Reviews from

in the past


Builds on the gameplay from the first Ryza, especially the exploration, in a very satisfying way. I stood up and clapped when they said "This will always be your Atelier Ryza 2"

this game took me 2+ years to play through because its actually incredibly unfun but then they decided to make an insanely me-core ending so idk what to feel anymore man

Solid game overall. The alchemy system is very streamlined which is good for beginners, but imo not as satisfying as the one in e.g. Sophie 2 for players with a bit more experience. The ability to transform items into gems is smart, but I found myself needing more than I could reasonably create, which was slightly annoying. Some of the new mechanics also felt unnecessary: I never got much out of upgrading Romy's shop, and the ability to dig up materials while on the beast's back actively detracts from the need to make the proper tools to find high level stuff. Upgrading equipment at Denis' also feels a little redundant with Item Rebuild (which costs gems too). I was also very disappointed to find this game has its own version of an ability tree, and find this far inferior to the recipe books of Sophie, which feel like they reward you organically for engaging with the alchemy. Overall, I didn't find this entry to be the best at encouraging the player to invest themselves in the alchemy system. I still had fun with it, however; at the end of the day, it's still an Atelier game, and the pleasure of the base gameplay loop is still very much there in Ryza 2. It's also a very cute game, with a cute story that isn't exactly a masterpiece but gets the job done (especially for a game where I wouldn't want the story to give me too much of a sense of urgency anyway), largely thanks to its lead being one of the ultimate video game cuties. Looking forward to Ryza 3!

You know I’ve played a lot of great games recently but I can’t remember the last time I had this much fun with a game in a long time. It was so SO good I couldn’t put it down for an entire week. It really is just that amazing!

As a sequel, Atelier Ryza 2 is an improvement over the original in every single way. I didn’t find Ryza 1 bad of course but the second game really makes you realise just how bare bones it was in comparison. And what’s even more crazy is a lot of the mechanics remain unchanged but the quality is on a whole different level. I also found the environments so much more interesting to explore as well, especially the various ruins you will be visiting as you go through the game. The alchemy system from Ryza 1 is also majorly improved & I really do appreciate the whole skill tree aspect just to make better quality equipment feel so much more fulfilling. The combat in this game is so so snappy & extremely fun & made every battle an absolute joy, especially tense boss encounters. Among the returning cast of characters, the new inclusions to the world of Atelier Ryza are a more than welcome addition. Shout to Fi who is the cutest lil fella I have EVER seen, I will literally die for him. Patty, Clifford & Serri are also really good. I also just found the writing this time to be so much tighter & I feel without the events of the first game you won’t be able to appreciate Ryza 2 fully.

Sure the story this time didn’t exactly grip me as much & it’s definitely still a narrative that takes time to really get going but once it does, it’s a ride you’ll never ever want to get off. Everything about Ryza 2 just makes me happy. It’s the comfiest I’ve felt playing an RPG in a very long time & I highly recommend playing it if you are a fan of this genre. Absolute no brainier that I would give this the highest of praise. Gust you’ve got me absolutely hooked to this franchise going forward! Genuinely can’t wait for Ryza 3 later this year!

