Reviews from

in the past


I'd never played this until I reviewed it last year or whenever and I thoroughly enjoyed it.

Look, Baldur's Gate: Enhanced Edition is a classic for a reason, but it's definitely not for everyone. It's built on old-school D&D rules, so expect a ton of reading, slow combat, and dying A LOT. But the story is incredible, the characters are memorable, and there's an insane amount of freedom in how you explore the world. If you love deep RPGs and don't mind the older style, this is a must-play. Just be prepared for a challenge!

Como eu queria ter gostado mais desse jogo

É um dos jogos mais emblemáticos do gênero, e muito doque ele faz devia ser muito foda em 98. Infelizmente, o encanto dele não conseguiu se manter, e só sobrou uma experiência em que eu não senti nada jogando.

Quer um mundo grande cheio de gente? Melhor jogar TES

Quer uma escrita foda? Melhor jogar Planescape

Quer os 2? Provavelmente os outros jogos da BioWare vão te atender melhor

Ainda vale a pena jogar, pois é parte integral da história dos WRPG, mas com a mentalidade atual, é difícil replicar a magia que esse jogo deve ter tido em 98

It's easy to see why this game is heralded as the start of a great run of CRPGs. Though my knowledge of DnD is quite small, I was more or less able to grasp the systems in place. Though I may have done things a bit differently, I was still able to utilize a good amount of strategy.

One thing that I kind of picked up on that carries over from what I understand of DnD from my limited experience is the ability to kind of cheese the game system if you really know what you are doing. Of you want it to be, the game can be made a lot easier as you spam enemies with broken mechanics or exploit the rather simple AI.

The story and world building are two aspects that really stood out from such an early RPG. But I guess that's mostly to be expected when you set your game in one of the most well crafted fantasy worlds ever made.

The characters fell a bit flat because of the limited dialogue though. Outside of the little biography on each characters profile I basically don't know anything about any of my companions. NPC's are even worse as you really don't interact or talk with them much. Most dialogue is centered around quests, so you don't get a good sense of the characters.

I also disliked how most of the strategy in combat seemed to come from preparation beforehand (equipping the right spells, having the right potions, etc.). A good portion of the combat was just clicking on enemies to attack. I much prefer the JRPG style of combat that gives every character, regardless of class, different skills and abilities to use during combat that add more layers to it.

Overall though, if you enjoy RPGs this is probably one you should experience at least once.

É tão evidente a revolução deste jogo para sua época.

Baldur's Gate moldou o gênero RPG, inspirado no pragmático Dungeons and Dragons (D&D). Torna-se até discutível a questão de ele estar "datado" em comparação com os jogos atuais. Com uma proposta de mecânicas de combate totalmente estratégicas e inicialmente complexas em sua estrutura, o jogo apresenta momentos que te fazem pensar em deixar tudo de lado inúmeras vezes, pois quer deixar claro que, para passar de certos momentos, não só é necessário "sair da caixinha", mas obter o máximo de sua capacidade.

Baldur's Gate possui um elemento que é muito ausente na indústria de jogos atuais, especialmente nos de gêneros RPG, que é abster-se de entregar tudo de forma espontânea, apenas com informações que você obteve organicamente durante a leitura de cartas e diálogos. Em todas as quests que você receberá durante sua jornada, ficarás apenas com algumas dessas informações e nada mais, sem qualquer seta para guiá-lo.

A quest line de BG1 é interessante de acompanhar, pois você sente que tudo é mastigado e perfeitamente abordado, não deixando brechas em sua construção. Claro, a quest line é formada por uma massa de side quests bem diversas, possuindo uma gama de personagens interessantes, muitos podendo até fazer parte de seu grupo. E é aqui que falamos sobre outro detalhe muito bem trabalhado no game, que é o desenvolvimento de personagens, claro, que só foi possível devido à sua grande interrelação de personagens, em que cada um possui suas desavenças, background, relacionamentos e inimizades.

