Haven't beaten Remilia yet since the update wasn't out but it was super good and reminded me well of Castlevania-like fangames I've played so that's something.
My Old Steam review in beta:
All Right, I have not played Touhou,I have not really played Castlevania(just the nes one a few times),and I've BARELY played Metroid or even know what happens in It even though i should BUT This all changed because of this upcoming game and it's demo.
I had been eyeing on this game for a while looking from the pack that Angels Of Death is in and I was intrigued by it because o knews what Touhou was and had a maid that can stop time like a certain yellow vampire we all know and love :^) and to see that we're gonna get a game that has a time stop mechanic and is going to be a Metroidvania? We'll sign me up OH and look it's on sale, would you look at that hmmmm...Honestly, I'm glad i didnt buy it during that time because i want the full price to go toward toward the Devs to make a great game i can play anyday.It's already gor overwhelming praise just from it's Early Build and has great hour of play time already. This is promising and I hope and expect, great and more
PS- I wrote this a while ago but couldnt post it cus wifi crashed and luckily copied it so I could post It, I am hype for this thing lol
My Old Steam review in beta:
All Right, I have not played Touhou,I have not really played Castlevania(just the nes one a few times),and I've BARELY played Metroid or even know what happens in It even though i should BUT This all changed because of this upcoming game and it's demo.
I had been eyeing on this game for a while looking from the pack that Angels Of Death is in and I was intrigued by it because o knews what Touhou was and had a maid that can stop time like a certain yellow vampire we all know and love :^) and to see that we're gonna get a game that has a time stop mechanic and is going to be a Metroidvania? We'll sign me up OH and look it's on sale, would you look at that hmmmm...Honestly, I'm glad i didnt buy it during that time because i want the full price to go toward toward the Devs to make a great game i can play anyday.It's already gor overwhelming praise just from it's Early Build and has great hour of play time already. This is promising and I hope and expect, great and more
PS- I wrote this a while ago but couldnt post it cus wifi crashed and luckily copied it so I could post It, I am hype for this thing lol
Short but extremely fufilling. Really great mechanics, awesome boss fights and level design that pushes the fun mechanics, all while looking and sounding great.
As said, it's really short (did it in like 7 hours, people better than me can cut it down pretty easy), so that an burn people, but I highly recommend it.
As said, it's really short (did it in like 7 hours, people better than me can cut it down pretty easy), so that an burn people, but I highly recommend it.
A combination of bullet-hell and metroidvania, TouHou Luna Nights is a fast-paced thrill ride with bangin tunes and challenging bossfights, all wrapped up into a nice, concise 5-6 hours of total playtime.
Whereas I'm not very keen on pixel-art indie titles (especially those with an anime theme), this one broke the mold by having a really slick and fluid animation style that made the game fun to look at.
The story wasn't amazing by any stretch, but it was at least intriguing, and the dialogue was quite charming. The focus obviously lies on the gameplay, which was handled very well.
Like a classic metroivania, you start off with little abilities aside from basic movement, a jump, and your basic attack (throwing daggers). As you explore and progress throughout the map, you find more abilites that allow you to progress even further and become more powerful.
Combat is tight and precise, and the integration of time stop/slow mechanics in combination with both the combat and the platforming made overcoming obstacles really rewarding. Regaining MP, HP, and Time was fun too as it involved needing to "graze" incoming attacks (narrowly dodge).
Some gripes include the inability to look up/down, making some platforming challenges a bit of a gamble if you weren't already familiar with them. This game also includes enemies who can move and attack through walls, which is a pet peeve of mine, especially when they aren't ghosts or something that makes sense, and they just don't have hitboxes that collide with walls. In my opinion, those kinds of enemies are just artificial difficulty and lazy enemy design. Additionally, I felt the difficulty of some rooms was cheap and lazy as well, being packed with enemies who target you directly alongside little fireballs that can dodge your attacks, so that by the time you get through a certain room, it feels like luck more than skill.
All of this considered, this would've been a 3-star were it not for the awesome bossfights. Those weren't lazy at all, and were super fun to fight, especially once you got into the rhythm.
Overall, a fun little game that you can probably beat in a weekend if you're a seasoned gamer with experience in either bullet-hell or metroidvanias, or just titles that are known to be difficult. This game would be hard to get into for a newcomer, as the entry bar is pretty high in terms of difficulty.
I recommend.
Whereas I'm not very keen on pixel-art indie titles (especially those with an anime theme), this one broke the mold by having a really slick and fluid animation style that made the game fun to look at.
The story wasn't amazing by any stretch, but it was at least intriguing, and the dialogue was quite charming. The focus obviously lies on the gameplay, which was handled very well.
Like a classic metroivania, you start off with little abilities aside from basic movement, a jump, and your basic attack (throwing daggers). As you explore and progress throughout the map, you find more abilites that allow you to progress even further and become more powerful.
Combat is tight and precise, and the integration of time stop/slow mechanics in combination with both the combat and the platforming made overcoming obstacles really rewarding. Regaining MP, HP, and Time was fun too as it involved needing to "graze" incoming attacks (narrowly dodge).
Some gripes include the inability to look up/down, making some platforming challenges a bit of a gamble if you weren't already familiar with them. This game also includes enemies who can move and attack through walls, which is a pet peeve of mine, especially when they aren't ghosts or something that makes sense, and they just don't have hitboxes that collide with walls. In my opinion, those kinds of enemies are just artificial difficulty and lazy enemy design. Additionally, I felt the difficulty of some rooms was cheap and lazy as well, being packed with enemies who target you directly alongside little fireballs that can dodge your attacks, so that by the time you get through a certain room, it feels like luck more than skill.
All of this considered, this would've been a 3-star were it not for the awesome bossfights. Those weren't lazy at all, and were super fun to fight, especially once you got into the rhythm.
Overall, a fun little game that you can probably beat in a weekend if you're a seasoned gamer with experience in either bullet-hell or metroidvanias, or just titles that are known to be difficult. This game would be hard to get into for a newcomer, as the entry bar is pretty high in terms of difficulty.
I recommend.
first metroidvania i played as both a beginner and a recent touhou fan, my opinions on this are: this game is SO GOOD. not only you play as sakuya, one of the most badass characters in touhou, but you use manipulate time as well and there's so much you can do with it; this game has one of the best mechanics of all time i've played with. The sprite work and animations are great as well--I love how everything moves! I wished the game was a bit longer and they adjusted some stuff about the game, like how you get the sprint ability right near the end, but the rest feels fine. Nice that touhou fangame community are still making some quality gems. I love you ladybug for making this.
There really is something special about games that do so much with their mechanics in a 2-3 hour timespan that you don't mind replaying them 5 times in a row. It's enhanced somewhat if you're already a Touhou fan, but the game is so incredibly captivating by itself - in terms of gameplay, level design, and music - that any knowledge on the series is optional.