Reviews from

in the past


eu achei que era stardew valley de lol....

E um jogo bonitinho e divertido nas primeiras horas. Jogo totalmente dublado em Pt Br, mas porra, muito desgastante, juro que tentei, joguei ate um pouco mais da metade e dropei.

Manejas un enano de mierda pelotudo y rengo al que le tienen que explicar TODO en un mundo aburrido con los personajes mas feos jamás creados que no cuentan nada interesante.

2 horas onde eu pareço uma criança de colo, lotado de tutoriais.

i think it's kinda funny riot decided to disband riot forge before this even released
really puts into perspective how much faith they had in this making any money whatsoever


So I played Bandle Tale, the league of legends cozy game, you know as a long time league fan I really had high hopes for this game especially cause I'm a huge yordle fanatic, and that's why it really breaks my heart to say this game undelivers big time, it starts out well enough but by the mid to late game it gets really tedious, you're always short on resources, going back and fourth between places all the time, moving your workstations around and waiting for arbitrary timers to finish, all the while not having much fun at all, making progress was not relaxing, nor did it make me feel cool or accomplished, it just made me relieved I was one step closer to being done with it all, maybe someone out there can find the fun in Bandle Tale, for me it was too elusive.

I think Lazy Bear is a bit of an underrated studio. Not that their games are amazing, but they have a formula that I think they've been molding for a while that really comes together here to make for a pretty darn good time.

The minmaxing focus of "how do I create a given resource in the most efficient way" isn't exactly appealing mechanically, but it is, frankly, very stimulating. You have to remember a lot of recipes, where to get what ingredients, which part of Bandle City contains which aura, which workbench does what, whether or not you can create something in a workbench on the other side of the world, what pieces are needed for which lecture, your plants are constantly growing and more!

By taking away any and all action elements, the game might get a bit dull for some, but I personally found its art, soundtrack, and even sounds of the little Yordle running against different terrain to be enough to keep me going. Sure, I would occasionally throw something on in the background, but if I didn't, I was always pleasantly surprised. The soundtrack often has this effect of being played through, like, a piece of glass or through distant speakers. Really adds to the feel of this being a kind of a storybook or a tiny world inside some snowglobe contraption or something like that.

The constant stimulation combined with a very laid-back tempo where you, the player, decide whether you're ok with waiting a bit while working towards another goal or using up some more resources to have things happen faster (or skip time by going to sleep, mimimimimi). I think it's a pretty unique game in that regard, most if not all other resource-management games have some form a lose state or action elements that can skip a day if you fail at them, but here it's kinda just you earnestly working towards helping a bunch of pals or just upgrading your lil backpack house. It's a pretty good vibe once you get in the groove of things.

Ultimately, it is kind of a sim of walking back and forth, but if you ever played these kinds of games on your GameBoy Advance or early PC days, I think you can understand the joy of just walking around all chill-like in a very pretty world with some objectives to keep you busy, ones that aren't intrusive but are there if you wish to follow them, and maybe some minigame or two. Think, like, Lego Island. Maybe these types of games don't have much of a leg to stand on anymore, but I'd like to think that Lazy Bear has something going here, and I hope the failure of Riot Forge does not discourage them from exploring it.

Which, also, I am extremely distraught about the end of Riot Forge. I think people don't realize how good they have it when they can get small projects like these games in a universe that's already established, familiar, and comforting. Really, no matter what you think about the individual games, I think it's a tragedy that we stopped letting creatives make small games like these in big universes. How awesome would it be to have stuff like this for all these other franchises? It's basically been my dream buisness model, but it seems like in the current landscape it just cannot exist. Feels bad. Real bad.

Really long tutorial + not really inmersive gameplay

tô muito ansioso pro próximo jogo da Lazy Bear pq honestamente acho um desperdício eles continuarem criando coisas nesse game design que, por mais que engajante, não seja tão divertido. é legal de pegar pra jogar na tranquilidade, em um final de semana, pra dar uma relaxada... mas meio que só? uma pixel art incrível dessas sendo segurada em 5 jogos de simulador?

acredito que o nome do próximo jogo seja Bloomtown: A Different Story justamente por isso. vão dar uma repaginada. anos e anos de aprendizagem que vão culminar (finalmente) em algo novo. esse eu quero ver!

P.S. a Riot perdeu a oportunidade de liberar uma verba pra dublarem os personagens canônicos. eu tankaria facilmente 10h de gameplay só pra ouvir uma linha de diálogo do Ziggs

and thus this concludes the cautionary tale of Riot Forge. riot cant make an original/completed idea for the life of them