Eu realmente gostei e me diverti muito com Baldur's Gate, e fico extremamente ansioso para jogar seu sucessor. Mas aqui deixo fixada uma observação de quem jogou e passou sufoco no endgame: BALDUR'S GATE não é para qualquer um, ele exigirá uma paciência e dedicação bem cautelosas, por isso, visite e revisite lojas, tavernas e pessoas pelas quais já passou, E TENHA SEMPRE UM LADRÃO NO TIME, FAÇA ESSE FAVOR A VOCÊ MESMO.


I like the implementation of D&D and the more open exploration.

what suprised me the mosty about this one is that i was more engaed in the plot than i was in the characters. tbf i went with a party that were in the first game rather than the EE added ones but eh.

the combat/exploartion easecpts of this game feels a tad clunkly in some ways but i didnt mind it (well except for the slow walking). i wish the all the areas was as intrsting as durlags tower tho (in the way how the narrative and exploartion were deeply tied together)

even with all my problems with this one i still wanna try out the sequel before i get my hands on bg3. heard they improved on quite alot of things

An excellent official remaster; this feels like playing the original modded version with all of the modern classes added, plus a few more for good measure.
Replacing the original 3D cut scenes with those comic-book-style ones was a definite misstep though!

I played it when it was already quite well patched and there were only a few bugs. All in all, a nice new edition that has simply been technically adapted to modern systems. When I pick up Baldur's Gate today, I go for this version. I found the new content quite ok, I haven't played the new addon yet. It's a shame that the new characters don't have a German voiceover, it seems a bit strange when they speak English in the middle and everyone else speaks German^^

Baldur's Gate is a game that is good in quite a few ways, stands out, even today, as quite unique in it's gameplay, and yet is definitely burdened by iy's age.

After finishing BG3 and playing the Pillars and Pathfinder titles, I wanted to go back and give some classics a shot, starting with the Baldur's Gate Games. What I can give Baldur's Gate 1 is that it definitely feels both like the ancestor of many and yet oddly unique as many of the core systems and QoL choices of modern titles definitely is missing, even in this enhanced edition. What I will note is that BG1 definitely feels like D&D but the game, much of it is open-ended, the story is quite loose, and the exploration is insane. While I personally found map-completion quite boring post Chapter 2, I will say that a majority of the game's most interesting moments were during those exploration periods.

I do also think the story is a much more refined version of what BG3 would attempt in part of it's run, and after playing BG1, I definitely see how BG3 is a "successor" in some aspect to the old games. I do think companions, while being numerous, were quite bland in this title, along with many of the controls and gameplay elements ranging from "passable" to "I actually want to die, why is this a thing", I do think I overall enjoyed my time and the less-railroad approach of the game being it's single best aspect.

While it took awhile to get used to the new systems, I found them quite likable with time, but the understanding of how systems work I still can't fully wrap around my head without feeling the need to have a AD&D book in front of me. I get it's standing as a classic, and I would be more than happy to pass along that message, but with the note that the game is quite... DIY-feeling and really can be confusing for a player not used to older editions of D&D or the older style of CRPGS. After playing the Pillars series, I would say this is then a good title to follow-up with, but I wouldn't jump from a modern BG3 or even Wrath of the Righteous straight to this.

El principio es duro y la ostia te la pegas, pero tiene lo suficiente para engancharte y llegar al punto en el que el juego se vuelve MUY divertido. Y la historia es posiblemente de las mejores que he jugado. Me encanta.

7/10
Baldur's Gate I allured me mainly to play the rest of the DND games, as I fell in love with BG3 quickly on. While BG1 is practically different in nearly everything apart from setting and a much, much older dnd ruleset to follow, I still found a bit of the charm I had while playing bg3 as well... with some outdated mechanics and storytelling along the way.

