Reviews from

in the past


A fine monkey ball game marred by its infamous legacy. The levels are great, though not nearly as good as the first game, and oh no, there's a jump button. It's good, not the best, but not the plague people claim it to be.

It's a fine enough title. Doesn't quite live up to the fun that Super Monkey Ball 2 had seeing as the story mode of this game is a bit lacking. I also found the game less difficult than other titles due to the jumping ability, which was useful in being able to correct mistakes that I wouldn't have been able to otherwise, but it also made several maps far easier for me to complete. I haven't tried out the party games yet but I intend to once I have a group of people to play them with. The graphics are tight as one would hopefully expect from a game made in 2019.

I got my fix out of it, funny but a bit repetitive

I bought this game on sale for $10 and installed a mod which replaces the OST and announcer with the Wii version's. Banana Blitz HD has gorgeous audiovisual design! I like that you can short-hop your jumps, really makes the game feel more responsive. I don't think you could do that on the Wii. Playing this game with a GCN controller makes me feel like I'm playing Super Monkey Ball!

Super Monkey Ball: Banana Blitz has level design which doesn't compliment its controls or physics. Levels range from bland to confusing. Often levels will have winding paths, which, if you try to simply roll up the path, the monkey will roll off the side (Space Case 7). There are times when the level is a straight line with boost panels leading up a ramp, and the monkey will simply not clear the jump or miss what the path seemed to lead the jump to (Volcanic Pools 1, 8). Some levels are completely made up of winding paths with boost panels, with a short time limit, requiring players to speed through to make it to the goal in time, but, because we're playing Super Monkey Ball here, the monkey often simply rolls off the side, no matter how much you fight it. So, you can't enjoy going fast, because you have to slow down to not fly off the stage, but you can't go too slow, or you'll run out of time. It is a challenge, but it feels like the challenge is fighting against the game's physics instead of mastering them. There are obstacles and enemies in this game to impede progress and present a challenge, but the jump is so powerful, you can simply jump over everything dangerous. I almost feel more secure in the air than on the ground. This game features thin, winding platforms which require precision to roll across(Volcanic Pools 2), but they weirdly don't build up to it, and the first level which has them, Cobalt Caverns 5, is a rough introduction, because the path tits downwards slightly and turns sharply. Banana Blitz has boss battles, in which the player waits patiently for the enemy to make itself vulnerable, then they bop them on the head. The bosses feel incomplete, because the octopus boss lets the player clip into its tentacles and hit him for free, and the final boss will knock the player off the stage with the windups of his attacks more than his actual attacks. I also think that half the bosses KOing the player instantly isn't a very interesting gameplay situation, especially when they're already so bad at conveying their own danger (despite having a giant arrow over their hot pink weak point).

It's so strange that the level design in this game is so weak, because every ten levels, there will be a level which feels like a Super Monkey Ball level, a level which actually compliments the gameplay(Pirate's Ocean 3). I can tell that the developers were thinking about what they had, because certain levels reuse concepts from earlier levels, with the spiral towers and the wire-path platforms, but none of it comes together.

Still, the gwaphix are so pwetty, so I got a kick out of this game, while I was on my Monkey Ball kick. As a Super Monkey Ball fanatic, I've been tempted to get this game for a while, despite knowing exactly what it is, so now that I've played it, I don't have to be tempted anymore. SEGA's releasing a remake of Deluxe, which I should vibe to, but I certainly don't trust them to design new levels, if they decide to make an actual, new game. That hypothetical, future Super Monkey Ball game will have to stand up on its own merits.

A far better game than people give it credit for, but still nowhere near perfect.


Playing it with the mouse is a blessing

whispers i think the jump is fun actually

Oh boy, there's a lot of monkey business going on here, and in the worst way possible. This is by far one of the least enjoyable experiences I have ever had playing a video game, and frankly I think has destroyed any interest in the entire Monkey Ball franchise for me. The game is fucking awful, one of the worst designed things I have ever had to deal with, and this comes from someone who's played awful I Wanna be the Guy Fangames purposely made to piss off the player. I didn't even know I could get as angry as I did when playing this, and now while writing this I have a pretty strong headache.