So I actually bought this game around when it released a year+ ago but only beat it recently just on a "I'm so close to the end" whim rather then any proper motivation. I was enjoying it about as much as the 1st game but lost a lot of steam as I got to the 2nd to last dungeon and quietly shelved it.
I'll start by saying I didn't really care for the exploration minigame they have you do in every dungeon. I like the spirit behind it. It's meant to make you feel like your an archeologist investigating a lost ruin but in practice it just padded an already somewhat bloated runtime with going back through a dungeon you just got done going through for clues to solve the same lame puzzle minigame you do 5 times per dungeon. If this doesn't get drastically improved in the sequel, I think they're better off just removing it.
The active time combat of the 1st game was fun if a little on the shallow side. I still wouldn't call the combat in Ryza 2 all that deep compared to a lot of other JRPGs but I'd say it for the most part enhances what worked in the original. The way you can combo and choose skills feels very emergent and actively action-y for a lack of a better word. I do have a minor complaint about blocking. You can switch between the characters in your active party, and the other 2 just kind of auto combo-ing as you make decisions. If the enemy decides to attack your character, blocking is as simple as reacting and hitting the block button. If an enemy is attacking another of the active members, you have to manually switch over to that other character and hope you can react in time to block, otherwise you just wasted the action of the character you were actually wanted to use for attacking who is now using that turn for a simple auto combo. As is I usually ended up letting the other party members take the hits which kind of makes blocking feel half useless. I did enjoy the ability to choose a 4th character who can tag in to increase your combo momentum.
That being said, I ended up using the 4 characters from the original game once they were available since there wasn't much incentive to use the other characters and I just really didn't care much for newbies. Patricia and Clifford were fine but they didn't really move me towards wanting to waste time making gear for them. I did however straight up not understand what they were going for with Serri's character. I feel like she could've been left out of the plot and very little about the game would've changed.
The story is where the game most loses me. For the record, I don't think the plot of the 1st game was exactly a shining example of writing in video games but it got the job done just fine. Ryza 2 unfortunately really hinges on your investment of Ryza's new pokemon like animal sidekick, Fi. If you're like me, and find the thing just making most of the scenes he's in annoying then be prepared to feel literally nothing as the whole story revolves around the flying rat. The characters' story arcs are mostly non-existant. The only character who I really felt like they had a proper interesting life changing arc was Lent. Patricia's was fine too, I guess. The rest of the cast, you mostly only get interest through, "Oh, here's what they're up to now that they're a little older" which is unfortunately only fleetingly engaging.
Ryza mostly just feels like a product that suffers from being the intended middle entry. You don't get the interest from characters starting their journeys, nor do you get anything conclusive out of them either. What I'm saying is this game feels like an anime filler arc. Not the worst gaming experience by any means but one I have a tough time particularly caring about either. Hopefully, Ryza is able to end the series strong.


While the gameplay remains the same, the quality does not, a vast improvement to the original with QOL changes, Improved crafting system and character development as they go on yet another grand adventure

The best from the series. Better in everything that any other Atelier has ever presented.
It was better than the first game, but after the halfway it got very tiring and dragging, still very good

loved this game so much! fell in love w the first one and this one is even better! i’m totally in love atelier as a whole now :)

Compared to Ryza 1, 2 MASSIVELY improves over almost everything the first game did. Exploration feels much more satisfying, character writing feels much fuller, and the actual gameplay within battles feel much more controlled.

The environments and their accompanying music all are great and differ enough to make each one feel unique. The added rope swing and diving abilities really add to these environments.

The battle system is probably the area that was improved the most as it feels to flow significantly better and actively encourages swapping control from member to member, and item usage is no longer heavily restricted by a set number of core charges. The battle themes are also very good.

The cast, from your party members to various NPCs you frequently meet, are all very well fleshed out. Each one has their own growth throughout the game and none feel flat.

While others may have gripes with the story, I personally enjoyed the absence of one for the most part. Rather, it's replaced for the most part with a sense of grand worldbuilding, something I enjoy.

If I have any gripes with this game, it would probably how weak the final boss felt even on hard mode, although it could be due to my own overpreparation.

Atelier Ryza 2: Lost Legends & the Secret Fairy is the second installment of the “Secret” Arc of the Atelier games and the 22nd overall main game in the series. The game features Reisalin Stout aka Ryza to travel to the capital city of Ashra-am Baird to research and explore new ruins of the offset of the capital. Along the way, they met a strange creature named Fi. Atelier Ryza 2 saw a few setbacks from the first Atelier Ryza game but there are many improvements overall that made the sequel very worth playing.

(Due to Ryza 2 being a direct sequel, there will be very slight spoilers for Ryza 1 but nothing very heavy, Ryza 2 will be spoiler-free as well).

Gameplay-wise, Atelier Ryza 2 functions very similarly to Atelier Ryza 1 in the alchemy creation. You pick up and find ingredients in the maps with alchemy tools and use various ingredients to synthesize items with various traits, quality, and element values. Since Ryza 2 is a direct sequel, the game does expect you to be familiar with these systems already as there are far fewer tutorials this time. However, the alchemy saw a huge improvement and a greater degree of freedom. A huge feature that adds to that sense of alchemy freedom is the skill tree. With this, you can unlock alchemy recipes and skills in a nonlinear fashion due to how they can branch off. Many of the alchemy modes such as morphing, item rebuilding, gem reduction, item duplication etc. return to the game. As well as the new essence feature. There’s tons of depth with the alchemy creation, this is merely the overall basic summary. I spent hours looking up guides just to figure out how to synthesize a specific item, what ingredients do I need, and how and where I can obtain them.