Story
Baldur's Gate I starts off with a pretty strong opener, you are the son of a mage who is suddenly being attacked by assassins and need to leave the home you lived at for so long, just to watch your father be murdered by forces unknown. Stuff like that can get me super pumped, but once you leave the first chapter and onto the rest of the game by being introduced to your potential companions ( I played with the canon party for the entire game just for bg2 continuity reasons), you do start to realize some shortcomings of the way the game is structured. There are still exciting moments in the story, the iron shortage, sarevok, the reveal near the ending of the game are very exciting points of the story, but the writing at times isn't the greatest compared to previous stories I have experienced, and worse of all, literally nobody has any reaction to what you do or anything you have to accomplish apart from repeating "good guy do good thing!" or "you do bad I don't like that!". While the main quest line has its moments, its the side quests that really hamper the experience with how inconsistent the pacing of any of them are or just how worth they are in a story telling way. Most of the sidequests until you reach baldurs gate is basic "fetch me this please, kill this please" and just ends with no lingering effect. Maybe this is cause of how BG3 handles side quests that I notice it way more, but it is pretty random if you are doing a side quest that is worth it or not. However there ARE pretty good side quests, for the base game I did really enjoy the one with the B queen (if that is a side quest or not idk). I did not play SoD as I heard that the writing is terrible there, but I did play through the tales of the sword coast, and I would like to split it into two parts. One half of it is the durlag's tower, which has really good writing and a very engaging storyline of a man struggling with the past as you explore the dungeon. On the other half you get to explore an island, which has some of the worst writing I have ever seen in terms of a jump between two different storylines. So many obvious jumps and turns, character motivations make no sense and you are forced to basically resolve the scenario in a matter that leaves things to be desired. BG writing can be a bit over the place, but I do hear BG2 writing kinda outclasses it so I do hope for that. Overall good writing, but too spread out to be considered noteworthy imo.

Characters
The characters in this game are pretty interesting... Till you finish their very short quest, then they turn into one liners who do nothing but tell you the same comment, same joke, react to the same way till the end of the game. There ARE very interesting companions, but they were added in the enhanced edition and as a way to play through bg1 in a more original way I played with just the canon party instead (I am so sorry Rasaad the monk your backstory was so damn interesting as well but had to remove you for minsc sadge). I do know that the biggest problem that bg2 fixes a ton is companion chattering, cause my GOD BG1 companions that are NOT new from the enhanced edition have 0 flavor, and once you finish their questline are just blank slates with like 5 lines to say something new. I really wish I played with a custom party instead but I had to experience these companions just for continuity sake my playthrough. They do each play distinct as the dnd classes are varied of course, but other than that I could had probably done with a custom party and had the same experience, but would had kept minsc at least as I did enjoy his 5 lines the most... and Jaheria as well you can stay. For the rest of the cast there are interesting side characters as well, but Sarevok especially I would had thought would be a bit more interesting as a character as I do remember people complaining bg3 sarevok isn't as interesting as bg1 sarevok, but imo he wasn't all that interesting, and while he is way more fleshed out this game, didn't grip me as much.

