Reviews from

in the past


Make no mistake, this is the ending that the base game Asura's Wrath was intended to have. The extra time allotted to its delay shows - framerates and texture loading are more consistent than in the base game, and the creativity and utility of QTEs are elevated to the game's best.

Even without context, the boss fights in this game are insanely entertaining. If you ever wanted to punch through the moon so you could uppercut God in the chin, this is your time.

Visually, the game drops the sci-fi aesthetic of the base game in favor of more Hindu and original imagery, and is all the stronger for it. Many games feature "kill god" as the setting of their finale, but few feel as earned and full of surreal cosmic splendor as this one.

For an old game on old systems, don't expect this DLC to be around forever. If you have even the slightest interest, you owe it to yourself to experience the true ending of Asura's Wrath.

(Bonus cameo by Chun Li!)

" No more crying. Smile. My wrath...is finally.."

A fraction of my pain subsides whilst venturing through this DLC package. It contains three critical ingredients to make itself enjoyable. Two of these are extras, just fun battle missions against Ryu and Akuma from the Street Fighter franchise. Bombastically frantic, as it fills the hype gauges of my soul. These brief interactions gobsmack me across my face and bring a grin, something I thought was lost into the nexus. The most crucial portion of this DLC though is a mixed bag. The proper ending of the game sold as extra content, neither washes away those previous sins nor feels satisfying enough to be worth that hallowing price. The closure I sought was given, yet the wounds inflicted do not so simply heal. Forevermore, I limp from the blind-sighted attack on my goodwill and love for games. The greatest salvation of all? Maximillion's boss rage to remind me laughter can exist in my puny mortal world. A consolation if anything.

No seal awarded

An incredible ending that elevates the whole game