The problem with this game, is that it starts pretty enjoyable, but then at some point immediately stops being so. It has a chill friendly vibe for the first five worlds, but then at Cobalt Caverns it becomes completely unenjoyable and irredeemable trash. This is a AAA game and I have to deal with bad cycles in the platforming as if it was made by a complete amateur. Difficulty is increased without rarely any sort of innovation, it instead just spams narrow rails to go on for the majority of the level, or some other aspect that is both long and tedious. Even by the last world, it still utilizes the bounce rods to be only annoying to the player with them in the middle of the way to go. Interesting design is ruined by the necessity of difficulty, such as spinning hamster wheels that on their own would be fun, but instead there's a chain of them you need to jump between. It frankly feels like half of the game was abandoned by the actual developers, and instead a group of company interns decided to take over the project and ruin it without any sense of thoughtfulness just so the final worlds feel difficult.

Certain design choices also feel rather unusual for a game like this, and become especially annoying after a while. The lack of a dedicated camera control system is obsessively obnoxious, while you can move your perspective by moving the monkey itself, it's completely unreasonable for the game to lack actual camera controls. Also, before every single attempt you have to wait for a camera pan over the stage, whilst this might be desired for your first viewing, it simply becomes pretty annoying when you just want to restart as quick as possible.

Minigames are the other side of the game, and while some of them are pretty interesting, there's a lot of failed execution in them as well. Games such as the sliding or ice ring include some of the most awkward controls possible, with others like skydiving or the ball throw having their own strange nuances that make them unenjoyable. Even the space shooter game, which could be really fun, is partially ruined by the fact your ship moves with some weird momentum left and right. One aspect about the Decathlon mode that I found rather annoying is that for one achievement you actually have to finish it 36 times, meaning 360 minigames, what a drag.

Overall, this game was probably one of the worst things I've ever played, and frankly I'm pretty disappointed. I truly have no idea if I'll ever play another monkey ball game again because of this, it has truly ruined any hope for the series that I had.

yeah, that was monkey ball. def the best way to play banana blitz if you wanna play banana blitz for some reason, since this has more modes and not motion controls. Though it is still banana blitz and now that banana mania exists there's not really a lot of reason to play this if you want your boneless modern monkey ball fix.

First time I properly completed a Super Monkey Ball game. It was honestly kinda fun to me, even though it made me want to rip my hair out several times.

Ehh this game was kinda fun for a bit I guess. It’s absolute dogshit compared to the older game cube and play station monkey balls. It’s sad to see how much the monkey ball franchise has fallen off with the newer games.

O jogo começa ridiculamente fácil mas nos mundos 6 e 7 fica bem difícil, já o mundo 8 é o mais divertido e logo depois você desbloqueia o Sonic, então no geral eu gostei bastante 👍

ostias crack esta bien dificil

Super Monkey Ball is a very dear series to me, I've played a lot of SMB 1 & 2 as a child back in the GameCube days, and for some reason I never got to play Banana Blitz on the Wii, and I am hyped for Banana Mania, saw this on sale and decided to give it a try, and well this game is just... frustrating. As the first game in the series to add the jump ability, I don't think this helps at all in the design of the stages, and it's weird cause I tought the game is good up until world 4, then the rest is just hell, the bosses are not fun either. But one thing I liked is that you can strategize because characters have different stats, the stage has thin platforms? Choose Baby and you'll have an easier time, GonGon bigger size and weight helps not falling for certain platforms and so on. I also didn't like finding out they replaced the soundtrack with a new one in this HD version, even if the new one isn't exactly bad I'd like the original experience. The game has character skins that you unlock just by playing normally and I appreciated this very much, but in conclusion, most of the stages are not fun and the designed with just thin platforms for you to fall off and the physics are very bumpy, making it extremely frustrating. If you want to play a Monkey Ball game, just wait for Banana Mania and I'm sure you'll have a better time;

Received the PS4 version free thanks to a SEGA Forever giveaway, so ran through it again for the purpose of sponging trophies. Still a fun game, although finally World 10 gave me the run for my money I was expecting.

It gets bonus points because it's better than super monkey ball jr

Eh. Not the best in the series, but it's OK.

gon gon saves this miserable game

This was the first Super Monkey Ball game I played. Personally, I had fun with it even though I wanted to smash the game at times.

Slightly better since there are no motion controls but the game is extremely easy since monkey ball games shouldn't have a jump button. Literally nothing of substance in this bland package


Graphic fidelity aside this 'remake' has less content than the original. An already underwhelming game made even more lackluster is impressive, great job guys!

Weirdly shallow for such a longstanding series. Still fun and my first time seeing the end of one of these.

Súper divertido, pero a partir del mundo 5 es jodidamente frustrante

Didn't play the original. Probably will play more again someday.