Gameplay
While this game is very old, it still has the charm that I was looking for in what I would imagine, a dnd much game. While this game uses the DND 2nd edition, which is VERY different than DND 5e that bg3 uses, it still holds a ton of similarities, but enough differences that took me awhile to get used to (AC is better when lower instead of higher for example). The combat in this game has a huge gap imo, as lower level has you being kinda forced into a cheese strat, where the main strategy is to have EVERYONE using ranged attacks, as nobody can survive a hit yet, and just looping them till they die. This is pretty annoying, and It doesn't really change from that till mid game when you start getting your abilities and spells in place. mid game the combat DRAMATICALLY improves, and you start to feel the excitement as you plan your next moves with the pause-real time combat system. However, end game basically turns back into a bit of a cheese, as you start encountering not 1, not 2, not 3, but like 20 traps all at once. While yes, thief can just disarm them, sometimes those traps are literally 2 ft away from the enemies, forcing you to pull them anyways. That is when you quickly realize the best way to handle the enemy over preparing, is to over prepare yourself... but throwing fireballs and ice storms off screen so the enemies get damaged, but won't engage for some reason. Especially the end fight where the boss basically summons a shit ton of high level enemies and has literally 10 traps waiting for you, throwing fireballs and forcing him to come to us so we can jump him was the main strat I had to use. In Durlag's tower especially requires the most cheese ( apart from the demon knight he was a pretty interesting boss design). Once you figure out that enemies won't engage when attacked off screen, it starts to turn into your main battle plan, and unless reasons force you to use a different strategy, most of combat boils down to that, which does get a bit boring after awhile, as while playing on hard difficulty, fighting the enemy head on is certain death for a companion, which in this game and ESPECIALLY with the canon party, insanely hard to recover from, as with the lack of a cleric, the only way to revive is to walk allll the way back to a chapel to revive, and even then their stuff is still on the ground so you have to walk back and reorganize their shit for them. Overall a ton of the mechanics I did enjoy, but being a much older version of DND, some mechanics I am glad are either much improved 5e, or removed outright ( Thanks for the much better trap detection and having really cool magic synergy that isn't just stun enemy is good in bg3).

Music
Pretty good. Not the best I have heard, but overall I liked the ost in this game. They fit really nice into the setting, and while some do get annoying like the inn theme repeating a bit too obnoxiously, I really enjoyed the battle songs and other ambience songs in this game.

Last Postitives/Nitpicks
- Would had liked more things to transfer from BG1 to BG2 apart from JUST my character, as the canon party does lack a good cleric for example, so deaths were just really cruel to handle with.
- Thank God for DND 5e mechanics, cause DND 2 def shows its age (will not miss you, janky thief backstabbing and shitty early conjurerer summons)
- Early level BG1 too cheesy, mid lvl BG1 was peak, end-game BG1 dungeon and boss placement design forced going back to being too cheesy.
- I would like to at LEAST talk to my companions, I forgot most of their personalities after their quest were complete.
Conclusion
Overall I really did enjoy BG1 a ton. Is it masterpiece? No I don't think so, but I will still look at this game with a positive outlook, and hopefully, a better point of view after I play BG2, which supposedly does fix a ton of the writing and companion issues I had with BG1 (and high level spells yay). Do I recommend BG1? If you enjoy pause real time I do, but it isn't the easiest recommend as it really depends on the taste of having to play with old ass dnd mechanics and outdated gameplay mechanics. Looking past that, you do generally get a good game, just missing some sauce that would make it REALLY good. But for a 1998 game, still really damn good.
7/10

Terra meter: 60%

Story/narrative - 3/5
Gameplay - 3/5
Sound/music - 3/5
General presentation - 3/5
Overall enjoyment - 3/5

Simply put one of the best CRPGs ever made. If you're into isometric RPGs, get it. If you're into immersive environments and stories, get it. If you're into great and rewarding exploration, get it. If you're into interesting characters, quests, and even items, get it. If you're into... You get the point.

This is not the so-called remastered version this game deserves. Compared to the original version, the Enhanced Edition contains no improvements that come close to today's standards. If you're not a hardcore fan with nostalgic feelings, you can understand that this game seems almost impossible to play anymore. The game is completely outdated now. I hope a proper remake or at least a remastered version of the first two games will be released in the future, with a serious overhaul of the graphics and gameplay mechanics so that we can experience this legend in today's terms. Beamdog really did a terrible job, there's nothing else to say.

The combat system feels a bit clunky and obtuse to me. Maybe it's because I have no familiarity with D&D. Even the process of creating a character is frustrating because of the roll system. It feels like some of the board game mechanics don't translate well to a video game.

A time capsule of the 90s. I'm sure this game was designed around players having a sense of honor. Eg you roll for stats but you can just keep re-rolling until you get the stats you want. Many fights can be trivialized by ambushing the opponent. Nothing forces you to play your chosen alignment.