Combat also saw many improvements. While still using the same Action Turn-Based system from the first game and many of its features such as tactics and the AP and CC item systems, there are some additional elements to make the combat feel more snappy such as the addition of a 4th party member. While you can only have 3 active party members, you can switch out one of the party members for the 4th one at any given time and even have them attack the enemy as soon as you switch to them. Also combos, yes combos. If you have enough AP built up, you can do the same skill 3-4 times in a row for devastating damage and fluid and flashy attack animations. It’s largely the same as Ryza 1 but with improvements to make combat feel more smooth.

So gameplay overall is largely the same as Ryza 1 but with new improvements. However, the biggest change is the exploration. You’re able to swing your way around with a grappler hook, dive and swim underwater, use a flashlight to explore dark places, and use a large creature to dig up rare ingredients. During these ruins, once you have explored them enough, these fragmented crystals will appear all over the maps of each ruin. You collect these crystals to solve the mysteries of each ruin with the clues you have gathered around. While they’re overall not terribly hard to figure out, it’s a nice addition to make you feel like you’re researching the ruins carefully and you get rewarded with skill tree points to use to unlock more recipes and skills for the game. There are also other gameplay elements in the game such as shop development when you trade-in items and ingredients to unlock certain items in shops and the Puni eater when you feel his ingredients and he will come back with different ingredients in return.

So Ryza 2 has tons of gameplay depth to keep the player busy the entire time. However, gameplay alone isn’t why Ryza 2 is an overall improvement, as the cast is the main highlight and the strongest value of the game. Being three years since the first game, the main cast has overall matured a lot. Ryza, while overall changed the least, is at least far less self-centered and has a greater concern of care for others this time around. Klaudia, going from a shy and insecure girl to someone with confidence running her family business. Tao, going from a wimpy booknerd to….well still a booknerd but the wimpness is overall gone at least. Lent going from someone that wanted to be strong to that strength actually backfires on him and that causes him to be depressed at times. He actually regresses as a character, which makes strong character development for him in the game. The new characters are great additions as well that feel right in place with the four main characters from the first game. Such as Patty, an elegant noble that is focused on her studies and has curiosity. Clifford, a jaded treasure hunter that tends to work alone and seeking “true romance”. And Serri, a soft-spoken Oren that is out on a mission to save her world.

Each of the main characters, besides Ryza, has their own personal character arcs throughout the game and each character develops very well as they deal with their own issues with Ryza. I won’t spoil what each character deals with as the personal arcs are some of the most story-driven beats in the game. But overall the game tackles themes of friendship, trust, inferiority, and self adequacy, and standing up to what you truly believe in. And the characters do not just revolve around Ryza either. There are plenty of scenes with the main characters talking to each other about various topics, from the mundane ones to topics that build on additional information about the character. This makes the cast feel like they’re actually friends with each other and not just a bunch of random people with the only thing that they have in common is knowing who Ryza is.

Ryza gives plenty of love to its side characters as well. A few of them even got arcs of the same quality as the main characters such as Dennis, the material wilder. Cassandra, the farmer girl, Romy, a traveling merchant that settled down for a bit in the capital. Zephine, a waitress for a cafe, and even Bos, the son of the Brunnen family from the first game. Even the characters from side quests get tiny arcs as well. Such as a gang that tries to find treasure or a schoolgirl that tries to overcome her fear of men with plants or a high noble man and his servant carefully watching over Ryza as they give her tasks.

Ryza 2 got plenty of gameplay depth and character writing, the game sounds amazing with tons to do so far right? However, I do have two major issues that I have noticed while I was playing through the game. My first complaint is Ryza feels very self inserty. While she felt like she was her own character in Ryza 1. Since the game evenly focused on Ryza, Tao, Lent, and Klaudia and no one character was resolving every single problem the cast had. In Ryza 2, can't help but think Ryza robs a lot of character development for other characters. Some character arcs absolutely required her like Serri's arc and even Klaudia but others not so much, in fact, I think it would be better if someone else was in replacement. For instance, I actually think it would be better if Tao was helping Patty with her arc instead of Ryza since the two already have an established relationship that had the chance to deepen. I can say the same for Lila and Lent for his arc.

Not to mention, Ryza feels like she can do anything now while in Ryza 1 she has clear limitations. It's very clear everyone relies on her to create this instant solution to solve a roadblock. On top of Ryza's always cheerful and happy attitude. I feel like Ryza went from a very flawed character to an almost flawless character that can solve literally any problem with almost no development. Not to mention Ryza is the only character that has a deep relationship with everyone. I mean the other characters do interact with each other and there is proof they are friends but it is missing depth. Hence why I said why she felt self inserty. Self-inserts are usually perfect problem solvers.

