Reviews from

in the past


AMO DMS MEU JOGUINHO DE FAZENDA DE ROBOZINHOS, nossa esse ai eu passei horasssss

Jogo com uma ideia legal, programar robôs para executar tarefas, muito legal, mas como é muito longo fica repetitivo e massivo. Eu me cansei do jogo, mas é um jogo legal. Fiquei chateado porque o jogo tem um bug que não altera os idiomas, acionei os desenvolvedores e publicadores via email mas não tive reposta, ainda mais para um jogo com muita instrução importante

Its a nice little time. It did get tiring after a short while for me but i see the appeal for a game like this

great concept - exciting for a few hours as you get the hang of the robots, but quickly burns itself out. the tech progression is uninspired, the map is flat and lifeless, and the grind is relentless.

The most adorable automation game I know of. The only problem with it is that I'm only at a tier 4 colony and there's nothing else to do but wait for research to complete, and the maximum tier is 7. I'm not surprised that, at the time I'm writing this, less than 1% of players has completed the main campaign.
However, I can't really complain. The game is fun and gave me over 30 hours of fun so far so I'm happy with the experience.


i have played very little of this game but i can already see the fucking massive potential this game has in terms of mechanical depth

also its very cute

La automatización no me llamó demasiado, pero algo entretenido si está

A generally unremarkable crafting game with reductionist graphics. It's not the type of game for me, but there's a lot to be "learned" if you wanted to get into automation.

A fun automation game that is very easy to binge. It's fun to get the robots set up to start doing the things you don't want to do, but can be annoying too set up robots at times since you need to show them how to do the thing by doing it yourself, which can be tricky if what they need to do depends on something else happening.

It can be tricky to get your area set up nicely since you are sort of just going along with what you are told what to do, so your area can quickly become a tangled mess of buildings and robots.

It's a fine game that looks really good. I just had a few minor complaints.

The first four to five hours are pretty fun, but then you will encounter the way to grindy part of the game. The graphics are fine for the most part, but not really that beautiful.

After the tutorial it feels really good to program your own robots and see how well they work together. For e.g. I had three robots cunstructing robots, one to charge their battery and one to move them to a specific place where all unused/unprogrammed robots are.

And when you have one or two of these work groups you will notice, that some of them are really similar.

You have two fields. One for mushrooms, one for berries. On each of them you have one robot to dig holes, one to seed and one to harvest.
"Oh I can program all the bots for one field and copy paste their source code to the others", you might say. But no. Do it all over again. And again. And again.
The techtree and later quests are nothing special and get grindy as well.
Progression does not feel rewarding at this point anymore.