Reviews from

in the past


You take for granted how fast and smooth is this for a Game Boy launch title.

+.05 for the noises they sound good to my earsss

definitely hasn’t held up well but for the time this would’ve been great to have. this and Tetris would’ve been wonderful little games to play on the playground while waiting for school to resume, and honestly, it’s still quite fun to this day!

it's literally just breakout but for whatever reason the sounds the blocks make when you hit them activates all the happy neurons in my brain. playing this is like watching a baby sensory video

It's not bad, but it's also way too simplistic to really keep you awake at night.


shit was intense. mf had me on the edge of my seat.

I love how the cover art has Mario on it.
It plays like Brick Breaker or Arkanoid.

It's a solid version of Breakout that offers quite a bit of longevity with the variety of stages available, but I don't Breakout itself very engaging - the lack of control over the ball makes it really frustrating when there's only a few bricks left to hit.

For whatever reason, Nintendo made a Mario Breakout and, despite knowing the branding power of Mario by 1989, didn't market it as a Mario game. I don't know what the thought was there, but the game is a solid enough version of breakout on a machine that was perfect for ports of the few successes that defined gaming in its infancy.

Alleyway, or アレイウェイ, was developed by Intelligent Systems and distributed by Nintendo itself, released back in 1989.

The game is a clone of the classic "Breakout", which I believe you all know and which is often found in minigame collections of 1000 games in 1. However, Alleyway, despite being a "clone", is very well designed and thought out.

The game doesn't have a story; you control Mario, yes, Mario, although it's actually a little ship that serves as a barrier for the ball that is used to destroy the blocks. The aim here is precisely that: to break all the blocks in each level.

Speaking of stages, that's where this game stands out. Despite not having power-ups like some more recent versions of Breakout clones, Alleyway doesn't become repetitive. This is due to the care taken to maintain variety and challenge in each stage. It has 24 normal stages and 8 bonus stages that only serve to accumulate points. In each of the 24 normal levels, there is a difference; some are ordinary, in others the blocks go down over time, some blocks move, your little ship can get smaller making it harder to control, some levels get faster over time, and so on. So the game never gets boring and always keeps the player engaged until the end.

This is a perfect game for a console like the Gameboy. It's practical and quick to pick up and play in small doses on a daily basis, just by taking the console out of the bag and playing a few levels.

And that's all I had to say about Alleyway, it's very good, even in its simplicity they've managed to balance everything very well.

My rating for it is: 3 stars.

if this game has a real ending, i've never lived to see it

Arkanoid que está bien para echar el ratillo, pero en realidad tiene como 5 fases remezcladas, y la temática de mario es solo una Skin pocha.

Slowest brick breaker I've ever played. Blast Mario's head full of holes. Cute sprite art bonus levels. Otherwise not much else to write home about. It kills time.

oh damn they got Mario in the cigarette spaceship

Damn, she wasn't lying, that was Alleyway (1989)!

A monotonus breakout clone, each level takes what feels like forever to clear out, and mind you, there are whopping 24 of them! I think this game could've been faster in pace, and maybe had a background music to liven things up (the BG music is only present during bonus stage). One compliment I can give is a few gimmicks to make this a little more interesting, like wrapping blocks and blocks moving down with time, but it's not enough to save this game from being quite average.

Meh. Its basic breakout and while its nice to have Mario feature and have the occasional Mario themed level design, there just isnt enough content to make it worthwhile.