My second issue is the main plot. While the character arcs are great and offer plenty of story for the game, remember, Ryza came to the capital in the first place to investigate ruins and that is the main plot. It’s very repetitive and formulaic. Essentially for each ruin, you look at key objects, ask questions about the ruin with your party, hit a roadblock, resolve that roadblock with alchemy, fight the boss for the ruin and suck up the mana in that ruin for Fi. It doesn’t help that there's no true antagonist in the game like Ryza 1 or even no set goals like the other Atelier games. The ruins exploring feel very aimless and barebone in terms of plot. The one thing that Ryza 1 did better was the main plot. While it had odd pacing, it gave the characters conflict and problems to overcome against the antagonists.

Ryza 2 would be much better if it had that same “classic and epic JRPG main plot” as Ryza 1 did towards the second half. Only the final dungeon had something remotely close to what Ryza 1 had in terms of plot writing but by then, it felt very shoehorned and too late to have any real impact on the overall plot barring the emotional ending. And even then, the final dungeon retreads on plot beats from the final moments of Ryza 1. The main plot could be much more but the character arcs make it up greatly. However, it would be amazing if the main plot was mixed in with the character arcs somehow.

Overall Ryza 2 is an improvement in gameplay, a huge improvement in exploration, and a huge leap in character writing and development. While Ryza herself as a character is lacking in depth and feels too much like a Mary Sue at times, she is still overall likable enough compared to the first game. The lack of a focused main plot with impactable conflict is the biggest flaw in the game, and if you’re looking for a grand plot, then look elsewhere. Atelier games were never known for epic plots, but even for Atelier standards, it’s certainly not up to par. However, if you are looking for a game that has in-depth alchemy and combat with characters that undergoes their own personal struggles and have plenty of interaction with the cast and especially Ryza, then you will enjoy Atelier Ryza 2 a lot. It’s overall a very good game and improves much of the flaws of the first game. Highly recommend the second game if you don’t completely hate the first game.

After the massive downgrade compared to the rest of the series in Ryza, the sequel finally decided to add back things that were a stable in the series with a way better battle system than the first one.

I'm not satisfied with how they handled the writing of the old characters and I despise the inclusion of Fi. Where it basically took the spotlight of character events at times. The new characters were pretty awesome, left a way better impressions than the one in the first game.

I still have issues with the mechanics and things that bloat the game by a bit. (Researching dragging the game out) But overall I enjoyed the game.

i kid none when i call this peak

Still a good game, but somehow nowhere near as captivating as the first Ryza? The gameplay loop is as solid as ever and Patty was a great addition to the cast. But compared to the Arland saga, for example, it felt like the characters had no hugely significant growth between games. The story and feel-good dialogue felt even more excessively optimistic than any other Atelier offering I've played thus far to the point of being distracting or shallow, and although there was a particularly fascinating story hidden in there through the information scraps most of it was ignored in favour of Fi.

One of the best combat systems in the series tragically beset by one of the worst alchemy systems. Crafting and unlocking new recipes is such an unfun chore that the game ends up being more fun if you set the difficulty to easy and ignore items altogether beyond the bare minimum. Which, in an Atelier game, is rather disappointing. But in every other aspect it's a big improvement over the first game, and features one of the strongest casts in the series to date. Patty and Serri my beloveds.

sequel to my favorite atelier game!! though i feel like the story did a bit better in ryza 1, ryza 2 offers a lot of character development for the main cast of the previous game, and sets them up well for the upcoming ryza 3 !!
the exploration is even better and there's a LOT of lore about the world of secret trilogy hidden in the ruins you explore !! -👑

Atrapado en un bucle jugable que no me deja escapar ni un segundo.

Pros:
- No para de soltarse a la cara nuevas cosas que hacer en todo momento.
- El sistema de combate tiene más miga de lo que parece en un principio, pudiendo volverse realmente complejo en dificultades más altas.
- La alquimia está cada vez más perfeccionada, llegando a un punto de profundidad que puede incluso abrumar.

Contras:
- A nivel técnico sigue rascando bastante, con modelados y animaciones que rayan entre PS3 y PS2.
- La variedad de enemigos es muy muy pequeña, repitiéndose constantemente cambiando sus colores.
- Los templos exigen demasiado backtracking con el único propósito de alargar artificialmente el juego.

every time I crawl through I cave I get to see ryza's moddled asscheeks what else can I say?

Overall, an incredible improvement from 1. The story feels more alive, the characters feel more developed and independent and engage with eachother outside of Ryza. Amazing game. Excited for 3!

