now though, I really enjoyed this game and it does something new in the Mario formula. I'd recommend it!


Worst 3D Mario game by default, which really says a lot.

Is this the best Mario game ever made?
Certainly not

Is this underrated for what it brought to the series?
Certainly

This game aimed to provide a bite sized platforming experience that combined some of the best aspects of 2D and 3D mario design and it succeeded in that.

This is a Mario game and there aren't any big surprises when it comes to the story and the gameplay. Mario feels as good to control as ever and all of the environments you explore are really polished and have a cute diorama-esque look to them. The diorama idea is used in hidden areas and select levels which use optical illusions and clever perspectives, respectively, to incentivize use of the 3D slider on the system in the most effective way I've seen.

The biggest additions to the gameplay are the barrel roll, a ground roll which has been added to Mario's moveset and the reworking of the Tanooki suit and Boomerang suit in a 3D context. The Tanooki suit is a fantastic addition and feels like it was made for traversing 3D levels. It can make the game, which is already on the easier side, a tad too easy for my taste, but it's a great all-rounder power up that deserves its spot in the game. The boomerang suit is a bit of a flop for me since it's usually strictly worse than the fire flower, but its ability to pick up items was occasionally useful. I would have loved if the boomerang could be used as a jump extender (something done later with Cappy in Super Mario Odyssey).

On my first playthrough I was worried that the first 8 worlds were all the game had to offer. The game is already targeted towards a younger audience, but then in the last 2 worlds, the game started introducing more unique environments like the clockwork level (7-4) and I was craving more. Thankfully, there is a whole second half to the game which remixes previous levels and adds some new ones. These levels are much more difficult than in the first half and were a blast to play through. Since each set of levels is gated by the number of star coins you've collected, there's also great incentive to return to past levels.

As with any Mario game, the boss fights are its weakest link and are particularly lackluster here with Boom Boom making his 3D debut alongside Pom Pom who is a reskin with a slightly altered moveset. The Bowser fights take on the typical 2D style where you have to skirt under him until you collapse the bridge behind you, but are trivialized by your ability to move in 3D around him.

Overall, this game is an effective merger of both Mario design philosophies: the snappiness and precision of 2D Mario paired with the exploration and movement of 3D Mario. Everything done here would, for the most part, be done even better in the sequel, Super Mario 3D World, but as a proof of concept and a handheld platformer, Super Mario 3D Land is well worth returning to next time you're craving your Mario fix on-the-go.

Pas mal, un peu trop facile dans mon souvenir, il faudrait que je le refasse pour avoir un avis plus frais

The weakest 3d mario game to me but it's cool seeing other people love it