RTWP is an interesting battle system because it allows you to automate easy fights while taking your time with hard fights. This works nicely for D&D which is designed around having easy fights to drain your resources and hard fights to put your tactical skills to the test. Unfortunately it's dulled by how easy it is to rest. As a result the game is mainly difficult through surprising you and the fact that you have to consult a guide to see monster abilities.

I would only recommend this for people who enjoy atmospheric jank. The transition between exploring and combat is very smooth, and I can see this triggering gamer feels in way the turn-based BG3 can't.

This remaster zooms out and makes the game less gruelingly slow, but I'm not sure that's a good thing. Nevertheless, lives up to the hype. The sequel is ironically probably a better intro for someone who has never played a CRPG before, because low-level DM-less D&D is just as dull and tedious as you'd expect it to be.

The new characters are MOR but the middle campaign Dragonspear is excellent insofar as giving you a taste of what real fun combat will look like in 2 and Throne of Bhaal.

O jogo que estabeleceu os parâmetros do que é um WCRPG. Falar dos pontos fortes de Baldurs Gate é basicamente falar de tudo que hoje considerariam trivial e estabelecer o trivial, criar o clichê, é pra poucos.

never had such a good time being accidentally evil..

The game was really enjoyable for the most part.
The story was great and the characters were more interesting than I expected for a game this old. It made my playthrough of Baldur's Gate 3 later on much more enjoyable too.
I really enjoyed the plot of the game and that I was able to piece together the clues to work out what was going on before it was revealed in game, I also really enjoyed the twist.
I thought it was a nice touch that some characters came in pairs and you couldn't split them up (unless one died).

The biggest flaw though is the combat, specifically status ailments being way too strong. If one side is hit with mass paralysis or confusion or fear the fight is basically over, its almost impossible to come back from it.
Traps are annoying too. They are invisible to the player until detected by a thief with later sections in the game having traps placed right next to enemies so that your character will be unable to detect them (thieves will stop automatically searching for traps when in combat, you can detect them in combat but you have to actively force the thief to ignore the fight to look for traps) and many traps in the game are deadly.
Permadeath of characters was a cool idea though I never really experienced it as the few times a character did die I either lost the fight or lost a different fight shortly after and had to reload.

I did enjoy the amount of customisation available in character creation, (I didn't enjoy rolling for stats though) and I had a lot of fun playing a Female Swashbuckler Orc with 19 strength that dual wielded long swords and could turn an enemy into chunks of viscera with one blow.

Very enjoyable game overall and I recommend it to people who are fans of D&D or isometric rpgs. If you are a fan of both you've probably already played it and if you haven't you definitely should.

This game has one of the worst combats in an RPG I've ever seen

I played this when I was very young and couldn't see it past Nashkel but loved it all the same. I was determined this time to finish the game but... ah I got to Baldur's Gate and can't find the inspiration to continue. Which is fine, I've gotten a lot out of this game and who knows: maybe next year I'll start again and actually finish it

(please note this is a review of the remaster, I hold the original game in very high regard)
I really wish they had kept the original 3D cutscenes rather than replace them with boring and charmless PowerPoint© presentations. I also like the look of the original game's UI better but I can understand why they went for a more modern look akin to the second game. All in all it's still a really great way to play this game on modern hardware and with less clunky controls.

I've played this on PC twice but because I prefer gamepad to keyboard for most games, decided to try the Switch port. The control scheme is actually pretty well done, with selecting abilities being predictably a little clunky but really not that bad. It's preferable to any of the Steam input mappings I've tried, with the ability to move the party via analog stick being the key feature.

There are two Switch-specific caveats I need to call out though (aside from not having access to mods or console commands, obviously):

One, the port is somewhat unstable. I had crashes every day or two, and if the game crashes mid-save that save slot is erased. I got in the habit of switching save files with every save, as a result, so it ended up only a minor inconvenience, but this is still obviously really bad.