A sequel that's more of the same, for better and worse. Ryza 2 has seen a noticeable bump in quality, not only in terms of visuals but a lot of smart QOL features, particularly in terms of its combat which feels much more fluid and engaging than the first game. Its systems can still be a little overwhelming, especially when it doesn't always communicate to you how important some of those systems are compared to others, but there's still a ton of depth in terms of its crafting if you're really into that sort of thing.

If it takes a step back in any singular area, however, it's certainly in its story. While Ryza 2 retains a lot of the laid-back charm of the first game's narrative, there just isn't anything as compelling as that game's sense of adolescent freedom to push you forward. The plot primarily revolves around the cute little companion of Fi that is given to Ryza, but I never felt attached enough to it to have this game's story beats mean much to me. The late-game reveals that add a sense of urgency to the proceedings only serve to tread similar ground to what Ryza 1 already did. And while the returning cast was still strong and I enjoyed seeing how they all had changed in the three years of in-universe time that had passed, the newer characters never truly ingrain themselves into the friend group, feeling largely as outsiders who are merely along for the ride.

Still, quality game overall, and I'm very much looking forward to how the final game in the trilogy concludes the story of Ryza and her thighs friends.

They made the sequel better crazy! Love the different scenery in this game compared to the first, got bored of that one island. The characters drastically have changed so seeing what happens with them is great, alchemy is just as fun as ever, exploring & combat was heavily improved. Ryza is great and you should experience this game!

This game is basically more of the same, coming from Atelier Ryza, but with better quality of life features and some cooler ways to craft items. I found myself getting more into the crafting mechanics, and I enjoyed some of the slight changes to the battle system, such as not requiring you to manually level up your tactics. Comfy game!

A fun, relaxing and colourful slice of life JRPG that takes all the positive aspects of the first game and builds on them.

The story once again focuses on the titular Resilin Stout (aka Ryza). Three years after the events of the first game and Ryza is visiting the mainland at invitation of her friend Tao. He has discovered some legends of ruins around the capital which might have something to do with Alchemy so naturally Ryza is invited. Similar to the first game the main storyline isn't so much the point of the game, it's more about the slice of life elements of a group of friends. It's been three years, everyone has moved on, things have changed etc. I really love that aspect of the game. The overarching plot is more about excuses to explore and bring everyone together though it's not bad in itself. (It even made me cry at one point XD).

The crafting has been streamlined a bit so you buy recipes for your alchemy from a menu grid now that unlocks more as the story progresses. They are bought with points from either crafting or completing adventure board quests for the city residents. This both encourages you to actually use alchemy and gives you somewhere to use a lot of the ingredients you collect towards quests. Speaking of you can now also give items to one of the merchants building up their quality for that item type the shops sell.

Ryza 2 is full of little quality of life improvements like that. The combat also has received little polishing touches. Items no longer have limited uses but build up CC points to use them based on how many special attacks you've used to build them up. It still uses an ATB based system I like where everything moves in real time but based on a turn based structure and you can swap characters anytime. You can now also do special item combinations that will do a special move called Core Drives as well as each character has their own ultimate attack if you can build up to it called Fatal Drive.

Speaking of which, I sent a video of Ryza's Fatal Drive to a friend as she finished off a boss and he commented how good the game looked visually. It does, those animations especially look impressive and each of the many cutscenes has these animations and expressions that look great. (Coming off the back of Scarlet Nexus and how bland and static that was it's a real breath of fresh air). That said there are some caveats with that. The screen quality looks gorgeous and it has ray traced reflections in puddles when it rains in game but is comes at the cost of being 30fps only. Coming into it from a lot of 60fps games took a while to adjust as it felt like it was chugging. Having a PS5 game without a performance option was really disappointing to me.

Artistically Ryza 2 mostly wins. The art itself is great. The buildings are colourful, the characters are well realized and the hand drawn still art screens that appear sometimes are just gorgeous. That said some of the character designs are just bad. Clifford looks like he walked out of a brokeback mountain bondage club, Lent looks like a Mad Max gladiator with a mullet and Serri is wearing just a thong and a loin cloth which wouldn't be so bad except for the dodgy camera angles and general insane jelly tit physics again. It's a wholesome slice of life RPG, just why?

Overall though I had a great time with it. Got the platinum in about 80 hours (I got really sucked into needlessly crafting the best stuff) though it's really about a 30 hour game.