Two, while I can't verify whether this bug is still in effect because I found out about it before I triggered it, but in the deepest level of the optional super-dungeon, Durlag's Tower, an NPC offers to teleport you back to the surface (so that you can rest and resupply before attempting the dungeon's final boss). In the PC version, you can get back to the 4th basement floor by retracing your steps. However (apparently) in the console versions there's a bug that prevents you from reaching the 4th basement floor a second time, meaning that both the dungeon boss and related quest rewards and objectives are also unreachable. The workaround is just to make sure you can complete the deepest dungeon level on your first visit.

I'm not prepared to really talk about BG1/BGEE at length yet because I'm working my way through a replay of the whole Bhaalspawn saga, but this was my first "evil" playthrough and I really enjoyed the arcane dominance of Edwin + Baeloth, and I really love the wide open world design of the first BG. I remember it being my favorite of the saga (even though I prefer Icewind Dale if I'm being honest). Guess I'll see if that remains true.

What a great CRPG. I really enjoyed the sense of exploration, that you don't quite see these days. Several areas are completely optional to just explore and search at your own will, with side-quests and characters to meet. The writing is often great to hilarious. The main story is also really good, and since I bought the DLC, after the credits roll, the game went straight into it. So far it's not bad, but the writing definitely feels much different than the first, and as far as I've seen online, if you don't enjoy it, it is highly skippable, which is why I'm doing my review now. Certainly the game is a bit tough to play compared to modern games, but still I think this holds up as a great one.


How many times have I started this game only to fall off within the first couple hours? How many non-starters? I’m pretty sure the count is in the double digits. I don’t care for the Forgotten Realms setting and this experience is a basic presentation of it. But that’s where I found inspiration: I rolled a character who is a POS so my antipathy for the setting matched his antipathy for the world. I roleplayed his misanthropy.

Now, that helped my motivation to journey through this world but that didn’t fix any of the mechanical issues with the game. For example, the fact that for every ten attacks I levelled against my enemies, only one of those hit. Even at the end of the game, most of my characters missed 2/3rds of the time. It’s so frustrating and the fact that attacks can be so brutal and combat could be so chaotic meant my characters died a lot and I made use of savescumming (and for some reason, quickload didn’t work right).

I didn’t make much use of macros or custom hotkeys so dealing with spell selection was finicky. Overall, a lot of locales and dungeons weren’t very exciting to explore and the quest design was basic. I didn’t care for the story either. The only “story” I felt something for was Dorn’s questline and Baeloth’s sass (both EE additions).

I didn’t like this game much, found it frustrating, but I am glad I played it. This is a piece of computer RPG history. This was the first game to notably adapt the DnD experience. I have my problems with the game mechanically but in terms of emulating the classic tabletop essence, this thing is feature complete.

Due to the faithful AD&D implementation, this is not an easy game to learn. Also, the early game in old AD&D is quite dependent on luck (well, you roll dices).

I still recommend to give Baldur's Gate: Enhanced Edition a try. While it's overshadowed by Baldur's Gate 2, it still has a very engaging story and some of the most unique combat systems. It borrows mechanics from 90s real time strategy and combines it with turn-based AD&D RPG systems, where you can pause the combat at any given time to plan your next moves. As already stated, the early game can be indeed frustrating, but it pays off with a larger party and with higher levels.
Visually the game still holds up due to its artistic pre-rendered nature and boy, does the soundtrack still slap. Baldur's Gate still has a large amount of side content with unique stories and a quite lively world.

I might be biased because I already played and loved the original back in 1998, but I think this game has aged like a fine wine.

A rather quick playthrough this time, knocking off most side objectives along the way. Just preparing to finally play BG 3, so I'm going through the oldies again first. Has my opinon changed? No...Baldur's Gate is perfect for me personally, and this enhanced edition isn't half bad. New characters, new quests...I mean, what more do you want? Starting a fresh game always takes me back to my desktop in '98. Hours well spent.

very, very charming. there's a lot that makes excited to play its sequel and to see how the devs built on this as a base and refined it.