+ Great quality of life improvements from the first game.
+ Great colour, art and animations.
+ Excellent music.
+ Fi

- No performance mode on PS5.
- Some terrible character designs.
- Hints of unneeded creepiness.

Good sequel to a good game. Better soundtrack than last time around, and it was just begging to be broken by the end - lots of fun when I came up with some items that just nuked miniboss encounters in one go!

Story's a bit more trad Atelier for the most part; less about saving the world as much as being with the characters. Only one ending but everyone's stories conclude within the game, and I liked the main ending.

PS5 native version's a mixed bag. Good resolution, basically instant loading, but the framerate is pretty shaky.

Easily one of the best games of 2021. So many great and amazing gameplay features and elements and packed to the brim with great content, both story and side content. The crafting is as great as ever and it truly allows you the freedom to play the game how you like, whether you wanna do the minimum and get by as the game gives you weapons and armor through chests and shops or spend hours in the crafting menus like I did endless making yourself overpowered so the final boss is nothing. The battles are exhilarating for a speed-based ATB-style system, and you can find yourself near-endlessly chaining together skills to get the most out of your turn.

Definitely give this one a shot if the first one wasn’t holding you. This one fixes many problems and speeds the pace up immensely.

10/10

Tardé en engancharme. El juego tardó mucho en cautivarrme como lo hizo el primero. Quizá porque se tarda "un poco" en recuperar todas las opciones de creación y de mejora de objetos que tenías en el 1, pero desde luego que las mecánicas de combate pronto suplen lo que le falta a la alquimia al inicio.

Por supuesto, hacia el final del juego eso da lo mismo, pues estás más del 70% del juego recogiendo materiales y sintetizando en el atelier, pero el combate, cuando se pone interesante contra los bosses opcionales y los bosses finales de acto, realmente te pone contra la pared y te pide optimizar el ATB y el equipamiento de la party. Ya en el endgame, incluso los mobs normales te exigen tener un gear bien preparado.

El juego es fácil de romper si sabes lo que estás haciendo. El sistema del mercado y de desarrollar la tienda es lo más ortopédico que he visto nunca, pero realmente te permite acceder a items supertochos muchísimo antes de lo que deberías según la historia. Con algo de ingenio (y ayuda de una wiki) te puedes montar un arma que te durará hasta el final del juego cuando llevas aproximadamente aún el 50% del mismo.

Lo peor del juego es sin duda el maldito Fi. Es un bicho estúpido y únicamente destinado a ser hecho peluche. Todo lo interesantes que podían ser los compañeros de Ryza se lo quita Fi cada vez que aparece.

Y como nota negativa también está la brújula de exploración. Lo que al principio es un gimmick interesante que amplía el lore de tal manera que así no es todo exposición intrusiva de las ruinas por las que viajas, acaba siendo un proceso tedioso, que sólo sirve para progresar en la historia en ciertos puntos.





I went in expecting this to just be kinda ok like the first game was but I ended up enjoying this as much as I did the Mysterious games probably more than that

Like the first game it still did have some gameplay things that bugged me but it improved upon so many things the first Ryza game didn't do very well helping it feel as fun as the Atelier games I love with some really great new features liek character events unlocking through progression rather than the annoying friend point system from previous games

As much as I did enjoy this though the items not being nearly as useful as in previous games INCLUDING the first Ryza game makes them feel pretty redundant if you just get good gear, I rarely ever switched around my items and got through the whole game just fine so hopefully this is something they fix in the next game in the series to make it a bit more challenging

As for the characters the new characters were all GREAT and the returning characters(most of which I found sort of bland in the first game with a few exceptions) got developed a lot more and with the new development I enjoyed them a LOT more

That's all I really have to say about this game and I'm VERY glad I played it

The only Atelier game I've ever finished, the gameplay in this is really fun and flashy. The story is pretty bare, and the characters are archetyped to hell and back, but the alchemy and gameplay make up for it. Just know what you're getting into and the game is a good time.

A CHEERS TO THE MAD LADS AT KOEI TECMO FOR IMPROVING GREATLY ON THE SEQUEL.

Ryza 1 was one of my favorite games I played last year and it was great to experience, and I would never think that Ryza 2 would do what any sequel should do: Improve on the shortcomings of the first journey and make this game its own beast at the same time. Nearly everything was improved and I can say that this is one of the best games of 2021. Some of the ruins exploration might take a bit too long for 100%, but the massive amount of content poured into this one is a real wholesome treat. Only play this one if you've played the first one though, too.

A MASSIVE STEP UP FROM THE FIRST GAME
its good. atelier good